DogOnPorch Posted October 6, 2013 Posted October 6, 2013 Not the war party mod...but the Goblin Shamans re-spawn mod. I've tried War Party and it needs a bit more work.
Nepro Posted October 6, 2013 Posted October 6, 2013 Not the war party mod...but the Goblin Shamans re-spawn mod. I've tried War Party and it needs a bit more work. Could you elaborate more.
DogOnPorch Posted October 7, 2013 Posted October 7, 2013 Not the war party mod...but the Goblin Shamans re-spawn mod. I've tried War Party and it needs a bit more work. Could you elaborate more. Sure...in the basic Oblivion, once a Shaman is gone, that's it...no re-spawn. This might affect PSE working properly during the Goblin Bitch quest. The mod I posted simply allows them to keep coming back. The War Party mod had some looping AI behaviour that ultimately made it unusable. Great idea, leading your own Goblin war party...but the script was apparently a bit buggy form day one shipped stock from the factory.
RandomOne Posted October 8, 2013 Posted October 8, 2013 Can't finIsh the Ganredhel quest, After we both are very preggers she starts following me on all 4s trying to talk to me but all I get is a no greeting loop . Please what did I screw up this time! 00 Oblivion.esm 01 Beautiful People 2ch-Ed.esm 02 CLS-ClassyClothes.esm 03 Cobl Main.esm [Version 1.72] 04 Kvatch Rebuilt.esm 05 Lovers with PK.esm 06 TamagoClub.esm 07 HiyokoClub.esm 08 LoversCreature.esm 09 x117race.esm 0A ShieldOnBack.esm [Version 3.4.1] 0B Knights - Revelation.esm 0C Unofficial Oblivion Patch.esp [Version 3.4.1] 0D UOPS Additional Changes.esp 0E UOP Vampire Aging & Face Fix.esp [Version 1.0.0] 0F Oblivion Citadel Door Fix.esp 10 DLCShiveringIsles.esp 11 Unofficial Shivering Isles Patch.esp [Version 1.5.0] 12 USIPS Additional Changes.esp 13 Natural_Weather_by_Max_Tael.esp 14 Natural_Habitat_by_Max_Tael.esp 15 Natural_Water_by_Max_Tael.esp ++ Hear-Me-Not.esp [Version 1.02] 16 Arena_Ring_V2.esp ++ 1HweaponOnBack.esp [Version 1.0] 17 Living Economy.esp 18 Living Economy - Items.esp 19 Cutthroat Merchants.esp 1A Dynamic Map.esp [Version 2.1.1] 1B DLCHorseArmor.esp 1C DLCHorseArmor - Unofficial Patch.esp [Version 1.0.7] 1D DLCOrrery.esp 1E DLCOrrery - Unofficial Patch.esp [Version 1.0.5] 1F DLCVileLair.esp 20 DLCVileLair - Unofficial Patch.esp [Version 1.0.7] 21 DLCMehrunesRazor.esp 22 DLCMehrunesRazor - Unofficial Patch.esp [Version 1.0.5] 23 DLCSpellTomes.esp ++ DLCSpellTomes - Unofficial Patch.esp [Version 1.0.1] ++ MaleBodyReplacerV5.esp ++ CLS-ClassyClothesFactions.esp ++ Emperor_F.esp ++ Replacer - Steel (mergeable).esp ++ Replacer - Blackwood (mergeable).esp ++ Replacer - Dwarven (mergeable).esp 24 Slaveknight armor.esp 25 Notused_Leather.esp 26 Slof's Horses Base.esp 27 Slof's Extra Horses.esp 28 DLCThievesDen.esp 29 DLCThievesDen - Unofficial Patch.esp [Version 1.0.10] 2A DLCThievesDen - Unofficial Patch - SSSB.esp [Version 1.0.5] 2B Cobl Glue.esp [Version 1.72] 2C Get Wet.esp 2D Cobl Si.esp [Version 1.63] ++ Cobl Tweaks.esp [Version 1.44] 2E AdrenalineOblivion-SupportElements.esp 2F AdrenalineOblivion-SpawnElement.esp 30 Smarter Bandits.esp 31 Trade and Commerce.esp 32 Bandit Hideouts.esp 33 Better Dark Brotherhood Sanctuary.esp [Version 3.1] 34 BitchTattoo.esp 35 Body Writing.esp 36 HTBFLYCollection.esp 37 GoldenCrest.esp 38 Kvatch Rebuilt.esp 39 Apachii_Goddess_Store.esp 3A BreakArmor.esp [Version 1.10.f] 3B zBUArmors.esp 3C Whispered Warning.esp 3D BDBS - Whispered Warning Patch.esp 3E DLCBattlehornCastle.esp 3F DLCBattlehornCastle - Unofficial Patch.esp [Version 1.0.6] 40 DLCFrostcrag.esp 41 DLCFrostcrag - Unofficial Patch.esp [Version 1.0.6] 42 Knights.esp 43 Knights - Unofficial Patch.esp [Version 1.1.2] 44 Knights - Revelation.esp ++ KotN Wayshrine Fix.esp 45 DarkBrotherhoodChronicles.esp [Version 1.1] 46 ElsweyrAnequina.esp 47 Unofficial Elsweyr Anequina Patch.esp 48 Tales from Elsweyr Anequina.esp 49 Walkabout.esp 4A Natural_Vegetation_by_Max_Tael.esp 4B CHILDREN ANNUAD.esp 4C MONSTERGIRL-CoC.esp 4D HUD Status Bars.esp [Version 5.3.2] 4E HUDCompanions.esp 4F RMDailyIncomeV2.esp 50 TamagoPlayerHUDkil.esp 51 TamagoBreak.esp 52 TamagoNews.esp 53 TamagoShop.esp 54 TamagoTopic.esp 55 TamagoConfide.esp 56 LoversTamagoClub.esp 57 LoversEncounter.esp 58 HiyokoGenerator.esp 59 HiyokoGeneratorCreature.esp 5A TamagoSetBody.esp 5B LoversAdultYield.esp 5C LoversCalm.esp 5D LoversFSE.esp 5E LoversProstitute.esp [Version 0.25a] 5F LoversAdultPlayPlusforSSP.esp 60 LoversHooker.esp [Version 2.2] 61 LoversAdultPlayPlusforSSP_HookerPatch.esp 62 LoversVoiceSSPplus.esp 63 LoversRaperS.esp 64 LoversStalkerM.esp 65 LoversSlavePlay.esp 66 LoversBed.esp 67 LoversHiyokoShooter.esp 68 LoversImmoralGuards.esp 69 LoversImmoralSisters.esp 6A LoversPower.esp 6B LoversContraception.esp 6C Lovers with PK.esp [Version 96v4a] 6D LoversCreature.esp 6E LoversBreakArmor.esp 6F LoversBackup2.esp 70 LoversStopCombatEx.esp 71 LoversSpermSplashEx.esp 72 LoversEscapeRapeVPlayer.esp 73 LoversRapeSlave.esp 74 LoversTrueCrimeEx.esp 75 LoversSlaveTrader.esp 76 LSTBravilUnderground.esp 77 LSTaddonInH.esp 78 TamagoDischarge.esp 79 LoversBrute.esp ++ ScriptIcon_Replacer.esp 7A Neverender.esp 7B Alternative Start by Robert Evrae.esp 7C Basic Primary Needs.esp [Version 6.2.1] 7D Unholy Darkness.esp 7E zzEstrus.esp 7F krdEstrusAmbushRandom_for_v1.9r5.esp 80 ztdDepraver_for_Estrus_v1.9r5.esp 81 FuroGeneratorTrap.esp 82 Void_Estrus_Traps.esp 83 MadCompanionshipSpells.esp [Version 2.5] 84 MCS extension.esp 85 SetBody.esp 86 AutoSetBody.esp 87 EnchantmentRestore.esp ++ StealthierMagic.esp [Version 1.35] ++ EnchantmentRestore_Wells.esp 88 StolenItemOwnership.esp 89 No psychic guards v1.2.esp ++ Specialanims.esp ++ Item interchange - Extraction.esp [Version 0.76] ++ Item interchange - Placement.esp [Version 0.76] ++ Item interchange - Placement for Frostcrag.esp [Version 0.76] ++ Beautiful People 2ch-Ed Disable BandBlindMask.esp ** Beautiful People 2ch-Ed Sheogorath Eye.esp ++ Beautiful People 2ch-Ed Vanilla Race.esp ++ Beautiful People 2ch-Ed Merged Hair Modules.esp ++ Beautiful People 2ch-Ed Merged Eye Modules.esp ++ Beautiful People 2ch-Ed Merged SKSRENs Hair Modules.esp ++ Beautiful People 2ch-Ed Merged RoseSims Hair Modules.esp ++ Beautiful People 2ch-Ed Merged RoseA00 Hair Modules.esp ++ x117 Merged SKSRENs Hair Modules.esp ++ Beautiful People 2ch-Ed CustomRace.esp ++ Beautiful People 2ch-Ed Chocolate Elves.esp ++ Beautiful People 2ch-Ed Cute Elves.esp ++ Beautiful People 2ch-Ed Nec Mystic High Elf Remake.esp 8A From2ch Lives.esp 8B Beautiful People 2ch-Ed MS Elves - NoSc.esp 8C F2LAddon_MSElves.esp 8D From2ch Lives Boss.esp ++ Cobl Filter Late MERGE ONLY.esp [Version 1.53] ++ X-Ray Detect.esp 8E MassA.I.esp 8F Bashed Patch, 0.esp 90 PlayerSlaveEncounters.esp 91 LoversPayBandit.esp 92 PSE-PayBandit-Patch.esp 93 PlayerSlaveCry.esp 94 LoversMB2.esp 95 Lovers3dorgasmMB2.esp 96 LoversIdleAnimsPriority.esp 97 Lovers3dorgasm.esp 98 LoversAnimObjectsPriority.esp It's when the birthing should be starting, everythng runs smooth to that point then Ganredhel stands up then we both go in to a sex animation with the dogs where we both are backwards then she starts following me around crawling wanting to talk to me. when she gets close enough she automaticly start a conversation but it's just "no greeting" I can end it but it just loops with her following me and giving the no greeting. I've try disabling everything but barebone mods of just beautiful people and basic lovers mods with no tamago even, still same thing. I don't get whats conflicting.
Nepro Posted October 8, 2013 Posted October 8, 2013 Does Hackdirt the Deep Ones conflict with Hackdirt encounter? http://oblivion.nexusmods.com/mods/36224//? This mod will conflict with ANY other mod that changes Hackdirt caves, you can only use one Hackdirt mod at a time. Sorry. I dunoo what PSE changes to Hackdirt caves.
Nightwynd Posted October 8, 2013 Posted October 8, 2013 Does Hackdirt the Deep Ones conflict with Hackdirt encounter? http://oblivion.nexusmods.com/mods/36224//? This mod will conflict with ANY other mod that changes Hackdirt caves, you can only use one Hackdirt mod at a time. Sorry. I dunoo what PSE changes to Hackdirt caves. Yes, it will conflict because it touches the same resources as PSE. The way Oblivion works mods that touch the same things will always override each other depending of load order. So any mod that adds -anything- to the Hackdirt caves NPCs (like quest dialog) will override the changes made by PSE and the other way around. So really, you have to pick one or another or put PSE above your mod and -hope- the quest is still playable. I dunno if the conflict between PSE & MTC Villages Extended exists. Both mods edit the same cell. I once got CTD upon entering the Weye. I don't know if it is connected to the mods sporadic conflict between them. It'd be nice if someone knowledgeable looked into if the CTD conflict exist between the mods. The same as above. Besides NPC conflicts here you may find land tearing and/or buildings placed one over another. So again you have to either live with the conflict or disable MTC Villages Extended. The problem with these mods is that they are ancient and are not considered major mods, thus they don't really deserve any patching (unless you make them yourself)
DogOnPorch Posted October 8, 2013 Posted October 8, 2013 If I recall, there are several big Hackdirt mods. One was a real lag-fest. There'd indeed be conflicts...but that's what check boxes are for. As for tears in the landscape...this l'il fellow changed all that BS for me. Run after you install new mods... Land Magic http://oblivion.nexusmods.com/mods/30519/?
Nepro Posted October 11, 2013 Posted October 11, 2013 What item tries constantly equip a tail slot when player is in enslave state? I edited the slave gag which used tail slot and changed it to left ring. But I still hear constant equipping sound. Fighter Growing Pubic Hair mod occupies the tail slot. It is solved. I just loaded older save where the slave gag still had tail slot. Save won over the edited esp. Player got enslaved again and there's no more equipping sound.
mountainmanmad Posted October 11, 2013 Posted October 11, 2013 so i could use some help here. Companions can be enslaved along with you but I'm having trouble actually getting them into the player faction (I think). Whenever i get enslaved they just follow me with ought a gag and act like nothing is happening. I have the MCS mod installed and the extension and the human touch mod. I just don't know what I'm doing wrong. I should also note that i tried someones advice by using the command SetFactionRank 000.... that didn't seem to work. when companions are enslaved do they become bound the moment you do or is there a pause in between?
WappyOne Posted October 11, 2013 Posted October 11, 2013 so i could use some help here. Companions can be enslaved along with you but I'm having trouble actually getting them into the player faction (I think). Whenever i get enslaved they just follow me with ought a gag and act like nothing is happening. I have the MCS mod installed and the extension and the human touch mod. I just don't know what I'm doing wrong. I should also note that i tried someones advice by using the command SetFactionRank 000.... that didn't seem to work. when companions are enslaved do they become bound the moment you do or is there a pause in between? Companions are not automatically enslaved the moment the player is. They are enslaved whenever they are in a vulnerable state after that, such as knocked down, paralyzed, having sex, etc. An easy way to force that is to select them and give the console command "modav2 fatigue -200". That will knock most NPCs out for a few seconds and result in enslavement if they are properly in the player faction.
mountainmanmad Posted October 11, 2013 Posted October 11, 2013 so i could use some help here. Companions can be enslaved along with you but I'm having trouble actually getting them into the player faction (I think). Whenever i get enslaved they just follow me with ought a gag and act like nothing is happening. I have the MCS mod installed and the extension and the human touch mod. I just don't know what I'm doing wrong. I should also note that i tried someones advice by using the command SetFactionRank 000.... that didn't seem to work. when companions are enslaved do they become bound the moment you do or is there a pause in between? Companions are not automatically enslaved the moment the player is. They are enslaved whenever they are in a vulnerable state after that, such as knocked down, paralyzed, having sex, etc. An easy way to force that is to select them and give the console command "modav2 fatigue -200". That will knock most NPCs out for a few seconds and result in enslavement if they are properly in the player faction. Thanks for the help! Also, should they still be following me after they get enslaved or should they be following their new master?
WappyOne Posted October 11, 2013 Posted October 11, 2013 Thanks for the help! Also, should they still be following me after they get enslaved or should they be following their new master? They will start to follow you, but PSE doesn't enforce that package very heavily. They will generally fall back to whatever other AI package they had after a bit, be it MCS order, other companion mod follow you package, or even start wandering back to their spawn point.
Lifthrasir Posted October 11, 2013 Posted October 11, 2013 Does anything special happen in cracked wood cave? So far I've only encountered Goblins with bare penises who attack me....
WappyOne Posted October 11, 2013 Posted October 11, 2013 Does anything special happen in cracked wood cave? So far I've only encountered Goblins with bare penises who attack me.... If you are playing a female character and get enslaved by a goblin in Cracked Wood Cave there is a special flow to it. Repeats fairly quickly until you either escape or annoy them enough with resistance/being recaptured to trigger a bad ending.
AetherRose Posted October 14, 2013 Posted October 14, 2013 Any chance the slave collar item can be moved to the amulet slot for this plugin? Khajit keeps losing her tail when enslaved and misses it terribly.
lotsofspaghetti Posted October 14, 2013 Posted October 14, 2013 is there any other button i can press if right ctrl doesn't work? because its annoying to have to quit the game each time...
Leeeeeroy Posted October 15, 2013 Posted October 15, 2013 you can just go on the construction set and change the equip slot, i don't know much about scripting but i don't think it'll mess with anything and is easily done
JSmith20142 Posted October 15, 2013 Posted October 15, 2013 Unless, of course, PSE is already using the amulet slot for something ...
WappyOne Posted October 15, 2013 Posted October 15, 2013 The amulet slot is used by the gag (ID: IchSlaveGag). Messed around with it a little, you can change IchSlaveCollar to use ring slots, but then you also need to modify IchRemoveClothing to exempt it from being stripped with this change: set ItemRef to player.GetEquippedObject 6 if ItemRef != 0 && ItemRef != IchSlaveCollar player.UnequipItemNS ItemRef endif set ItemRef to player.GetEquippedObject 7 if ItemRef != 0 && ItemRef != IchSlaveCollar player.UnequipItemNS ItemRef endif In brief testing that seemed to have no ill effects and allow keeping of tails, but did not test it in all quest-specific enslavements.
LibertyPrime Posted October 16, 2013 Posted October 16, 2013 This mod is pretty good, but honestly, it gets tedious after a while in my opinion. Between waiting for lockpicks and getting raped, there isn't much to do. I find it odd that you can't wander too far away. I've had this scenario once where I was enslaved by a Spider Daedra and then she started wandering off too far and a goblin (or was it a specter?) saw her and they both started fighting. What happened was, the Spider Daedra killed whatever it was but not before she was hit by a poisoned arrow, which made her die right after. This freed my character. So, it would be pretty cool if the PC could wander off to wherever she felt like but if she went too far away the enslaver would chase her and punish/kill it. Also, a few more skill options would be cool. i.e., if your conjuration is high enough, each "instance" (the same way lockpicks being added to your inventory works) you'd have a chance to cast a random creature to try to help you. Or, if your sneak is high enough, you could try to hide from your enslaver. This would make them hostile and start to chase you. If they do not find you, you're free from them but NOT completely free. You can wander off but not open doors/pick up things (except maybe lockpicks?) and hope whatever finds you next is not hostile. Just a few suggestions.
DogOnPorch Posted October 16, 2013 Posted October 16, 2013 I think Ichabod is working on Fallout right now. One thing Oblivion really needs is more people that understand the Construction Set and eventually scripting. I'm taking the crash course... http://cs.elderscrolls.com/index.php?title=Main_Page As far a your slaver getting angry at you, you can always try throwing LoversLandE into your load order and see if it works for you. It might conflict too much at times...but it usually makes for an interesting experience. http://www.loverslab.com/topic/54-outdated-lovers-lande-215b/
mountainmanmad Posted October 17, 2013 Posted October 17, 2013 i feel like no matter what i do i cant get the randy hunter to appear. How many does does it take and will i mess it up if i wait some time off?
WappyOne Posted October 17, 2013 Posted October 17, 2013 i feel like no matter what i do i cant get the randy hunter to appear. How many does does it take and will i mess it up if i wait some time off? The Randy Hunter appears between 5-30min after being enslaved by a non-human. This is real time, not game time, and waiting will not speed it up. You can force him to spawn immediately with the console command "set IchSlaveQuest.TraderTimer to 0"
Meric11 Posted October 17, 2013 Posted October 17, 2013 Does anyone have the quest Id for the forgetten shadow, I got the book from the deep ones temple but the quest wont update when, I give it to roland. Any help would be great. Thanks
Myst42 Posted October 18, 2013 Posted October 18, 2013 Does anyone have the quest Id for the forgetten shadow, I got the book from the deep ones temple but the quest wont update when, I give it to roland. Any help would be great. Thanks Answer is somewhere below in what I'm about to post... Hello there! Strange to see me here hah! Even If I don't generally use much sex stuff... or none at all On this past few days I've been on the horny side of the force so I left all my real characters, all my real mods and came here to try this thing Oblivion is pretty much two different games now... one for serious playing, beauty and art... other for adult gaming And I NEVER mix the two... its like dealing with Mania and Dementia Made a random unimportant character designed and enabled for this purpose and started looking for a quest I got one hell of a review... First of all, this as an idea is very well made, a great sex mod indeed BUT... it's evident that it's still a WIP I'd say all the good things... but good things are probably also evident and known to all, so Ill mention things that could get better. Little pestering things I found First: QUEST LENGHT. Getting enslaved in fantasy should be a horny adventure not a gaming nightmare... Even though I set the parameters to "easy" mode and "escape minigame" Getting a freaking lockpick was near impossible, and a random event, like winning the lottery... It almost never happened... fortunately we got console cheats for that "player.additem 0000000a 1" After a while it gets boring and sometimes your "master" would not even use you Second: this goes specifically by quest -- 1.- Goblin Bitch: Lockpick or escape problem... almost impossible... you could easily spent 5 real life days and nothing happens unless you cheat your way out of it Also, quest not finished... there's no way of putting it to the completed quest sheet... maybe it's unfinished and something else has is intended to happen? That poor pregnant girl in the cave too... something could happen after you escape an kill those goblins... maybe she gets sad cause you killed them goblins or becomes your slave, maybe gives actual birth to goblins (hopefully not Tamago mod dependency) or just roams free to a civilized place where you can see her later... 2.- Rough Justice: QUEST NOT FINISHED... serve your sentence pick up your stuff, quest goes incomplete forever 3.- Rough Streets: I couldn't even complete this one... a burglar came, raped my random enslaved character then disappeared with my character laying down on the floor face down and nothing to do, nothing happened, no one came... just hours of nothing same as goblin situation except without the loop part 4.- Hello Sailor: After finishing it everybody tells you you're in charge of the brothel now, but guess what... nothing happens... people just stand there when they could in fact be working for you and earning you some money!... 5.- Sibling Rivalry: In the several miniquests here the thing is the same as I said before, too long... for example two days was a lot of time of getting bored following the countess... sometimes she'd sit on her chair and do nothing for a looooooong time. Different story with that blades ghost you need to take a sword from... the sword is heavily charged and every blow leaves you unconscious and getting raped... sword has lots of strikes left so you'll probably be raped for like 3 days? unless of course, cheating 6.- Reluctant Housemaid: Too long!! I could not complete this. Im dying of boredom here pleease stop it!!! no more no more please!!! Game time scale is 1/30 seconds, meaning 240sec/1 game hour, 5760sec/1 day equals 96 minutes of real life, that means 1.6 hours (I hope math doesn't fail me here) I spent four frigging days, FOUR. that means 6 hours and 24 minutes of REAL LIFE serving that fucking asshole in waiting for something to happen. Fucking routine just killed me of boredom. Wake up go prepare meal, wait like an idiot while it's done, serve it. Wait like an idiot while it's served and the pop up shows. Wait like an idiot while the fucker eats it. Keep waiting until his next feeding time, repeat process 2 more times. Then wait for bed time, show up on bed, get some action, go to bed. WAIT LIKE AN IDIOT while he sleeps and occasionally fucks you, morning comes, repeat process. Does this ever end??? I saw a last entry on the CS where he sets you free as his beloved slave who can always come back... but it never happened!! Was I too impatient? 6 fucking wasted hours of my life were not enough? Luckily I had other things to do so I did not wasted hours but the game kept running with me checking on occasionally Not to mention cheating to speed up things does not work cause it messes the whole process and so does waiting. I finally cheated for lockpicks as I suck at using them but managed to get free and sent the fucker on a an electrifying trip to the moon with his body turned to scorch and got the hell outta there... quest never ended though. Sorry for being theatrical XD. I just can't help it when writing. I know everybody does their best to create their mods, so I mean everything in constructive way. I meant I found this quest too slow and It would be very nice if it could go faster 7.- Forgotten Shadow: Now this ^^... this was the reason I downloaded this on the first place. I'm a HUGE fan of Lovecraft stories, and I heard this contained something more about Hackdirt and the Deep Ones. I got an understanding there are three quests, so lets start with the first one. Sleep in Hackdirt, get raped, kidnapped taken to catacombs and gangbanged... again lockpick cheat to the rescue to avoid three hours of tedious waiting until one appears... enslavement can get really boring after a few hours of the same... but there where some issues. For example not specifying the route the guy who takes you has to follow. Sometimes he would try to enter through a locked door and he DOESNT HAVE THE KEY. Or some villager would fight the brother killing him and with him the quest and the immersion. Second quest: simply wonderful atmosphere... it had that dark feeling when going deeper and deeper though the dark Ayelid cursed ruins, that is of course, assuming you could find them. It still could use a little more danger... The atmosphere was perfect, but the danger was only an illusion as the only real dangerous thing was the dude guarding the last gate in the green fire... and by the way at the end of that, nobody is clear you have to kill the three ghost animals in order to beat the Laughing Baby and escape (LOL) Third quest... same as above wonderful atmosphere, really dark creepy Deep One'ish after finding the Shrine of the Sea... but again... QUEST DEAD... forever incomplete as there's no end quest event (yeah I learnt to notice that just recently in the CS) Give the book to Roland, nothing happens... I'm guessing this is for future plans... THAT ANSWERS THE ABOVE POST, the quest is incomplete because it's REALLY incomplete... like mod developement incomplete... nothing a player can do there except cheating the quest to a forced end (console: "completequest ichsq06shadow3" without brackets) Resuming and in general: Very nice mod, lot of interesting adult playthrough to give, lots of loose ends Suggestions 1.- A FREAKING WALKTROUGH... like PLEASE somebody make a walkthrough... it would save a lot of that despair of not knowing if you lost the game, it crashed, you got fatal mod bug trapping you forever, or you just need more patience 2.- Better escaping chances... either by calculated or by lockpick minigame... if you want to be enslaved in the story, you can wait to use the lockpick... waiting for one to appear while hours pass is REAL torture not fake fantasy enjoyable enslavement (I actually left the game running and went to do better things when that happened) 3.- A better enslavement for companions. I know of two mods that could work wonders if properly integrated with this, specially in the brothel quest's end One is for treating some enslaved characters like permanently enslaved, so no more characters stuck doing nothing when the script ends Also this allows you to own slaves and give them orders like earning money, working as an actual brothel: LoversSlaveTrade The other to have them be nicer to you... a normal slave complains all the time, but another mods changes their status so broken and they call you master or mistress... from the Minor Mod Pack: LoversRapeSlave (also probably a good idea to have the two sisters at the end of Sibling Rivalry treated as slaves by that other slave trader mod) 4.- A gladiator story. C'mon! nobody has thought of this? gladiators were slaves in Rome, for real, there's a lot of material there... hopefully not messing up the vanilla gladiator quest, but a different one with adult content... I dunno... getting sold as as a gladiator for punishment for a crime, or even volunteering (yes people in Rome volunteered to be gladiators for money sometimes) Perhaps a special arena where the victor gets the looser in "other" ways, perhaps serving as entertainment for the gladiators... there's an infinity of slave stories in that... anybody saw "Spartacus"? 5.- If possible I also think it would be very good if things could get separated... like being very clear about wanting or not wanting to activate this mod... a safe measure ensuring you only get the slave treatment and quests if you choose so... the slave mode on/off is part of this... but the quests are still accessible in game regardless of slavery mode, the only thing that changes is the behavior during those quests, so at the moment the only way of not using this mod without deactivating it is stay as far a way from the encounters as possible. I mention this because I NEVER, EVER use sex mods on characters I don't want to use them Another idea... Finally the whole Deep Ones Quest could be SO MUCH MORE than a sex mod... (drools) it could be a WHOLE CITY under the sea full of dungeons and dangers to explore. "Y'ha- nthlei" was the name of the city of the Deep Ones according to Lovecraft. An amazing world of dark mythology and creepy stuff... knowing the so called Cthulhu Mythos of H.P. Lovecraft's stories, this could be more than epic, this could be overkill awesome... and not too lore breaking too... I remember reading the Deep Ones in fact did breed with humans giving birth to the halfbreed people of Innsmouth, the original name of Hackdirt... In conclusion: Great adult mod, it even exceeded its potential and started to grow into the realm of awesome-not-necessarily-adult mods, It has immersion it has different scenarios, it has stories to tell, and it's got awesome locations that in time could get even better. On the bad part, it's still a WIP and the tons of loose ends make it difficult to play or even accept as a definitive mod. A lot of times I thought the game was over and there was nothing to do except reload and pray for some bug not to happen. On personal note I got pretty disgusted by a few things (personal opinion, nothing more), too much brutality and torture do not amuse me even though I was exploring the darker side of fantasy, which should always remain as nothing more than fiction. But the rest I found almost perfect except for the loose ends of course A great mod, but still needs work. If this mod is frozen or dead... these are grim news indeed... ...Bonus unrelated comment: By the way why the hell is Hackdirt on the middle of the mainland XD... Innsmouth was supposed to be a fishermen's town... and there's no water anywhere near Hackdirt LOL And also an Easter Egg... the supreme god of the townsfolk of Inssmouth... was called Dagon... after an old Babylonian sea god, same as Mehrunes Dagon, only the latter did not appeared to have any relation to the sea. Coincidence? I think not.
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