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Posted

 

 

What I don't want to do is have a lot of updates. Throwing out something now and fixing it later is easier but Skyrim CTDs and corrupts saves on the slightest change. It's a pain in the ass that nobody wants to deal with.

Even tho i agree with you, i'm sure some won't mind.

Especially those with MO and multiple profiles. ^^

 

And btw: Where did you get that photo of me?

Any NSA connections i should know and worry about? :P

 

Totally understandable.  I'll slink back into the shadows and wait to pounce at the first toe of SD2 pokes out of the bushes.

SD2 will not poke out of a bush.

The first thing you'll see is a leash and the next thing you'll notice, is how you wake up in front of some guys, at an unknown location. :)

 

 

:lol:

 

Posted

 

Huh? What?

Did i make a funny reference? Because i don't get it. :/

 

Just making a joke from a truth.

 

 

The player can wake up in 1 of 45 locations each time they are enslaved. Skyrim only. And I'm trying to make sure the locations are not quest locked. Because that would really suck.

 

 

That is awesome...that dynamism is exactly what the current defeat mods - great as they are - lack.

 

I think Oblivion's PlayerSlaveEncounters is very much a great reference for such a mod...that you can be enslaved, slavers come along, and they take you along and sell you off to another. Modular, yet 'questy'. A lot can go wrong given it's Skyrim and the other mods people have, but it works really well.

Posted

 

 

Huh? What?

Did i make a funny reference? Because i don't get it. :/

 

Just making a joke from a truth.

 

 

The player can wake up in 1 of 45 locations each time they are enslaved. Skyrim only. And I'm trying to make sure the locations are not quest locked. Because that would really suck.

 

 

That is awesome...that dynamism is exactly what the current defeat mods - great as they are - lack.

 

I think Oblivion's PlayerSlaveEncounters is very much a great reference for such a mod...that you can be enslaved, slavers come along, and they take you along and sell you off to another. Modular, yet 'questy'. A lot can go wrong given it's Skyrim and the other mods people have, but it works really well.

 

 

What I have now works in conjunction with SexLab Defeat ( in addition to having a basic defeat system built in if you don't have defeat ). Once that mod is done with you then SD2 has it's turn  :o

Posted

immagine if a thief / slaver / enemy surprise you when you sleep outdoor (and it will work perfectly in synergy with realistic needs for sleeping :D ) or in your house (inside a city, it will be like high bounty from a nearby city or like now with the thugs quest).... ahhh, one can only dream! ;P

Posted

So after some testing with the patch and getting things running again, everything seems to be working fine in this mod except for the thugs. I'm having random game crashes and weird graphic distortions, but that be a different ball game me thinks. Will have to work on that later. >.<;;;

 

Anyway, back on course, as I mentioned, I can't seem to get the thugs to activate. I've gone through the suggested route of Ground pickup, container pick up, pickpocket (both getting caught and not getting caught), yet despite going back to whatever it was I was doing otherwise to wait and pass time, fast travelling, roaming around, etc... the thugs never show up.

 

To test on my end that the thugs can actually show up, I'm thinking of creating a new save, getting to town, and doing a fresh process, but I would like to make sure I know this is the correct method before I make the attempt.

 

From Fresh Start -> Go to River wood -> Do steps 1-3.

  • WIAddItem01 - "Did you find something good?" = Picking up an item and an NPC says something like "Hope nobody misses that...", "That was just lying around? Good find.", etc..
    -----Pick up some ground non owned items. Get a comment. Wait/Rest 48 hours.
     
  • WIAddItem02 - Rummaging through trash = Scrounging around taking things like cabbages out of barrels and containers.
    ------Dumpster Diving - Wait/Rest 48 Hours
     
  • WIAddItem03 - Steal, Thugs hunt player = Stealing or pick-pocketing items from NPC's with a neutral or worse relationship. You don't have to get caught doing it.
    --------Pickpocket Named NPC (Going to try all the Riverwood NPC's.) Wait/Rest 48 Hours - Start Roaming around (Going to walk to White run, go in, come back out, fast travel back and forth a few times, hope for thugs.)
  • ((Skipping 4 for now, just want to make the thugs work.)

    If something is missing do let me know, but from what I understand it's all about the prerequisites. I'm fairly certain my original save file should be able to be hunted down by thugs by now, but for some reason nobody will send thugs for them. >.< My stolen from list includes "Ysolda, Hulda, Balgruff, Elisiff, the *Entire* Blackbriar family, and Olfina Grey Mane" - I would think that at least one of these people would send thugs, and I've seen other sources that state Hulda, the innkeeper of Whiterun has sent thugs before for taking items in the inn (Which I have done, and pickpocketed.)
Posted

Anyone had problem with Sanguine dialogue? Everything works fine except for returning to his realm after enslavement. He starts conversation saying "Do you think that you are here by accident? Hardly." Or something like that and I have only "..." option that I can't choose. I can press Tab to leave conversation but If I do that and I try talkin to him i'm stuck in conversation mode and I can't even open game menu. Though console works.

 

Sometimes he has problem starting conversation and when I try doing that I get "Why I'm here" and "Why me" options but once I choose one I'm stuck in conversation mode again... and even if I use console to leave area every sleep attempt brings me back there.

Posted

I am encountering the following problem.  I get enslaved by an opponent, with the wrist bindings, quest and all.   But as soon as I get the quest, it just completes all by itself and my attacker (Who was my master for a few seconds) Just ends up attacking again and then the whole process keeps repeating.  I have tried getting rid of everything in my inventory before enslavement and have tried raising the payout to its highest (1500 gold), but have no clue why the enslaved quest keeps being issued and then auto completed.

 

I REALLY want to use this mod.  Please help!!

 

Oh and if it helps, i am using quite a lot of sexlab and Nexus mods, are there ANY conflicts I might not know about (I don't use any that are verified as conflicting on the SD download page)?  

 

Also I am using the Sanguine's slave race

 

Posted

This has probably been answered before but I just have vanilla skyrim and running SD causes my game to crash on the title screen even with the dawnguard/dragonborn/frostfall plugins disabled.  Does this require any of the expansions or could there be something else messing with my game?

Posted

This has probably been answered before but I just have vanilla skyrim and running SD causes my game to crash on the title screen even with the dawnguard/dragonborn/frostfall plugins disabled.  Does this require any of the expansions or could there be something else messing with my game?

 

DLC and frostfall not required.

...crasch on loadscreen-check your loadorder...

Posted

Along with dialogue problem new problem popped up and I'm quite sure I somewhere saw some time ago how to fix it but I can't seem to find the post now. I have problem that after enslavement both actors fall down with ragdoll effect, and when animations start, the actors try to realign and sometimes fail at it causing animations to play in strange locations and far from each other. Sometimes (when outside) player character plays it's part of animation really far away from area when it starded. After sex animations finish, instead of falling on ground with ragdoll effect and stanting up, both actors are being thrown around (sometimes through the floor or walls) and stuck in ragdoll.

 

Problem appeared after deleting my older version of SD and related mods and installing new one (on new save game).

Posted

I tried starting a brand new game with Sanguine's debauchery installed, but now I have an issue of being instantly freed once I'm captured.

 

I'll get defeated, and the surrounding enemies will put away their weapons, then a moment later it will say I completed the enslaved quest and my enslaved faction is now zero, which then all the enemies pull out their weapons and start attacking. This repeats for as long as I stick around or until I kill everyone. It also spams me with several repeated messages of "checking master's awareness".

Posted

Same here, checking EVERY DAY for news about SD2 :P

In the meantime I found some other great mods, btw...but none like the thrill of being enslaved and sold... :D

Posted

hello,

im quite new to LL and had a full work of frustrations about these fullbugged mods here.

the problerm with SD is not a bug, but a game Problem. and that is about followers.

usually i Play with 2 followers, because i Play in legendary mode.

after i was captured, followers keep on fighting, this is what happened , :

 

1. my followers win quickly and i loose capture as well as the faction

 

2. my followers loose. one is captured too,  follows me in stting position every step, the other is on his knees as it always is when follower is unkillable. the enemy does not capture him and after 10 seconds or so i loose capture and faction as above.

 

it looks like the mod only works without followers, but im never on my way without followers. would be unnatural to go on adventure alone just for getting captured.

 

so what are your comments regarding follower (s) ?

Posted

Simply... the mod is not supposed to handle 1 follower. And you have got 2.
There are even people who go around with an army of followers. IT's all right, but you can't expect mod like SD, defeat or Prison Overhaul to work flawlessly.

Then consider SD is a glorious but quite old mod. It was one of the first big thing to come out regarding Loverslab Skyrim. In the meantime Loverslab has evolved a lot. SD has been recently adapted to work with the most recent sexlab... But it's like refitting an old car. Maybe now It's better to just wait for SD2 to come out.

Posted

Actually, SD is meant to handle followers. Last time i tried, quite a few version back, going in with one follower worked like a charm.

Going in with two, has proven to be tricky. Especially staying enslaved. Having Vilja with me ... well ... Vilja, what else to say?

 

So if you have to go in with followers and actually want to be enslaved, give them iron armor or leather armor and weapons with low damage.
And if you finally get enslaved together with your follower(s), the follower(s) will still follow your toon and always kneel next to her. No punishment for them. They are just there with you.

Posted

Yea and if u find them on their knees and is not special custom follower (vilja) open console and select that follower, type kill, usually it will kills the selected, but I use it and he or she gets enslaved too, having sexlab aroused in previous versions with 2 followers resulted in fun XD Erik the slayer and uthgerd began to have sex in the cave where my character was enslaved, guess that the fact of they be naked, an in presence of all the abuse on my character they got horny and began the action, it was only possible "killing" Erik when he was in bleeding state. SD is priority in all my games and can be bugged,old and wathever, but is one of the bests, and like all around here every day open this tread looking news about SD2, all of us have to be patient, and wen it come out surely will have its bugs but I will test as hell to help improve it! Only the thought of a new version majes me smile, thnx Jbzorg!

Posted

  1. As far as i'm aware, only hired thugs drag your toon to Mistwatch. Everyone else is supposed to have a chance to sell you off, but this never happend to me.

The armor should be textured. Don't know what's causing this for you, so you should check the OP. And if you fast traveled to the quest location thru the console, then the game just didn't spawn any spriggans and due to this you're stuck. Just a guess, tbh, but it's always the best to avoid using the console for travelling to quest locations.

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