spexwood Posted April 26, 2013 Posted April 26, 2013 Im just reporting this in case someone comes on here with a similar issue: If your female NPC children are walking around with white skin, dark faces, and no wrists, AND you have PC Exclusive Animation Path installed, then UNINSTALL PC Exclusive Animation Path. I had CotS running and working perfectly for months (I only use it for NPC children and not my character), and after installing a few new mods, this issue suddenly starting happening. Because I installed multiple new mods and noticed the issue days later, I had to spend about an hour trying to debug the problem. It turns out that one of my newly installed mods, PC Exclusive Animation Path, for whatever reason, causes the faces of the female (ONLY!) children to become dark (Redguard maybe?) and their wrists to disappear. I am not requesting a fix (although it would be nice), but I am just reporting this since so many people come on here requesting help for installation problems, etc. I have the same problem, but I do not have that mod installed, it seemed to happen a week or 2 after installing the mod, but I never installed any other mods, however steam did update a few things, and I do have 5 mods installed through steam but they only alter embers and snow effects. Any idea what specific files changed when you reverted? Thanks for the information too! So sorry for ignoring you before. I honestly did not see your post at the time when I was responding to Ulithium_Dragon. I do not use Steam for my modding, so I am not sure how it differs from using other mod managers (like Nexus Mod Manaher), but it seems like you will just need to do what I did to diagnose the problem. The basic process is to disable the esp's of the mods one by one until the issue suddenly goes away in-game. Disable one esp, start the game, and see if the issue is fixed. If not, then exit, disable the next esp, start, and check again. As soon as things suddenly start working right, then the most recently disabled esp is the one interfering. It is tedious, but it really is the only way. HINT: If you use many many many mods at once, you can do this with like 10 (or any #) esps at a time. Disable 10, start the game, and check. If the issue is fixed, then you know that it was one of those 10 mods causing the problem. From there, you only have 10 mods to concentrate on rather than LOOOOTS. If your mods are simple file-replacers (meaning that they do not have an esp associated with them and only replaces existing game files), then things get harder. You have the somehow get the original files back to diagnose the problem. I really do not know why PC EAP causes this issue for me, so I cannot really tell you what exactly to look for with your mods. PC EAP just makes it so that certain animations and (maybe) scripts of custom (only) races are ONLY usable by the player and not NPCs. I dont really get why it was interfering, but it was. I wish I could say something like, "Look at any mod that tampers with XXXxxxXXX.ext," but I really can't. :'( Just try to debug all of your mods (everything). Good luck!
JerWA Posted April 27, 2013 Posted April 27, 2013 I have them in that order, and I still can't run Skyrim if xvisionchildren is on. I have spent hours trying to debug. I really like this mod, and would like it to work. I appreciate your input, by the way. *Edit: Also, and this is somewhat minor, I never got the glass armor with the mod, which is confusing. Did anyone else have this problem? Not sure what you mean about the glass armor. What version of Skyrim? What DLC are you using? How many mods are you running total? How are you doing load order? Bash patch? Merged patch? If you haven't, try moving xvisionchildren all the way to the bottom of your load order just to see if that changes anything.
JerWA Posted April 27, 2013 Posted April 27, 2013 So sorry for ignoring you before. I honestly did not see your post at the time when I was responding to Ulithium_Dragon. I do not use Steam for my modding, so I am not sure how it differs from using other mod managers (like Nexus Mod Manaher), but it seems like you will just need to do what I did to diagnose the problem. The basic process is to disable the esp's of the mods one by one until the issue suddenly goes away in-game. Disable one esp, start the game, and see if the issue is fixed. If not, then exit, disable the next esp, start, and check again. As soon as things suddenly start working right, then the most recently disabled esp is the one interfering. It is tedious, but it really is the only way. HINT: If you use many many many mods at once, you can do this with like 10 (or any #) esps at a time. Disable 10, start the game, and check. If the issue is fixed, then you know that it was one of those 10 mods causing the problem. From there, you only have 10 mods to concentrate on rather than LOOOOTS. If your mods are simple file-replacers (meaning that they do not have an esp associated with them and only replaces existing game files), then things get harder. You have the somehow get the original files back to diagnose the problem. I really do not know why PC EAP causes this issue for me, so I cannot really tell you what exactly to look for with your mods. PC EAP just makes it so that certain animations and (maybe) scripts of custom (only) races are ONLY usable by the player and not NPCs. I dont really get why it was interfering, but it was. I wish I could say something like, "Look at any mod that tampers with XXXxxxXXX.ext," but I really can't. :'( Just try to debug all of your mods (everything). Good luck! PC EAP says any mod that touches default races will cause problems. CoTS does that. Why that would manifest the way it is for you I don't know except maybe there's a skeleton reference or something similar. It also says any mod made pre CK 1.8 will potentially cause problems and I think R2 may tick that box as well. I'd be curious if you see the same problem using the updated skeleton and ESP en_hawk or myself have posted. Mine is updated with Dawnguard (requires it even) and CK 1.9 so if it's that simple of an issue it should fix it. BOSS is essentially a list of mods that tamper with other mods. spexwood, Steam for Skyrim is kind've awful. If you're using the normal Skyrim launcher it will check for updates every time, overwrite automatically when it finds one, and chew your load order up again. It also means you don't have SKSE. I'd recommend getting SKSE and using that launcher if you aren't already, or in the very least NMM and BUM with BOSS. Use the workshop to find mods you like, then go find them on Nexus and download them that way heh.
yourmom41 Posted April 27, 2013 Posted April 27, 2013 My game seems to have a little issue with the replaced NPC children and clothes - some female NPCs just walk around naked all the time. According to showinventory they are wearing "child's clothes", but unequipping and equipping them again does not change anything, they are still naked. I tried giving them some clothes from the gear pack, and equipping that, but if I leave the cell and return they are nude again. Edit: It happens with Dagny in Dragon's Reach, and Aeta in the Skaal Village, maybe others. Oh, also..the improved skeleton someone posted here in this thread works great - but all the female NPCs are now huge because their scale is 1..
JerWA Posted April 27, 2013 Posted April 27, 2013 My game seems to have a little issue with the replaced NPC children and clothes - some female NPCs just walk around naked all the time. According to showinventory they are wearing "child's clothes", but unequipping and equipping them again does not change anything, they are still naked. I tried giving them some clothes from the gear pack, and equipping that, but if I leave the cell and return they are nude again. Edit: It happens with Dagny in Dragon's Reach, and Aeta in the Skaal Village, maybe others. Oh, also..the improved skeleton someone posted here in this thread works great - but all the female NPCs are now huge because their scale is 1.. You need the updated ESPs to address the scaling. The game engine expects the skeleton to be at scale 1, which the new one is. But subsequently you then have to add the appropriate scale to the race via the ESPs. This prevents the size scale from altering the other values playerscale control. YChildren of the Sky.esp fixes the player scaling, and then you need to fix the children scaling via xvisionchildren.esp. The reason is that both are referencing the same skeleton. If you grab my 003 version here it has the updated skeleton and both ESPs. Unfortunately it also adds Dawnguard as a master (required), and I think requires game version 1.9+ (not entirely sure but it was done with CK 1.9.32). So don't use my ESPs unless you've got Dawnguard or it will cause you to crash to desktop. As for the clothes maybe it's missing resources? I'm going to look in the CK to see if I can find those NPCs and what clothes they're trying to wear. I'll edit this post in a sec. Edit: Don't see anything special. Maybe make sure data\meshes\clothes\Childrenclothes\f exists and has all the files (27) from the archive? Or 20 files if you used the optional original cloth?
mukuro Posted April 28, 2013 Posted April 28, 2013 Hello everyone. I think the game is crashing because of the new re-texture fix I added for the redguards. For the longest time I have added Children of the Sky and it was fine. Recently I am crashing when going into major areas. One of the biggest problems come from going to cities. Sometimes I can go to a city and nothing happens. Sometimes it does. I am not saying this mod is the only mod that can be doing this. I actually am noting however that when the game loads, it loads with bad texturing.... I.E. the whole world will be black. I actually can usually tell it is about to crash because my followers, Airi and her sister Cat (from the sky children followers mod) turn all black first. Also, the screen flashes yellow and closes as I leave Dragonsreach in my new save. Sucks!! So any suggestions? I currently have two characters. One mage high elf girl (who doesn't crash as much but still gets the black world problem) and the sky child I have who... might not be able to leave Dragonsreach? So I am sure I am not the only one with this, and this might have been brought up before. If so, I apologize, I couldn't easily find it and there were a LOOOT of threads. If you want, a suitable "GO HERE" would work too. TY! - M.
JerWA Posted April 28, 2013 Posted April 28, 2013 Nope, that's pretty much a first. It's almost for sure not this mod. Sounds like you're pushing your system too hard, are running bad/conflicting mods, or your graphics card is angry about something like an old/bad driver. The graphic assets included in this mod are fairly minimal. Is your game up to date? Are you running BUM/BOSS to sort your load order? Tons of mods? What graphics card? Updated drivers lately? Are you running big mods like Open Cities? Or a Whiterun replacer of some kind? Either way, it's not this mod. Might be able to help anyways.
Dinosaurus Posted April 28, 2013 Posted April 28, 2013 To someone that doesn't know modding nothing is simple in TES5Edit lol. I'd fix this and post it myself but I'd have to break my game to avoiding adding Dawnguard as a master and I'm not that interested. Hell I could just make a quick fix ESP but how would I upload it? It's really simple if anyone needs instructions I will give out a quick lay out in this message and see if anyone needs clarification. Step 1: Download/Install/Open TES5Edit.Exe (get it from the nexus ) Step 2: Make sure you have Skyrim and COTS selected. (you only need the Esp from COTS and Skyrim up but if you feel saver you can have the update and any other dlc's you have just not really needed when checking off the files) Step 3: Apply Filter for Cleaning after it all loads and wait for the files to filter. Step 4: Look for the clashes of files in the head parts in the skyrim section Ex: Head Part ( MaleHairNord 005) for the ones colored . Step 5: Click "override file into" or "Copy files into override " (same button just forgot what it's worded exactly) and then put it into a new ESP or New File as it will prompt you to name the new file which becomes the new ESP. Step 6: Name the new esp then keep copying the files that you need into it and done. (however some files don't need to be copied over due to it just allowing the hairs that were NPC only to become useable. So, i followed your instrutions, even though i have never used TES5Edit before. i got up to step 5, before i got confused. i am not exactly sure what i am suppose to do. When i did what i /thought/ your instructions were saying i got a big "Warning" message from TED5edit that if i didn't know what i was doing i should absolutely not proceed. So... i got nervous and backed out, since i didn't really know what i was doing! (i was scared i would irreversibly change some important file and then not be able to correct it later if i did something wrong) i may try again, but i decided to ask clearly first.. will doing what you said fix the broken eye issue i'm having below? With many many eyes not working with CotS R2? http://farm8.staticflickr.com/7050/8688751304_06736de685_b.jpg the issue i'm wanting to fix is that (in the first image of course!). The majority of eyes show up broken and weird and wrong, like that, even vanilla eyes with i use CotS R2. Thanks!
uguu123 Posted April 28, 2013 Posted April 28, 2013 vanilla or any other eyes/brows will work with cots race if headpart record for eyes/brows will point to proper NIF and TRI files
JerWA Posted April 28, 2013 Posted April 28, 2013 So, i followed your instrutions, even though i have never used TES5Edit before. i got up to step 5, before i got confused. i am not exactly sure what i am suppose to do. When i did what i /thought/ your instructions were saying i got a big "Warning" message from TED5edit that if i didn't know what i was doing i should absolutely not proceed. So... i got nervous and backed out, since i didn't really know what i was doing! (i was scared i would irreversibly change some important file and then not be able to correct it later if i did something wrong) i may try again, but i decided to ask clearly first.. will doing what you said fix the broken eye issue i'm having below? With many many eyes not working with CotS R2? http://farm8.staticflickr.com/7050/8688751304_06736de685_b.jpg the issue i'm wanting to fix is that (in the first image of course!). The majority of eyes show up broken and weird and wrong, like that, even vanilla eyes with i use CotS R2. Thanks! TES5Edit warns any time you're doing something that will result in a file change. Nothing really happens until you exit and it will then list all of the files it wants to commit changes in. If you're doing a merged patch of any kind, or if you're doing an override like this, uncheck all files except the new on you made. e.g. if it says it wants to change skyrim.esp, ychildren of the sky.esp, and mypatch.esp (being the one you created), uncheck all but mypatch.esp. Then it will not edit any files, it will just create overrides. Make sure the new patch is low in the load order or it won't accomplish much. I'll take a look, maybe I can smash it into my waiting-for-R3 ESPs heh. Edit: Ok, for anyone feeling brave here's the first round of edits. I haven't done much here except take all the stuff marked unplayable, forced the updated records that makes them playable assets into YChildren and then ITM'd them (removed them from this ESP). It was a lot of records. I played around in the character creator and didn't notice anything broken... BUT, my game is heavily modded. I've got a lot of mods already overriding limitations during character gen so I don't have a good way to know what's still broken hehe. So, try it if you want. Dawnguard and 1.9+ required, sorry. Please make a copy of your real save FIRST before trying any of these updates! Every mod leaves a trail behind in the save game that never fully goes away, and if I broke something without knowing it it's better to have a save game you know isn't messed up and can go back to. That said... CoTS-R2-SkeletonPlus-001.7z. Just to clarify, and I mention this in the TXT file in the download, this won't fix the weird eye placement issue. You need to change eye shape, I think away from the ones introduced by CoTS. I've got facegen mods that changed a lot of this and all of the eyes work fine for almost every eye shape option. Maybe someone can tell me what to do about those other than ignore them and recommend other eye shapes heh. Edit2: And a bonus prize for anyone that cares. CoTS-R2-NoBronze-001.7z, gets rid of the weird line between light and dark areas of the body. Some ENBs fix this other ways, so if you don't see the "shine" as lines on your character between light and dark areas you probably don't want this. This is not a CoTS problem, but the fix posted elsewhere only applies to vanilla races. This just applies the same change to CoTS.
Krissy Posted April 28, 2013 Posted April 28, 2013 Edit2: And a bonus prize for anyone that cares. CoTS-R2-NoBronze-001.7z, gets rid of the weird line between light and dark areas of the body. Some ENBs fix this other ways, so if you don't see the "shine" as lines on your character between light and dark areas you probably don't want this. This is not a CoTS problem, but the fix posted elsewhere only applies to vanilla races. This just applies the same change to CoTS. Awesome! Thanks!
mukuro Posted April 28, 2013 Posted April 28, 2013 Nope, that's pretty much a first. It's almost for sure not this mod. Sounds like you're pushing your system too hard, are running bad/conflicting mods, or your graphics card is angry about something like an old/bad driver. The graphic assets included in this mod are fairly minimal. Is your game up to date? Are you running BUM/BOSS to sort your load order? Tons of mods? What graphics card? Updated drivers lately? Are you running big mods like Open Cities? Or a Whiterun replacer of some kind? Either way, it's not this mod. Might be able to help anyways. Thank you so much! I really want to get back to Skyrim, so I can actually do Dawnguard and make my sky child into a vampire. OK, I do have a lot of mods. 65 mods. There is one problem tho. This game was running FINE before I decided to update to the newest updates. I run Boss and put xchildren and Ychildren (I know they can't be called that, but I am not home right now so can't see my game) at the bottom. I have updated every mod I have and I even made sure all my drivers for my nvidia card are updated. I can give you a spec of my graphics card and settings as soon as I get home, as well as the load order and what the log said before it crashed. I am actually only running sexy Riften and that is it. :/ I wonder if it has something to do with mods like deadly mutilation and/or dance of death, but I don't know. It literally started happening after I loaded with SKSE after updating to 1.09 the first time. I just did update 12 but and updated SKSE but that didn't work either. My game was running fine after updating last night but as I went to leave Solitude to go out the door, it instantly crashed. Not sure why. Will reply with more information. I won't be home for a bit to copy my info now. Any problems with the new updates? Maybe it was with my SKSE? - M.
Dragonfire3 Posted April 28, 2013 Posted April 28, 2013 To someone that doesn't know modding nothing is simple in TES5Edit lol. I'd fix this and post it myself but I'd have to break my game to avoiding adding Dawnguard as a master and I'm not that interested. Hell I could just make a quick fix ESP but how would I upload it? It's really simple if anyone needs instructions I will give out a quick lay out in this message and see if anyone needs clarification. Step 1: Download/Install/Open TES5Edit.Exe (get it from the nexus ) Step 2: Make sure you have Skyrim and COTS selected. (you only need the Esp from COTS and Skyrim up but if you feel saver you can have the update and any other dlc's you have just not really needed when checking off the files) Step 3: Apply Filter for Cleaning after it all loads and wait for the files to filter. Step 4: Look for the clashes of files in the head parts in the skyrim section Ex: Head Part ( MaleHairNord 005) for the ones colored . Step 5: Click "override file into" or "Copy files into override " (same button just forgot what it's worded exactly) and then put it into a new ESP or New File as it will prompt you to name the new file which becomes the new ESP. Step 6: Name the new esp then keep copying the files that you need into it and done. (however some files don't need to be copied over due to it just allowing the hairs that were NPC only to become useable. So, i followed your instrutions, even though i have never used TES5Edit before. i got up to step 5, before i got confused. i am not exactly sure what i am suppose to do. When i did what i /thought/ your instructions were saying i got a big "Warning" message from TED5edit that if i didn't know what i was doing i should absolutely not proceed. So... i got nervous and backed out, since i didn't really know what i was doing! (i was scared i would irreversibly change some important file and then not be able to correct it later if i did something wrong) i may try again, but i decided to ask clearly first.. will doing what you said fix the broken eye issue i'm having below? With many many eyes not working with CotS R2? http://farm8.staticflickr.com/7050/8688751304_06736de685_b.jpg the issue i'm wanting to fix is that (in the first image of course!). The majority of eyes show up broken and weird and wrong, like that, even vanilla eyes with i use CotS R2. Thanks! As someone else answered TES5edit will always warn you because that way you have a choice to continue on or back out. I don't blame you for backing out but don't be afraid of making changes to other files that won't effect the main ones. The transfer of data will be to a new ESP that you can use to override any previous info of ESP's. The best way to make sure you aren't messing anything up is to make sure ( as written by someone before) to not check the ESP's COTS and Skyrim but the new one being created which you can name anything. Lastly afterwords make sure the ESP is checked and the last ESP in your load order then test it out. The only "bugs" you will run into in this method is when creating a sky children you might see some extra eye options that are just going to be blank other than that it won't do jack diddly. I think the issue was the list of useable items was edited by the author during testing and forgot to change it back before release. That is just one theory because I am new to this site so I don't really know any author's intentions.
umbratotalus Posted April 29, 2013 Posted April 29, 2013 Hiya, any updates on the ETA of R3? Or has Jitek hit a snag because most modsare having stability issues since the 1.9._ update and them not updating their CK... Might also be worth seeing if Jitek can implement this: http://www.loverslab.com/topic/3874-creating-an-animated-penis/; at some later stage. And I can't remember if it was mentioned that it was on a to-do list, but I'm rather annoyed with the werewolf, mostly because it is the adult beast, not a were-cub. I want a were-cub based on Derrax's werewolf mod...
JerWA Posted April 29, 2013 Posted April 29, 2013 Thank you so much! I really want to get back to Skyrim, so I can actually do Dawnguard and make my sky child into a vampire. OK, I do have a lot of mods. 65 mods. There is one problem tho. This game was running FINE before I decided to update to the newest updates. I run Boss and put xchildren and Ychildren (I know they can't be called that, but I am not home right now so can't see my game) at the bottom. I have updated every mod I have and I even made sure all my drivers for my nvidia card are updated. I can give you a spec of my graphics card and settings as soon as I get home, as well as the load order and what the log said before it crashed. I am actually only running sexy Riften and that is it. :/ I wonder if it has something to do with mods like deadly mutilation and/or dance of death, but I don't know. It literally started happening after I loaded with SKSE after updating to 1.09 the first time. I just did update 12 but and updated SKSE but that didn't work either. My game was running fine after updating last night but as I went to leave Solitude to go out the door, it instantly crashed. Not sure why. Will reply with more information. I won't be home for a bit to copy my info now. Any problems with the new updates? Maybe it was with my SKSE? - M. 65 mods isn't that bad. Depends on what they are I guess. I'm running 123 at the moment but mostly graphics upgrades and only a few big changers like Duel and ASIS. I'd recommend letting BOSS place both in the order. They don't necessarily need to be that low, mine are right in the middle of my order for instance. If this is the first time playing this save game since updating to 1.9, and then updating all the mods, it's quite likely this is a mod very unhappy with the changes. Try waiting/sleeping in the area you're in that doesn't crash for 31 game days to let the other cells reset. Yes, I know that would really suck using the built in sleep/wait UI. I use this mod to make it less painful. Still takes forever but at least you don't have to keep doing it over and over. Do you use Wrye or TES5Edit for merging or cleanup? Do you have all of the unofficial patches for your game and DLCs? Lots of problems with the updates. Just like the CK 1.8 update broke things written before it, the CK 1.9 update has broken some things too. Mods that update frequently are pretty much all sorted out, but anything that was abandoned awhile ago is only going to get worse as each patch moves further away from the code it was meant to work with. TES5Edit can help a lot in this regard, as it gives you the ability to choose what data wins in any conflict so you can pretty effectively wipe out anything in a mod that's from pre 1.8 or pre dawnguard, etc. It's not particularly fun, but it can be a big help with stability. With 123 mods I get around 1 crash every 3-4 real hours of game play. Unfortunately the logs are mostly useless, most scripts cause a lot of chatter and dire sounding errors but have nothing to do with what actually crashed.
mukuro Posted April 29, 2013 Posted April 29, 2013 Thank you so much! I really want to get back to Skyrim, so I can actually do Dawnguard and make my sky child into a vampire. OK, I do have a lot of mods. 65 mods. There is one problem tho. This game was running FINE before I decided to update to the newest updates. I run Boss and put xchildren and Ychildren (I know they can't be called that, but I am not home right now so can't see my game) at the bottom. I have updated every mod I have and I even made sure all my drivers for my nvidia card are updated. I can give you a spec of my graphics card and settings as soon as I get home, as well as the load order and what the log said before it crashed. I am actually only running sexy Riften and that is it. :/ I wonder if it has something to do with mods like deadly mutilation and/or dance of death, but I don't know. It literally started happening after I loaded with SKSE after updating to 1.09 the first time. I just did update 12 but and updated SKSE but that didn't work either. My game was running fine after updating last night but as I went to leave Solitude to go out the door, it instantly crashed. Not sure why. Will reply with more information. I won't be home for a bit to copy my info now. Any problems with the new updates? Maybe it was with my SKSE? - M. 65 mods isn't that bad. Depends on what they are I guess. I'm running 123 at the moment but mostly graphics upgrades and only a few big changers like Duel and ASIS. I'd recommend letting BOSS place both in the order. They don't necessarily need to be that low, mine are right in the middle of my order for instance. If this is the first time playing this save game since updating to 1.9, and then updating all the mods, it's quite likely this is a mod very unhappy with the changes. Try waiting/sleeping in the area you're in that doesn't crash for 31 game days to let the other cells reset. Yes, I know that would really suck using the built in sleep/wait UI. I use this mod to make it less painful. Still takes forever but at least you don't have to keep doing it over and over. Do you use Wrye or TES5Edit for merging or cleanup? Do you have all of the unofficial patches for your game and DLCs? Lots of problems with the updates. Just like the CK 1.8 update broke things written before it, the CK 1.9 update has broken some things too. Mods that update frequently are pretty much all sorted out, but anything that was abandoned awhile ago is only going to get worse as each patch moves further away from the code it was meant to work with. TES5Edit can help a lot in this regard, as it gives you the ability to choose what data wins in any conflict so you can pretty effectively wipe out anything in a mod that's from pre 1.8 or pre dawnguard, etc. It's not particularly fun, but it can be a big help with stability. With 123 mods I get around 1 crash every 3-4 real hours of game play. Unfortunately the logs are mostly useless, most scripts cause a lot of chatter and dire sounding errors but have nothing to do with what actually crashed. Well much like Dinosaurus I never ever used TES5Edit. I don't mind using it for cleaning up the mods. These mods are dirty it said, so I can do that later today. The reason I put those mods at the bottom is because I used to let BOSS order them and the character's faces would look weird. Never did like that but I can try. I'll use TES5Edit and let Boss order these things around. If by chance I get big crashes again I'll let you know but for now THANK YOU VERY MUCH. I'll consider this posting on hold until I try those. Until later! - M.
at433 Posted April 29, 2013 Posted April 29, 2013 guys I get Lydia's face/skin tone changed with this mod, I don't want this -( I tried bundled fixes, they don't help. I want normal Lydia.
spexwood Posted April 30, 2013 Posted April 30, 2013 So sorry for ignoring you before. I honestly did not see your post at the time when I was responding to Ulithium_Dragon. I do not use Steam for my modding, so I am not sure how it differs from using other mod managers (like Nexus Mod Manaher), but it seems like you will just need to do what I did to diagnose the problem. The basic process is to disable the esp's of the mods one by one until the issue suddenly goes away in-game. Disable one esp, start the game, and see if the issue is fixed. If not, then exit, disable the next esp, start, and check again. As soon as things suddenly start working right, then the most recently disabled esp is the one interfering. It is tedious, but it really is the only way. HINT: If you use many many many mods at once, you can do this with like 10 (or any #) esps at a time. Disable 10, start the game, and check. If the issue is fixed, then you know that it was one of those 10 mods causing the problem. From there, you only have 10 mods to concentrate on rather than LOOOOTS. If your mods are simple file-replacers (meaning that they do not have an esp associated with them and only replaces existing game files), then things get harder. You have the somehow get the original files back to diagnose the problem. I really do not know why PC EAP causes this issue for me, so I cannot really tell you what exactly to look for with your mods. PC EAP just makes it so that certain animations and (maybe) scripts of custom (only) races are ONLY usable by the player and not NPCs. I dont really get why it was interfering, but it was. I wish I could say something like, "Look at any mod that tampers with XXXxxxXXX.ext," but I really can't. :'( Just try to debug all of your mods (everything). Good luck! PC EAP says any mod that touches default races will cause problems. CoTS does that. Why that would manifest the way it is for you I don't know except maybe there's a skeleton reference or something similar. It also says any mod made pre CK 1.8 will potentially cause problems and I think R2 may tick that box as well. I'd be curious if you see the same problem using the updated skeleton and ESP en_hawk or myself have posted. Mine is updated with Dawnguard (requires it even) and CK 1.9 so if it's that simple of an issue it should fix it. BOSS is essentially a list of mods that tamper with other mods. spexwood, Steam for Skyrim is kind've awful. If you're using the normal Skyrim launcher it will check for updates every time, overwrite automatically when it finds one, and chew your load order up again. It also means you don't have SKSE. I'd recommend getting SKSE and using that launcher if you aren't already, or in the very least NMM and BUM with BOSS. Use the workshop to find mods you like, then go find them on Nexus and download them that way heh. Ummmmm...... No... I have SKSE and it is working perfectly... many of my mods require it, so I have had it for... forever really. It is my default launcher right now. I use it all the time. Honestly, I cant figure out why you assumed that I dont have SKSE. You can get SKSE from its website. That is how I got it. Downloaded it, extracted it from the zip file, and pasted everything into my Skyrim folder. Also, I am using NMM for my modding and BOSS too. (I dont think BOSS gave me a hit on PC EAP interfering with CotS or vice versa though). I use NMM to download and install all of my mods. I never mentioned that I used NMM though, so there was no way that you couldve known (Of course, I didnt use it for CotS due to how it is packed into its zip file) Sooooooooo...I have and use everything you suggested. Im good Thanks for the concern (?). I assume it was just a friendly suggestion
JerWA Posted April 30, 2013 Posted April 30, 2013 guys I get Lydia's face/skin tone changed with this mod, I don't want this -( I tried bundled fixes, they don't help. I want normal Lydia. This mod overwrites default facegen parts, you will have to manually remove files to change that. That doesn't change skin tone. I don't know why you're getting that issue unless there's a mod conflict or something missing maybe. Try changing her weight via the console and then change cells (e.g. go inside or leave a city or whatever).
JerWA Posted April 30, 2013 Posted April 30, 2013 Ummmmm......No... I have SKSE and it is working perfectly... many of my mods require it, so I have had it for... forever really. It is my default launcher right now. I use it all the time. Honestly, I cant figure out why you assumed that I dont have SKSE. You can get SKSE from its website. That is how I got it. Downloaded it, extracted it from the zip file, and pasted everything into my Skyrim folder. Also, I am using NMM for my modding and BOSS too. (I dont think BOSS gave me a hit on PC EAP interfering with CotS or vice versa though). I use NMM to download and install all of my mods. I never mentioned that I used NMM though, so there was no way that you couldve known (Of course, I didnt use it for CotS due to how it is packed into its zip file) Sooooooooo...I have and use everything you suggested. Im good Thanks for the concern (?). I assume it was just a friendly suggestion I may have crossed you up with someone else since it seems like I was talking to you, and then talking to you again <facepalm>. There was talk of Steam Workshop, which requires using the default launcher to install mods. <shudder> hehe You can use NMM with CoTS, just have to build yourself an archive of the bits you want. It's how I keep track of who's trying to overwrite what heh. All of my little updates are setup that way too, I'm too lazy to not let NMM do the work. And yes, was just a suggestion. Default launcher bad. Any other launcher good lol.
StrawberryPie Posted April 30, 2013 Posted April 30, 2013 Hiya, any updates on the ETA of R3? Or has Jitek hit a snag because most modsare having stability issues since the 1.9._ update and them not updating their CK... Yes please! I haven't been playing Skyrim because I'm waiting for R3... Please give us some news!
taiolu Posted April 30, 2013 Posted April 30, 2013 Ummmmm......No... I have SKSE and it is working perfectly... many of my mods require it, so I have had it for... forever really. It is my default launcher right now. I use it all the time. Honestly, I cant figure out why you assumed that I dont have SKSE. You can get SKSE from its website. That is how I got it. Downloaded it, extracted it from the zip file, and pasted everything into my Skyrim folder. Also, I am using NMM for my modding and BOSS too. (I dont think BOSS gave me a hit on PC EAP interfering with CotS or vice versa though). I use NMM to download and install all of my mods. I never mentioned that I used NMM though, so there was no way that you couldve known (Of course, I didnt use it for CotS due to how it is packed into its zip file) Sooooooooo...I have and use everything you suggested. Im good Thanks for the concern (?). I assume it was just a friendly suggestion I may have crossed you up with someone else since it seems like I was talking to you, and then talking to you again <facepalm>. There was talk of Steam Workshop, which requires using the default launcher to install mods. <shudder> hehe You can use NMM with CoTS, just have to build yourself an archive of the bits you want. It's how I keep track of who's trying to overwrite what heh. All of my little updates are setup that way too, I'm too lazy to not let NMM do the work. And yes, was just a suggestion. Default launcher bad. Any other launcher good lol. Well you can use more than one launcher. Just use the normal one for downloading and use the other one for playing. But I love TESVLauncher because it makes it easy to open the creation kit with skse.
JerWA Posted April 30, 2013 Posted April 30, 2013 Well you can use more than one launcher. Just use the normal one for downloading and use the other one for playing. But I love TESVLauncher because it makes it easy to open the creation kit with skse. No version control with the default launcher. Oh look a 1.001 version update, let me undo all of your cleaning efforts and break your merged patch without even asking. Oh, and BTW, 1.001 accidentally includes every DLC as a master now so you can't even get into your game. That actually happened to me. No more Steam Workshop for me hehe.
mantronix Posted April 30, 2013 Posted April 30, 2013 is there a download link that doesn't have a .exe attached to it that tries to install things on my PC
at433 Posted April 30, 2013 Posted April 30, 2013 guys I get Lydia's face/skin tone changed with this mod, I don't want this -( I tried bundled fixes, they don't help. I want normal Lydia. This mod overwrites default facegen parts, you will have to manually remove files to change that. That doesn't change skin tone. I don't know why you're getting that issue unless there's a mod conflict or something missing maybe. Try changing her weight via the console and then change cells (e.g. go inside or leave a city or whatever). hi JerWA, the change-weight thing fixed skin tone, thank you, but the face/hair are still same wrong ones (I also tried the changing cells) Btw, i'm using Lady Body - all (grown-up) female body replacer. And I had Apachii hair already installed earlier, if its relevant, dunno.
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