Caithness Posted January 2, 2022 Posted January 2, 2022 Just installed and gave it a try - got three female followers arousal 100, 78 and 53 - nothing happening, tried various things in the MCM - one thing not clear (but I've tried both ways) the toggle options don't actually specify if on is checked or unchecked. I have mods with MCMs that require the box to be checked to be on, and others that checking them turns them off - suggest adding a description in the MCM to say which way is which. The Select actor button did work - but only if I held it down for >2seconds - it never worked with a quick tap, but seemed to always work with a long hold. And as per another post, my papyrus logs were packed with these  [01/02/2022 - 08:36:00PM] Error: Array index 9 is out of range (0-8) stack:    [LiveAct_Quest_MCM (FE45D901)].live_action_mcm.DisplayProfiles() - "-------------------" Line 743    [LiveAct_Quest_MCM (FE45D901)].live_action_mcm.OnPageReset() - "-------------------" Line 433    [LiveAct_Quest_MCM (FE45D901)].live_action_mcm.SetPage() - "SKI_ConfigBase.psc" Line 865    [SKI_ConfigManagerInstance (23000802)].SKI_ConfigManager.OnPageSelect() - "SKI_ConfigManager.psc" Line 148  and these  [01/02/2022 - 08:52:02PM] Error: Array index 124 is out of range (0-0) stack:    [LiveAct_Quest_MCM (FE45D901)].live_action_mcm.WriteOptionBuffers() - "SKI_ConfigBase.psc" Line 938    [LiveAct_Quest_MCM (FE45D901)].live_action_mcm.SetPage() - "SKI_ConfigBase.psc" Line 867    [SKI_ConfigManagerInstance (23000802)].SKI_ConfigManager.OnPageSelect() - "SKI_ConfigManager.psc" Line 148 Â
ethethetheth Posted January 2, 2022 Posted January 2, 2022 (edited) @slizer40000 Thanks for all your work here but especially thanks for the little happy shimmys my character often does partway through having a Bathing in Skyrim wash. And for the squatting natural parasite chaurus egg birth I just witnessed because that animation interrupted an MME mobile milking animation and then smoothly changed to exhausted hands on knees while they were still coming out.  Can't review because I first downloaded 0.31 and got 0.33, I think, before the review system at the bottom of the file page went live so I have to say it here.  Five shimmying stars.  edit: one of the screenies I took wasn't obscured by the lot of them talking.  Spoiler  Edited January 2, 2022 by ethethetheth illustration, picture>1,000 words, etc
Bluegunk Posted January 3, 2022 Posted January 3, 2022 (edited) I can see you still have issues with your mod, Slizer. I added the latest version to my new play-through, but it's generating stacks.  This is what is happening in my game. Hope the info helps you out:    [01/03/2022 - 02:13:23PM] Error: Array index 9 is out of range (0-0) stack:    [LiveAct_Main (FE395902)].live_action_main.OnUpdate() - "--------------------" Line 293 [01/03/2022 - 02:13:23PM] Error: Array index 9 is out of range (0-0) stack:    [LiveAct_Main (FE395902)].live_action_main.OnUpdate() - "--------------------" Line 293 [01/03/2022 - 02:13:23PM] Error: Array index 9 is out of range (0-0) stack:    [LiveAct_Main (FE395902)].live_action_main.OnUpdate() - "--------------------" Line 293 [01/03/2022 - 02:13:23PM] Error: Array index 9 is out of range (0-0) stack:    [LiveAct_Main (FE395902)].live_action_main.OnUpdate() - "--------------------" Line 293 [01/03/2022 - 02:13:23PM] Error: Array index 9 is out of range (0-0) stack:    [LiveAct_Main (FE395902)].live_action_main.OnUpdate() - "--------------------" Line 293 [01/03/2022 - 02:13:23PM] Error: Array index 9 is out of range (0-0) stack:    [LiveAct_Main (FE395902)].live_action_main.OnUpdate() - "--------------------" Line 293 [01/03/2022 - 02:13:23PM] Error: Array index 9 is out of range (0-0) stack:    [LiveAct_Main (FE395902)].live_action_main.OnUpdate() - "--------------------" Line 293 [01/03/2022 - 02:13:23PM] Error: Array index 9 is out of range (0-0) stack:    [LiveAct_Main (FE395902)].live_action_main.OnUpdate() - "--------------------" Line 293 [01/03/2022 - 02:13:23PM] Error: Array index 9 is out of range (0-0) stack:    [LiveAct_Main (FE395902)].live_action_main.OnUpdate() - "--------------------" Line 293 [01/03/2022 - 02:13:23PM] Error: Array index 9 is out of range (0-0) stack:    [LiveAct_Main (FE395902)].live_action_main.OnUpdate() - "--------------------" Line 293 [01/03/2022 - 02:13:23PM] Error: Array index 9 is out of range (0-0) stack:    [LiveAct_Main (FE395902)].live_action_main.OnUpdate() - "--------------------" Line 293 [01/03/2022 - 02:13:23PM] Error: Array index 9 is out of range (0-0) stack:    [LiveAct_Main (FE395902)].live_action_main.OnUpdate() - "--------------------" Line 293 [01/03/2022 - 02:13:23PM] Error: Array index 9 is out of range (0-0) stack:    [LiveAct_Main (FE395902)].live_action_main.OnUpdate() - "--------------------" Line 293 [01/03/2022 - 02:13:23PM] Error: Array index 9 is out of range (0-0) stack:    [LiveAct_Main (FE395902)].live_action_main.OnUpdate() - "--------------------" Line 293 [01/03/2022 - 02:13:23PM] Error: Array index 9 is out of range (0-0) stack:    [LiveAct_Main (FE395902)].live_action_main.OnUpdate() - "--------------------" Line 293 [01/03/2022 - 02:13:23PM] Error: Array index 9 is out of range (0-0) stack:    [LiveAct_Main (FE395902)].live_action_main.OnUpdate() - "--------------------" Line 293 [01/03/2022 - 02:13:23PM] Error: Array index 9 is out of range (0-0) stack:    [LiveAct_Main (FE395902)].live_action_main.OnUpdate() - "--------------------" Line 293 [01/03/2022 - 02:13:23PM] Error: Array index 9 is out of range (0-0) stack:    [LiveAct_Main (FE395902)].live_action_main.OnUpdate() - "--------------------" Line 293 [01/03/2022 - 02:13:23PM] Error: Array index 9 is out of range (0-0) stack:    [LiveAct_Main (FE395902)].live_action_main.OnUpdate() - "--------------------" Line 293 [01/03/2022 - 02:13:23PM] Error: Array index 9 is out of range (0-0) stack:    [LiveAct_Main (FE395902)].live_action_main.OnUpdate() - "--------------------" Line 293 [01/03/2022 - 02:13:23PM] Error: Array index 9 is out of range (0-0) stack:    [LiveAct_Main (FE395902)].live_action_main.OnUpdate() - "--------------------" Line 293 [01/03/2022 - 02:13:23PM] Error: Array index 9 is out of range (0-0) stack:    [LiveAct_Main (FE395902)].live_action_main.OnUpdate() - "--------------------" Line 293 [01/03/2022 - 02:13:23PM] Error: Array index 9 is out of range (0-0) stack:    [LiveAct_Main (FE395902)].live_action_main.OnUpdate() - "--------------------" Line 293 [01/03/2022 - 02:13:23PM] Error: Array index 9 is out of range (0-0) stack:    [LiveAct_Main (FE395902)].live_action_main.OnUpdate() - "--------------------" Line 293 [01/03/2022 - 02:13:23PM] Error: Array index 9 is out of range (0-0) stack:    [LiveAct_Main (FE395902)].live_action_main.OnUpdate() - "--------------------" Line 293 [01/03/2022 - 02:13:23PM] Error: Array index 9 is out of range (0-0) stack:    [LiveAct_Main (FE395902)].live_action_main.OnUpdate() - "--------------------" Line 293 [01/03/2022 - 02:13:23PM] Error: Array index 9 is out of range (0-0) stack:    [LiveAct_Main (FE395902)].live_action_main.OnUpdate() - "--------------------" Line 293 [01/03/2022 - 02:13:23PM] Error: Array index 9 is out of range (0-0) stack:    [LiveAct_Main (FE395902)].live_action_main.OnUpdate() - "--------------------" Line 293 [01/03/2022 - 02:13:23PM] Error: Array index 9 is out of range (0-0) stack:    [LiveAct_Main (FE395902)].live_action_main.OnUpdate() - "--------------------" Line 293 [01/03/2022 - 02:13:23PM] Error: Array index 9 is out of range (0-0) stack:    [LiveAct_Main (FE395902)].live_action_main.OnUpdate() - "--------------------" Line 293 [01/03/2022 - 02:13:23PM] Error: Array index 9 is out of range (0-0) stack:    [LiveAct_Main (FE395902)].live_action_main.OnUpdate() - "--------------------" Line 293 [01/03/2022 - 02:13:23PM] Error: Array index 9 is out of range (0-0) stack:    [LiveAct_Main (FE395902)].live_action_main.OnUpdate() - "--------------------" Line 293 [01/03/2022 - 02:13:23PM] Error: Array index 9 is out of range (0-0) stack:  Ad nauseam   Is there anything I can do to fix this my end? Edited January 3, 2022 by Bluegunk
Guest Posted January 5, 2022 Posted January 5, 2022 Three questions:  1) How essential is the Cathedral step in setting this up? I've never used it and never had to until your instal instruction brought it up.  2) What am I supposed to do to initialise this mod? I've set it up as well as I could and enabled all additional mods. I've followed the install instructions (bar the Cathedral part) as well as I could but nothing happens. At least it isn't crashing. Spoiler  3) Is this AE compatible?
Vidust Posted January 6, 2022 Posted January 6, 2022 I know you've had this complaint before and been working on it, but I don't see any MCM entry for this mod. I just started a new game so I don't know yet whether the mod is working in general, but it probably is. I have DAR working properly at least. Â Any suggestions? The title of the MCM entry that's supposed to be there is "Live Action", right? Thanks for your work on this.
slizer40000 Posted January 7, 2022 Author Posted January 7, 2022 (edited) I've been busy with work and RL so I haven't been around for the past few weeks.  rmaku sent me a fixed version of the liveact_main script .pex.  The issue is as rmaku explained that I had set the array to read 1 value beyond what it was supposed to. Hence the error spam and stacks.  I tested the script in-game and it works without creating stacks. In the long term all scripts need overhauling to reduce script load further.  Live_action_Main.pex  As a precaution, clean the savefile with FallrimTools by deleting everything related to this plugin. That worked for me.  On 12/21/2021 at 5:47 PM, Johny Brown said: yes 1 video please just to show basic modification on how to use auto_la  I will make a short picture or video guide soon.  On 1/2/2022 at 10:59 AM, Caithness said: Just installed and gave it a try - got three female followers arousal 100, 78 and 53 - nothing happening, tried various things in the MCM - one thing not clear (but I've tried both ways) the toggle options don't actually specify if on is checked or unchecked. I have mods with MCMs that require the box to be checked to be on, and others that checking them turns them off - suggest adding a description in the MCM to say which way is which. The Select actor button did work - but only if I held it down for >2seconds - it never worked with a quick tap, but seemed to always work with a long hold. And as per another post, my papyrus logs were packed with these  [01/02/2022 - 08:36:00PM] Error: Array index 9 is out of range (0-8) stack:    [LiveAct_Quest_MCM (FE45D901)].live_action_mcm.DisplayProfiles() - "-------------------" Line 743    [LiveAct_Quest_MCM (FE45D901)].live_action_mcm.OnPageReset() - "-------------------" Line 433    [LiveAct_Quest_MCM (FE45D901)].live_action_mcm.SetPage() - "SKI_ConfigBase.psc" Line 865    [SKI_ConfigManagerInstance (23000802)].SKI_ConfigManager.OnPageSelect() - "SKI_ConfigManager.psc" Line 148  and these  [01/02/2022 - 08:52:02PM] Error: Array index 124 is out of range (0-0) stack:    [LiveAct_Quest_MCM (FE45D901)].live_action_mcm.WriteOptionBuffers() - "SKI_ConfigBase.psc" Line 938    [LiveAct_Quest_MCM (FE45D901)].live_action_mcm.SetPage() - "SKI_ConfigBase.psc" Line 867    [SKI_ConfigManagerInstance (23000802)].SKI_ConfigManager.OnPageSelect() - "SKI_ConfigManager.psc" Line 148   I'll have to revise the descriptions to make it unquestionably clear. If the text currently says "enable" or "disable" then it refers to the checked state. It seems that there's errors in the MCM script as well. Thanks for reporting.  On 1/3/2022 at 2:24 PM, Bluegunk said: I can see you still have issues with your mod, Slizer. I added the latest version to my new play-through, but it's generating stacks.  This is what is happening in my game. Hope the info helps you out:   Reveal hidden contents  [01/03/2022 - 02:13:23PM] Error: Array index 9 is out of range (0-0) stack:    [LiveAct_Main (FE395902)].live_action_main.OnUpdate() - "--------------------" Line 293 [01/03/2022 - 02:13:23PM] Error: Array index 9 is out of range (0-0) stack:    [LiveAct_Main (FE395902)].live_action_main.OnUpdate() - "--------------------" Line 293 [01/03/2022 - 02:13:23PM] Error: Array index 9 is out of range (0-0) stack:    [LiveAct_Main (FE395902)].live_action_main.OnUpdate() - "--------------------" Line 293 [01/03/2022 - 02:13:23PM] Error: Array index 9 is out of range (0-0) stack:    [LiveAct_Main (FE395902)].live_action_main.OnUpdate() - "--------------------" Line 293 [01/03/2022 - 02:13:23PM] Error: Array index 9 is out of range (0-0) stack:    [LiveAct_Main (FE395902)].live_action_main.OnUpdate() - "--------------------" Line 293 [01/03/2022 - 02:13:23PM] Error: Array index 9 is out of range (0-0) stack:    [LiveAct_Main (FE395902)].live_action_main.OnUpdate() - "--------------------" Line 293 [01/03/2022 - 02:13:23PM] Error: Array index 9 is out of range (0-0) stack:    [LiveAct_Main (FE395902)].live_action_main.OnUpdate() - "--------------------" Line 293 [01/03/2022 - 02:13:23PM] Error: Array index 9 is out of range (0-0) stack:    [LiveAct_Main (FE395902)].live_action_main.OnUpdate() - "--------------------" Line 293 [01/03/2022 - 02:13:23PM] Error: Array index 9 is out of range (0-0) stack:    [LiveAct_Main (FE395902)].live_action_main.OnUpdate() - "--------------------" Line 293 [01/03/2022 - 02:13:23PM] Error: Array index 9 is out of range (0-0) stack:    [LiveAct_Main (FE395902)].live_action_main.OnUpdate() - "--------------------" Line 293 [01/03/2022 - 02:13:23PM] Error: Array index 9 is out of range (0-0) stack:    [LiveAct_Main (FE395902)].live_action_main.OnUpdate() - "--------------------" Line 293 [01/03/2022 - 02:13:23PM] Error: Array index 9 is out of range (0-0) stack:    [LiveAct_Main (FE395902)].live_action_main.OnUpdate() - "--------------------" Line 293 [01/03/2022 - 02:13:23PM] Error: Array index 9 is out of range (0-0) stack:    [LiveAct_Main (FE395902)].live_action_main.OnUpdate() - "--------------------" Line 293 [01/03/2022 - 02:13:23PM] Error: Array index 9 is out of range (0-0) stack:    [LiveAct_Main (FE395902)].live_action_main.OnUpdate() - "--------------------" Line 293 [01/03/2022 - 02:13:23PM] Error: Array index 9 is out of range (0-0) stack:    [LiveAct_Main (FE395902)].live_action_main.OnUpdate() - "--------------------" Line 293 [01/03/2022 - 02:13:23PM] Error: Array index 9 is out of range (0-0) stack:    [LiveAct_Main (FE395902)].live_action_main.OnUpdate() - "--------------------" Line 293 [01/03/2022 - 02:13:23PM] Error: Array index 9 is out of range (0-0) stack:    [LiveAct_Main (FE395902)].live_action_main.OnUpdate() - "--------------------" Line 293 [01/03/2022 - 02:13:23PM] Error: Array index 9 is out of range (0-0) stack:    [LiveAct_Main (FE395902)].live_action_main.OnUpdate() - "--------------------" Line 293 [01/03/2022 - 02:13:23PM] Error: Array index 9 is out of range (0-0) stack:    [LiveAct_Main (FE395902)].live_action_main.OnUpdate() - "--------------------" Line 293 [01/03/2022 - 02:13:23PM] Error: Array index 9 is out of range (0-0) stack:    [LiveAct_Main (FE395902)].live_action_main.OnUpdate() - "--------------------" Line 293 [01/03/2022 - 02:13:23PM] Error: Array index 9 is out of range (0-0) stack:    [LiveAct_Main (FE395902)].live_action_main.OnUpdate() - "--------------------" Line 293 [01/03/2022 - 02:13:23PM] Error: Array index 9 is out of range (0-0) stack:    [LiveAct_Main (FE395902)].live_action_main.OnUpdate() - "--------------------" Line 293 [01/03/2022 - 02:13:23PM] Error: Array index 9 is out of range (0-0) stack:    [LiveAct_Main (FE395902)].live_action_main.OnUpdate() - "--------------------" Line 293 [01/03/2022 - 02:13:23PM] Error: Array index 9 is out of range (0-0) stack:    [LiveAct_Main (FE395902)].live_action_main.OnUpdate() - "--------------------" Line 293 [01/03/2022 - 02:13:23PM] Error: Array index 9 is out of range (0-0) stack:    [LiveAct_Main (FE395902)].live_action_main.OnUpdate() - "--------------------" Line 293 [01/03/2022 - 02:13:23PM] Error: Array index 9 is out of range (0-0) stack:    [LiveAct_Main (FE395902)].live_action_main.OnUpdate() - "--------------------" Line 293 [01/03/2022 - 02:13:23PM] Error: Array index 9 is out of range (0-0) stack:    [LiveAct_Main (FE395902)].live_action_main.OnUpdate() - "--------------------" Line 293 [01/03/2022 - 02:13:23PM] Error: Array index 9 is out of range (0-0) stack:    [LiveAct_Main (FE395902)].live_action_main.OnUpdate() - "--------------------" Line 293 [01/03/2022 - 02:13:23PM] Error: Array index 9 is out of range (0-0) stack:    [LiveAct_Main (FE395902)].live_action_main.OnUpdate() - "--------------------" Line 293 [01/03/2022 - 02:13:23PM] Error: Array index 9 is out of range (0-0) stack:    [LiveAct_Main (FE395902)].live_action_main.OnUpdate() - "--------------------" Line 293 [01/03/2022 - 02:13:23PM] Error: Array index 9 is out of range (0-0) stack:    [LiveAct_Main (FE395902)].live_action_main.OnUpdate() - "--------------------" Line 293 [01/03/2022 - 02:13:23PM] Error: Array index 9 is out of range (0-0) stack:    [LiveAct_Main (FE395902)].live_action_main.OnUpdate() - "--------------------" Line 293 [01/03/2022 - 02:13:23PM] Error: Array index 9 is out of range (0-0) stack:  Ad nauseam   Is there anything I can do to fix this my end?  Try the .pex file attached above after cleaning the save file. Do those stacks still appear then? The OnKeyUp and OnKeyDown part is still most likely broken.  On 1/5/2022 at 1:42 AM, dovahnurse said: Three questions:  1) How essential is the Cathedral step in setting this up? I've never used it and never had to until your instal instruction brought it up.  2) What am I supposed to do to initialise this mod? I've set it up as well as I could and enabled all additional mods. I've followed the install instructions (bar the Cathedral part) as well as I could but nothing happens. At least it isn't crashing.  Reveal hidden contents  3) Is this AE compatible?  The cathedral step is necessary to convert LE animations to SE. It takes a few minutes max. Obviously, do not run it if you are on LE. Live Action depends on Dynamic Animation Replacer (DAR). If DAR is compatible with AE, then Live Action will also work, otherwise absolutely nothing happens visually, but scripts still run.  It was also reported that the actor menu doesn't work properly either so I recommend to avoid setting actor specific settings until I have eliminated the problems.   On 1/6/2022 at 4:27 AM, Vidust said: I know you've had this complaint before and been working on it, but I don't see any MCM entry for this mod. I just started a new game so I don't know yet whether the mod is working in general, but it probably is. I have DAR working properly at least.  Any suggestions? The title of the MCM entry that's supposed to be there is "Live Action", right? Thanks for your work on this.  Sometimes the MCM menu doesn't appear even for me. It's not systematic either. Based on reports, I see there are unsolved bugs.  Try making a manual save and then immediately load it. If the MCM menu does not appear, type into the console: setstage ski_configmanagerinstance 1 This will refresh all MCM menus and force the MCM to appear. It's tedious but it works every time.  Edited January 7, 2022 by slizer40000 1
sidfu1 Posted January 12, 2022 Posted January 12, 2022 On 1/7/2022 at 6:46 PM, slizer40000 said: I've been busy with work and RL so I haven't been around for the past few weeks. Â rmaku sent me a fixed version of the liveact_main script .pex. Â The issue is as rmaku explained that I had set the array to read 1 value beyond what it was supposed to. Hence the error spam and stacks. Â I tested the script in-game and it works without creating stacks. In the long term all scripts need overhauling to reduce script load further. Â Live_action_Main.pexFetching info... Â As a precaution, clean the savefile with FallrimTools by deleting everything related to this plugin. That worked for me. Â Â I will make a short picture or video guide soon. Â Â I'll have to revise the descriptions to make it unquestionably clear. If the text currently says "enable" or "disable" then it refers to the checked state. It seems that there's errors in the MCM script as well. Thanks for reporting. Â Â Try the .pex file attached above after cleaning the save file. Do those stacks still appear then? The OnKeyUp and OnKeyDown part is still most likely broken. Â Â The cathedral step is necessary to convert LE animations to SE. It takes a few minutes max. Obviously, do not run it if you are on LE. Live Action depends on Dynamic Animation Replacer (DAR). If DAR is compatible with AE, then Live Action will also work, otherwise absolutely nothing happens visually, but scripts still run. Â It was also reported that the actor menu doesn't work properly either so I recommend to avoid setting actor specific settings until I have eliminated the problems. Â Â Â Sometimes the MCM menu doesn't appear even for me. It's not systematic either. Based on reports, I see there are unsolved bugs. Â Try making a manual save and then immediately load it. If the MCM menu does not appear, type into the console: setstage ski_configmanagerinstance 1 This will refresh all MCM menus and force the MCM to appear. It's tedious but it works every time. Â can wre get the source also for that file so i cAN see what you did. or atleast what you changed
slizer40000 Posted January 12, 2022 Author Posted January 12, 2022 15 hours ago, sidfu1 said: can wre get the source also for that file so i cAN see what you did. or atleast what you changed  rmaku accidentally deleted the uncompiled script. Based on their notes, the solution was to subtract 1 from iactor and jactor after they are calculated. I presume it must be done before the while loop starts.  the code on lines 259 and 260 in live_action_main.psc (v0.3.3) should be then changed from:        iActor = (MinF(ScannedActorsA.Length, fScan_Count) as Int)       jActor = (MinF(ScannedActorsB.Length, fScan_Count) as Int)  to       iActor = ((MinF(ScannedActorsA.Length, fScan_Count) - 1) as Int)       jActor = ((MinF(ScannedActorsB.Length, fScan_Count) - 1) as Int)  I plan to soon rework this scan function in to run just once for npcs per update and to handle the player in a separate script without scanning.  Â
sidfu1 Posted January 13, 2022 Posted January 13, 2022 yeah that helped alot it took me from like 20 stacks due to live to just 1
poporaltemporal Posted January 25, 2022 Posted January 25, 2022 (edited) This is awesome mod and thank you for all the work you done so far! There was just new animation pack added to nexus which includes at least really decent idles. If you are still on this you might want to consider contacting author to use some of the animations in the pack https://www.nexusmods.com/skyrimspecialedition/mods/62548?tab=posts&BH=0 EDIT: Preview  Edited January 25, 2022 by poporaltemporal Added and preview 1
slizer40000 Posted January 26, 2022 Author Posted January 26, 2022 On 1/13/2022 at 9:19 AM, sidfu1 said: yeah that helped alot it took me from like 20 stacks due to live to just 1  That was helpful. I'm still going to implement improvements. Real life rush has toned down a bit now too so I can finally play mod again.  On 1/25/2022 at 6:03 PM, poporaltemporal said: This is awesome mod and thank you for all the work you done so far! There was just new animation pack added to nexus which includes at least really decent idles. If you are still on this you might want to consider contacting author to use some of the animations in the pack https://www.nexusmods.com/skyrimspecialedition/mods/62548?tab=posts&BH=0 EDIT: Preview   The permissions are strict and deny usage. The fastest and least complicated solution is to add the mod to the automatic batch processing. Then permission is not needed.  1
govnovich Posted February 4, 2022 Posted February 4, 2022 Pardon my English - I use a translator. What am I doing wrong? I installed absolutely all the requirements, the mod is in the msm menu - but nothing happens. Maybe the mod conflicts with skyidles? I tried to run, watch the NPCs in the tavern - zero reaction. Animations from skyidles they use, animations from this mod do not
slizer40000 Posted February 5, 2022 Author Posted February 5, 2022 On 2/4/2022 at 1:25 AM, govnovich said: Pardon my English - I use a translator. What am I doing wrong? I installed absolutely all the requirements, the mod is in the msm menu - but nothing happens. Maybe the mod conflicts with skyidles? I tried to run, watch the NPCs in the tavern - zero reaction. Animations from skyidles they use, animations from this mod do not  Try downloading the .pex file from a few posts above.  Better if I add a hotfix release at this point as rewriting the scripts will take more time.
eicosa Posted February 14, 2022 Posted February 14, 2022 Excellent work slizer! I'm still having trouble getting basic devious Armbinder idles to play though. Its possible one of my mods is overriding the idle but can't figure out which. Â I had a try at making DAR an override condition with 999999 priority to always play armbinder anim, but... it doesn't work either. Its pretty hard identifying which animation file to use, as well as get correction condition setup. Â Any tips?
PHSummoner364 Posted February 14, 2022 Posted February 14, 2022 (edited) I'm sorry but I can't get even one animation working from this mod. I know how DAR works and I have plenty of similar mods installed but this one doesn't seem to work for me. I have no new idle/jump/walking animations no matter how high arousal level is. What could be the problem? I see author talking about trying .pex file but how do I even isntall it? Edited February 14, 2022 by PHSummoner364
slizer40000 Posted February 19, 2022 Author Posted February 19, 2022 On 2/14/2022 at 12:08 AM, eicosa said: Excellent work slizer! I'm still having trouble getting basic devious Armbinder idles to play though. Its possible one of my mods is overriding the idle but can't figure out which. Â I had a try at making DAR an override condition with 999999 priority to always play armbinder anim, but... it doesn't work either. Its pretty hard identifying which animation file to use, as well as get correction condition setup. Â Any tips? Â First, rename the armbinder animation to mt_idle.hkx. Then create a condition where the animation triggers if you are wearing an item with the DD appropriate keyword or magic effect. Use xEdit or CK to look it up. Should work if done so. Â If a mod with scripts or behavior changes is overriding default animations then there's your conflict. Â On 2/14/2022 at 11:16 AM, PHSummoner364 said: I'm sorry but I can't get even one animation working from this mod. I know how DAR works and I have plenty of similar mods installed but this one doesn't seem to work for me. I have no new idle/jump/walking animations no matter how high arousal level is. What could be the problem? I see author talking about trying .pex file but how do I even isntall it? Â Download the .pex file attached in this thread. Then place it inside data\scripts if you have no mod manager. If you are using a manager, place the file inside the Live Action\scripts subfolder and overwrite. 1
Corvo269 Posted February 23, 2022 Posted February 23, 2022 Do I still need to run cathedral assets optimizer if I only download the SE version of the mods for SE?
slizer40000 Posted February 24, 2022 Author Posted February 24, 2022 12 hours ago, Corvo269 said: Do I still need to run cathedral assets optimizer if I only download the SE version of the mods for SE? Â If the hkx files are in the SE format then there is no need to run the optimizer.
Corvo269 Posted February 25, 2022 Posted February 25, 2022 I would like to make an addenum to my previous comment for people to run CAO anyways because holy shit that's a lot of empty folders generated. It triggered my inner inventory manager even though it really doesn't affect it in any possible way
slizer40000 Posted March 6, 2022 Author Posted March 6, 2022 Finally got around to compiling all the scripts. Now there's 9 in total. Â Processing PC and NPCs separated for good. Still testing in-game. Â Just need to make a small photo guide for the bat file installation. Â 4
bluetortoise Posted March 21, 2022 Posted March 21, 2022 (edited) Uhm... before i go deeper into what problem im encountering. This mod does work on skyrim special edition, right? The version that comes with survival mode and fishing.. Â Â The mod kinda works, but somehow not as well as i was hoping for. I dont have any other mods that changes the idle animation, or any animations beside sexlab stuff. So sometimes, in very very rare moment, one or two npc will display some idling poses (sofar only standing n sitting), thats why i can tell the mod is working at least. But everything else is still vanilla, walking running sneaking still all the same. MCM menu is there too, but enable/disable anything doesnt do anything either. (Sexlab aroused redux horny animation is disabled) Edited March 21, 2022 by bluetortoise
Shuddhh Posted March 23, 2022 Posted March 23, 2022 where is the spreadsheet of the mods? i cant be the only one that finds this mod description confusing
clesh Posted March 23, 2022 Posted March 23, 2022 15 hours ago, Shuddhh said: where is the spreadsheet of the mods? i cant be the only one that finds this mod description confusing It's inside the mod folder
clesh Posted March 23, 2022 Posted March 23, 2022 I feel a bit dumb asking this, but how do you enable the idles for the player character? It works on the npcs, but my status is still inactive actor I enabled all the options. Do I need the mt.idle.hkx in my meshes folder for animations to play?
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