Halstrom Posted July 4, 2015 Author Posted July 4, 2015 Yeah well I'll look but a debug.txt file would be really handy to help track it down as I don't have FONV working on my PC at the moment to track it myself.
gamedude711 Posted July 4, 2015 Posted July 4, 2015 Did someone call for debug file! Also, they're right the water break message keeps repeating now & and the screen briefly fades to black after but nothing else happens.
Halstrom Posted July 4, 2015 Author Posted July 4, 2015 Ok found some more definite issues related to interlocks in the old code and some new ones I had created Thanks for hanging in there, it loks like I might be away for a few hours. Alpha Update 20150703.6: More Fixes to birthing scripts Requires SexoutNG 94b3 or later
gamedude711 Posted July 4, 2015 Posted July 4, 2015 My hero. Eureka! it works. The timing still may be a little long between the 'forced to the ground' message & the actual birth animation start. Also, the pregnancy tokens & such need to be set to non playable again so they don't show up in inventory. BUT IT'S FINALLY FIXED!!!!
WizzyD Posted July 4, 2015 Posted July 4, 2015 woohoo. sadly i dropped the baby from my inventory and can't pick it up. heh guess i get to do this again.
Halstrom Posted July 4, 2015 Author Posted July 4, 2015 My hero. Eureka! it works. The timing still may be a little long between the 'forced to the ground' message & the actual birth animation start. Also, the pregnancy tokens & such need to be set to non playable again so they don't show up in inventory. BUT IT'S FINALLY FIXED!!!!Cool, I will look into the timing when I get back or tomorrow, the tokens should disappear as soon as you turn debugging off. I now remember I did a little change in debugging a few versions back as they weren't showing when I did a game restart with debugging on, hopefully I didn't break something.
krusanagi Posted July 4, 2015 Posted July 4, 2015 is the bloatfly problem solve yet? i have that problem. i try using player.additem xx04eab2 1 to remove the pregnancy but IT KEEPS COMING BACK.......
gamedude711 Posted July 4, 2015 Posted July 4, 2015 It was my bad you didn't break anything (at least not that) Halstrom. The tokens only show up if debugging is on. is the bloatfly problem solve yet? i have that problem. i try using player.additem xx04eab2 1 to remove the pregnancy but IT KEEPS COMING BACK....... As I recall most insectoid pregnancies will repeat over & over while slightly lowering the amount of insects to be birthed each time. If you wait it out it should eventually stop, but your char may have to birth in excess of 500 bloatflies in the meantime. This has been an issue for quite a while now.
WizzyD Posted July 5, 2015 Posted July 5, 2015 It was my bad you didn't break anything (at least not that) Halstrom. The tokens only show up if debugging is on. is the bloatfly problem solve yet? i have that problem. i try using player.additem xx04eab2 1 to remove the pregnancy but IT KEEPS COMING BACK....... As I recall most insectoid pregnancies will repeat over & over while slightly lowering the amount of insects to be birthed each time. If you wait it out it should eventually stop, but your char may have to birth in excess of 500 bloatflies in the meantime. This has been an issue for quite a while now. as someone new to the fallout nv scene (yes i know i am late). that bug sounds more like a feature lol.
gamedude711 Posted July 5, 2015 Posted July 5, 2015 as someone new to the fallout nv scene (yes i know i am late). that bug sounds more like a feature lol. You won't find that funny after sitting through 500+ birth, even if you set the birth duration to the minimum (20).
krusanagi Posted July 5, 2015 Posted July 5, 2015 yeah... thats a lot of wait.... so... this is not infinity pregnant but near infinity pregnancy?... ... ... i wanna cry....and i dont want to restart a new character....
krusanagi Posted July 5, 2015 Posted July 5, 2015 finally past the "quest"...seriously,,,, something has to be done to many of the sex mod... example. the skyrim sex mod, sanguine debauchery took me 2 real time game day for more than 16 hour playtime to get over even with the timeskip. especially the escape from slavery quest....then the fallout vegas fertile breeder with the deathclaw quest. it took me 8 hours and its buggy as hell...cant we have a fast foward or a black screen skip button?though the animation turn me on, watching it repeating for more than 20 times in one hour can make me wanna vomit...btw... how do you wash out the sperm? i use the douche warm coke but i didnt see the decrease of sperm.the most is when i wear the suit and douching it stated that the coke wash the suit...if it does, can you create in mCM a menu to set the effectiveness of douching with coke?
gamedude711 Posted July 5, 2015 Posted July 5, 2015 finally past the "quest"... seriously,,,, something has to be done to many of the sex mod... example. the skyrim sex mod, sanguine debauchery took me 2 real time game day for more than 16 hour playtime to get over even with the timeskip. especially the escape from slavery quest.... then the fallout vegas fertile breeder with the deathclaw quest. it took me 8 hours and its buggy as hell... cant we have a fast foward or a black screen skip button? though the animation turn me on, watching it repeating for more than 20 times in one hour can make me wanna vomit... btw... how do you wash out the sperm? i use the douche warm coke but i didnt see the decrease of sperm. the most is when i wear the suit and douching it stated that the coke wash the suit... if it does, can you create in mCM a menu to set the effectiveness of douching with coke? Douches don't work I don't think. That's why you see a ; in front of them. A ; in a script is used to invalidate the current line, so I believe it was put in front of the douche object & a few others to let people know they have no effect.
Halstrom Posted July 5, 2015 Author Posted July 5, 2015 is the bloatfly problem solve yet? i have that problem. i try using player.additem xx04eab2 1 to remove the pregnancy but IT KEEPS COMING BACK....... The main problem I remember with bloatfly's was people were setting pregnancy speed to complete faster than sperm dissipated and hence becoming instantly knocked up again. I did put a minimum pregnancy duration in set at 1 hour a while ago butr received no feedback since. My copy of FONV is currently in a CTD state, so unless I see debug.txt files of what is going on, there's little I can do. If people set Bloatfly pregnancies to last only 1 hour and Semen takes a day to dissipate they are going to keep getting knocked up at the end of each pregnancy. Default pregnancy speed for Bloatflies and other insects is set to 7 days at 100% where other human pregnancies are set to 280 days. I wouldn't run under 30% unless you are debugging.
Halstrom Posted July 5, 2015 Author Posted July 5, 2015 finally past the "quest"... seriously,,,, something has to be done to many of the sex mod... example. the skyrim sex mod, sanguine debauchery took me 2 real time game day for more than 16 hour playtime to get over even with the timeskip. especially the escape from slavery quest.... then the fallout vegas fertile breeder with the deathclaw quest. it took me 8 hours and its buggy as hell... cant we have a fast foward or a black screen skip button? though the animation turn me on, watching it repeating for more than 20 times in one hour can make me wanna vomit... btw... how do you wash out the sperm? i use the douche warm coke but i didnt see the decrease of sperm. the most is when i wear the suit and douching it stated that the coke wash the suit... if it does, can you create in mCM a menu to set the effectiveness of douching with coke? Douches don't work I don't think. That's why you see a ; in front of them. A ; in a script is used to invalidate the current line, so I believe it was put in front of the douche object & a few others to let people know they have no effect. Anyone who wants to have a go at taking this over or writing a new Pregnancy mod is free to do so or hire a professional, it's taken me 3 years to get this far, many of the functions required to make it work better have only been added in last 12 months. Very few people reporting issues supply any real debug info like a debug.txt so if I can't reproduce the issue on my install they are out of luck. I just ignore bug reports like "This mod broke all my ammo". I'm pretty much just bug fixing now til FO4 comes out. The more MCM options I add the more idiot proofing is required to stop people doing stupid things that break their game. As far as I know the douches do work or did work, Spunk reads the douche being used by the NX_variable and alters the sperm count. Pregnancy has no control of semen or sperm quantities.
BADshadow Posted July 5, 2015 Posted July 5, 2015 (edited) i have the newest files that were posted yesterday, when my character is birthing instead of the birthing anim, she going in a random masterbation anim and finishes while still dropping babbies/eggs...so i can walk around still birthing...guess my character gets off on giving birth...then the rest just slide out from juice lube? but still...is this a bug or just a perk effect? (has brood mother perk)....or could it be that i have to make a completely new character for this update? but hey at least there the IBL anymore!! Edited July 5, 2015 by BADshadow
Halstrom Posted July 5, 2015 Author Posted July 5, 2015 i have the newest files that were posted today, when my character is birthing instead of the birthing anim, she going in a random masterbation anim and finishes while still dropping babbies/eggs...so i can walk around still birthing...guess my character gets off on giving birth...then the rest just slide out from juice lube? but still...is this a bug or just a perk effect? (has brood mother perk)....or could it be that i have to make a completely new character for this update? That's weird, I'm assuming that lust/arousal or something is driving the character to masturbate and the pregnancy animation call is being ignored. The other possibility is you aren't using Odessa's current Sexout beta 94b2 or later. I just changed this week from calling the birthing animation from my own convoluted bandaid unreliable code in Pregnancy to calling it from SexoutNG. Unfortunately one of the side effects of using Sexout now to do the birthing animation is that Spunk/Lust thinks it's a sex animation, so adds arousal. we are working on that.
BADshadow Posted July 5, 2015 Posted July 5, 2015 i have the newest files that were posted today, when my character is birthing instead of the birthing anim, she going in a random masterbation anim and finishes while still dropping babbies/eggs...so i can walk around still birthing...guess my character gets off on giving birth...then the rest just slide out from juice lube? but still...is this a bug or just a perk effect? (has brood mother perk)....or could it be that i have to make a completely new character for this update? That's weird, I'm assuming that lust/arousal or something is driving the character to masturbate and the pregnancy animation call is being ignored. The other possibility is you aren't using Odessa's current Sexout beta 94b2 or later. I just changed this week from calling the birthing animation from my own convoluted bandaid unreliable code in Pregnancy to calling it from SexoutNG. Unfortunately one of the side effects of using Sexout now to do the birthing animation is that Spunk/Lust thinks it's a sex animation, so adds arousal. we are working on that. the thing is the birthing animation was working with the past files (20150402.1 being the only resent one with no IBL) inless you changed something since then? edit: I have sexoutNG 2.10.93 core and data with the 1.1.0 body
Halstrom Posted July 5, 2015 Author Posted July 5, 2015 i have the newest files that were posted today, when my character is birthing instead of the birthing anim, she going in a random masterbation anim and finishes while still dropping babbies/eggs...so i can walk around still birthing...guess my character gets off on giving birth...then the rest just slide out from juice lube? but still...is this a bug or just a perk effect? (has brood mother perk)....or could it be that i have to make a completely new character for this update? That's weird, I'm assuming that lust/arousal or something is driving the character to masturbate and the pregnancy animation call is being ignored. The other possibility is you aren't using Odessa's current Sexout beta 94b2 or later. I just changed this week from calling the birthing animation from my own convoluted bandaid unreliable code in Pregnancy to calling it from SexoutNG. Unfortunately one of the side effects of using Sexout now to do the birthing animation is that Spunk/Lust thinks it's a sex animation, so adds arousal. we are working on that. the thing is the birthing animation was working with the past files (20150402.1 being the only resent one with no IBL) inless you changed something since then? There were a lot of issues with the way I did birthing code, I had no idea how I got it to work originally and even then it was never reliable to work for NPC's and was causing redressing issues and all sorts of craziness. The way Sexout calls animations is much simpler and more reliable but it only works with the current SexoutNG beta not the stable release. You need SexoutNG 94b3 Alpha Update 20150703.7: Reduced time between forced to ground and animation commencing Reduced maximum quantities of some eggs and larve and number of them added by semen volume.
BADshadow Posted July 5, 2015 Posted July 5, 2015 the thing is the birthing animation was working with the past files (20150402.1 being the only resent one with no IBL) inless you changed something since then? There were a lot of issues with the way I did birthing code, I had no idea how I got it to work originally and even then it was never reliable to work for NPC's and was causing redressing issues and all sorts of craziness. The way Sexout calls animations is much simpler and more reliable but it only works with the current SexoutNG beta not the stable release. You need SexoutNG 94b3 Alpha Update 20150703.7: Reduced time between forced to ground and animation commencing Reduced maximum quantities of some eggs and larve and number of them added by semen volume. alright so I need sexoutNG beta 94b3 and these new files (at least new preg update i assume)? and it theoretically should work? edit:Alright so just tried new file with sexout beta 94b3... birthing anim now plays however doesnt last "long enough" for birthing mor than 6 eggs (this being my char was pregnent with 8 gecko eggs when 20150703.6 was active... she got up after birthing 6) may or may not do this with the reduced max quantities of eggs and larve in 20150703.7... just thought you should know by the way thanks for the extremely quick respond
gamedude711 Posted July 5, 2015 Posted July 5, 2015 Anyone who wants to have a go at taking this over or writing a new Pregnancy mod is free to do so or hire a professional, it's taken me 3 years to get this far, many of the functions required to make it work better have only been added in last 12 months. Very few people reporting issues supply any real debug info like a debug.txt so if I can't reproduce the issue on my install they are out of luck. I just ignore bug reports like "This mod broke all my ammo". I'm pretty much just bug fixing now til FO4 comes out. The more MCM options I add the more idiot proofing is required to stop people doing stupid things that break their game. As far as I know the douches do work or did work, Spunk reads the douche being used by the NX_variable and alters the sperm count. Pregnancy has no control of semen or sperm quantities. Halstrom I need you to Now isn't that better. We all appreciate your hard work very much Halstrom. Look at it this way, if all your bug reports are from people saying 'you broke the ammo' then you've clearly done a great job because only the idiots are complaining. p.s. Remember you're my hero. p.s.s. I could be wrong about the douche thing. I just seem to remember it not really working last time I tried it, but it doesn't really matter since bun-x & bunaway work great.
BADshadow Posted July 5, 2015 Posted July 5, 2015 Anyone who wants to have a go at taking this over or writing a new Pregnancy mod is free to do so or hire a professional, it's taken me 3 years to get this far, many of the functions required to make it work better have only been added in last 12 months. Very few people reporting issues supply any real debug info like a debug.txt so if I can't reproduce the issue on my install they are out of luck. I just ignore bug reports like "This mod broke all my ammo". I'm pretty much just bug fixing now til FO4 comes out. The more MCM options I add the more idiot proofing is required to stop people doing stupid things that break their game. As far as I know the douches do work or did work, Spunk reads the douche being used by the NX_variable and alters the sperm count. Pregnancy has no control of semen or sperm quantities. Halstrom I need you to Now isn't that better. We all appreciate your hard work very much Halstrom. Look at it this way, if all your bug reports are from people saying 'you broke the ammo' then you've clearly done a great job because only the idiots are complaining. p.s. Remember you're my hero. p.s.s. I could be wrong about the douche thing. I just seem to remember it not really working last time I tried it, but it doesn't really matter since bun-x & bunaway work great. I saw how these mods were about a year and a half ago (I haven't updated these mods for almost 2 years...realized it and was like "I should update...) back when the movements were like watching robots screw with no emotion to it....placements werent right and the wierd bigger breast lactation thing....I update and I knew it was going to be different..but I was was like "this...is....AMAZING, its like a whole new game" all this can NOT be easy...and I honestly am plesently suprised at how frequent this is updated compared to many mods I see now...I love these mods even if I feel dirty playing them >.> also was there really someone that said this "broke the ammo"? I never ran into that o_o also for some reason im getting random party hats?! doesn't matter really just a bit odd :\
Halstrom Posted July 5, 2015 Author Posted July 5, 2015 edit:Alright so just tried new file with sexout beta 94b3... birthing anim now plays however doesnt last "long enough" for birthing mor than 6 eggs (this being my char was pregnent with 8 gecko eggs when 20150703.6 was active... she got up after birthing 6) may or may not do this with the reduced max quantities of eggs and larve in 20150703.7... just thought you should know by the way thanks for the extremely quick respond Hmm I forgot to extend animation time for multiple births, I should be able to fix that easy enough by multiplying the animation time by number of eggs. How many eggs did it last for? also was there really someone that said this "broke the ammo"? I never ran into that o_o also for some reason im getting random party hats?! doesn't matter really just a bit odd :\ It was a bug report for one of my other mods, but I still get IM's occasionally like "my game is broke". I can just imagine these people taking a car to a mechanic and just saying "car broken". Hmm, I use the party hats as a default "null" token, so if you are birthing them or having them added there's something wrong somewhere, it's not setting the correct token for whatever reason, I need to see some Debug.txt of when they are added to track it down. Just set debugging to 7 and activate the Debug.txt thing in SCR's MCM.
rghost Posted July 5, 2015 Posted July 5, 2015 I have tested the newest version. I don't get debug information anymore from pregnancy. I have set debug to 8. 8 should be all ? Birthing seems to be working now, but the pregbody is not getting removed.
gamedude711 Posted July 5, 2015 Posted July 5, 2015 I have tested the newest version. I don't get debug information anymore from pregnancy. I have set debug to 8. 8 should be all ? Birthing seems to be working now, but the pregbody is not getting removed. 8 is all + companions & 7 is all for player only just like it states in the menu. The pregbody is not removed immediately anymore. It last for a bit. If you wait for a couple hours it will go away. I have always assumed this is a recently added feature as opposed to a bug.
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