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SLSF Fame Comments Reloaded


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Posted
4 hours ago, Nad_maximum said:

Is there any way to increase some of your fame stats just from the start in all areas? 

 

Not that I am aware of. However, you can increase the fame gain multiplier (default 1x) in the SLSF MCM up to 10x if you want to gain fame more rapidly.  Also, if you want people to not forget about your fame easily, you can decrease the time-based fame decrease amount (default -5, called fame decadence?) amount in the SLSF MCM, or just set it to -0 so that fame is never lost once gained.

Posted

The next version of the mod will include three new MCM switches. One will designate the PC's outfit as "Skimpy" and another will designate the PC's outfit as "Topless".  Mod comments will adjust accordingly. These do not "tag" the outfit in any way, so you will have to set the switches as appropriate for each outfit change. Although if you strip naked, these settings will correctly be ignored. If that's too much bother, then just ignore them, as they will default to OFF.  The third new MCM toggle will enable or disable a new set of first person PC thoughts based on PC arousal and fame types and levels (i.e., sexual urges when PC is very aroused).

 

 

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Posted
2 hours ago, Gristle said:

The next version of the mod will include three new MCM switches. One will designate the PC's outfit as "Skimpy" and another will designate the PC's outfit as "Topless".  Mod comments will adjust accordingly. These do not "tag" the outfit in any way, so you will have to set the switches as appropriate for each outfit change. Although if you strip naked, these settings will correctly be ignored. If that's too much bother, then just ignore them, as they will default to OFF.  The third new MCM toggle will enable or disable a new set of first person PC thoughts based on PC arousal and fame types and levels (i.e., sexual urges when PC is very aroused).

 

 

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Nice, Thank you for your work!

 

Would it be possible to make it so, that in the MCM can be defined, what slot the top or panty could be. For TAWOBA Bikini user it would be slot 32 or 56 for the top, 49 or 52 for the panty. For vanilla it could be set to top and panty to slot 32. If your proposed feature is toggled ON, the mod would automatically detect the slots. Additionally you could take a look at the keywords baka introduced in his SLAroused version. Those are used quite often in other mods too. For a toples Vanilla outfit you could use the slot 32 for top and panty, but the keyword "topless" (or equivalent in bakas list) would indicate, that the outfit is topless.

 

cheers

Posted
20 hours ago, monty359 said:

Would it be possible to make it so, that in the MCM can be defined, what slot the top or panty could be. For TAWOBA Bikini user it would be slot 32 or 56 for the top, 49 or 52 for the panty. For vanilla it could be set to top and panty to slot 32. If your proposed feature is toggled ON, the mod would automatically detect the slots. Additionally you could take a look at the keywords baka introduced in his SLAroused version. Those are used quite often in other mods too. For a toples Vanilla outfit you could use the slot 32 for top and panty, but the keyword "topless" (or equivalent in bakas list) would indicate, that the outfit is topless.

You're welcome!

 

The main problem I have is that I'm using the vanilla Hello and Idle (and a bit of Combat) comment system to generate mod comments. This mod has no running scripts. (It just has short script fragments attached to dialogue that call SexLab events and then end.) The vanilla comment system does have a lengthy and useful list of conditions that you can condition a comment on, which includes things like variables that you can set in the MCM, as well as keywords on items worn. 

 

So let's say I set up in the MCM a script to read and display what items the PC is wearing in certain slots, and then allow the player to set switches in the MCM to associate each such item with a "topless" flag or a "skimpy" flag. So far so good. The MCM knows that certain items are skimpy or topless. But now the mod has to detect when the PC is actually wearing one of those items. I know how to do that with a script, but I don't know any way to use a vanilla comment system dialogue condition to do that.

 

So, keywords added to the original items are probably the better approach. As noted, the vanilla comment conditions do allow detecting keywords on items worn.  When I'm in the Creation Kit, I can only select keywords added by Skyrim or one of the other mod dependencies (and I am hesitant to add additional dependencies). And, none of those include "topless" or "skimpy" keywords. But, perhaps I can add in my mod the same keywords used by other mods, making them available for selection as conditions? Probably would work. Of course, this system isn't foolproof either.  Take the baka keywords for example. Out of the long list, the ones that appear potentially relevant to topless/skimpy comments are the following:

 

EroticArmor - probably would be skimpy

SLA_HalfNakedBikini - means topless?

SLA_ArmorHalfNaked - may mean topless, but not clear (for purpose of my mod's comments, "topless" must show all of breasts, including nipples, while "skimpy" shows a lot of skin, but not genitals or female nipples)

Sla_BraBikini - unclear, would not be skimpy if something was worn over it

SLA_MicroHotpants - skimpy

SLA_PantyNormal - unclear, would not be skimpy if something was worn over it

SLA_ThongT - - unclear, would not be skimpy if something was worn over it

SLA_ThongLowleg - - unclear, would not be skimpy if something was worn over it

SLA_ThongCString - - unclear, would not be skimpy if something was worn over it

SLA_ThongGString - - unclear, would not be skimpy if something was worn over it

SLA_PelvicCurtain - - unclear, would not be skimpy if something was worn over it

SLA_ShowgirlSkirt - skimpy?

SLA_MiniSkirt - skimpy

SLA_MicroSkirt - skimpy

 

This is all pretty complex (and a bit unclear) for my mod's simple needs. I've already got thousands of comments, and won't likely add, for example, specific comments on hot pants. (The voice pack is already getting ridiculous in size.)  I just need to trigger the existing comments appropriately. For example, "showing your body" comments should be triggered by both nakedness and skimpy outfits. Comments on breasts and nipples should be triggered by both nakedness and topless outfits.

 

Also, while it would be nice, the thought that all mod authors will use a common and clear set of non-overlapping outfit tags may be too much to hope for. As an example, the EroticArmor keyword has been part of the non-baka SexLab Aroused mod for years, and I started using it as a condition in my mod two years ago - as an equivalent to "skimpy" armor - with relevant comments, and I have yet to see an item of armor use this keyword.

 

So, I'll look into adding keyword conditions to this mod, but none of the baka ones seem like good candidates to positively identify any type of armor or clothes as skimpy or topless with a single keyword. (I would suggest simply using "Skimpy" and "Topless".) In the meantime, although admittedly very crude, and a pain in the ass if your PC changes outfits a lot, the switches in the MCM will at least provide a means to wear a skimpy or topless outfit and get appropriate comments. 

 

I should add that my programming skills are pretty poor, so I could well be missing an obvious better approach here. So, if anyone has any suggestions, please let me know.

 

 

 

 

Posted
1 hour ago, Gristle said:

You're welcome!

 

The main problem I have is that I'm using the vanilla Hello and Idle (and a bit of Combat) comment system to generate mod comments. This mod has no running scripts. (It just has short script fragments attached to dialogue that call SexLab events and then end.) The vanilla comment system does have a lengthy and useful list of conditions that you can condition a comment on, which includes things like variables that you can set in the MCM, as well as keywords on items worn. 

 

So let's say I set up in the MCM a script to read and display what items the PC is wearing in certain slots, and then allow the player to set switches in the MCM to associate each such item with a "topless" flag or a "skimpy" flag. So far so good. The MCM knows that certain items are skimpy or topless. But now the mod has to detect when the PC is actually wearing one of those items. I know how to do that with a script, but I don't know any way to use a vanilla comment system dialogue condition to do that.

 

So, keywords added to the original items are probably the better approach. As noted, the vanilla comment conditions do allow detecting keywords on items worn.  When I'm in the Creation Kit, I can only select keywords added by Skyrim or one of the other mod dependencies (and I am hesitant to add additional dependencies). And, none of those include "topless" or "skimpy" keywords. But, perhaps I can add in my mod the same keywords used by other mods, making them available for selection as conditions? Probably would work. Of course, this system isn't foolproof either.  Take the baka keywords for example. Out of the long list, the ones that appear potentially relevant to topless/skimpy comments are the following:

 

EroticArmor - probably would be skimpy

SLA_HalfNakedBikini - means topless?

SLA_ArmorHalfNaked - may mean topless, but not clear (for purpose of my mod's comments, "topless" must show all of breasts, including nipples, while "skimpy" shows a lot of skin, but not genitals or female nipples)

Sla_BraBikini - unclear, would not be skimpy if something was worn over it

SLA_MicroHotpants - skimpy

SLA_PantyNormal - unclear, would not be skimpy if something was worn over it

SLA_ThongT - - unclear, would not be skimpy if something was worn over it

SLA_ThongLowleg - - unclear, would not be skimpy if something was worn over it

SLA_ThongCString - - unclear, would not be skimpy if something was worn over it

SLA_ThongGString - - unclear, would not be skimpy if something was worn over it

SLA_PelvicCurtain - - unclear, would not be skimpy if something was worn over it

SLA_ShowgirlSkirt - skimpy?

SLA_MiniSkirt - skimpy

SLA_MicroSkirt - skimpy

 

This is all pretty complex (and a bit unclear) for my mod's simple needs. I've already got thousands of comments, and won't likely add, for example, specific comments on hot pants. (The voice pack is already getting ridiculous in size.)  I just need to trigger the existing comments appropriately. For example, "showing your body" comments should be triggered by both nakedness and skimpy outfits. Comments on breasts and nipples should be triggered by both nakedness and topless outfits.

 

Also, while it would be nice, the thought that all mod authors will use a common and clear set of non-overlapping outfit tags may be too much to hope for. As an example, the EroticArmor keyword has been part of the non-baka SexLab Aroused mod for years, and I started using it as a condition in my mod two years ago - as an equivalent to "skimpy" armor - with relevant comments, and I have yet to see an item of armor use this keyword.

 

So, I'll look into adding keyword conditions to this mod, but none of the baka ones seem like good candidates to positively identify any type of armor or clothes as skimpy or topless with a single keyword. (I would suggest simply using "Skimpy" and "Topless".) In the meantime, although admittedly very crude, and a pain in the ass if your PC changes outfits a lot, the switches in the MCM will at least provide a means to wear a skimpy or topless outfit and get appropriate comments. 

 

I should add that my programming skills are pretty poor, so I could well be missing an obvious better approach here. So, if anyone has any suggestions, please let me know.

 

 

 

 

You are right about bakas keywords not being precise about being topless or not. That is why i proposed it in combination with the slot system.

I am not familiar with inner workings of the comment system, but you are and i have made a proposal in order to not let the bikini outfits (TAWOBA) outside the "system".

Anyway, it would be great, if you can come up with some ideas, that consider the modular outfits.

 

cheers

Posted
8 hours ago, monty359 said:

You are right about bakas keywords not being precise about being topless or not. That is why i proposed it in combination with the slot system.

I am not familiar with inner workings of the comment system, but you are and i have made a proposal in order to not let the bikini outfits (TAWOBA) outside the "system".

Anyway, it would be great, if you can come up with some ideas, that consider the modular outfits.

 

cheers

Slots are possible with scripts, but get complex quick, and I think ultimately are not needed, at least for this mod. All it would want to know is whether the PC is wearing at least one item tagged with something that means 'skimpy' or 'topless'.  The concepts of skimpy or topless wouldn't apply to hats or gloves or belts or boots, etc. So, I don't think there's a need to be too particular about slots. I assume only main clothing/armor pieces (or pairs) would ever carry such tags. As an example, if the PC was wearing a non-skimpy top and skimpy bottoms, or the other way around, I think skimpy comments would still be appropriate. In other words, the mod wouldn't care which slot/piece was skimpy. Would this work with the TAWOBA modular system? I am not familiar with it. Assuming it would, I think keywords would work fine, but relevant keywords are something that would have to be supported/added by other mods, and then this mod could detect them.

Posted

Hey, first just want to say thanks so much for the mod.  Getting back to skyrim after many years and so nice to see something totally new (to me at least) to make my adventures fun :).

I've got this running with Devious Followers and Spank that Ass, all seem to work well together.

 

But a question about fame Events.  I'm getting some comments on masochism and slavery/submission, some that almost sound they are leading to an action.  But no action or sexlab animation takes place.  As it's the first time I've run this, and been pretty much running it from the start with DF and StA I'm not sure if it's just rare, or there is some small conflict that's stopping the events triggering.  The fame is into the 60+ iirc. Is there any indication of an event triggering in the text, that I could tell a following event didn't take place?

 

Thanks.

Posted
25 minutes ago, tontoman said:

Hey, first just want to say thanks so much for the mod.  Getting back to skyrim after many years and so nice to see something totally new (to me at least) to make my adventures fun :).

I've got this running with Devious Followers and Spank that Ass, all seem to work well together.

You're welcome. The goal was to make Skyrim more immersive for a SexLab-based playthrough, so I'm glad it's fun. I've run the mod for a couple of years now with Devious Followers and Spank that Ass, and it's also working well for me. 

25 minutes ago, tontoman said:

 

But a question about fame Events.  I'm getting some comments on masochism and slavery/submission, some that almost sound they are leading to an action.  But no action or sexlab animation takes place.  As it's the first time I've run this, and been pretty much running it from the start with DF and StA I'm not sure if it's just rare, or there is some small conflict that's stopping the events triggering.  The fame is into the 60+ iirc. Is there any indication of an event triggering in the text, that I could tell a following event didn't take place?

It's true that some of the non-event comments almost sound like they are leading into action. However, the actual event comments not only call a SexLab Start Sex function, but they also display an appropriate "notification" in the upper left corner that describes the action, so you should know when you get them. Also, in addition to potential forced event comments, you should also get event offers, which display a pop-up "Y/N" message box that must be cleared with a response.  With your fame levels, you should be getting events. Other than the MCM toggles, there's really not much that would stop them. Of course, fame events should be enabled in the MCM, and there is also an MCM switch where equipped weapons will block forced fame events. And don't turn on spanking in the MCM unless you have animations with spanking tags, otherwise those event comments will lead to nothing.

 

The events are all random, so it's hard to test, but for example if you wander naked into a crowded tavern in the evening with those fame levels, something should happen pretty soon. Are SexLab events triggered by other mods working? I assume they must be to get those fame levels.

Posted
12 hours ago, Gristle said:

Slots are possible with scripts, but get complex quick, and I think ultimately are not needed, at least for this mod. All it would want to know is whether the PC is wearing at least one item tagged with something that means 'skimpy' or 'topless'.  The concepts of skimpy or topless wouldn't apply to hats or gloves or belts or boots, etc. So, I don't think there's a need to be too particular about slots. I assume only main clothing/armor pieces (or pairs) would ever carry such tags. As an example, if the PC was wearing a non-skimpy top and skimpy bottoms, or the other way around, I think skimpy comments would still be appropriate. In other words, the mod wouldn't care which slot/piece was skimpy. Would this work with the TAWOBA modular system? I am not familiar with it. Assuming it would, I think keywords would work fine, but relevant keywords are something that would have to be supported/added by other mods, and then this mod could detect them.

Bakas mod offers more keyword: There is a bikinitop and various panty-keywords. Usually the TAWOBA outfits are not utilized as hidden underwear items (i can not deny, that there might be some people, who use the TAWOBA assets in this way), but are utilized as sexy outfit. An example here: If a equipped TAWOBA outfit has bikkinitop and panty keywords, then it is skimpy, but has the sensible areas "covered".

 

In my mod (TAWOBAE) i gave every bra and panty the corresponding keyword. If you consider bikkinitop and any panty keyword from baka making any outfit having those keywords as skimpy, then i think it should work.

 

Example:

steel outfit bra+ panty equipped. Your mod should detect the top and panty keywords from baka=skimpy but not naked

steel outfit bra only. Your mod should detect the top keyword from baka=skimpy but not naked, (maybe only half naked)

same for panty only

steel outfit, but bra and panty keywords missing=considered naked, even when other parts are equipped (boots, shoulders and so on)

 

This brings me to the question, how your mod detects naked/not naked state? Does it look for the slot 32 or does it look for the keywords for armor and clothing?

I am asking, because i distributed the appropriate keywords to bra and panty slots in TAWOBAE, but in my mod i do not use the slot 32 for the outfits. This is a problem for example with OSLArousal, because it looks for the slot 32 for the naked/not naked detection. The author wanted to patch the issue, but he did not post anything for a while.

 

cheers

Posted
9 hours ago, monty359 said:

In my mod (TAWOBAE) i gave every bra and panty the corresponding keyword. If you consider bikkinitop and any panty keyword from baka making any outfit having those keywords as skimpy, then i think it should work.

 

Example:

steel outfit bra+ panty equipped. Your mod should detect the top and panty keywords from baka=skimpy but not naked

steel outfit bra only. Your mod should detect the top keyword from baka=skimpy but not naked, (maybe only half naked)

same for panty only

steel outfit, but bra and panty keywords missing=considered naked, even when other parts are equipped (boots, shoulders and so on)

The only relevant dialogue condition (that I am aware of) is WornHasKeyword, and that tells you if *any* item of clothing or armor worn by the PC has that keyword, i.e., it can't read individual slots. So, yes, I could condition a line of "skimpy" dialogue on WornHasKeyword: Sla_BraBikini =1 OR WornHasKeyword: SLA_PantyNormal =1. But then PCs wearing items tagged with other baka tags like one of the four thongs, or one of the three skimpy-sounding skirts, or hot pants, or the HalfNakedBikini or ArmorTransparent or ArmorHalfNaked or MiniSkirt or EroticArmor tags, etc. would be left out. And, of course, this won't work right if the PC is wearing something over these items. But, if you're telling me that's going to work for the great majority of people using bikini armors, that's fine I guess. But I would like to develop a system that won't give anyone the wrong comments.

 

And no easy solution for topless in a modular system. If Sla_BraBikini = 0 AND SLA_PantyNormal =1, I can't conclude the PC is topless, as the PC could be wearing other things that cover their top.  And you can't tag the panty as topless because you don't know if it will be worn with a bikini top in a modular system, and you can't tag a top as topless if there is no top.  Please let me know if you think I'm missing something or if you can think of a better way to do this within the limited scope of the WornHasKeyword function.

 

I guess the key difference is the baka tags seem designed for comments about the clothing items themselves, while my mod's NPC comments are more targeted towards the PC's body. For example, for an NPC to make a comment about erect nipples, I need to know whether the NPC can see them or not, and the baka tags aren't directed to that. Similarly, if an NPC makes a comment about a female PC's wet vagina or a male PC's erect penis, I need to know whether the NPC can see that or not. So, knowing a PC is half-naked is not sufficient. I need to know which half, and the WornHasKeyword function is not refined enough to do that unless a single keyword specifically carries the right meaning.

9 hours ago, monty359 said:

 

This brings me to the question, how your mod detects naked/not naked state? Does it look for the slot 32 or does it look for the keywords for armor and clothing?

I am asking, because i distributed the appropriate keywords to bra and panty slots in TAWOBAE, but in my mod i do not use the slot 32 for the outfits. This is a problem for example with OSLArousal, because it looks for the slot 32 for the naked/not naked detection. The author wanted to patch the issue, but he did not post anything for a while.

 

cheers

This mod uses keywords to detect "naked" PCs. It detects the same way as the vanilla naked comments, which is WornHasKeyword: ArmorCuirass = 0 AND WornHasKeyword: ClothingBody = 0. This of course means a "naked" PC might be wearing boots, gloves and a hat, etc. But I think this is perfectly appropriate for NPC comment purposes, as those accessory items are really not going to affect an NPC's reaction to what they are otherwise seeing of the PC's body.

Posted (edited)
2 hours ago, Gristle said:

The only relevant dialogue condition (that I am aware of) is WornHasKeyword, and that tells you if *any* item of clothing or armor worn by the PC has that keyword, i.e., it can't read individual slots. So, yes, I could condition a line of "skimpy" dialogue on WornHasKeyword: Sla_BraBikini =1 OR WornHasKeyword: SLA_PantyNormal =1. But then PCs wearing items tagged with other baka tags like one of the four thongs, or one of the three skimpy-sounding skirts, or hot pants, or the HalfNakedBikini or ArmorTransparent or ArmorHalfNaked or MiniSkirt or EroticArmor tags, etc. would be left out. And, of course, this won't work right if the PC is wearing something over these items. But, if you're telling me that's going to work for the great majority of people using bikini armors, that's fine I guess. But I would like to develop a system that won't give anyone the wrong comments.

 

And no easy solution for topless in a modular system. If Sla_BraBikini = 0 AND SLA_PantyNormal =1, I can't conclude the PC is topless, as the PC could be wearing other things that cover their top.  And you can't tag the panty as topless because you don't know if it will be worn with a bikini top in a modular system, and you can't tag a top as topless if there is no top.  Please let me know if you think I'm missing something or if you can think of a better way to do this within the limited scope of the WornHasKeyword function.

 

I guess the key difference is the baka tags seem designed for comments about the clothing items themselves, while my mod's NPC comments are more targeted towards the PC's body. For example, for an NPC to make a comment about erect nipples, I need to know whether the NPC can see them or not, and the baka tags aren't directed to that. Similarly, if an NPC makes a comment about a female PC's wet vagina or a male PC's erect penis, I need to know whether the NPC can see that or not. So, knowing a PC is half-naked is not sufficient. I need to know which half, and the WornHasKeyword function is not refined enough to do that unless a single keyword specifically carries the right meaning.

This mod uses keywords to detect "naked" PCs. It detects the same way as the vanilla naked comments, which is WornHasKeyword: ArmorCuirass = 0 AND WornHasKeyword: ClothingBody = 0. This of course means a "naked" PC might be wearing boots, gloves and a hat, etc. But I think this is perfectly appropriate for NPC comment purposes, as those accessory items are really not going to affect an NPC's reaction to what they are otherwise seeing of the PC's body.

In my opinion the only method to be sure it works for all, is in my opinion to designate in the MCM, what outfit the PC is wearing (Skimpy, topless, halfnaked) and so on. You could provide bakas keywords there as options and use bakas rules for the choices.

Say the player can chuse  one main keyword (designed for main slot like EroticArmor) and up to 5 secondary keywords, like SLA_BraBikini, HHBoots or SLA_PantyNormal.

 

That way it would not matter, if anyone has outfits with keywords or not, bekause the player can customize the skimpines of the outfit in the MCM.

 

Edited by monty359
Posted
23 minutes ago, monty359 said:

In my opinion the only method to be sure it works for all, is in my opinion to designate in the MCM, what outfit the PC is wearing (Skimpy, topless, halfnaked) and so on. You could provide bakas keywords there as options and use bakas rules for the choices.

Say the player can chuse  one main keyword (designed for main slot like EroticArmor) and up to 5 secondary keywords, like SLA_BraBikini, HHBoots or SLA_PantyNormal.

 

That way it would not matter, if anyone has outfits with keywords or not, bekause the player can customize the skimpines of the outfit in the MCM.

 

I'm sorry, I'm not following. How would that differ from the system that I am proposing for the next version of this mod, which is to include two new MCM switches, one for Skimpy and one for Topless? And what would the purpose of the additional keywords be? The upside of the two MCM switch approach is that it is simple, clear and works with any outfit. The (big) downside is you have to go back into the MCM and change a toggle every time you change from a skimpy outfit to a non-skimpy or topless outfit and vice versa. 

 

I would love a system that would adjust automatically every time the PC changes outfits without needing to change things in the MCM. That would require two main parts. The first would be an MCM that can list items worn (in the key body slots) and let the PC assign Skimpy or Topless flags to them. The second would be for the mod to detect when the PC is wearing those things - and using only comment conditions and not scripts. Assuming both are possible for a moment (I know the first is), that would seem to work for skimpy comments. In other words, if the mod detects even one item being worn (in a main body slot) is skimpy, then you get skimpy comments. But this wouldn't work for topless. If the clothing/armor pieces are modular, there would be no top to attach a topless tag to. 

 

So, to make this work, the MCM would actually have to display outfits - i.e., combinations of things in the main body slots. And then the outfit would have to be tagged as topless, and then the mod would have to detect when that outfit (particular combination of clothes/armor) is worn.  While this may all be possible, it sounds like it might better be the subject of a separate "outfit manager" mod. Such a mod could allow you to add keywords to clothing/armor items, assemble outfits from inventory items, detect outfit changes, and update global variables (e.g., topless) with outfit characteristics on outfit changes.

 

Otherwise, I think the best approach is to just use the "EroticArmor" keyword to designate items that show a lot of skin, i.e., are skimpy but don't reveal genitals and female nipples (for which 'naked' comments would be more appropriate). EroticArmor is a keyword used by SLA, baka SLA, and OSL. So, it is the most universal relevant keyword out there, and it could be used for non-armor items as well. I could set my mod so that skimpy comments are produced either by setting the MCM switch, OR by wearing an item with the keyword EroticArmor. With this, if your skimpy items have this keyword, then no need to go into MCM. Otherwise, the MCM switch is there if you want it. That would seem to cover all the 'skimpy' bases. As for 'topless', other than the crude switch, I can't think of a system that can be implemented (without scripts) that would work and detect outfit changes to a topless outfit in a system that allows for mix and match tops and bottoms.

Posted
8 hours ago, Gristle said:

I'm sorry, I'm not following. How would that differ from the system that I am proposing for the next version of this mod, which is to include two new MCM switches, one for Skimpy and one for Topless? And what would the purpose of the additional keywords be? The upside of the two MCM switch approach is that it is simple, clear and works with any outfit. The (big) downside is you have to go back into the MCM and change a toggle every time you change from a skimpy outfit to a non-skimpy or topless outfit and vice versa. 

 

I would love a system that would adjust automatically every time the PC changes outfits without needing to change things in the MCM. That would require two main parts. The first would be an MCM that can list items worn (in the key body slots) and let the PC assign Skimpy or Topless flags to them. The second would be for the mod to detect when the PC is wearing those things - and using only comment conditions and not scripts. Assuming both are possible for a moment (I know the first is), that would seem to work for skimpy comments. In other words, if the mod detects even one item being worn (in a main body slot) is skimpy, then you get skimpy comments. But this wouldn't work for topless. If the clothing/armor pieces are modular, there would be no top to attach a topless tag to. 

 

So, to make this work, the MCM would actually have to display outfits - i.e., combinations of things in the main body slots. And then the outfit would have to be tagged as topless, and then the mod would have to detect when that outfit (particular combination of clothes/armor) is worn.  While this may all be possible, it sounds like it might better be the subject of a separate "outfit manager" mod. Such a mod could allow you to add keywords to clothing/armor items, assemble outfits from inventory items, detect outfit changes, and update global variables (e.g., topless) with outfit characteristics on outfit changes.

 

Otherwise, I think the best approach is to just use the "EroticArmor" keyword to designate items that show a lot of skin, i.e., are skimpy but don't reveal genitals and female nipples (for which 'naked' comments would be more appropriate). EroticArmor is a keyword used by SLA, baka SLA, and OSL. So, it is the most universal relevant keyword out there, and it could be used for non-armor items as well. I could set my mod so that skimpy comments are produced either by setting the MCM switch, OR by wearing an item with the keyword EroticArmor. With this, if your skimpy items have this keyword, then no need to go into MCM. Otherwise, the MCM switch is there if you want it. That would seem to cover all the 'skimpy' bases. As for 'topless', other than the crude switch, I can't think of a system that can be implemented (without scripts) that would work and detect outfit changes to a topless outfit in a system that allows for mix and match tops and bottoms.

I reread your first proposal and i see now, that i did a full circle from your propossal to automated with scripts and back to your proposal, but with more keywords.

 

More keywords would only make sense, if you can provide comments for them, the simlest version is your original version. Again full circle.

Posted

Hi, I was wondering if the arrest feature could be disabled if I wanted to incorporate everything about the mod beside that particular aspect into my playthough? 

Posted
1 hour ago, bobleez said:

Hi, I was wondering if the arrest feature could be disabled if I wanted to incorporate everything about the mod beside that particular aspect into my playthough? 

Yes, but there is technically no arrest feature. The mod just applies a bounty if SLSF fame increases in a hold after a Jarl warning. What happens due to the bounty is then up to the vanilla game mechanics (Thane status, etc.) and whatever arrest/bounty mods (POP, Sexlab Solutions, etc.) you have.  In any case, you can disable the bounties for high SLSF fame by disabling the "Jarl quests" in the SLSFC MCM.

Posted

Love this mod with voice pack, adds a lot flavor, what I do not want are the event scenes, not because they are badly done or anything I just reached my preferred soft cap for "unavoidable" scenes. I've used mod for a bit but I'd still rather ask because sometimes its not clear what mod triggered a scene, does disabling every event... disable every possible scene starter? Maybe it seems like a silly question but I've seen some mods just not have options to disable certain features and just wanted to make sure.

Posted
9 hours ago, Karkhel said:

Love this mod with voice pack, adds a lot flavor, what I do not want are the event scenes, not because they are badly done or anything I just reached my preferred soft cap for "unavoidable" scenes. I've used mod for a bit but I'd still rather ask because sometimes its not clear what mod triggered a scene, does disabling every event... disable every possible scene starter? Maybe it seems like a silly question but I've seen some mods just not have options to disable certain features and just wanted to make sure.

Thanks, and yes. Disabling all of the fame event categories would disable all forced scenes.

Posted

Could be that I am missing something, but it seems that racial coments are effectively disabled by player vampirism? Is this a known or sensible problem (possibly caused by something like [pc race] being separate from [pc race(vampire)]), or a problem more likely caused by mod setup?

Posted
7 hours ago, ToeCutter23 said:

Could be that I am missing something, but it seems that racial coments are effectively disabled by player vampirism? Is this a known or sensible problem (possibly caused by something like [pc race] being separate from [pc race(vampire)]), or a problem more likely caused by mod setup?

Hmm. I think that's my oversight. I didn't realize vampire PCs were given a different race designation. Although I know that is the case with vampire NPCs (e.g., NordVampireRace). I can just add an extra condition to each racial comment (e.g., NordRace OR NordVampireRace for Nord comments). That should fix it.

 

Also, Serana should have a good number of vampire comments. Assuming you are playing the DG questline, have you gotten those comments from her? Also, children have some vampire comments. Curious if you've gotten any of those.

Posted
2 hours ago, Gristle said:

Hmm. I think that's my oversight. I didn't realize vampire PCs were given a different race designation. Although I know that is the case with vampire NPCs (e.g., NordVampireRace). I can just add an extra condition to each racial comment (e.g., NordRace OR NordVampireRace for Nord comments). That should fix it.

 

Also, Serana should have a good number of vampire comments. Assuming you are playing the DG questline, have you gotten those comments from her? Also, children have some vampire comments. Curious if you've gotten any of those.

Got several vampire comments from S across multiple playthroughs from this mod. Are they scripted to trigger from vampirism or quest status? Rarely getting generic vampire comments from children (got a mod for grown-up children in setup, so low exposure).

Posted

Thank you for the earlier response Gristle, appreciate it.  Something else I've noticed is that when I'm testing new games I'm getting this message on my first reload after I save.  I've noticed it come up earlier on this post, and I was wondering if the issue ever had any resolution?

 

I personally tried hitting "Reset All Papyrus Storages" and the message seemed to have gone away but I don't know if any issues will present itself down the road I just wanted to check in here with you guys before proceeding on

 

 

image.png.621e185247ebf10dc56f849e636de3c0.png

Posted
1 hour ago, bobleez said:

Thank you for the earlier response Gristle, appreciate it.  Something else I've noticed is that when I'm testing new games I'm getting this message on my first reload after I save.  I've noticed it come up earlier on this post, and I was wondering if the issue ever had any resolution?

 

I personally tried hitting "Reset All Papyrus Storages" and the message seemed to have gone away but I don't know if any issues will present itself down the road I just wanted to check in here with you guys before proceeding on

 

 

image.png.621e185247ebf10dc56f849e636de3c0.png

 

Once you click on that there should be no further problems(never experienced a problem after reseting papyrus storages.

Posted (edited)
On 2/16/2023 at 10:45 PM, Gristle said:

You're welcome. The goal was to make Skyrim more immersive for a SexLab-based playthrough, so I'm glad it's fun. I've run the mod for a couple of years now with Devious Followers and Spank that Ass, and it's also working well for me. 

It's true that some of the non-event comments almost sound like they are leading into action. However, the actual event comments not only call a SexLab Start Sex function, but they also display an appropriate "notification" in the upper left corner that describes the action, so you should know when you get them. Also, in addition to potential forced event comments, you should also get event offers, which display a pop-up "Y/N" message box that must be cleared with a response.  With your fame levels, you should be getting events. Other than the MCM toggles, there's really not much that would stop them. Of course, fame events should be enabled in the MCM, and there is also an MCM switch where equipped weapons will block forced fame events. And don't turn on spanking in the MCM unless you have animations with spanking tags, otherwise those event comments will lead to nothing.

 

The events are all random, so it's hard to test, but for example if you wander naked into a crowded tavern in the evening with those fame levels, something should happen pretty soon. Are SexLab events triggered by other mods working? I assume they must be to get those fame levels.

Thanks for the info.  Yeah I got them, then I got taken away in other mods and stability problems (oh the joys of modding) lol.

 

BTW in case you didn't know, Versh Framework you use has a debug feature you can turn on in the radial menu.  The same radial one you use to assign slavetats to have an effect.

It adds debug spells you cast that can be used to change all your fame values in a location.  You can also make a Min or Max (haven't tested it myself) for each fame type.  I saw some people asking about avoiding the events or harsher comments.  If it's a hard number they start at, lowering the Max values could be another way to stop unwanted comments.  Also might be a way to turn off unwanted types of comments individually if Max is set to Zero for that type.

Edited by tontoman
Posted
9 hours ago, ToeCutter23 said:

Got several vampire comments from S across multiple playthroughs from this mod. Are they scripted to trigger from vampirism or quest status? Rarely getting generic vampire comments from children (got a mod for grown-up children in setup, so low exposure).

That sounds good. Serana's vampire comments to the PC are triggered by the PC's vampirism status, so they should be triggered no matter how the PC becomes a vampire.

Posted
1 hour ago, tontoman said:

BTW in case you didn't know, Versh Framework you use has a debug feature you can turn on in the radial menu.  The same radial one you use to assign slavetats to have an effect.

It adds debug spells you cast that can be used to change all your fame values in a location.  You can also make a Min or Max (haven't tested it myself) for each fame type.  I saw some people asking about avoiding the events or harsher comments.  If it's a hard number they start at, lowering the Max values could be another way to stop unwanted comments.  Also might be a way to turn off unwanted types of comments individually if Max is set to Zero for that type.

Thanks, and no, I didn't know that. That's a great feature. I'll have to check it out. It sounds really useful to me for playtesting, and of course has the other uses you suggest. Versh really did build a lot of great stuff into his framework mod. Too bad he's not around to see it being used more.

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