Guest dylzkat Posted March 17, 2014 Share Posted March 17, 2014 So I have been tearing my hair out trying to figure out how to do this with Mod Organizer. I hate OBMM, and after playing the game for years with a completely unorganized data directory full of conflicting mods I decided to reinstall everything using the fantastic Mod Organizer. Now the downside is that for this particular mod it looks like there are some very specific things that must be done with the archive invalidation. Unfortunately MO doesn't have the archive invalidation tool built into it as does OBMM. Soooo, how could I install this mod making it compatible with MO or is this something that absolutely MUST be installed with OBMM? just use OBMM for the archive inalidation part then after that just sick with mod organizer after that but u do need OBMM as alot of other mods do require it. Link to comment
randompeep Posted March 29, 2014 Share Posted March 29, 2014 So... how does one get other npc mods to use the paths of textures/meshes from Xeo (Such as argonians, Khajiits, and Orcs)? I have crowded roads/city life installed and some npcs use the vanilla skins. I have xeo loading last in my load order so I had hoped it would overwrite most everything. /I'm a noob Link to comment
gregathit Posted March 29, 2014 Share Posted March 29, 2014 XeoSP++ is designed to modify the vanilla NPC's. That is it. To do more than that you will need to use the Construction Set. Link to comment
myt Posted April 20, 2014 Share Posted April 20, 2014 4)In OBMM set archive invalidation to BSA alteration, check everything like on the picture below, click on "Remove BSA Edits" and on "Update Now" picture is corrupted Link to comment
fenrir19 Posted May 13, 2014 Share Posted May 13, 2014 plss someone make torrent for this =_= the file to big, and resume plug in addon doesn't work it still fail in the middle of downloading Link to comment
Tekmon_Xonic Posted June 15, 2014 Share Posted June 15, 2014 I'm enjoying the crap out of this so far. Really digging the anime style look of everyone (including myself.) But now I've got a problem. Dark Sedcuers and Golden Saints don't have their normal gretting or goodbye lines anyome. Instead they say normal grettings and goodbyes, like all normal npcs do. I'm sure it has to due with the version of the game that this mod was created with. Is there any way to fix this? I mean its a small problem. But still, if its possible, I'd like to know if it can be fixed. Link to comment
gregathit Posted June 15, 2014 Share Posted June 15, 2014 Can't help you unless you clearly state what you installed (and post your load order) as well as make CERTAIN you followed all the steps of installing SP 1.0 first and deleting files and so on. If you do everything correctly the DS and GS don't have broken dialogue. Link to comment
Tekmon_Xonic Posted June 15, 2014 Share Posted June 15, 2014 Can't help you unless you clearly state what you installed (and post your load order) as well as make CERTAIN you followed all the steps of installing SP 1.0 first and deleting files and so on. If you do everything correctly the DS and GS don't have broken dialogue. I've followed the intstructions, and I belive I've downloaded everything, but there's something I could of overlooked as well. oblivion.esm Oblivion.esm Mart's Monster Mod.esm Beautiful People 2ch-Ed.esm Chanpon.esm x117race.esm Oblivion XP.esp xeosp++.esp DLCShiveringIsles.esp DLCHorseArmor.esp DLCOrrery.esp DLCVileLair.esp DLCMehrunesRazor.esp DLCSpellTomes.esp MaleBodyReplacerV5.esp GHSamuraiArmor.esp Throwable kunai.esp Colourwheels Sexy Stock Armor & Clothing Replacer.esp Colourwheels Sexy SI Armor & Clothing Replacer.esp DLCThievesDen.esp Mart's Monster Mod.esp Mart's Monster Mod - Shivering Isles.esp Mart's Monster Mod - Additional Enemy NPC Vars.esp Mart's Monster Mod - Diverse Imperial Armor.esp Mart's Monster Mod - Gems & Gem Dust.esp Mart's Monster Mod - Hunting & Crafting.esp Mart's Monster Mod - Looting NPCs & Creatures.esp Mart's Monster Mod - Safer Roads.esp Mart's Monster Mod - No Adventurers.esp Mart's Monster Mod - Spawn Rates - Increased.esp Mart's Monster Mod - Safer Quest Locations.esp Mart's Monster Mod - Dungeons of MMM.esp Mart's Monster Mod - More Wilderness Life.esp Mart's Monster Mod - More Passive Wildlife.esp Mart's Monster Mod - City Defences.esp Mart's Monster Mod - Extra Wounding.esp Mart's Monster Mod - Farm Animals.esp Mart's Monster Mod - Diverse WaterLife.esp Mart's Monster Mod - Diverse Runeskulls Loot.esp Mart's Monster Mod - No Ghostly Appariation.esp Mart's Monster Mod - Diverse Creatures Expansion.esp Mart's Monster Mod - RadiantAITweaks.esp Mart's Monster Mod - Mummies.esp Snow Dragon Temple v1.0.esp DLCBattlehornCastle.esp DLCFrostcrag.esp Knights.esp Mart's Monster Mod - Knights.esp Jump Sounds.esp Tekmon's Character Mod.esp Beautiful People 2ch-Ed Ashara's Sirens and Tritons.esp Beautiful People 2ch-Ed Chocolate Elves.esp Beautiful People 2ch-Ed CustomRace.esp Beautiful People 2ch-Ed Cute Elves.esp Beautiful People 2ch-Ed Disable BandBlindMask.esp Beautiful People 2ch-Ed ENG Race.esp Beautiful People 2ch-Ed Merged Eye Modules.esp Beautiful People 2ch-Ed Merged Hair Modules.esp Beautiful People 2ch-Ed Merged RoseSims Hair Modules.esp Beautiful People 2ch-Ed Merged SKSRENs Hair Modules.esp Beautiful People 2ch-Ed MS Elves - NoSc.esp Beautiful People 2ch-Ed Nec Mystic High Elf Remake.esp Beautiful People 2ch-Ed Sheogorath Eye.esp Beautiful People 2ch-Ed Vanilla Race.esp DiabloEF 6 in 1.esp Lop-ears Elf.esp Lop-ears Elf_mini.esp x117 Merged SKSRENs Hair Modules.esp x117Race ENG Race.esp x117race.esp Link to comment
myuhinny Posted June 15, 2014 Share Posted June 15, 2014 Why do you have 2 Oblivion.esm's? That might cause problems in a game. Link to comment
Tekmon_Xonic Posted June 15, 2014 Share Posted June 15, 2014 Why do you have 2 Oblivion.esm's? That might cause problems in a game. See that's the weird part. I only have one Oblivion ESM in my actual load oreder, but there's two in the plug-ins text. I removed it just in case of problems in the future. Link to comment
gregathit Posted June 15, 2014 Share Posted June 15, 2014 Move xeosp++.esp to the very bottom of your load order and leave it there. You will probably have to start a new game to get the benefit of the move. Cheers, Greg Link to comment
Tekmon_Xonic Posted June 15, 2014 Share Posted June 15, 2014 Move xeosp++.esp to the very bottom of your load order and leave it there. You will probably have to start a new game to get the benefit of the move. Cheers, Greg I did that, moved the plug-in to the bottom of my load oreder. started a new game, and GS DS npcs still have the wrong dialouge. That's strange. Do you suggest I do a clean install of my game? You know what, its just a minor problem, I love this mod so much, and I'm willing to make a few sacrifices. Link to comment
Salaméor Posted June 21, 2014 Share Posted June 21, 2014 Hello, i have a question who has come with this mod. In installation description there is this picture: Well, it's just a month that i'm fall in oblivion mod but until now I thought that when i installed mod, the only things that i had to do is activate and it's all. But with this description i have a doubt now. In some tutorial, i can see this options activated just before to swith again in "bsa" redirection Example in this tutorial (sorry it's in french but to explain my problem it will be better with for understand i think but if it's a problem, just remove link)(it'as a french website about translation of some mod) http://www.confrerie-des-traducteurs.fr/tutorial/oblivion_peinard_chapitre_3.pdf You can read in page 9. They open utilities-->archive invalidation-->swith to bsa alteration-->check the option that you can see in pictures-->and switch again in bsa redirection. In this tutorial, they say that archive invalidation is correctly set. I must do the same for all mod installed with obmm? Thank you and sorry for my english. Link to comment
gregathit Posted June 22, 2014 Share Posted June 22, 2014 You only need to do the archive invalidation via bsa redirection once. Install everything and then do it and you are good to go. Link to comment
fejeena Posted June 22, 2014 Share Posted June 22, 2014 That's the Oblivion Mod Manager start OblivionMod Manager: click "Utilities". choose "archive invalidate" activate "BSA redirection" click update now. http://www.loverslab.com/topic/15185-xeo-sp/page-4?do=findComment&comment=496940 Do not use BSA Alteration. And do not use NexusModmanger ! ! ! "I thought that when i installed mod, the only things that i had to do is activate and it's all." NO NO NO you must also sort your Mod in the Modmanager ! Wrong load order and your game crashes. Mod sorting program-BOSS http://boss-developers.github.io/ Run BOSS, then sort the Mods BOSS did not sort manually in the Mod manager(clothes Mods to sorted clothes Mods, Quest Mods to sorted quest Mods, .....Sort them in about alphabetically within the categories) You can also use the new LOOT sorting program. After you have used BOSS or LOOT and you use LoversMods you must sort your Lovers Mods manually Lovers and Tamago Mods load order here in the Spoiler http://www.loverslab.com/topic/4487-please-read-before-posting-here/ Tip: Do not install Oblivion in the folder specified by the Installation ( C:\ programfiles.....), Change it, best not in C: (if your Windows crashed/virus and you must delete whole C all your mods are gone). Problem are the fucking administrator rights, some Oblivion programs (OBSE; WyreBash,..) do not work right with the standart Folder, or you have Problems to overwrite files,...... Link to comment
Salaméor Posted June 22, 2014 Share Posted June 22, 2014 Okay thank you, so my procedure it's fine, no need to use bsa alteration. For load order and installing oblivion, it's fine. My load order is correct (or almost i think some error is maybe possible ^^) I have understand this important problem. It was just the bsa redirection who give me a doubt after this topic (who ask to do bsa alteration and after some research on web, i see that some people do the same so i had a doubt in my procedure to install mod). Link to comment
varenne Posted June 22, 2014 Share Posted June 22, 2014 BSA Alteration was the old method. BSA Redirection is the new method. Link to comment
DarkRavage Posted June 23, 2014 Share Posted June 23, 2014 How come not all the vanilla NPC are affected? How do I fix that? Link to comment
gregathit Posted June 24, 2014 Share Posted June 24, 2014 How come not all the vanilla NPC are affected? How do I fix that? Don't have the slightest clue how to answer that question and here is why: 1. You did not provide your load order. A. Without being able to see this, we can't determine if you have placed it incorrectly and it is being overwritten by another plugin. B. If you have this above your bashed patch then it can also be effected by plugins below it in your load order and or below the bashed patch. 2. We don't know if you properly followed all the steps of installing XeoSP 1.0, then deleting the files it tells you to and then installing XeoSP++ and finally installing the patch. There may be a couple of NPC's that are unaffected (very, very few), you can fix this by opening up the CS and modding them. Link to comment
Hikari Usagi Posted July 29, 2014 Share Posted July 29, 2014 Having trouble... How do you instal Xeo(not this update.. the base that this update relies on) Wrye Bash, OMM, and NMM don't seem to work, do I need to unzip the file and manually install it? Link to comment
gregathit Posted July 30, 2014 Share Posted July 30, 2014 Unzip it and manually install it. It is too big to use the other programs on. Link to comment
agentofhate Posted August 10, 2014 Share Posted August 10, 2014 How do I make it look like this video?? I installed it exactly the way the Nexus posted, here. http://www.nexusmods.com/oblivion/mods/22787/?tab=1&navtag=http%3A%2F%2Fwww.nexusmods.com%2Foblivion%2Fajax%2Fmoddescription%2F%3Fid%3D22787%26preview%3D&pUp=1 Link to comment
gregathit Posted August 12, 2014 Share Posted August 12, 2014 And that is your problem. Stop reading shit at the nexus when you are installing shit from here. The install directions at the nexus are for Xeo4 which is completely freaking different from XeoSP++ which is what this thread is about. Go back and freaking click on the install instructions in the OP and FOLLOW THEM......not some crap at the nexus. Sorry if I seem rude, but this should be common sense. Link to comment
QBB Posted August 17, 2014 Share Posted August 17, 2014 Is the GameFront link provided still working? I get "403 - Forbidden". I'm downloading through Mega now, but I thought you people should know. Anyway, thanks for sharing and providing the instructions. Link to comment
gregathit Posted August 17, 2014 Share Posted August 17, 2014 Game front link works just fine. You have to answer a "question" now to get the orange button to start the download. Link to comment
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