dragonbirth18 Posted March 5, 2022 Posted March 5, 2022 My comments stopped when I became thane of Riften. Is there a reason this would happen by design or known bug. I've tried searching, but haven't found anyone with the same problem.   I haven't added any new mods. Comments were working just fine. The occasional event triggered. I became thane and now there are no comments in any hold, not just Riften. Ideas?
ck2modfan Posted March 5, 2022 Posted March 5, 2022 On 2/26/2022 at 11:37 PM, Gristle said: You can currently refuse any other NPC or follower sex offer in the mod without consequences. Might be a good opportunity to build this out? Weighted chance for various events to trigger if refusal?
Gristle Posted March 6, 2022 Author Posted March 6, 2022 4 hours ago, dragonbirth18 said: My comments stopped when I became thane of Riften. Is there a reason this would happen by design or known bug. I've tried searching, but haven't found anyone with the same problem.   I haven't added any new mods. Comments were working just fine. The occasional event triggered. I became thane and now there are no comments in any hold, not just Riften. Ideas? I don't know what could cause that. It's certainly not by design. There are plenty of dialogue conditions in the mod, but none that detect Thane status. And I can't think of what sort of bug would cause that. That said, in my playtesting, I've only ever become Thane of Whiterun, so I can't say I've specifically tested this scenario. Anyone else?  Do the "bump" comments work? These are the comments with the fewest (or no) requirements to trigger, other than colliding with an NPC.  In two years of playtesting, I have run into two cases where I loaded a save and all comments just stopped randomly. No idea why. Bad save? I just reloaded the prior save in those cases and it fixed the issue. You might try reloading a save just before becoming Thane to see if running through it again fixes the issue. Â
Gristle Posted March 6, 2022 Author Posted March 6, 2022 3 hours ago, ck2modfan said: Might be a good opportunity to build this out? Weighted chance for various events to trigger if refusal? I like the idea -- to add comments for unfriendly NPCs that start with an offer, but then could turn into forced sex if refused. The problem is that this requires a sequence of dialogue for immersion. For a dumb example: 1) "Do you want to have sex with me?" 2) "No. You stink." 3) "Well, you're going to get it anyway." The third dialogue is needed to make sense of why the event started if you said no. But I can't get to the third dialogue using the "Hello" dialogue in the mod. In fact, I have to cheat to get to the second dialogue.  Hello comments ("arrow in the knee") are great for the mod because they are initiated by the NPC when they approach, but Hello dialogue can't be linked to other dialogue. That means I can't have back-and-forth dialogue like I could if you walked up to an NPC and entered their dialogue tree. A better programmer than me could put a "force greet" AI package temporarily on NPCs that come in range, which could cause the NPC to initiate such back-and-forth dialogue, but the "Hello" dialogue is a much simpler method. Essentially, the "Hello" dialogue is the poor man's "force greet": Built in, triggers nicely, easy to implement, no added coding needed. But... limited in what the NPC can say, and not offering PC response options.  As noted, I have to cheat a bit now to give the PC a chance to respond to the sex offers in Hello dialogue - by adding a simple script to the end of each such dialogue that pops up a message box with a "Y/N" option and then reads the input to decide whether to trigger the sex event or not. But I don't know any way to link this to a normal dialogue tree. If there is a way that anyone knows to link Hello dialogue to Player Dialogue, please let me know.  I am trying to think of ways that would be appropriate to add Player Dialogue to the mod, which is the dialogue that the PC can say in a dialogue tree when speaking with an NPC, and which can lead to an interactive conversation. But it's a bit odd to tie it into sexual fame because it starts with a PC comment. In other words, it's clear that a PC's sexual fame could effect what NPCs would say. It's not as clear to me why it would effect what the PC would say. Any ideas? But, in the current version, I'm playing around with this kind of dialogue (Belethor and Evelyn).  Â
ck2modfan Posted March 6, 2022 Posted March 6, 2022 7 hours ago, Gristle said: I like the idea -- to add comments for unfriendly NPCs that start with an offer, but then could turn into forced sex if refused. The problem is that this requires a sequence of dialogue for immersion. For a dumb example: 1) "Do you want to have sex with me?" 2) "No. You stink." 3) "Well, you're going to get it anyway." The third dialogue is needed to make sense of why the event started if you said no. But I can't get to the third dialogue using the "Hello" dialogue in the mod. In fact, I have to cheat to get to the second dialogue.  Hello comments ("arrow in the knee") are great for the mod because they are initiated by the NPC when they approach, but Hello dialogue can't be linked to other dialogue. That means I can't have back-and-forth dialogue like I could if you walked up to an NPC and entered their dialogue tree. A better programmer than me could put a "force greet" AI package temporarily on NPCs that come in range, which could cause the NPC to initiate such back-and-forth dialogue, but the "Hello" dialogue is a much simpler method. Essentially, the "Hello" dialogue is the poor man's "force greet": Built in, triggers nicely, easy to implement, no added coding needed. But... limited in what the NPC can say, and not offering PC response options.  As noted, I have to cheat a bit now to give the PC a chance to respond to the sex offers in Hello dialogue - by adding a simple script to the end of each such dialogue that pops up a message box with a "Y/N" option and then reads the input to decide whether to trigger the sex event or not. But I don't know any way to link this to a normal dialogue tree. If there is a way that anyone knows to link Hello dialogue to Player Dialogue, please let me know.  I am trying to think of ways that would be appropriate to add Player Dialogue to the mod, which is the dialogue that the PC can say in a dialogue tree when speaking with an NPC, and which can lead to an interactive conversation. But it's a bit odd to tie it into sexual fame because it starts with a PC comment. In other words, it's clear that a PC's sexual fame could effect what NPCs would say. It's not as clear to me why it would effect what the PC would say. Any ideas? But, in the current version, I'm playing around with this kind of dialogue (Belethor and Evelyn).   Just an idea... so after PC refuses (button ==1), roll for chance. one outcome is standard (NPCName is disappointed). another outcome is punishment trigger (custom function or event). notification is something like NPCName is not satisfied with your response.  The punishment trigger can have a secondary roll. They initiate sex anyway, they strip you, they take some gold, they force you to drink alcohol, etc...  This way you don't have to have more dialog. Once you say no, chance for bad thing to happen. Different bad things.
Gristle Posted March 6, 2022 Author Posted March 6, 2022 5 hours ago, ck2modfan said: Just an idea... so after PC refuses (button ==1), roll for chance. one outcome is standard (NPCName is disappointed). another outcome is punishment trigger (custom function or event). notification is something like NPCName is not satisfied with your response.  The punishment trigger can have a secondary roll. They initiate sex anyway, they strip you, they take some gold, they force you to drink alcohol, etc...  This way you don't have to have more dialog. Once you say no, chance for bad thing to happen. Different bad things. That all makes sense and is doable of course. I worry though that the notifications (text in upper left, for those not familiar with this term) are too small and fast to use for this purpose. Also, such a notification could be mixed in with other notifications that are appearing. Of course, I'm using notifications now, but more for additional color. If the player reads that notification ("NPCName is not satisfied with your response") it would work fine, but if the player misses it, it won't make sense why the event started if the PC said no.  Another method I guess would be a second message box that explains the consequences of your refusal of the offer. This I can generate easily but I'm not certain if I can easily put the NPCName in there. Assuming I could, this could communicate very clearly, but would require clicking OK to clear the message box and is thus more disruptive of the action. Any thoughts on message box versus notification? Â
ck2modfan Posted March 6, 2022 Posted March 6, 2022 18 minutes ago, Gristle said: That all makes sense and is doable of course. I worry though that the notifications (text in upper left, for those not familiar with this term) are too small and fast to use for this purpose. Also, such a notification could be mixed in with other notifications that are appearing. Of course, I'm using notifications now, but more for additional color. If the player reads that notification ("NPCName is not satisfied with your response") it would work fine, but if the player misses it, it won't make sense why the event started if the PC said no.  Another method I guess would be a second message box that explains the consequences of your refusal of the offer. This I can generate easily but I'm not certain if I can easily put the NPCName in there. Assuming I could, this could communicate very clearly, but would require clicking OK to clear the message box and is thus more disruptive of the action. Any thoughts on message box versus notification?  My 2 cents... I would prefer notification versus message box. Message box seems to be immersive breaking. The first one is ok. Two in a row... maybe. Your choice of course. 1
dragonbirth18 Posted March 9, 2022 Posted March 9, 2022 On 3/5/2022 at 10:16 PM, Gristle said: I don't know what could cause that. It's certainly not by design. There are plenty of dialogue conditions in the mod, but none that detect Thane status. And I can't think of what sort of bug would cause that. That said, in my playtesting, I've only ever become Thane of Whiterun, so I can't say I've specifically tested this scenario. Anyone else?  Do the "bump" comments work? These are the comments with the fewest (or no) requirements to trigger, other than colliding with an NPC.  In two years of playtesting, I have run into two cases where I loaded a save and all comments just stopped randomly. No idea why. Bad save? I just reloaded the prior save in those cases and it fixed the issue. You might try reloading a save just before becoming Thane to see if running through it again fixes the issue.  No bump comments either. I now get 0 comments of any kind. I regularly clear out old saves so I unfortunately don't have one to go back to. Might just have to play this character out without them. Â
Gristle Posted March 9, 2022 Author Posted March 9, 2022 1 hour ago, dragonbirth18 said: No bump comments either. I now get 0 comments of any kind. I regularly clear out old saves so I unfortunately don't have one to go back to. Might just have to play this character out without them.  In that case I would try the reset options in the SLSF MCM. You'll lose all your SLSF fame, but it's probably worth it if it fixes the bug.Â
dragonbirth18 Posted March 12, 2022 Posted March 12, 2022 On 3/9/2022 at 3:12 AM, Gristle said: In that case I would try the reset options in the SLSF MCM. You'll lose all your SLSF fame, but it's probably worth it if it fixes the bug. I had reset them and didn't have any comments, but didn't realize it was because of fame reset. Comments have started in Whiterun after my fame got high enough again. Thanks for the help.Â
chon_tuna Posted March 13, 2022 Posted March 13, 2022 Hey all, is there an LE version of this floating around somewhere?
Fulgrim_ Posted March 13, 2022 Posted March 13, 2022 4 hours ago, chon_tuna said: Hey all, is there an LE version of this floating around somewhere? Â There is only this, but it works with LE. 1
chon_tuna Posted March 13, 2022 Posted March 13, 2022 6 hours ago, Fulgrim_ said: Â There is only this, but it works with LE. Awesome, appreciate that. There's an LE and SE Sexual Fame Framework that this requires, should I use the LE version or SE version then? I'm thinking SE since this is built on it?
the.witcher Posted March 13, 2022 Posted March 13, 2022 1 hour ago, chon_tuna said: Awesome, appreciate that. There's an LE and SE Sexual Fame Framework that this requires, should I use the LE version or SE version then? I'm thinking SE since this is built on it? Â I can confirm, works great Also i recommend you get voice packs installed, makes it so muuch more better. Â Â
Fulgrim_ Posted March 13, 2022 Posted March 13, 2022 6 hours ago, chon_tuna said: Awesome, appreciate that. There's an LE and SE Sexual Fame Framework that this requires, should I use the LE version or SE version then? I'm thinking SE since this is built on it? Â I use the LE version in my game, both comments and events work.
AoE_Freak Posted March 15, 2022 Posted March 15, 2022 (edited) This looks like a really cool mod! I'm having one issue with it though; the events don't seem to be triggering. I just started a new save, and I tried setting my fame in some categories to 100 and walking around whiterun for a while to test things out. I got plenty of comments, but no events. Has anybody else had this problem? This weekend I'll try again with fewer mods installed, to see if one of them conflicts with this one.  Edit: Never mind, I just didn't run around for long enough the first time and got a bit unlucky not getting any events, lol. Edited March 20, 2022 by AoE_Freak 1
Briansin Posted March 16, 2022 Posted March 16, 2022 i noticed you put it as submissive character but wa wondering if it could be used by a male character that uses slavery mod like pahe i think it would be interesting to see them come to me LOL
Animosities. Posted March 20, 2022 Posted March 20, 2022 I almost finished translating, but I see Belethor and his sister don't have new dialogues in game. Is it because I didn't start a new game but loaded the mod on my old archives? Or I get something wrong while installing? I mean, though Elelyn once invited me to sex with her fox, there's no new conversations when I talk to them.
LynErso666 Posted March 27, 2022 Posted March 27, 2022 Hey, I love the mod. Really well done. I never tried this plugin for SLSF but you did great. Everything seems to work amazing, the voice packs, the scenes. Thank you very much for your work here.
LynErso666 Posted March 27, 2022 Posted March 27, 2022 I was just wondering if there's any way you'd be willing to make...like a patch for no follower touching. SLSF and 3DNPC and Bijin and AFT seems to break Jenassa. Idk how many other hirelings are broken, but Fame Comments is the last thing editing her ref, so could I solve that with load order stuff? Either way, a patched no follower touching version would be awesome. Half the Sexlab mods I can never seem to use, it's all follower issues, always always follower issue that breaks it for me. EVERYBODY wants to edit the followers! Â lol But Idk it could just be a normal thing that couldn't possible be Fame Comments. I just don't know. I'm too blonde for this shit.
Gristle Posted April 2, 2022 Author Posted April 2, 2022 On 3/16/2022 at 11:48 AM, Briansin said: i noticed you put it as submissive character but wa wondering if it could be used by a male character that uses slavery mod like pahe i think it would be interesting to see them come to me LOL I don't think I understand the question, but the mod can be used by male PCs. I haven't play-tested it much with male PCs, however, so there could be some gender-related mistakes in dialogue or sex positions that I haven't caught.
Gristle Posted April 2, 2022 Author Posted April 2, 2022 On 3/19/2022 at 9:25 PM, Animosities. said: I almost finished translating, but I see Belethor and his sister don't have new dialogues in game. Is it because I didn't start a new game but loaded the mod on my old archives? Or I get something wrong while installing? I mean, though Elelyn once invited me to sex with her fox, there's no new conversations when I talk to them. You won't get the special dialogue options with Evelyn until Belethor tries to sell her body to you. That's triggered by having fairly low levels (10-20) of Likes Woman fame and Slut fame.
Gristle Posted April 2, 2022 Author Posted April 2, 2022 On 3/27/2022 at 4:25 AM, LynErso666 said: Hey, I love the mod. Really well done. I never tried this plugin for SLSF but you did great. Everything seems to work amazing, the voice packs, the scenes. Thank you very much for your work here. You're welcome. Glad it's working well. But DoubleCheeseburger gets all credit for the voice pack.
Gristle Posted April 2, 2022 Author Posted April 2, 2022 On 3/27/2022 at 4:29 AM, LynErso666 said: I was just wondering if there's any way you'd be willing to make...like a patch for no follower touching. SLSF and 3DNPC and Bijin and AFT seems to break Jenassa. Idk how many other hirelings are broken, but Fame Comments is the last thing editing her ref, so could I solve that with load order stuff? Either way, a patched no follower touching version would be awesome. Half the Sexlab mods I can never seem to use, it's all follower issues, always always follower issue that breaks it for me. EVERYBODY wants to edit the followers!  lol But Idk it could just be a normal thing that couldn't possible be Fame Comments. I just don't know. I'm too blonde for this shit. Followers won't be given any comments by the mod if you turn off the following toggles in the SLSF Fame Comments MCM: Enable follower fame comments Enable adventurous follower fame comments. Give that a try. The only exceptions to this are Serana, Mjoll and Faendal as followers, but they each have their own individual MCM toggles that can be used to disable their follower comments. Â
Animosities. Posted April 3, 2022 Posted April 3, 2022 On 4/2/2022 at 9:53 AM, Gristle said: You won't get the special dialogue options with Evelyn until Belethor tries to sell her body to you. That's triggered by having fairly low levels (10-20) of Likes Woman fame and Slut fame. Fine, I shall try again later. Thanks.
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