WaxenFigure Posted April 30, 2013 Posted April 30, 2013 is there a download link that doesn't have a .exe attached to it that tries to install things on my PC Yes, just turn off the checkbox to use their downloader and then the download link leads right to the file.
Fiuzo Posted May 1, 2013 Posted May 1, 2013 hi, i have a black head and body issues, i have try fix with suggestion find in archive thread select all child in CK ctrl+f4 but not fix use console command "resurrect" or "recycleactor" but not fix change version in flat chest and alternate texture but not fix use .esm version but not fix this is my mod list: Skyrim.esmUpdate.esmDawnguard.esmHearthFires.esmDragonborn.esmApachiiHair.esmRaceCompatibility.esmCLARALUX - More and Brighter Lights.esmClimatesOfTamriel.esmSexiS.esmSkyrim Immersive Creatures.esmSPIKE.esmTERAArmors.esmTravellersOfSkyrim.esmWARZONES - Civil Unrest.esmJSwords.esmHighResTexturePack01.espHighResTexturePack02.espHighResTexturePack03.espShadow Striping Fix.espUnofficial Skyrim Patch.espRaceCompatibilityUSKPOverride.espUnofficial Dawnguard Patch.espUnofficial Hearthfire Patch.espUnofficial Dragonborn Patch.espUnofficial High Resolution Patch.espBetter Dynamic Snow.espRemove Interior Fog V2 - Full Version.espSkyrimURWL.espStaticMeshImprovementMod.espStaticMeshImprovementMod-DragonbornTernFix.espVidani's Bag of Holding.esp83Willows_101BUGS_V4_HighRes.espChesko_WearableLantern.espImmersive Battles.espImmersive Brigands.espImmersive Dawnguard.espImmersive Factions.espImmersive Mercenaries.espImmersive Travelers.espPeople Have Torches.espPoint The Way.espPortable Campsite Lite.espskyBirds - Airborne Perching Birds.espSkyrim Immersive Creatures - DLC2.espSMDropLitTorch.espSwiftPotion.espTorchbug Pets.espTravellersOfSkyrim - Vanilla.espConvenient Horses.espConvenient Horses - Faster Sprint.espAuto Unequip Arrows.espAuto Unequip Shield.espFootprints.espFootprints - Ash.espSkyUI.espChildrenClothesClassed.espCloaks.espElewin Jewelry.esphothtrooper44_ArmorCompilation.esplolilabs.espOmegared99-Compilation.espOmegared99-WeaponSets.espOmegared99-Compilation-NPC Plugin.espTERAArmors.espTERAArmors - Leveled Lists.espUnique Uniques.espDeadlyDragons.espDeadlyDragonsSpells.espERSO 03 - Mighty Dragons DD.espERSO 03.3 - Mighty Dawnguard Dragons.espERSO 03.4 - Mighty Dragonborn Dragons.espDeadlyDragonsArmory.espDeadlyMonsters.espERSO 03.5 - New Dragon Loots.espERSO 04 - Mighty Odahviing.espERSO 04.2 - Mighty Durnehviir.espERSO 05 - Dovah Holy Book.espERSO 06 - Wait More Time Dragon Encounter x3.0.espERSO 07 - Mighty Dragon Priests.espERSO 09 - Vendor Trainer Quest-giver protected USKP.espCAMP.espCAMP Users.espRun For Your Lives.espWhen Vampires Attack.espAxe and Pickaxe weight.espA&P weight change only..espLightweight Potions and Poisons.espzzALittleSexyApparelReplacer_nobra.espWeightless Soulgems and Fragments - Better Sorting.espDiversePriests.espImmersive Weapons.espReplacement Crowns.espRichMerchants.espUnlimitedSprint.espUnreadBooksGlow.espSkyrim Unlimited Rings and Amulets IT.espxvisionchildren.espYChildren of the Sky.espbathhouse.espEnhancedLightsandFX.espRealistic Lighting.espRealistic Lighting Patcher.espSkyrimSpeeds.espBetter Vampires.espApocalypse - The Spell Package.espASX_Spells.espMidasSkyrim.espShoutCD.espDodge Mod.espThe Dance of Death - Ultimate Edition.espCrimson Tide - Blood.espSexiSCupid.espSexiSDefeated.espEMCompViljaSkyrim.espEMViljaInSolstheimAddOn.espEMCompViljaSkyrimBodyPatch.espUFO - Ultimate Follower Overhaul.espUFO - Dawnguard AddOn.espUFO - Heartfire AddOn.espTravellersOfSkyrim - UFO Compatibility Patch.espMy Home Is Your Home.espYChildren of the Sky - Nila.espBFFAnimalCompanions.espNatalie - Healer Follower.espmoveitLWT.espethereal_elven_overhaul.espWATER.espWATER Plants.espWATER DB Waves.espGreenWaterFix_v2withDawnguard.espBarenziahQuestMarkers.espCompatibility Patch - PHT, IA CoS.espAutomatic Variants.espUFOtweak.espD13LeveledItemsUpgradeD.espx117 Bandits and Forsworn.espArmor Pack IX Part 2.espChildFollower.espJemWM.espTrueDeathBasic.espHearthfireMultiKid.espSkinnyDipping.espMVABasic.espDaedricCrescentbladeWeapon.espSJs_InvHelms_Eng_ModKit_ApprenticeHood.espSJs_InvHelms_Eng_ModKit_ArchmagesRobe.espSJs_InvHelms_Eng_ModKit_Cowl.espSJs_InvHelms_Eng_ModKit_DLC1_DawnguardHelmet.espSJs_InvHelms_Eng_ModKit_DLC2_BlackguardsHood.espSJs_InvHelms_Eng_ModKit_DLC2_DunmerOutfit.espSJs_InvHelms_Eng_ModKit_DLC2_SkaalVillagersOutfit.espSJs_InvHelms_Eng_ModKit_DLC2_TemplePriestHood.espSJs_InvHelms_Eng_ModKit_DragonMasksAll.espSJs_InvHelms_Eng_ModKit_EastmarchGuardHelmet.espSJs_InvHelms_Eng_ModKit_FalkreathGuardsHelmet.espSJs_InvHelms_Eng_ModKit_FurHelmet.espSJs_InvHelms_Eng_ModKit_GuildMastersHood.espSJs_InvHelms_Eng_ModKit_HjaalmarchGuardsHelmet.espSJs_InvHelms_Eng_ModKit_ImperialLightHelmet.espSJs_InvHelms_Eng_ModKit_LeatherHelmet.espSJs_InvHelms_Eng_ModKit_LeatherHood.espSJs_InvHelms_Eng_ModKit_LinwesHood.espSJs_InvHelms_Eng_ModKit_MageHood.espSJs_InvHelms_Eng_ModKit_MarkathGuardsHelmet.espSJs_InvHelms_Eng_ModKit_NoviceHood.espSJs_InvHelms_Eng_ModKit_PaleGuardsHelmet.espSJs_InvHelms_Eng_ModKit_PenitusOculatusHelmet.espSJs_InvHelms_Eng_ModKit_PsiijicHood.espSJs_InvHelms_Eng_ModKit_RaggedCap.espSJs_InvHelms_Eng_ModKit_RiftenGuardsHelmet.espSJs_InvHelms_Eng_ModKit_SolitudeGuardsHelmet.espSJs_InvHelms_Eng_ModKit_StormcloakHelmet.espSJs_InvHelms_Eng_ModKit_WhiterunGuardsHelmet.espSJs_InvHelms_Eng_ModKit_WinterholdGuardsHelmet.espBashed Patch, 0.espI use also BetterFemale by Bella, NoMoreBlockyFace and UNP body Nila follower and bandits/forsworn work correctly not issues, but all other children have issues any idea for resolve this problem? help please thanks and very special thanks to jiitek for beatiful mod!!! EDIT: i don't play child character i use standard impereal
Dinosaurus Posted May 1, 2013 Posted May 1, 2013 Edit: Ok, for anyone feeling brave here's the first round of edits. I haven't done much here except take all the stuff marked unplayable, forced the updated records that makes them playable assets into YChildren and then ITM'd them (removed them from this ESP). It was a lot of records. I played around in the character creator and didn't notice anything broken... BUT, my game is heavily modded. I've got a lot of mods already overriding limitations during character gen so I don't have a good way to know what's still broken hehe. So, try it if you want. Dawnguard and 1.9+ required, sorry. Please make a copy of your real save FIRST before trying any of these updates! Every mod leaves a trail behind in the save game that never fully goes away, and if I broke something without knowing it it's better to have a save game you know isn't messed up and can go back to. That said... CoTS-R2-SkeletonPlus-001.7z. Just to clarify, and I mention this in the TXT file in the download, this won't fix the weird eye placement issue. You need to change eye shape, I think away from the ones introduced by CoTS. I've got facegen mods that changed a lot of this and all of the eyes work fine for almost every eye shape option. Maybe someone can tell me what to do about those other than ignore them and recommend other eye shapes heh. Edit2: And a bonus prize for anyone that cares. CoTS-R2-NoBronze-001.7z, gets rid of the weird line between light and dark areas of the body. Some ENBs fix this other ways, so if you don't see the "shine" as lines on your character between light and dark areas you probably don't want this. This is not a CoTS problem, but the fix posted elsewhere only applies to vanilla races. This just applies the same change to CoTS. Hey thanks for these. they fixed some of the issues i was having, but didn't fix the weird eye issue (though you said it wouldn't). Using a different eye shape /did/ help though. Poo for that! i realy liked the eye shape i currently was using, but... its nice to have access to all my eye colour mods and stuff now with new shaped eyes. the weird bronze thing was great too i never even thought to look for a fix for that, though the issue had been bugging me.
Sidgeir Posted May 1, 2013 Posted May 1, 2013 Hello all, somebody solve trouble with big weapon ??? sorry for my poor english
Dinosaurus Posted May 1, 2013 Posted May 1, 2013 Hello all, somebody solve trouble with big weapon ??? sorry for my poor english i use Enhanced Character Edit over on nexus. It adds extra sliders to the character creation/race menu. Two of them are for scaling weapons, so you can make weapons bigger or smaller. you can scale quivers and weapons seperately. ^^
Sidgeir Posted May 1, 2013 Posted May 1, 2013 Hello all, somebody solve trouble with big weapon ??? sorry for my poor english i use Enhanced Character Edit over on nexus. It adds extra sliders to the character creation/race menu. Two of them are for scaling weapons, so you can make weapons bigger or smaller. you can scale quivers and weapons seperately. ^^ Thanks, i have one more question , i read in monly race this bug solved, which race is better looking ??? p.s and what number you put for quivers and weapons
JerWA Posted May 2, 2013 Posted May 2, 2013 The R2 weapon scaling is stepped up quite a bit, I assume to change the aspect ratio with the intent of the weapon being the same size as it would normally rather than scaled down like the actor is to realistically reflect the smaller stature of the player vs the weapons that would still be the same size. In the skeleton I've posted the scaling is much less. Not because I disagree with the concept but because I was working on some clipping issues. Still need to as well, some weapon nodes need to be moved around some. Hopefully some day.
ekzrated Posted May 3, 2013 Posted May 3, 2013 I have them in that order, and I still can't run Skyrim if xvisionchildren is on. I have spent hours trying to debug. I really like this mod, and would like it to work. I appreciate your input, by the way. *Edit: Also, and this is somewhat minor, I never got the glass armor with the mod, which is confusing. Did anyone else have this problem? Not sure what you mean about the glass armor. What version of Skyrim? What DLC are you using? How many mods are you running total? How are you doing load order? Bash patch? Merged patch? If you haven't, try moving xvisionchildren all the way to the bottom of your load order just to see if that changes anything. Actually, there are a couple of them that I'm unable to locate. I moved the xvisionchildren esp all the way to the bottom. I'm running a lot of mods... I think 250 or so. As for the rest of your questions, I'm afraid I don't really know how to answer them... I do appreciate your help, however.
spexwood Posted May 3, 2013 Posted May 3, 2013 Ummmmm......No... I have SKSE and it is working perfectly... many of my mods require it, so I have had it for... forever really. It is my default launcher right now. I use it all the time. Honestly, I cant figure out why you assumed that I dont have SKSE. You can get SKSE from its website. That is how I got it. Downloaded it, extracted it from the zip file, and pasted everything into my Skyrim folder. Also, I am using NMM for my modding and BOSS too. (I dont think BOSS gave me a hit on PC EAP interfering with CotS or vice versa though). I use NMM to download and install all of my mods. I never mentioned that I used NMM though, so there was no way that you couldve known (Of course, I didnt use it for CotS due to how it is packed into its zip file) Sooooooooo...I have and use everything you suggested. Im good Thanks for the concern (?). I assume it was just a friendly suggestion I may have crossed you up with someone else since it seems like I was talking to you, and then talking to you again <facepalm>. There was talk of Steam Workshop, which requires using the default launcher to install mods. <shudder> hehe You can use NMM with CoTS, just have to build yourself an archive of the bits you want. It's how I keep track of who's trying to overwrite what heh. All of my little updates are setup that way too, I'm too lazy to not let NMM do the work. And yes, was just a suggestion. Default launcher bad. Any other launcher good lol. It's all cool. I was just a bit confused I never thought about using NMM with CotS by building my own zip file. Hmmmmmmm... *thinking* What I like about NMM is how easy it is (most of the time) to add and remove mods. When adding mods using NMM, you dont have to manually copy/backup files that will be overwritten, or hunt down files to delete when removing mods. Thanks to you, I think I will start adding any manual-only mods to zips and have NMM add/remove them! THANKS for the idea!!
Sidgeir Posted May 3, 2013 Posted May 3, 2013 I play in Dawngard, became vampire, and cant feeding, anyone knows how can I fix this ???
Sidgeir Posted May 3, 2013 Posted May 3, 2013 I play in Dawngard, became vampire, and cant feeding, anyone knows how can I fix this ???
teetch Posted May 4, 2013 Posted May 4, 2013 I play in Dawngard, became vampire, and cant feeding, anyone knows how can I fix this ??? You could try using te console... Player.setrace oraezeracex117vampire Can't promise that it won't cause issues but it has worked for me.
LfaQ Posted May 4, 2013 Posted May 4, 2013 I play in Dawngard, became vampire, and cant feeding, anyone knows how can I fix this ??? What do you mean you can't feed? What did you try to do? You can only feed on sleeping people or people who are under your Vampire's Seduction power.
svartur Posted May 4, 2013 Posted May 4, 2013 Just thought I would put it out there when it comes to mod compatibility if one was to use the Dance With Death killmove mod, and some gentle model height tweaking of CotS ~0.20 taller (I prefer Racemenu) it will result in a collection of brutal finishing moves involving cringe worthy ballshots.
Sidgeir Posted May 4, 2013 Posted May 4, 2013 I play in Dawngard, became vampire, and cant feeding, anyone knows how can I fix this ??? What do you mean you can't feed? What did you try to do? You can only feed on sleeping people or people who are under your Vampire's Seduction power. I know, but i cant feed on sleeping people or under Vampire Seduction, or vampire thrall which stands at the beginning of the mission(mission to becomе vampire lord) . If i use mods to restart vampirism(like vampire overhau), vampirs in castle say that I'm human .
Sidgeir Posted May 4, 2013 Posted May 4, 2013 I play in Dawngard, became vampire, and cant feeding, anyone knows how can I fix this ??? You could try using te console... Player.setrace oraezeracex117vampire Can't promise that it won't cause issues but it has worked for me. Not work for me
JerWA Posted May 4, 2013 Posted May 4, 2013 I play in Dawngard, became vampire, and cant feeding, anyone knows how can I fix this ???You could try using te console... Player.setrace oraezeracex117vampire Can't promise that it won't cause issues but it has worked for me. Not work for me First, try the updated Race Compatibility. Just let it overwrite everything it wants to. If that doesn't fix it, try Better Vampires. Note that this will require you to install Race Compatibility again to choose the version that works with Better Vampires. If that STILL doesn't fix it, Better Vampires has a "spell" you can cast that will force fix any race to be able to feed but it's a last step kind of thing.
teetch Posted May 4, 2013 Posted May 4, 2013 I play in Dawngard, became vampire, and cant feeding, anyone knows how can I fix this ???You could try using te console... Player.setrace oraezeracex117vampire Can't promise that it won't cause issues but it has worked for me. Not work for me In your saves what race does it show you as?
Sidgeir Posted May 4, 2013 Posted May 4, 2013 I play in Dawngard, became vampire, and cant feeding, anyone knows how can I fix this ???You could try using te console... Player.setrace oraezeracex117vampire Can't promise that it won't cause issues but it has worked for me. Not work for me First, try the updated Race Compatibility. Just let it overwrite everything it wants to. If that doesn't fix it, try Better Vampires. Note that this will require you to install Race Compatibility again to choose the version that works with Better Vampires. If that STILL doesn't fix it, Better Vampires has a "spell" you can cast that will force fix any race to be able to feed but it's a last step kind of thing. thank you so much, now it works
jwrichards1982 Posted May 4, 2013 Posted May 4, 2013 So... A few months ago, I was playing Skyrim with a small mod I made myself which really just went through and removed the essential flag from NPC children. I believe that worked, recently, I got lazy and on my reinstall of Skyrim I used the Killable Children mod. Now adding in Children of the Sky, NPC children are now essential again...Even with Killable Children (might be because the children are now their own "race". So...anyone know why this is happening?Here's my load order, still needing some tweaks. I also play on a mid-range laptop, so not much in the way of flashy stuff. 00 Skyrim.esm 01 Update.esm 02 Dawnguard.esm 03 HearthFires.esm 04 Dragonborn.esm 05 RaceCompatibility.esm 06 Skyrim Project Optimization - No Homes - Full Version.esm 07 ClimatesOfTamriel.esm 08 WinterholdDestruction.esm 09 Unofficial Skyrim Patch.esp [Version 1.3.2a] 0A Unofficial Dawnguard Patch.esp [Version 1.2.1] 0B Unofficial Hearthfire Patch.esp [Version 1.1.0] 0C Unofficial Dragonborn Patch.esp [Version 1.0.3] 0D ClimatesOfTamriel-Sound.esp 0E CLARALUX.esp 0F CLARALUX-DG-Patch.esp 10 CLARALUX-HF-Patch.esp 11 StaticMeshImprovementMod.esp 12 Ars Metallica.esp [Version 1.2.0] 13 Ars Metallica - Dawnguard.esp [Version 1.2.0] 14 Ars Metallica - Hearthfire.esp [Version 1.2.0] 15 Ars Metallica - Dragonborn.esp [Version 1.2.0] 16 FishingInSkyrim.esp 17 SMDropLitTorch.esp 18 SkyUI.esp 19 Weapons & Armor_Fixes.esp 1A Complete Crafting Overhaul.esp 1B Killable Children - Quest Important Protected.esp 1C SkyTEST-RealisticAnimals&Predators.esp 1D xvisionchildren.esp 1E YChildren of the Sky.esp 1F Drinking Fountains of Skyrim.esp 20 ExpandedWinterholdRuins.esp 21 RealisticRoomRental.esp 22 RRR_Hearthfire-Patch.esp 23 RRR_Dragonborn-Patch.esp 24 ClimatesOfTamriel-Dawnguard-Patch.esp 25 ClimatesOfTamriel-Dragonborn-Patch.esp 26 ClimatesOfTamriel-Dungeons-Hardcore.esp 27 ClimatesOfTamriel-Interiors-Warm.esp 28 ClimatesOfTamriel-Nights-Level-6.esp 29 dD - Realistic Ragdoll Force - Realistic.esp 2A conjure_chest.esp 2B spelltomeconjureetherealhorse.esp 2C SustainedSpells.esp 2D The Dance of Death - Ultimate Edition.esp 2E ABT - Faster Arrows Improved +50%.esp 2F ABT - Faster Bolts Improved +50%.esp 30 ABT - Progressive Damage (BS and CCO).esp 31 ABT - Recover +10% Arrows and Bolts.esp ++ ABT - Bolts Renamed for BS and CCO.esp 32 3DNPC.esp 33 RealisticNeedsandDiseases.esp 34 RND_Dawnguard-Patch.esp 35 RND_DrinkingFountains-Patch.esp 36 RND_HearthFires-Patch.esp 37 RND_USKP-Patch.esp 38 RND_Dragonborn-Patch.esp 39 UFO - Ultimate Follower Overhaul.esp 3A UFO - Dawnguard AddOn.esp 3B UFO - Heartfire AddOn.esp 3C UFO - AllwaysDrawWeapons.esp 3D My Home Is Your Home.esp 3E Purewaters.esp 3F PurewatersDG.esp 40 PurewatersDB.esp 41 Bashed Patch, 0.esp As per one of the previous posts, I tried swapping xvisionchildren.esp and YChildren of the Sky.esp, but they were still essential. I also experienced odd behavior. Before I open the Creation Kit and see if I can play around with some essential tags (if that's even possible) I'm wondering if someone has a resolution that I might have missed int he previous pages. I'm also a little leery touching these files considering the odd behavior I'd get when moving the files around....I can imagine what kind fo mess a simple edit might cause.
Dragonfire3 Posted May 4, 2013 Posted May 4, 2013 So... A few months ago, I was playing Skyrim with a small mod I made myself which really just went through and removed the essential flag from NPC children. I believe that worked, recently, I got lazy and on my reinstall of Skyrim I used the Killable Children mod. Now adding in Children of the Sky, NPC children are now essential again...Even with Killable Children (might be because the children are now their own "race". So...anyone know why this is happening? Here's my load order, still needing some tweaks. I also play on a mid-range laptop, so not much in the way of flashy stuff. 00 Skyrim.esm 01 Update.esm 02 Dawnguard.esm 03 HearthFires.esm 04 Dragonborn.esm 05 RaceCompatibility.esm 06 Skyrim Project Optimization - No Homes - Full Version.esm 07 ClimatesOfTamriel.esm 08 WinterholdDestruction.esm 09 Unofficial Skyrim Patch.esp [Version 1.3.2a] 0A Unofficial Dawnguard Patch.esp [Version 1.2.1] 0B Unofficial Hearthfire Patch.esp [Version 1.1.0] 0C Unofficial Dragonborn Patch.esp [Version 1.0.3] 0D ClimatesOfTamriel-Sound.esp 0E CLARALUX.esp 0F CLARALUX-DG-Patch.esp 10 CLARALUX-HF-Patch.esp 11 StaticMeshImprovementMod.esp 12 Ars Metallica.esp [Version 1.2.0] 13 Ars Metallica - Dawnguard.esp [Version 1.2.0] 14 Ars Metallica - Hearthfire.esp [Version 1.2.0] 15 Ars Metallica - Dragonborn.esp [Version 1.2.0] 16 FishingInSkyrim.esp 17 SMDropLitTorch.esp 18 SkyUI.esp 19 Weapons & Armor_Fixes.esp 1A Complete Crafting Overhaul.esp 1B Killable Children - Quest Important Protected.esp 1C SkyTEST-RealisticAnimals&Predators.esp 1D xvisionchildren.esp 1E YChildren of the Sky.esp 1F Drinking Fountains of Skyrim.esp 20 ExpandedWinterholdRuins.esp 21 RealisticRoomRental.esp 22 RRR_Hearthfire-Patch.esp 23 RRR_Dragonborn-Patch.esp 24 ClimatesOfTamriel-Dawnguard-Patch.esp 25 ClimatesOfTamriel-Dragonborn-Patch.esp 26 ClimatesOfTamriel-Dungeons-Hardcore.esp 27 ClimatesOfTamriel-Interiors-Warm.esp 28 ClimatesOfTamriel-Nights-Level-6.esp 29 dD - Realistic Ragdoll Force - Realistic.esp 2A conjure_chest.esp 2B spelltomeconjureetherealhorse.esp 2C SustainedSpells.esp 2D The Dance of Death - Ultimate Edition.esp 2E ABT - Faster Arrows Improved +50%.esp 2F ABT - Faster Bolts Improved +50%.esp 30 ABT - Progressive Damage (BS and CCO).esp 31 ABT - Recover +10% Arrows and Bolts.esp ++ ABT - Bolts Renamed for BS and CCO.esp 32 3DNPC.esp 33 RealisticNeedsandDiseases.esp 34 RND_Dawnguard-Patch.esp 35 RND_DrinkingFountains-Patch.esp 36 RND_HearthFires-Patch.esp 37 RND_USKP-Patch.esp 38 RND_Dragonborn-Patch.esp 39 UFO - Ultimate Follower Overhaul.esp 3A UFO - Dawnguard AddOn.esp 3B UFO - Heartfire AddOn.esp 3C UFO - AllwaysDrawWeapons.esp 3D My Home Is Your Home.esp 3E Purewaters.esp 3F PurewatersDG.esp 40 PurewatersDB.esp 41 Bashed Patch, 0.esp As per one of the previous posts, I tried swapping xvisionchildren.esp and YChildren of the Sky.esp, but they were still essential. I also experienced odd behavior. Before I open the Creation Kit and see if I can play around with some essential tags (if that's even possible) I'm wondering if someone has a resolution that I might have missed int he previous pages. I'm also a little leery touching these files considering the odd behavior I'd get when moving the files around....I can imagine what kind fo mess a simple edit might cause. Xvision children remakes children so they are the same race but you might just have to switch load order. All I know is it's easy to cause a huge derp up while editing those files.
jwrichards1982 Posted May 4, 2013 Posted May 4, 2013 I did take a peak at the files in the Creation Kit... As much as my modding experience allows me to understand...the race for children is a set pf pregen template type things? Not quite like defining an actor... It's all confusing. My first step is going to be to try load order again. Then a new game...then reinstall with this being the only mod and see what happens.I did get a little curious with the Creation Kit.... When i have some time this evening I'm going to give it another go. Maybe make some sense of it.
Fiuzo Posted May 4, 2013 Posted May 4, 2013 hi, i have a black head and body issues, i have try fix with suggestion find in archive thread select all child in CK ctrl+f4 but not fix use console command "resurrect" or "recycleactor" but not fix change version in flat chest and alternate texture but not fix use .esm version but not fix this is my mod list: Skyrim.esm Update.esm Dawnguard.esm HearthFires.esm Dragonborn.esm ApachiiHair.esm RaceCompatibility.esm CLARALUX - More and Brighter Lights.esm ClimatesOfTamriel.esm SexiS.esm Skyrim Immersive Creatures.esm SPIKE.esm TERAArmors.esm TravellersOfSkyrim.esm WARZONES - Civil Unrest.esm JSwords.esm HighResTexturePack01.esp HighResTexturePack02.esp HighResTexturePack03.esp Shadow Striping Fix.esp Unofficial Skyrim Patch.esp RaceCompatibilityUSKPOverride.esp Unofficial Dawnguard Patch.esp Unofficial Hearthfire Patch.esp Unofficial Dragonborn Patch.esp Unofficial High Resolution Patch.esp Better Dynamic Snow.esp Remove Interior Fog V2 - Full Version.esp SkyrimURWL.esp StaticMeshImprovementMod.esp StaticMeshImprovementMod-DragonbornTernFix.esp Vidani's Bag of Holding.esp 83Willows_101BUGS_V4_HighRes.esp Chesko_WearableLantern.esp Immersive Battles.esp Immersive Brigands.esp Immersive Dawnguard.esp Immersive Factions.esp Immersive Mercenaries.esp Immersive Travelers.esp People Have Torches.esp Point The Way.esp Portable Campsite Lite.esp skyBirds - Airborne Perching Birds.esp Skyrim Immersive Creatures - DLC2.esp SMDropLitTorch.esp SwiftPotion.esp Torchbug Pets.esp TravellersOfSkyrim - Vanilla.esp Convenient Horses.esp Convenient Horses - Faster Sprint.esp Auto Unequip Arrows.esp Auto Unequip Shield.esp Footprints.esp Footprints - Ash.esp SkyUI.esp ChildrenClothesClassed.esp Cloaks.esp Elewin Jewelry.esp hothtrooper44_ArmorCompilation.esp lolilabs.esp Omegared99-Compilation.esp Omegared99-WeaponSets.esp Omegared99-Compilation-NPC Plugin.esp TERAArmors.esp TERAArmors - Leveled Lists.esp Unique Uniques.esp DeadlyDragons.esp DeadlyDragonsSpells.esp ERSO 03 - Mighty Dragons DD.esp ERSO 03.3 - Mighty Dawnguard Dragons.esp ERSO 03.4 - Mighty Dragonborn Dragons.esp DeadlyDragonsArmory.esp DeadlyMonsters.esp ERSO 03.5 - New Dragon Loots.esp ERSO 04 - Mighty Odahviing.esp ERSO 04.2 - Mighty Durnehviir.esp ERSO 05 - Dovah Holy Book.esp ERSO 06 - Wait More Time Dragon Encounter x3.0.esp ERSO 07 - Mighty Dragon Priests.esp ERSO 09 - Vendor Trainer Quest-giver protected USKP.esp CAMP.esp CAMP Users.esp Run For Your Lives.esp When Vampires Attack.esp Axe and Pickaxe weight.esp A&P weight change only..esp Lightweight Potions and Poisons.esp zzALittleSexyApparelReplacer_nobra.esp Weightless Soulgems and Fragments - Better Sorting.esp DiversePriests.esp Immersive Weapons.esp Replacement Crowns.esp RichMerchants.esp UnlimitedSprint.esp UnreadBooksGlow.esp Skyrim Unlimited Rings and Amulets IT.esp xvisionchildren.esp YChildren of the Sky.esp bathhouse.esp EnhancedLightsandFX.esp Realistic Lighting.esp Realistic Lighting Patcher.esp SkyrimSpeeds.esp Better Vampires.esp Apocalypse - The Spell Package.esp ASX_Spells.esp MidasSkyrim.esp ShoutCD.esp Dodge Mod.esp The Dance of Death - Ultimate Edition.esp Crimson Tide - Blood.esp SexiSCupid.esp SexiSDefeated.esp EMCompViljaSkyrim.esp EMViljaInSolstheimAddOn.esp EMCompViljaSkyrimBodyPatch.esp UFO - Ultimate Follower Overhaul.esp UFO - Dawnguard AddOn.esp UFO - Heartfire AddOn.esp TravellersOfSkyrim - UFO Compatibility Patch.esp My Home Is Your Home.esp YChildren of the Sky - Nila.esp BFFAnimalCompanions.esp Natalie - Healer Follower.esp moveitLWT.esp ethereal_elven_overhaul.esp WATER.esp WATER Plants.esp WATER DB Waves.esp GreenWaterFix_v2withDawnguard.esp BarenziahQuestMarkers.esp Compatibility Patch - PHT, IA CoS.esp Automatic Variants.esp UFOtweak.esp D13LeveledItemsUpgradeD.esp x117 Bandits and Forsworn.esp Armor Pack IX Part 2.esp ChildFollower.esp JemWM.esp TrueDeathBasic.esp HearthfireMultiKid.esp SkinnyDipping.esp MVABasic.esp DaedricCrescentbladeWeapon.esp SJs_InvHelms_Eng_ModKit_ApprenticeHood.esp SJs_InvHelms_Eng_ModKit_ArchmagesRobe.esp SJs_InvHelms_Eng_ModKit_Cowl.esp SJs_InvHelms_Eng_ModKit_DLC1_DawnguardHelmet.esp SJs_InvHelms_Eng_ModKit_DLC2_BlackguardsHood.esp SJs_InvHelms_Eng_ModKit_DLC2_DunmerOutfit.esp SJs_InvHelms_Eng_ModKit_DLC2_SkaalVillagersOutfit.esp SJs_InvHelms_Eng_ModKit_DLC2_TemplePriestHood.esp SJs_InvHelms_Eng_ModKit_DragonMasksAll.esp SJs_InvHelms_Eng_ModKit_EastmarchGuardHelmet.esp SJs_InvHelms_Eng_ModKit_FalkreathGuardsHelmet.esp SJs_InvHelms_Eng_ModKit_FurHelmet.esp SJs_InvHelms_Eng_ModKit_GuildMastersHood.esp SJs_InvHelms_Eng_ModKit_HjaalmarchGuardsHelmet.esp SJs_InvHelms_Eng_ModKit_ImperialLightHelmet.esp SJs_InvHelms_Eng_ModKit_LeatherHelmet.esp SJs_InvHelms_Eng_ModKit_LeatherHood.esp SJs_InvHelms_Eng_ModKit_LinwesHood.esp SJs_InvHelms_Eng_ModKit_MageHood.esp SJs_InvHelms_Eng_ModKit_MarkathGuardsHelmet.esp SJs_InvHelms_Eng_ModKit_NoviceHood.esp SJs_InvHelms_Eng_ModKit_PaleGuardsHelmet.esp SJs_InvHelms_Eng_ModKit_PenitusOculatusHelmet.esp SJs_InvHelms_Eng_ModKit_PsiijicHood.esp SJs_InvHelms_Eng_ModKit_RaggedCap.esp SJs_InvHelms_Eng_ModKit_RiftenGuardsHelmet.esp SJs_InvHelms_Eng_ModKit_SolitudeGuardsHelmet.esp SJs_InvHelms_Eng_ModKit_StormcloakHelmet.esp SJs_InvHelms_Eng_ModKit_WhiterunGuardsHelmet.esp SJs_InvHelms_Eng_ModKit_WinterholdGuardsHelmet.esp Bashed Patch, 0.esp I use also BetterFemale by Bella, NoMoreBlockyFace and UNP body Nila follower and bandits/forsworn work correctly not issues, but all other children have issues any idea for resolve this problem? help please thanks and very special thanks to jiitek for beatiful mod!!! EDIT: i don't play child character i use standard impereal I have try reinstall but i have again bronze head issues i have try only xvision.exp whitout cots.esp but body disappear i have try original xvisionrace and this is a solution for bronze head with original mod i have freeze lips grrrrrrr Any idea? Or for now i waiting for R3.. and if it's possible i suggest to create a separate folder for minor conflict with other mods. Thanks
JerWA Posted May 5, 2013 Posted May 5, 2013 So... A few months ago, I was playing Skyrim with a small mod I made myself which really just went through and removed the essential flag from NPC children. I believe that worked, recently, I got lazy and on my reinstall of Skyrim I used the Killable Children mod. Now adding in Children of the Sky, NPC children are now essential again...Even with Killable Children (might be because the children are now their own "race". So...anyone know why this is happening? Here's my load order, still needing some tweaks. I also play on a mid-range laptop, so not much in the way of flashy stuff. 00 Skyrim.esm 01 Update.esm 02 Dawnguard.esm 03 HearthFires.esm 04 Dragonborn.esm 05 RaceCompatibility.esm 06 Skyrim Project Optimization - No Homes - Full Version.esm 07 ClimatesOfTamriel.esm 08 WinterholdDestruction.esm 09 Unofficial Skyrim Patch.esp [Version 1.3.2a] 0A Unofficial Dawnguard Patch.esp [Version 1.2.1] 0B Unofficial Hearthfire Patch.esp [Version 1.1.0] 0C Unofficial Dragonborn Patch.esp [Version 1.0.3] 0D ClimatesOfTamriel-Sound.esp 0E CLARALUX.esp 0F CLARALUX-DG-Patch.esp 10 CLARALUX-HF-Patch.esp 11 StaticMeshImprovementMod.esp 12 Ars Metallica.esp [Version 1.2.0] 13 Ars Metallica - Dawnguard.esp [Version 1.2.0] 14 Ars Metallica - Hearthfire.esp [Version 1.2.0] 15 Ars Metallica - Dragonborn.esp [Version 1.2.0] 16 FishingInSkyrim.esp 17 SMDropLitTorch.esp 18 SkyUI.esp 19 Weapons & Armor_Fixes.esp 1A Complete Crafting Overhaul.esp 1B Killable Children - Quest Important Protected.esp 1C SkyTEST-RealisticAnimals&Predators.esp 1D xvisionchildren.esp 1E YChildren of the Sky.esp 1F Drinking Fountains of Skyrim.esp 20 ExpandedWinterholdRuins.esp 21 RealisticRoomRental.esp 22 RRR_Hearthfire-Patch.esp 23 RRR_Dragonborn-Patch.esp 24 ClimatesOfTamriel-Dawnguard-Patch.esp 25 ClimatesOfTamriel-Dragonborn-Patch.esp 26 ClimatesOfTamriel-Dungeons-Hardcore.esp 27 ClimatesOfTamriel-Interiors-Warm.esp 28 ClimatesOfTamriel-Nights-Level-6.esp 29 dD - Realistic Ragdoll Force - Realistic.esp 2A conjure_chest.esp 2B spelltomeconjureetherealhorse.esp 2C SustainedSpells.esp 2D The Dance of Death - Ultimate Edition.esp 2E ABT - Faster Arrows Improved +50%.esp 2F ABT - Faster Bolts Improved +50%.esp 30 ABT - Progressive Damage (BS and CCO).esp 31 ABT - Recover +10% Arrows and Bolts.esp ++ ABT - Bolts Renamed for BS and CCO.esp 32 3DNPC.esp 33 RealisticNeedsandDiseases.esp 34 RND_Dawnguard-Patch.esp 35 RND_DrinkingFountains-Patch.esp 36 RND_HearthFires-Patch.esp 37 RND_USKP-Patch.esp 38 RND_Dragonborn-Patch.esp 39 UFO - Ultimate Follower Overhaul.esp 3A UFO - Dawnguard AddOn.esp 3B UFO - Heartfire AddOn.esp 3C UFO - AllwaysDrawWeapons.esp 3D My Home Is Your Home.esp 3E Purewaters.esp 3F PurewatersDG.esp 40 PurewatersDB.esp 41 Bashed Patch, 0.esp As per one of the previous posts, I tried swapping xvisionchildren.esp and YChildren of the Sky.esp, but they were still essential. I also experienced odd behavior. Before I open the Creation Kit and see if I can play around with some essential tags (if that's even possible) I'm wondering if someone has a resolution that I might have missed int he previous pages. I'm also a little leery touching these files considering the odd behavior I'd get when moving the files around....I can imagine what kind fo mess a simple edit might cause. Xvision touches every NPC child to change the resources it's using for display (skeleton and mesh). I'm sure the problem is in there. Move Killable Children below both Xvision and YChildren.
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