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Posted
35 minutes ago, AkiKay said:

Sounds like a nice thing to have around. Good luck with developement! ?

 

But i have a question: Does the soft dependency of Sexlab - Sexual Fame Framework mean that if the player has collected quite a slutty reputation, she´d certainly fit the job of a Public Whore and be recommended/employed unwillingly ? 

Yea that start would be toggleable and have a configurable Fame threshold to trigger, based on the total of your whore+slut+slave+exhibitionist+(one other thing, beastiality if I remember correctly) SLSF fames. It'll likely have a configurable 'cool-off' period, just so you aren't permanently locked into the role after reaching the threshold.

Posted
5 minutes ago, Visio Diaboli said:

Yea that start would be toggleable and have a configurable Fame threshold to trigger, based on the total of your whore+slut+slave+exhibitionist+(one other thing, beastiality if I remember correctly) SLSF fames. It'll likely have a configurable 'cool-off' period, just so you aren't permanently locked into the role after reaching the threshold.

Alright sounds good. It´s kind of another thing you´d have to watch out for like In Deviously Cursed Loot you shouldn´t really loot containers while highly aroused and here you have to try and keep your bad reputation low when walking around in towns. I like it! Especially with all the mods making your character do such things, It´ll likely be a challenge to not arouse suspicion.

Posted
18 hours ago, Visio Diaboli said:

It doesn't check slots other than the vanilla armor slots for body, helmet, hands and feet right now; I probably won't add any other slot tracking for a while if at all. Currently there are 3 nudity modes: one that requires full nudity in those slots, one that just requires no body slot, and one that doesn't check nudity at all.

 

I could try and do something with SLA keywords but it likely won't get done for the first version.

 

I am in awe of your dedication to player customisation. That's awesome to hear, VD.

Posted
26 minutes ago, HellenaMacedo said:

! if possible avoid using hard DD dependencies this makes it easier.I never got to use it right

The only hard dependency is going to be Sexlab, though in the interest of not pushing the release back any further, there may be notifications that something was skipped due to a mod that wasn't present. Currently there's only one possible instance of that, moreover for ZaZ, but it may be a few more, or none if I move quick, by the time v1 is ready.

Posted
12 hours ago, Visio Diaboli said:

A única dependência difícil será Sexlab, embora no interesse de não adiar o lançamento mais, pode haver notificações de que algo foi pulado devido a um mod que não estava presente. Atualmente, há apenas uma instância possível disso, além do ZaZ, mas pode ser mais algumas, ou nenhuma, se eu agir rápido, quando a v1 estiver pronta.

thanks for responding, I'm sorry for English, I don't speak the language, I use the translator
I really thought your idea was great, in the future if you want I have an idea,
that could be a new mod, or even an expansion of your,
I came to comment on this idea in time, but no one capable of creating has contacted me.

I am totally layman in this, very bad I know how to use, but in what I can help count on me.

 

Posted

I´m watching this with interest and will try it as soon as its available :)

 

I wonder tho... do you plan to take the "Poor female adventurer in a sexist Skyrim"-approach, or will there actually be options for other preferences ?  Like will you be able to play this both as male and female? Will you be able to choose what genders that can approach, will you have both a female and a male thane "handler" ect...  ?

Posted
1 hour ago, spyke123 said:

I´m watching this with interest and will try it as soon as its available :)

 

I wonder tho... do you plan to take the "Poor female adventurer in a sexist Skyrim"-approach, or will there actually be options for other preferences ?  Like will you be able to play this both as male and female? Will you be able to choose what genders that can approach, will you have both a female and a male thane "handler" ect...  ?

Currently it's fairly neutral as to what the player's status was before, but regardless of status you can make use of volunteer or forced selection introductions. I'd like to implement level tracking so that if the PC is like level 50 then the NPCs try to fuck the player because they're a hero, and if they're level 1 or something then NPCs will try to fuck them because they're a nobody and can get away with it.

 

It's thematically closer suited to a female character but there isn't any reason that playing as male would cause an issue - all of the dialogue is the same except for pronouns which depend on the player's sex, and the descriptions it gives depend on whether the player is male or female. Though for more detailed scenes the female player side will be a bit more detailed only because I personally don't have an interest in male victim roles and as such wouldn't be very good at writing them.

 

Approachers can be determined in the MCM. The thanes cannot yet, and likely won't be customizable for v1. There isn't too much direct sexual content with them, except for the public rape scene, which I'll probably tweak a bit to fix. Currently Falkreath and Winterhold are female, I think the rest are male.

Posted
11 hours ago, HellenaMacedo said:

thanks for responding, I'm sorry for English, I don't speak the language, I use the translator
I really thought your idea was great, in the future if you want I have an idea,
that could be a new mod, or even an expansion of your,
I came to comment on this idea in time, but no one capable of creating has contacted me.

I am totally layman in this, very bad I know how to use, but in what I can help count on me.

 

I forgot I never responded to that - I typed one out and then closed my browser. You can DM me ideas if you'd like but I should advise that they may not be likely to be created. This mod will probably take a bit longer, and then I have a few ideas queued up already for what I'd like to work on if I do make another. Though if it beats them out in terms of effort-effect ratio I may attempt it.

Posted
On 11/23/2020 at 4:12 PM, Visio Diaboli said:

Currently it's fairly neutral as to what the player's status was before, but regardless of status you can make use of volunteer or forced selection introductions. I'd like to implement level tracking so that if the PC is like level 50 then the NPCs try to fuck the player because they're a hero, and if they're level 1 or something then NPCs will try to fuck them because they're a nobody and can get away with it.

 

Approachers can be determined in the MCM.

Hell yes to the level tracking. I really like the idea of NPCs wanting to get into the player character's pants because she is a renowned adventurer and or dragonborn/thane. Especially since most if not all mods lack this sort of distinction.

 

If you don't me asking, what are the forced introductions that you have planned?

 

And will the approach toggle affect which NPCs are chosen for a scene? 

Posted
On 11/26/2020 at 5:37 PM, drunken toad said:

If you don't me asking, what are the forced introductions that you have planned?

Right now only Simple Slavery, and getting a high enough punishment score. Maybe as some kind of alternative to prison eventually, though I don't yet know how to do that.

 

On 11/26/2020 at 5:37 PM, drunken toad said:

And will the approach toggle affect which NPCs are chosen for a scene?

I can't remember whether it does right now but it should.

Posted
11 hours ago, Visio Diaboli said:

Right now only Simple Slavery, and getting a high enough punishment score. Maybe as some kind of alternative to prison eventually, though I don't yet know how to do that.

About how to be an alternative to prison, maybe you could refer to the mod Raven Prison Remastered. I think it changes the dialogue with the guards "I submit, send me to prison" into three steps of actions which are giving the player the exact amount of money she's wanted, paying the bounty and sending to the Raven Prison.

Posted

I think a tax system would be the best idea as another way to forcefully get the PC into the PW role.

 

I'm not a modder, so I don't know how hard or easy to implement these suggestions could be.

 

If you're adding a level tracking, the tax could be something like 200 + (lvl * X) where X is a specific amount, of course, the sums be configurable, but I think 200 as the lowest with 30 as the lowest multiplier would be nice values, and you could keep the whole tax thing toggleble if you want. There's always guards near every exit to cities, so when the PC approaches them, have it trigger an even where they ask the PC if she wants to leave the leave the city, if she states yes, they ask money, not being able to pay the tax would trigger a fate to black where they take the PC to the thane for the job, she gets to keep no gold from the job, but when she wants to leave, she gets a new dialogue stating she was PW as form of tax payment so the guard will allow her to leave. The dialogue for "I don't have that much money right now" can be the guard telling the PC that they have a work around to allow her to leave by doing a job for the hold, to which 3 reply options come up, "I'll take the job", "What kind of job?" or "I'll return another time", if choosing "What kind of job?" the guard can simply be "Something physical, take it or leave it", giving the previous 2 options, of "I'll take the job" or "I'll return another time".

 

You can have the guard be the quest giver, making sure the completion dialogue isn't lost, maybe in the lines of, triggering the guard again, gives the reply "I've completed your job, can I leave now?" You can play more with this one, having another % chance, say 70% + (level * 1) that the guard will let the PC leave, if the check fails, the guard will start the PW quest again, with a dialogue such as "The thane demanded you extend your stay for a little more as people seem to love you", rinse and repeat.

 

Tho maybe add an extra dialogue if the PC took the PW job by choice (either offered herself as volunteer for the job, of happily accepted the job when triggered by SLSF) when the guard asks if she wants to leave the city, maybe something like "I want to offer myself to those working outside".

 

In non-walled villages, you can have a form of "bounty", that gets added to the tax the PC has to pay upon leaving a walled city that belongs to that hold. Say the PC enters Riverwood, a 50 + (level * Y) gets immediately added to the tax, say 100 + (lvl * 15) to the next tax she has to pay in Whiterun.

 

Regarding the tax, if the quest is started by a guard, the amount of gold she'll have to provide be tax + 2000. So say our lovely heroine at level 50, if she can't afford the tax of 200 + (50 x 30), the whole 1700 gold, she will have to serve until she makes 3700 coins. A system for that could be similar to Maria Eden, as in that mod, as a whore, the money goes to the owner of the brothel, or the PC's owner. Since if the whore quest was started by an NPC who owns the PC, there was a gold quota, a message on the top left kept popping up with how much more gold had to be made, so if you place this new Thane in the middle of the city while the PW quest is active, people can go and pay him for the services.

 

As for customers unwilling to pay, since you already want to have it be a %, why not make it the reverse, and use the level tracking as well? So instead of % chance the customer won't pay, make it be % chance the customer will pay + (level * 1), with a minimum of 20%, for players who want a gameplay that is heavily against women, so say at the lowest possible chance, it would be 20 + (level * 1), and maximum be 70 + (level * 1), so the PC will only be guaranteed her money at level 30, for players who take the easier route and 80 for those who want the hard route, until then, she will always have to worry about not getting paid.

 

Next, I want mention that idea you have with having a mixed system, with a gold and client quotas, I like it as well, and a way to make it nice would be to have a random sum of gold AND clients, (random sum of gold if the tax scenario wasn't the one which started the quest), and she won't be allowed to leave the job until she fulfills both quotas. If the PC finishes the client quota, a pop-up message reminds her she still still has to obtain more gold, while if she still has clients to serve, give the PC the choice either finish the task or pay a fine of 500 + (lvl * 10) as a punishment for the bad fame she brings to the hold for not doing her job properly and pleasing all the people that want her.

 

Also, for "taking the job willingly", you could have say 4 outcomes for this:

- Requesting to be a PW or accepting happily when SLSF triggers would give the PC a reward in gold

- Not accepting the job when offered due to SLSF on the first try will still give the unenforced quest but PC doesn't get a gold reward.

- Refusing a 2nd time to get the job but accepting a 3rd trigger will give the unenforced one but with harsher requirements and no gold reward.

- Refusing all 3 checks will give the enforced one, no gold reward, and very harsh requirements.

 

You can have the "very harsh" requirements be a combination of a big gold sum, say 6000+, a huge number of people, 40-80, a time period and she can't finish the job until all 3 requirements are completed, on top of not being allowed to deny any requests without being punished or her quotas increased, with maybe a 50% chance that if she fails to get the gold AND clients within the given period, she needs to please more people, get more gold and be under a time period of servitude as well, kind of like, the first quest to get the quotas under a certain period of time fails and a new one starts where she's free to go after all 3 checks are done, time period, NPC quota and gold quota, so even if she does finish the 2nd run of NPCs and gold, the pop-up will remind her that she still has to work as a PW for a while. Tho I think to make this one work, you'd need a cooldown for how often she can ask the same person again, say 6 in-game hours and a % chance people will refuse her services IF she's offering herself, maybe make it a 30% chance they accept or 30% + (lvl * 1) capped at 60-70%, after all, not everyone is in the mood for sex 24/7, and the PC is a town bicycle, she's used when the town's people want her, not whenever she pesters them. IF they want her, she gets a chance to gain some progress towards her freedom, if they don't, she has to wait.

 

Sorry for the long text, this is just stuff I've been thinking off while reading your thread.

 

My PC, or moreso her mistress from Submissive Lola will enjoy your mod to no end, so looking forward to it.

 

EDIT: Also, instead of SD+, if you are planning to use DD, why not change a little the Working Girl collar from DCL? That one is a suffocating collar that triggers if the player leaves the specified area, so maybe give it a check to see if you can change that one a little so it works while in a walled city, and attempting to leave without getting it removed will trigger it's instant death. Granted, if you take my suggestion of having the guards prevent the PC from leaving the city unless she took the PW willingly, you won't have much issues, just make the 2 situations different quests, so if the PC is forced to be a PW, the guards won't allow her to leave.

Posted
1 hour ago, drunken toad said:

Everything alright @Visio Diaboli? You haven't posted anywhere lately.

Yea sorry, I maybe should have done an update.

 

I've been pre-occupied with coursework and other matters that've made it hard to focus on this for a bit. This semester's final exams are coming up so I'm not sure when I'll make more progress. My last final is on the 18th so by latest I should be able to start again by the 19th, but maybe sooner if things slow down towards the end.

Posted
40 minutes ago, Visio Diaboli said:

final exams

Oh man, those take me back lol. Hasn't been long since i had to deal with that myself, always hated it personally. Winter season and study pressure, a depressing combination. And being a year long slacker meant i had to do constant crams lol.

 

Best of luck on your exams dude.

Posted
On 12/2/2020 at 6:07 PM, Rylalei said:

There's always guards near every exit to cities, so when the PC approaches them, have it trigger an even where they ask the PC if she wants to leave the leave the city, if she states yes, they ask money, not being able to pay the tax would trigger a fate to black where they take the PC to the thane for the job, she gets to keep no gold from the job, but when she wants to leave, she gets a new dialogue stating she was PW as form of tax payment so the guard will allow her to leave

I think my reservations for having a tax system are that it would be a bit lengthy to implement for something that isn't necessarily a focus of the mod. Primarily, as far as I'm thinking right now, the goal here is to create a situation in which the player is suddenly announced to be public property, and to provide the mechanisms for them to lose more and more ownership of themselves after that. While imposing financial hardship is a suitable way to enable this situation, it's more that the mod has to track and check, and meanwhile there are other mods that already do that. Particularly if the player is using SLS, then there's already a tax to leave the city and figuring out how to interface with that is somewhat beyond the scope of what I want to implement for an intro.

 

I could see having a start where the PC is offered the role as a way to make money, and then whatever financial hardship they're trying to fix is up to the player.

 

On 12/2/2020 at 6:07 PM, Rylalei said:

As for customers unwilling to pay, since you already want to have it be a %, why not make it the reverse, and use the level tracking as well? So instead of % chance the customer won't pay, make it be % chance the customer will pay + (level * 1), with a minimum of 20%, for players who want a gameplay that is heavily against women, so say at the lowest possible chance, it would be 20 + (level * 1), and maximum be 70 + (level * 1), so the PC will only be guaranteed her money at level 30, for players who take the easier route and 80 for those who want the hard route, until then, she will always have to worry about not getting paid.

I could add bonus chance per level as a separate option, which should allow that but also just allow a flat percentage chance. I'll have to see whether I can make it look nice in the MCM, since I don't want too many fields for features that may not get changed as much as some of the other ones.

 

On 12/2/2020 at 6:07 PM, Rylalei said:

Also, for "taking the job willingly", you could have say 4 outcomes for this:

- Requesting to be a PW or accepting happily when SLSF triggers would give the PC a reward in gold

- Not accepting the job when offered due to SLSF on the first try will still give the unenforced quest but PC doesn't get a gold reward.

- Refusing a 2nd time to get the job but accepting a 3rd trigger will give the unenforced one but with harsher requirements and no gold reward.

- Refusing all 3 checks will give the enforced one, no gold reward, and very harsh requirements.

A reward for compliance is possible - currently if the job ends and the player asks to keep going they get an overtime cut of whatever they make, so it'd be a matter of extending that to cover the rest of the job if the PC is on board. Right now, at SLSF threshold, the guards approach but don't demand the player follow them, and if the player refuses they just try again 24 hours later. I think those refusals will stack up and follow a system similar to the one you've outlined.

 

Enforced will have higher quotas in general, so if it does get to that point then a harder job is in order.

 

On 12/2/2020 at 6:07 PM, Rylalei said:

You can have the "very harsh" requirements be a combination of a big gold sum, say 6000+, a huge number of people, 40-80, a time period and she can't finish the job until all 3 requirements are completed,

An X gold + Y client quota could be fairly easy to do, however adding a time requirement alongside either one would seem to work oddly - if the player powerhouses through their quota but the time is still running then they'd essentially be in a free-form mode just waiting for the end, so what I've done is make it a limit instead, that the player needs to be done by.

 

On 12/2/2020 at 6:07 PM, Rylalei said:

Tho I think to make this one work, you'd need a cooldown for how often she can ask the same person again, say 6 in-game hours and a % chance people will refuse her services IF she's offering herself, maybe make it a 30% chance they accept or 30% + (lvl * 1) capped at 60-70%, after all, not everyone is in the mood for sex 24/7, and the PC is a town bicycle, she's used when the town's people want her, not whenever she pesters them. IF they want her, she gets a chance to gain some progress towards her freedom, if they don't, she has to wait.

I still need to implement that and a cooldown on approaches so we don't get the same npc approaching 2+ times in a row. Maybe by keeping a list of the last 20 or so NPCs the player has interacted with, that can't be used, and clearing the list every so many hours.

 

On 12/2/2020 at 6:07 PM, Rylalei said:

Also, instead of SD+, if you are planning to use DD, why not change a little the Working Girl collar from DCL? That one is a suffocating collar that triggers if the player leaves the specified area, so maybe give it a check to see if you can change that one a little so it works while in a walled city, and attempting to leave without getting it removed will trigger it's instant death

I'd like to have some kind of magic collar for enforced mode, or maybe a spell. I'd probably mostly be looking at it to figure out how it works but I've got a few ideas as to how to add one.

Posted
13 minutes ago, Mr. Otaku said:

Oh man, those take me back lol. Hasn't been long since i had to deal with that myself, always hated it personally. Winter season and study pressure, a depressing combination. And being a year long slacker meant i had to do constant crams lol.

 

Best of luck on your exams dude.

Thanks, and yea I procrastinate far too much. I figure as long as I can pass things are going well enough.

Posted
4 hours ago, Visio Diaboli said:

I think my reservations for having a tax system are that it would be a bit lengthy to implement for something that isn't necessarily a focus of the mod. Primarily, as far as I'm thinking right now, the goal here is to create a situation in which the player is suddenly announced to be public property, and to provide the mechanisms for them to lose more and more ownership of themselves after that. While imposing financial hardship is a suitable way to enable this situation, it's more that the mod has to track and check, and meanwhile there are other mods that already do that. Particularly if the player is using SLS, then there's already a tax to leave the city and figuring out how to interface with that is somewhat beyond the scope of what I want to implement for an intro.

 

I could see having a start where the PC is offered the role as a way to make money, and then whatever financial hardship they're trying to fix is up to the player.

 

I guess that's fair.

 

Have you tried looking at No Easy Money? It's a mod here on LL that heavily reduces the amount of gold the PC gets from quests, drops, chests, etc, so it could make a nice soft requirement to encourage the PC to take a willing job. Assuming the only reward for willingly taking the job is gold, it would be nice for the mod itself to find a way to put some sort of strain on the PC.

 

For example, Submissive Lola also has a prostitution quest that allows the PC to gain money, but as a form of strain to encourage that job once in a while (especially if used with No Easy Money) is the option to make the Owner go "broke" when they have under a certain sum of gold, and if they have too little gold, a forced prostitution quest comes up along the PC being taken to a nearby city so she can earn the money to save her owner's financial status.

 

Your mod would be a nice "save" from financial problems, but if someone doesn't run/have mods to cause that financial problem, then there's no reason to willingly go for it, hence why I think it would need something small for itself to cause it.

 

 

Posted

the more I read the more anxious I get to try it, just try to make it as smooth as possible in the requirements, some mods generate many problems and make it difficult to use

  • 2 weeks later...
  • 2 weeks later...
Posted
2 hours ago, poblivion said:

Merry Christmas ??

You as well!

 

Though when everything slows done I should finally have some time to try and finish this mod, so in that sense it can't be done with soon enough lol.

Posted

I like the idea of this mod. You want to combinate it with Prison Overhaul as Punishment? I think there coult be 2 options to  make a Punishment:

 

1. The way you want to do, that the Player must go to Prison when she doesn´t serve the People enough.

2. The PC could get a city whore as an extra Punishment after Prison time. When the bounty was higher, than she must serve longer as city whore to pay the bills and all items will getting sold.

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