BenjiTheKitty Posted April 8, 2022 Posted April 8, 2022 I had a question about this mod. I'm a bit of a cuck myself and play a male PC. I'm happy from what I've read on this mod's download page so far but was curious if there were plans to implement cuckold related fame comments or tags? It seems like something that would spread in gossip like wildfire, the Dragonborn being a cuck!
Gristle Posted April 9, 2022 Author Posted April 9, 2022 On 4/7/2022 at 8:04 PM, BenjiTheKitty said: I had a question about this mod. I'm a bit of a cuck myself and play a male PC. I'm happy from what I've read on this mod's download page so far but was curious if there were plans to implement cuckold related fame comments or tags? It seems like something that would spread in gossip like wildfire, the Dragonborn being a cuck! This mod relies on the underlying SLSF fame comments mod for fame types, and there's not a Cuckold fame category there. There is a Submissive fame category, which might come close enough. The biggest issue with cuckold comments is that they are really only relevant to a PC with a spouse, or I suppose a steady girlfriend/boyfriend, but we don't really have that concept in the game. I suppose you could assume that followers fill that role, though that's certainly not how everyone roleplays, especially with multiple followers. I had thought about this in connection with creating a set of custom comments for NPCs you are married to, but in that case it was your spouse that might be the cuckold, i.e., tolerant of the PC's sexual adventures with others. For the PC to be the cuckold, the spouse would have to being having SexLab encounters, and tracking that (at least for stay-at-home spouses) is a bit beyond the scope of this mod. But... this could be done to some extent with followers. For example, at the moment, Serana, Mjoll and other female followers have random "Idle" dialogue where they ask if the PC minds if they have sex with certain NPCs they encounter (though it's a limited set). The PC can say yes or no. Sometimes they invite the PC as well, but sometimes they don't. I could increment an SLSF fame counter every time the PC says yes to such a request where the PC is not invited, but I would have to cheat a bit and use another SLSF fame category not currently used by SLSF (or any other mod that I'm aware of, like SLSF's Sadistic fame) to track such Cuckold fame and to trigger associated comments. But I don't think it would make sense for just any follower. It would probably only make sense if the follower making the request was also your spouse. I suppose if your Cuckold fame got high enough, your follower/spouse might stop asking as well and just tell you to wait outside or invite you to watch, etc. Thoughts? Also, just FYI, some of Serana's comments already lean in this direction a bit, especially if you play the Vampire side of the main DG quest. She won't hesitate to be attracted to some of the vamps at Volkihar and brag about their size and prowess. 1
kayocey Posted April 10, 2022 Posted April 10, 2022 Is there a way to maybe "tone down" the follower comments a bit? -i love the comments, but every 5 seconds can get a bit bland quickly 1
Gristle Posted April 11, 2022 Author Posted April 11, 2022 11 hours ago, kaiteyc said: Is there a way to maybe "tone down" the follower comments a bit? -i love the comments, but every 5 seconds can get a bit bland quickly At present, the only way to reduce the comment frequency is with the Comment Frequency control in the SLSF MCM. I believe the default is 70%. Almost all of the comments in the mod use that percentage as the base comment chance. (Comments based on detecting an enemy, fighting an enemy, or colliding with someone don't use this check, but I doubt those are the comments are you talking about.) The current setup is that regular (non-follower) NPC comments use only the SLSF Comment Frequency check as a condition, and followers use that but also have an additional 50% condition test applied, except when in dungeons, where they have an additional 10% condition test applied. In other words, if you have the SLSF Comment Frequency set at 70%, followers will effectively be at 35%, except in dungeons where they will be at 7%. So, you might try turning down the frequency setting in the SLSF MCM, as that will affect each of these three percentages. Also, out of curiosity, are you running multiple followers? Every follower is going to increase the chances of a comment.
kayocey Posted April 11, 2022 Posted April 11, 2022 5 minutes ago, Gristle said: At present, the only way to reduce the comment frequency is with the Comment Frequency control in the SLSF MCM. I believe the default is 70%. Almost all of the comments in the mod use that percentage as the base comment chance. (Comments based on detecting an enemy, fighting an enemy, or colliding with someone don't use this check, but I doubt those are the comments are you talking about.) The current setup is that regular (non-follower) NPC comments use only the SLSF Comment Frequency check as a condition, and followers use that but also have an additional 50% condition test applied, except when in dungeons, where they have an additional 10% condition test applied. In other words, if you have the SLSF Comment Frequency set at 70%, followers will effectively be at 35%, except in dungeons where they will be at 7%. So, you might try turning down the frequency setting in the SLSF MCM, as that will affect each of these three percentages. Also, out of curiosity, are you running multiple followers? Every follower is going to increase the chances of a comment. THanks for reply:) -No just the one follower, Maybe it just seems so bad because they are constantly with you (commenting)? Could be my imagining things, but it just seems like there is a follower comment every couple minutes.
sophiextime Posted April 15, 2022 Posted April 15, 2022 Hello can anyone help me please with an issue i am finding. The commenst i get from people seem to flash up on screen but so fast i dont get time to read them. occasionally some stay up a little longer but most just literally flash on my screen and i have no chance at all to see what the NPC or follower even said.
AnzoCaio Posted April 15, 2022 Posted April 15, 2022 8 hours ago, sophiextime said: Hello can anyone help me please with an issue i am finding. The commenst i get from people seem to flash up on screen but so fast i dont get time to read them. occasionally some stay up a little longer but most just literally flash on my screen and i have no chance at all to see what the NPC or follower even said. Fixed what causes this on my side, for me i had to download version 1.7 of Fuz Ro D'oh since i downgraded to a different version of skyrim 1
sophiextime Posted April 16, 2022 Posted April 16, 2022 On 4/16/2022 at 12:14 AM, AnzoCaio said: Fixed what causes this on my side, for me i had to download version 1.7 of Fuz Ro D'oh since i downgraded to a different version of skyrim Anzo thank you ever so much. Your advice fixed it for me too! i also now find my npc's move their lips when they talk which they never did with the more recent version of fuz roh doh. Your a star 1
matekun Posted April 23, 2022 Posted April 23, 2022 Are guild events not controlled by male/female options? I disabled female sex,but in the thieves guild,Vex and Tonillia jump at my character all the time. And can't we select a private place to have sex when we accept a whore option? Thanks.
Gristle Posted April 26, 2022 Author Posted April 26, 2022 (edited) On 4/23/2022 at 2:41 AM, matekun said: Are guild events not controlled by male/female options? I disabled female sex,but in the thieves guild,Vex and Tonillia jump at my character all the time. The way the toggles in the MCM work is they allow you to enable or disable SL events based on a particular fame category. So, if you disable the "Likes Women fame events" you are disabling SL event comments that are triggered based on SLSF "Likes Women" fame. That's all fine, but Vex's and Tonilla's behavior in the Thieves Guild is triggered by the PC's SLSF "Slut" fame and not SLSF "Likes Women" fame. In other words, they are jumping on you because your PC is a slut, and not because they think you like women. So, you would have to toggle off the "Slut fame events" to prevent these events. On 4/23/2022 at 2:41 AM, matekun said: And can't we select a private place to have sex when we accept a whore option? For going to private places for sex I recommend the SexLab Privacy mod linked below. It not only finds beds indoors, but if you are outdoors, it can find places behind walls, houses and trees to have sex. It works fine with this mod. Edited April 26, 2022 by Gristle 1
axz2 Posted April 26, 2022 Posted April 26, 2022 7 hours ago, Gristle said: For going to private places for sex I recommend the SexLab Privacy mod linked below. It not only finds beds indoors, but if you are outdoors, it can find places behind walls, houses and trees to have sex. It works fine with this mod. Would you recommend the normal or immersive version?
Gristle Posted April 26, 2022 Author Posted April 26, 2022 4 hours ago, axz2 said: Would you recommend the normal or immersive version? I've only ever used the normal version so I can't say how well the immersive version works. I haven't really noticed teleportation with the normal version, but I suppose that's because for me the mod is mostly triggered in towns where there's always someplace private (or semi-private) nearby and no teleport is needed.
Yuni Posted May 8, 2022 Posted May 8, 2022 Does anyone else have a situation where the fame comments just seem to permanently stop? Like they'll be working just fine, then eventually even with multiple fames at 100, people just stop mentioning anything related to this mod. Just doing some debugging, am using it on LE, as it has been compatible with it so far.
Papersword Posted May 8, 2022 Posted May 8, 2022 (edited) Wondering if Skooma Fame events could be moved from SLSF fame triggers to simply being triggered by Skooma Whore's addiction magic effects. I like that SLSF sets hard caps on Skooma fame based on SW addiction levels, but getting those to lower without losing all other fame categories with a high daily fame loss is tough. The system could be made more granular with NPCs only taking advantage of the PC actively in withdrawal. Taking a suppressive drug to safely spend a night in the Inn would become an option and clearing addiction would immediately prevent the odd mismatch between not being an addict but still quaffing a bottle of skooma immediately when presented. Could also open the way for specific dialogue for each category of addiction: Mental, for a sort of bimbo-esque deterioration; Physical, for tradition addiction; Magicka, an odd one but maybe loss of will/dispassionate suggestibility. Just something I've been thinking on. I'm torn between wanting the SLSF FC style events over Skooma Whore's defaults and just not having any events at all. For reference, I have SLSF set to remove 1 point of fame each day with no spread between settlements. Sort of to mimic gaining a proper reputation in a town. So, certain fame categories that raise very quickly are tough to manage. I turned off the Exhibitionist fame comments/events for this reason. This also gives the fame categories that are harder to raise a chance to build up. As always, thanks for your work! PS. Not to make things too complicated, but a thought that popped into my head after I wrote this was having a dual system. Keep Skooma fame as a long term legacy of being addicted (people still remember and talk about your skooma habit), then use the addicted withdrawal effects to proc specialized comments towards what category of addiction you are suffering as well as being a condition for events. Suppressing withdrawal will keep people from taking advantage of you, but they aren't magically going to forget you possibly sucked a couple of dicks for a bottle of cheap skooma three weeks ago. Edited May 8, 2022 by Papersword
Gristle Posted May 8, 2022 Author Posted May 8, 2022 (edited) 9 hours ago, Yuni said: Does anyone else have a situation where the fame comments just seem to permanently stop? Like they'll be working just fine, then eventually even with multiple fames at 100, people just stop mentioning anything related to this mod. Just doing some debugging, am using it on LE, as it has been compatible with it so far. In two years of playtesting (on SE), I have run into just two cases where I loaded a save and all comments just stopped for no known reason. I just reloaded the prior save in those cases and it fixed the issue. You might try reloading an older save to see if you get comments. If so, then something's wrong with the newer save. There is one other possibility. To try to limit normal NPC comments from overlapping with NPC comments that trigger (or can trigger) SL events, I turn on a "Wait" flag when the SL-related comment triggers and then the non-SL comments check the Wait flag and do not trigger if it is set. Then, at the end of the SL-related dialogue, the Wait flag is turned back off. So, it is technically possible to accidently save in between the time when the Wait flag is set and when it is reset, leaving the save in a condition where the Wait flag is stuck "on" and all normal NPC comments are thus blocked. However, I anticipated this and put in a crude fix, which is that I built into all of the "watching PC have sex" comments a command to turn off the Wait flag. So, if the Wait flag gets stuck "on" you can reset it by having sex. But... some comments don't check the Wait flag, i.e., the "watching sex comments" and the "bump" comments. So, you can easily check for this issue by bumping into a few NPCs. If they don't comment, then it's not a Wait flag issue, and time to try an older save. Edited May 8, 2022 by Gristle 1
Edzio Posted May 8, 2022 Posted May 8, 2022 (edited) Any way to turn off all forced event? I would like to have the option to decline or resist Forced event. That would be awesome for me!! I don't really like auto engagement Really Great mod !! Edited May 8, 2022 by Edzio 1
belegost Posted May 8, 2022 Posted May 8, 2022 (edited) I'm trying to make a compatibility patch between SLSF Fame Comments and Skooma Whore, and I would like to ask a question about skooma fame events. Looking through Ingestibles in xEdit I found a following record: SLSF_CollegeSkooma (FormID:xx1628D5), which uses the following Effects: DLC1dunRedwaterSlowEffect, DLC1dunRedwaterSkoomaEffect and dunSleepingTreeDruggedAlch. However during the event the prompt states that Redwater Skooma (from Dawnguard) is being used. I want to forward the necessary record and change it to use Skooma Whore effects instead, so it carries proper addictive effects, but I am not sure which potion is being used by your mod in this given situation. Is it vanilla Dawnguard Redwater Skooma or is it the one I mentioned above? Edited May 8, 2022 by belegost
Gristle Posted May 9, 2022 Author Posted May 9, 2022 10 hours ago, Edzio said: Any way to turn off all forced event? I would like to have the option to decline or resist Forced event. That would be awesome for me!! I don't really like auto engagement Really Great mod !! Thanks! Currently, the only way to turn off all forced SL events without also turning off all SL event offers (i.e., comments that give your PC a choice to say yes or no to the SL event) is to turn on the "Equipped weapons prevent forced events" switch in the MCM and then equip a weapon - even a dagger. With that switch on, no one will force anything on your armed PC. Set up like that, you'll still get SL event offers, but those can be accepted or declined. Will that work for you? I thought this switch would give people playing an otherwise strong PC an easy in-game way to choose to be vulnerable to attack when they wanted to role play that way. For example, unequipping their weapons while having a few drinks at the local inn. As for resisting forced events, it's an interesting and realistic idea, but I'm afraid I don't know enough about the Skyrim combat systems to safely make NPCs attack when you refuse them, and then back off when counter-attacked, which I think is what you mean. Maybe I could try something like this for wilderness encounters, but things might get really messy in the middle of the Bannered Mare, for instance. 1
Gristle Posted May 9, 2022 Author Posted May 9, 2022 10 hours ago, belegost said: I'm trying to make a compatibility patch between SLSF Fame Comments and Skooma Whore, and I would like to ask a question about skooma fame events. Looking through Ingestibles in xEdit I found a following record: SLSF_CollegeSkooma (FormID:xx1628D5), which uses the following Effects: DLC1dunRedwaterSlowEffect, DLC1dunRedwaterSkoomaEffect and dunSleepingTreeDruggedAlch. However during the event the prompt states that Redwater Skooma (from Dawnguard) is being used. I want to forward the necessary record and change it to use Skooma Whore effects instead, so it carries proper addictive effects, but I am not sure which potion is being used by your mod in this given situation. Is it vanilla Dawnguard Redwater Skooma or is it the one I mentioned above? For Skooma-fame-triggered events, the mod uses vanilla Redwater Skooma (DLC1RedwaterDenSkooma). I use this instead of normal vanilla Skooma because it comes with a really nice drugged visual effect. This is the one you'll want to modify, I think. Some beastiality-fame-triggered events in the College use College Skooma (SLSFC_CollegeSkooma). This is a copy of the vanilla Redwater Skooma. (I didn't want the notification to tell you that Redwater Skooma was being added and equipped for the College use, so I made a copy so I could change the name from Redwater Skooma to College Skooma.) Note that the vanilla Redwater Skooma makes use of the Sleeping Tree Sap's "drugged" effect. This is why you are seeing a reference to "dunSleepingTreeDruggedAlch" in the College Skooma. It's just carried over from the copied vanilla Redwater Skooma. I suppose you could modify this one as well, or leave it alone, as it's not used if you aren't running beastiality mods. Some slut-fame-triggered events in the College use Sanguine's Rose (SLSFC_Sanguines_Rose). This is a copy of Sleeping Tree Sap. Another nice visual drugged effect. You probably wouldn't modify this one, as it's not any kind of Skooma.
belegost Posted May 9, 2022 Posted May 9, 2022 (edited) 37 minutes ago, Gristle said: 11 hours ago, belegost said: Expand For Skooma-fame-triggered events, the mod uses vanilla Redwater Skooma (DLC1RedwaterDenSkooma). I use this instead of normal vanilla Skooma because it comes with a really nice drugged visual effect. This is the one you'll want to modify, I think. Thanks. Now that begs another question: is the event inside Redwater Den that teleports you to the cage triggered by one of the effects attached to this ingestible, or is it a different script. My worry is that modifying RS will somehow break this quest. Guess I'll have to find out by trial and error. SLSW doesn't actually use any visual effects for skooma but some other drugs do make it possible for your character to proverbially smell the rectangles and taste the magenta. I'll probably keep RS visual effect but will modify one of the other to carry SLSW addiction, but you've inspired me to modify the other ingestibles as well. If successful, I'll post it here so maybe you could add it to downloads as optional file if you'd like. Edited May 9, 2022 by belegost
Edzio Posted May 9, 2022 Posted May 9, 2022 (edited) 12 hours ago, Gristle said: Thanks! Currently, the only way to turn off all forced SL events without also turning off all SL event offers (i.e., comments that give your PC a choice to say yes or no to the SL event) is to turn on the "Equipped weapons prevent forced events" switch in the MCM and then equip a weapon - even a dagger. With that switch on, no one will force anything on your armed PC. Set up like that, you'll still get SL event offers, but those can be accepted or declined. I really appreciate your reply. So I just have to keep an weapon selected in the inventory (without having to go to combat stance or unsheathe weapon) right? If so then its somewhat acceptable for me (sorry for being demanding) 12 hours ago, Gristle said: As for resisting forced events, it's an interesting and realistic idea, but I'm afraid I don't know enough about the Skyrim combat systems to safely make NPCs attack when you refuse them, and then back off when counter-attacked, which I think is what you mean. what I desire is not that complicated (maybe). Its the same idea like the SL event offers with pop up box. In forced event, I want same pop up box with options like If accepted -Submit- If rejected -Resist- (In case of 'Resist' it can be based on chances, levels, stamina, sexual fame etc, or anything simple) an option with 'Resist' difficulty (easy - hard or always win) will also be awesome! (Don't forget about different notifications. such as: 'NPC' is too strong. you have been defeated, You have failed to resist. 'NPC' is eager to **** you etc.) And no need to pressure yourself. Keep up the Great Work. One last question, Any way to increase location tracking in Sexual Fame - Framework MCM menu?(not related to your mod, sorry) It has total 33 slots and only 6 is empty for new locations. I added some new location mods so I'm in need for more slots. Once again, Thank you for the hard work you put in the mod!! Edited May 9, 2022 by Edzio
belegost Posted May 10, 2022 Posted May 10, 2022 12 hours ago, Edzio said: what I desire is not that complicated (maybe). Its the same idea like the SL event offers with pop up box. In forced event, I want same pop up box with options like If accepted -Submit- If rejected -Resist- (In case of 'Resist' it can be based on chances, levels, stamina, sexual fame etc, or anything simple) an option with 'Resist' difficulty (easy - hard or always win) will also be awesome! (Don't forget about different notifications. such as: 'NPC' is too strong. you have been defeated, You have failed to resist. 'NPC' is eager to **** you etc.) What you described here is SexLab Horrible Harrasement + SL Approach Redux.
Edzio Posted May 10, 2022 Posted May 10, 2022 (edited) 4 hours ago, belegost said: What you described here is SexLab Horrible Harrasement + SL Approach Redux. But I like the style of this mod?.. SLHH and SL Approach always force greet the player. Edited May 10, 2022 by Edzio
Gristle Posted May 11, 2022 Author Posted May 11, 2022 (edited) On 5/9/2022 at 11:00 AM, Edzio said: So I just have to keep an weapon selected in the inventory (without having to go to combat stance or unsheathe weapon) right? If so then its somewhat acceptable for me (sorry for being demanding) Yes. That's right. Just select the weapon (so it is "equipped" - does not need to be drawn) and with the associated MCM switch turned on your PC will not get any forced events. (OK maybe one from Serana if you finished DG with her and took her as a follower, but its rare.) On 5/9/2022 at 11:00 AM, Edzio said: what I desire is not that complicated (maybe). Its the same idea like the SL event offers with pop up box. In forced event, I want same pop up box with options like If accepted -Submit- If rejected -Resist- (In case of 'Resist' it can be based on chances, levels, stamina, sexual fame etc, or anything simple) an option with 'Resist' difficulty (easy - hard or always win) will also be awesome! (Don't forget about different notifications. such as: 'NPC' is too strong. you have been defeated, You have failed to resist. 'NPC' is eager to **** you etc.) A Submit/Resist choice in a message box would be easy, and the Submit choice (or a failed Resist) would of course result in the forced event, and a successful Resist would end it, but I'm not sure what would be used to calculate the Resist chance. Lots of possibilities I suppose. As you suggest, you could compare the levels of the PC and the NPC, or compare their stamina, or check if the PC is the DB, or just have some random chance, or some combination of the above, but I struggle with this because it's hard to imagine many scenarios where the typical PC couldn't beat the crap out of any typical NPC found in a populated location where fame is tracked., i.e., regardless of level, DB status, stamina, etc. OK, maybe guards are tough for lower level PCs, but just about anyone else in town is no threat at all. I guess what I'm saying is if you applied some realistic rule for the Resist chance, the typical PC would always resist the typical NPC. This is a bit of a role-playing problem already of course: How do you justify forced events on a PC that might be the most powerful person in Skyrim? I've tried to justify this a bit with some of the forced events. For example, some are based on drugging the player or getting them drunk on Skooma. Some only occur in inns where it might be assumed that the PC has been drinking. Some are by guards who are fairly strong. And, I put in the armed/unarmed switch so players could choose a more realistic scenario where they are forced only when unarmed. But, even with all that, there are still some forced scenarios that don't really make sense for a high-level DB. That's why my thinking went to just triggering combat to resist, but that's going to result in unwanted carnage in the middle of a town or inn. Another thought is if your PC is not actually physically resisting, i.e., is not attacking via normal Skyim combat to resist, then maybe what your PC is doing is trying to "Intimidate" the NPC into not (sexually) assaulting them. Maybe an "Intimidation" check is more appropriate here? That takes into account both your Speech skill and also the difference between the PC's level and the NPC's level. On 5/9/2022 at 11:00 AM, Edzio said: One last question, Any way to increase location tracking in Sexual Fame - Framework MCM menu?(not related to your mod, sorry) It has total 33 slots and only 6 is empty for new locations. I added some new location mods so I'm in need for more slots. Sorry. I don't know of any way to increase the SLSF locations tracked. I thought the 6 open slots was pretty good for new locations, but I guess I don't run many location mods. I usually just tag the Assassin's Guild headquarters and the Animal Mansion and I'm about done. Edited May 11, 2022 by Gristle 2
Edzio Posted May 11, 2022 Posted May 11, 2022 (edited) 47 minutes ago, Gristle said: Another thought is if your PC is not actually physically resisting, i.e., is not attacking via normal Skyim combat to resist, then maybe what your PC is doing is trying to "Intimidate" the NPC into not (sexually) assaulting them. Maybe an "Intimidation" check is more appropriate here? That takes into account both your Speech skill and also the difference between the PC's level and the NPC's level. I'm happy that you are taking my suggestions into consideration. What you said is also pretty neat and unique as well, I like it!! Hope to see some more features in the next update!! I'm already enjoying it!! I'm having a bit of a problem setting up Slavetats Whore tats and TDF Prostitution SE I have configured the specific tats in SLSF Menu and equipped in the body. However, whore fame does not increase, only slut fame increase when my character have sex. Even though I used TDF Prostitution SE to trigger sex, its still the same, only slut fame increase. I have tried to multiply fame gain in MCM. After that whore fame did increase but not from tats or TDF Prostitution (maybe from slut fame like you mentioned in the mod page) and not as much as slut fame. If slut fame is 100 then whore fame is about 40-50. Edited May 11, 2022 by Edzio
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