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Posted
17 hours ago, poblivion said:

Take your time, it's important that you enjoy working on MOD. Only work on it when you're in the mood.?

I appreciate the support but I may never get to it if I don't just say 'dammit it's time now.' There's a lot of stuff I'm really interested in doing, I'm just getting a bit bogged down on scenes and punishment tracking, though I may switch focus back and forth between that and stuff I'm more eager to create if that's what it takes to make progress.

Posted
5 minutes ago, decaluka said:

Really hyped for this idea, if you ever need beta testers I'll be available!

Sounds good. I relatively recently did a beta test for some of the progress so far, so I think I'll try to add a significant amount to test before doing another, but it's definitely something that would help once I have done so.

Posted

Progress Update:

-A fixed number of NPCs will now walk up to spectate the public demonstration scene, and will be used as participants later into the scene's creation.

-Fixed the ridiculously simple issue that had me stumped for several days, finalizing my implementation of a 'scene queueing' system that'll just send the player straight from one scene to the next one they're due for

-Added a 'volunteer' start - going to the manager thane before becoming eligible and asking if they need help with anything will result in being offered the position in the name of helping the city

-Added beggar detection - beggars can't pay you, so you can refuse them on account of that. Understandably, this doesn't make them very happy.

-Added a configurable chance for NPCs just not paying after sex - you can ask for your payment, but since it's super easy for them to get away with ripping you off, getting the money will require some extra work. This is mostly but not fully implemented.

-Began to implement a probability for NPCs to act sadistically - when asking for payment they may just fuck you again or determine that you should be paying them

-Partially caught up on MCM highlight descriptions.

-Made changes to NPC scans to optimize performance.

 

Next will probably be finishing the unfinished stuff here and fleshing out the public demonstration/humiliation scene.

Posted
3 hours ago, Visio Diaboli said:

Progress Update:

-A fixed number of NPCs will now walk up to spectate the public demonstration scene, and will be used as participants later into the scene's creation.

-Fixed the ridiculously simple issue that had me stumped for several days, finalizing my implementation of a 'scene queueing' system that'll just send the player straight from one scene to the next one they're due for

-Added a 'volunteer' start - going to the manager thane before becoming eligible and asking if they need help with anything will result in being offered the position in the name of helping the city

-Added beggar detection - beggars can't pay you, so you can refuse them on account of that. Understandably, this doesn't make them very happy.

-Added a configurable chance for NPCs just not paying after sex - you can ask for your payment, but since it's super easy for them to get away with ripping you off, getting the money will require some extra work. This is mostly but not fully implemented.

-Began to implement a probability for NPCs to act sadistically - when asking for payment they may just fuck you again or determine that you should be paying them

-Partially caught up on MCM highlight descriptions.

-Made changes to NPC scans to optimize performance.

 

Next will probably be finishing the unfinished stuff here and fleshing out the public demonstration/humiliation scene.

Nice progress ??

I'm really looking forward to trying it.

 

Edit: Just such an idea, you don't have to implement it if you don't like it.

After you request payment again, instead of paying, a sadistic NPC could pull a whip and whipping a you.

If you defend yourself and attack the NPC, you will commit a crime. The only option will be to run away (if you don't want to be whipped).

There would be a chance to escape, the NPC could chase you like in a normal fighting scene.

The time of persecution (or whipping) would be set at a certain time.

Posted
9 hours ago, poblivion said:

Nice progress ??

I'm really looking forward to trying it.

 

Edit: Just such an idea, you don't have to implement it if you don't like it.

After you request payment again, instead of paying, a sadistic NPC could pull a whip and whipping a you.

If you defend yourself and attack the NPC, you will commit a crime. The only option will be to run away (if you don't want to be whipped).

There would be a chance to escape, the NPC could chase you like in a normal fighting scene.

The time of persecution (or whipping) would be set at a certain time.

I wouldn't object to it but I think it would be a bit complex to make relative to how often it would happen. Ideally I would use a package for it similar to the whipping package used in torture scenes - this would allow the NPC to attack without there being combat, thus catching a player attack as a crime, so that part is fairly easy. I have doubts about how it would hold up when the player can sprint through the city to get away, but I can play around with it if there's time.

Posted
20 minutes ago, Visio Diaboli said:

I wouldn't object to it but I think it would be a bit complex to make relative to how often it would happen. Ideally I would use a package for it similar to the whipping package used in torture scenes - this would allow the NPC to attack without there being combat, thus catching a player attack as a crime, so that part is fairly easy. I have doubts about how it would hold up when the player can sprint through the city to get away, but I can play around with it if there's time.

It doesn't matter much, it was just such a momentary idea ? Surely you have more important things to do than this ?

 

Posted
3 hours ago, poblivion said:

It doesn't matter much, it was just such a momentary idea ? Surely you have more important things to do than this ?

 

Any ideas help. I'd like to implement just about all of the ideas suggested but it just comes down to when they should be fit into the schedule.

Posted

Today I learned that I hate making scenes in Creation Kit a little bit more than I did yesterday XD

 

The spectators are obstinate in not cooperating with the scene.

 

I somehow have a free day tomorrow though so I should be able to at least do something then.

Posted

So as I believe I've mentioned before, punishment scenes will incur some kind of debuff on the PC so that there's a reason to avoid them other than just having to sit through a scene. What types of debuffs would we prefer? I'm thinking one of the following:

 

A) a combat debuff that signifies the PC's confidence being degraded

B) a 'roleplay' debuff that makes it harder for the player to disobey

C) both of the above

 

I'm leaning towards C with individual toggles but if anyone has specific ideas I'm open to new ones.

Posted

C would be the best option, with individual toggles like you said. I think your ideas are quite fitting and immersive.

Can't think of anything else at the moment that wouldn't be too complicated for the current progress of development.

Posted

C seems to be the better choice. Although, would these be togglable? Like, what if i don't want these debuffs to occur at some point for some reason?

Posted
1 minute ago, Mr. Otaku said:

C seems to be the better choice. Although, would these be togglable? Like, what if i don't want these debuffs to occur at some point for some reason?

I'm going to try to have them independently toggleable, with some MCM cheat to remove your current debuffs or change it to a specific level.

Posted
4 minutes ago, Visio Diaboli said:

I'm going to try to have them independently toggleable, with some MCM cheat to remove your current debuffs or change it to a specific level.

That'd be nice. The option to turn things off is always welcomed.

Posted

Progress Update:

-(I actually did this earlier but I think I forgot to mention it): service extension scene. Doesn't properly extend the player's job yet but the dialogue is done

-Figured out why scene participants weren't doing anything. I shouldn't be surprised at this point but it was a stupid small error that I missed.

-Acquired the Time Stone Figured out how to manipulate game time to cause it to pass during fade-to-black stories where that's necessary

-Finished 'Public Rape' scene - the NPC Thane provides a public demonstration of how to properly use a city whore despite their defiance

-Item stealing functionality added - you can now toggle whether particularly difficult NPCs will steal the public whore's items after sex, or when they try to get gold owed to them, and you can also toggle the minimum and maximum number of items stolen and their minimum value

 

 

What I'm adding may not be as helpful to report as what I still need to add before publishing, so here's the list of major things I deem necessary to add or fix before launch:

-Heavy torture scene

-Execution scene

-Stacking debuff that can get applied from punishment scenes

-A lot of dialogue walk-away handling - currently almost anything in the mod can be evaded by just exiting dialogue which is certainly not ideal, though maybe it's better this way to allow the player a method of dealing with undesirable situations? Either way I want to have the mod handle it, maybe repercussion-less walkaways will be an MCM toggle

-A second version of both light torture and public rape - the current versions are intended for the player's first time playing through the scene, serving as an introduction of sorts - the second versions won't explain things as much, and will be the ones that get repeated every time the player reaches that threshold. Service extension will only be a scene the first time, after which it's just an additional message in the fade-to-black scenes, and the rest I don't believe will need second versions

-Functionality for stacking up quotas - when a quota is failed, a new quota should be assigned, and the previous quota appended to that one. This is not implemented yet but shouldn't take long

-'Alert levels' 2 and 3 and their trigger points - alert level is an internal number associated with each hold that determines how 'wanted' the player is by that hold, after breaking rules or not facing their punishment. At level 1 (which is the only one implemented), guards of that hold will be on lookout for the player. At alert level 2, that hold will have asked the other holds for help, and those holds will now also look for the player on city premises. At level 3, the hold will send a few elite bounty hunters that are nearly guaranteed to be stronger than the PC, who are tasked with bringing the PC in for punishment and likely a transition to enforced mode

-Enforced mode tracking, and determining where its entry point should be

-Enforced mode locking the player in the city and transferring all of the player's quotas into that city, having increased quotas and decreased periods to meet them

-Quotas of the form 'earn X gold', alongside the 'take Y clients' that already exists, and maybe an option for a random selection between the two upon quota assignment

-'No-player-gold-handling' option

-A couple more random events that could happen on the job

-The rest of the SlaveTats, and maybe an alternate pack where it tattoos the hold's symbol

 

Those seem mostly in the order that I'll work on them. I'm probably missing a couple things but I think I've listed the bulk of what still needs to be added. Obviously this isn't everything the mod should ever include, but I think once I have these things the mod will be ready for a public version 1.0.

 

There's a good chunk left but I think I'm definitely getting there; every day this looks more and more complete. I appreciate the patience - I started this with practically no modding experience and I'm currently working on a degree, which often takes precedence, so my progress is admittedly not very fast. My hope is that by the time this mod publishes, it will be a fully-functional mod, given all the time I've had to improve upon my development practices.

Posted
45 minutes ago, Visio Diaboli said:

Progress Update:

-(I actually did this earlier but I think I forgot to mention it): service extension scene. Doesn't properly extend the player's job yet but the dialogue is done

-Figured out why scene participants weren't doing anything. I shouldn't be surprised at this point but it was a stupid small error that I missed.

-Acquired the Time Stone Figured out how to manipulate game time to cause it to pass during fade-to-black stories where that's necessary

-Finished 'Public Rape' scene - the NPC Thane provides a public demonstration of how to properly use a city whore despite their defiance

-Item stealing functionality added - you can now toggle whether particularly difficult NPCs will steal the public whore's items after sex, or when they try to get gold owed to them, and you can also toggle the minimum and maximum number of items stolen and their minimum value

 

 

What I'm adding may not be as helpful to report as what I still need to add before publishing, so here's the list of major things I deem necessary to add or fix before launch:

-Heavy torture scene

-Execution scene

-Stacking debuff that can get applied from punishment scenes

-A lot of dialogue walk-away handling - currently almost anything in the mod can be evaded by just exiting dialogue which is certainly not ideal, though maybe it's better this way to allow the player a method of dealing with undesirable situations? Either way I want to have the mod handle it, maybe repercussion-less walkaways will be an MCM toggle

-A second version of both light torture and public rape - the current versions are intended for the player's first time playing through the scene, serving as an introduction of sorts - the second versions won't explain things as much, and will be the ones that get repeated every time the player reaches that threshold. Service extension will only be a scene the first time, after which it's just an additional message in the fade-to-black scenes, and the rest I don't believe will need second versions

-Functionality for stacking up quotas - when a quota is failed, a new quota should be assigned, and the previous quota appended to that one. This is not implemented yet but shouldn't take long

-'Alert levels' 2 and 3 and their trigger points - alert level is an internal number associated with each hold that determines how 'wanted' the player is by that hold, after breaking rules or not facing their punishment. At level 1 (which is the only one implemented), guards of that hold will be on lookout for the player. At alert level 2, that hold will have asked the other holds for help, and those holds will now also look for the player on city premises. At level 3, the hold will send a few elite bounty hunters that are nearly guaranteed to be stronger than the PC, who are tasked with bringing the PC in for punishment and likely a transition to enforced mode

-Enforced mode tracking, and determining where its entry point should be

-Enforced mode locking the player in the city and transferring all of the player's quotas into that city, having increased quotas and decreased periods to meet them

-Quotas of the form 'earn X gold', alongside the 'take Y clients' that already exists, and maybe an option for a random selection between the two upon quota assignment

-'No-player-gold-handling' option

-A couple more random events that could happen on the job

-The rest of the SlaveTats, and maybe an alternate pack where it tattoos the hold's symbol

 

Those seem mostly in the order that I'll work on them. I'm probably missing a couple things but I think I've listed the bulk of what still needs to be added. Obviously this isn't everything the mod should ever include, but I think once I have these things the mod will be ready for a public version 1.0.

 

There's a good chunk left but I think I'm definitely getting there; every day this looks more and more complete. I appreciate the patience - I started this with practically no modding experience and I'm currently working on a degree, which often takes precedence, so my progress is admittedly not very fast. My hope is that by the time this mod publishes, it will be a fully-functional mod, given all the time I've had to improve upon my development practices.

Dude you're a fucking missile lol. I have no idea how guys like you can draw so much out of the CK, i tried getting into modding not long ago and holy shit it was super intimidating.

 

Respect.

Posted
9 hours ago, Mr. Otaku said:

Dude you're a fucking missile lol. I have no idea how guys like you can draw so much out of the CK, i tried getting into modding not long ago and holy shit it was super intimidating.

 

Respect.

I think the scripting part keeps me going. I already mostly knew how to program so anything I can do with a script instead of CK seems relatively easy, but when it comes to using the actual CK functionality is when I have a lot of my trip-ups because that shit still often makes no sense to me.

Posted
On 11/15/2020 at 7:59 PM, Visio Diaboli said:

-Began to implement a probability for NPCs to act sadistically - when asking for payment they may just fuck you again or determine that you should be paying them

I have a couple ideas for sadistic NPCs when asking for payment.

 

After anal, the npc demands that the pc suck him clean first. Could say something like "You'll get your septims after you clean up your mess! Now be a good whore and lick me clean."

After vaginal, the npc would complain that the pc was not tight enough and demands anal before paying. Could say something like "you were too loose bitch, bend over so I can take your ass instead. Otherwise you're not getting a single septim from me."

After oral, the npc makes the pc pay him for the 'meal'. Could say something like "You expect me to pay for a measly blowjob? I don't think so slut. YOU on the other hand haven't paid for your meal..."

 

Not complying with his demands should count as a refusal. The npc would say he's reporting you for denying him service.

On 11/17/2020 at 1:12 PM, Visio Diaboli said:

So as I believe I've mentioned before, punishment scenes will incur some kind of debuff on the PC so that there's a reason to avoid them other than just having to sit through a scene. What types of debuffs would we prefer? I'm thinking one of the following:

 

A) a combat debuff that signifies the PC's confidence being degraded

B) a 'roleplay' debuff that makes it harder for the player to disobey

C) both of the above

 

I'm leaning towards C with individual toggles but if anyone has specific ideas I'm open to new ones.

I think just A would be fine. But since you are adding a toggle for B there's no reason to not like C.

On 11/17/2020 at 9:20 PM, Visio Diaboli said:

-A lot of dialogue walk-away handling - currently almost anything in the mod can be evaded by just exiting dialogue which is certainly not ideal, though maybe it's better this way to allow the player a method of dealing with undesirable situations? Either way I want to have the mod handle it, maybe repercussion-less walkaways will be an MCM toggle

-A second version of both light torture and public rape - the current versions are intended for the player's first time playing through the scene, serving as an introduction of sorts - the second versions won't explain things as much, and will be the ones that get repeated every time the player reaches that threshold. Service extension will only be a scene the first time, after which it's just an additional message in the fade-to-black scenes, and the rest I don't believe will need second versions

-The rest of the SlaveTats, and maybe an alternate pack where it tattoos the hold's symbol

I think walking away should always result in an angry remark from the npc and an increase in the players punishment score. Whether or not a scene would be forced on the spot should be toggleable. I think you should let the punishment score system handle forced scenes for the most part.

 

Yes please to the alt slave tats

 

But at the end of the day, it's your mod and you should always do what you want. Regardless of any suggestions or feedback.

 

Also, glad to see you're planning on adding some scene variants. That is excellent news!

Seriously so excited about this mod, literally check this topic about 3 times a day.

Posted
1 hour ago, drunken toad said:

I have a couple ideas for sadistic NPCs when asking for payment.

 

After anal, the npc demands that the pc suck him clean first. Could say something like "You'll get your septims after you clean up your mess! Now be a good whore and lick me clean."

After vaginal, the npc would complain that the pc was not tight enough and demands anal before paying. Could say something like "you were too loose bitch, bend over so I can take your ass instead. Otherwise you're not getting a single septim from me."

After oral, the npc makes the pc pay him for the 'meal'. Could say something like "You expect me to pay for a measly blowjob? I don't think so slut. YOU on the other hand haven't paid for your meal..."

 

Not complying with his demands should count as a refusal. The npc would say he's reporting you for denying him service.

So far I have one instance where they won't pay unless you make a speech check or fuck them again, which is considered a 'difficult client', so something like this would make sense for a sadistic client, which is meant to be one step above, where they're just a complete pain in the PC's ass that ultimately either doesn't help or sets them back.

 

1 hour ago, drunken toad said:

I think walking away should always result in an angry remark from the npc and an increase in the players punishment score.

I actually hadn't thought of that somehow, so this is why forum feedback helps lol. That makes probably the most sense by far, since it doesn't interrupt the player when it might be frustrating, but still makes it a long-run undesirable option. Though a toggle is still probably in order incase people want NPCs to not accept no for an answer.

Posted

Hi VD,

 

Awesome to see so much progress on the mod over just 3 months or so. It looks super promising. Always lovely to see am ambitious mod moving along rather than burning out.

 

One question I did have (and I hope I haven't just missed the info somewhere)

- how will the nudity be enforced? Will it require total nudity, which would stop us wearing stuff like stockings, gstrings, chokers, long gloves and whatnot? Really hope not, because that is superspicy for some players (me included).

Or does it just check for the bodyslot?

Would it be possible to turn off the nudity check, or to allow clothes but not armor?

Would it even be possible for the scan to ignore any wearables (even body pieces) if they have the right keywords attached? (e.g superslutty, or whorish or whatever). That could allow players to customise a required whore outfit, but would obviously take some extra work on the part of the player in TESVEDIT?

 

Am really hopefull complete nudity won't be required, for reasons stated above.

 

Posted

Hi

Im following this closely but then i realized that your mod is DD dependent? Im trying to avoid all DDs to have a lighter load, but as i like to have the BDSM opportunity i have ZAZ in my LO.

Could you please make DD a soft dependant?

 

Idea: LAL start? Spank that Ass compability?(playing as masochist)

 

Hope to see your mod getting "real"

 

Yours❤️

Posted
6 hours ago, chipstick said:

One question I did have (and I hope I haven't just missed the info somewhere)

- how will the nudity be enforced? Will it require total nudity, which would stop us wearing stuff like stockings, gstrings, chokers, long gloves and whatnot? Really hope not, because that is superspicy for some players (me included).

Or does it just check for the bodyslot?

Would it be possible to turn off the nudity check, or to allow clothes but not armor?

It doesn't check slots other than the vanilla armor slots for body, helmet, hands and feet right now; I probably won't add any other slot tracking for a while if at all. Currently there are 3 nudity modes: one that requires full nudity in those slots, one that just requires no body slot, and one that doesn't check nudity at all.

 

6 hours ago, chipstick said:

Would it even be possible for the scan to ignore any wearables (even body pieces) if they have the right keywords attached? (e.g superslutty, or whorish or whatever). That could allow players to customise a required whore outfit, but would obviously take some extra work on the part of the player in TESVEDIT?

I could try and do something with SLA keywords but it likely won't get done for the first version.

 

6 hours ago, iggypop1 said:

Im following this closely but then i realized that your mod is DD dependent? Im trying to avoid all DDs to have a lighter load, but as i like to have the BDSM opportunity i have ZAZ in my LO.

Could you please make DD a soft dependant?

DD is a soft dependency, my plan is to have it prioritize DD but use ZaZ restraints if that isn't present/turned on in the MCM.

 

6 hours ago, iggypop1 said:

LAL start? Spank that Ass compability?(playing as masochist)

LAL could be an interesting introduction, though this too will probably be a task for later on.

 

I'm not opposed to STA compatibility, I already check for it to try and make scenes smoother. Though the interface this mod could have with it is possibly limited; the most easily-interactable part seems to be the masochism score it assigns, unless you have other ideas for it.

Posted
14 hours ago, Visio Diaboli said:

I'm not opposed to STA compatibility, I already check for it to try and make scenes smoother. Though the interface this mod could have with it is possibly limited; the most easily-interactable part seems to be the masochism score it assigns, unless you have other ideas for it.

Could be cool if sadistic npcs always get marked as spank happy before sex plays out. But something like that would probably be low priority.

Posted

Sounds like a nice thing to have around. Good luck with developement! ?

 

But i have a question: Does the soft dependency of Sexlab - Sexual Fame Framework mean that if the player has collected quite a slutty reputation, she´d certainly fit the job of a Public Whore and be recommended/employed unwillingly ? 

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