sirgilly Posted May 19, 2021 Posted May 19, 2021 4 hours ago, slizer40000 said: The automated batch installation for 0.3.1 that is backwards compatible with 0.2.4 is now live. I am now (again) working on making the MCM functional as well as a light-weight switchable single-instance scanner script for nearby NPCs. I did not yet include the 0.3.1 spreadsheet as the contents have not been finalized. It will be uploaded with the main release most likely, or maybe separately beforehand in this thread for those interested. Any idea on the release date?
slizer40000 Posted May 19, 2021 Author Posted May 19, 2021 21 hours ago, PanZagadka said: Automated batch installation create only empty folders for me. I'm sad Did you download the mods and place the .zip, .7z and .rar files inside the same folder as the bat files before running the bat files? The batch files do not download the mods for you. 19 hours ago, sirgilly said: Any idea on the release date? As soon as I am humanly able to finish. I am hoping May or early June. I am not able to work on the mod every day as I am too tired sometimes. 8 hours ago, abcd99 said: Thanks a lot for the bat file! Will try. Keep in mind only manually downloaded mods placed inside the same folder as the .bat files are processed. 2
schn18ind Posted May 20, 2021 Posted May 20, 2021 On 5/19/2021 at 4:16 AM, PanZagadka said: Automated batch installation create only empty folders for me. I'm sad Had the same issue. Installing 7zip resolved it
PanZagadka Posted May 20, 2021 Posted May 20, 2021 On 5/19/2021 at 10:32 PM, slizer40000 said: Did you download the mods and place the .zip, .7z and .rar files inside the same folder as the bat files before running the bat files? The batch files do not download the mods for you. As soon as I am humanly able to finish. I am hoping May or early June. I am not able to work on the mod every day as I am too tired sometimes. Keep in mind only manually downloaded mods placed inside the same folder as the .bat files are processed. Yeah, i did. I have winrar and 7zip, will try to mess with it.
PanZagadka Posted May 20, 2021 Posted May 20, 2021 5 hours ago, schn18ind said: Had the same issue. Installing 7zip resolved it Ok, i have new folder, insice Automated batch installation and 2 archives. One is in 7zip, second winrar. "Stronger swimming" and "FlexFlexFlex". I run bat. Folders are created. I check size of all folders, 0 B. Running as administrator doesn't help. Could that be the language or other windows setting, that can cause problems?
Beef Cheeks Posted May 21, 2021 Posted May 21, 2021 A few pointers: 1. "Idle Animation v1_0-59048-1-0.7z" is the correct file name from the Nexus for Lifelike Idle Animations LE. Your script looks for a file named "*Idle*animation*for*female*1*0*.*". This won't match. 2. "The Meme Poser by Collygon.zip" is the file name from the author's website. Your script looks for a file named "Meme*.*". I believe this won't match. 3. https://www.loverslab.com/topic/24339-sexy-idle-animation-by-red31133dm/ Exactly what file do we download here? The instructions say "red3113_skysolo_001" but nothing identifies that on that page and the numbered links are dead. The Table says it requires manual install for 348131 and 348141, but those numbers aren't found in the script for stand.bat. I should note that a file listed there has the same name as the santabunnyelf idle. 4. Sky Idles fails because the correct folder inside the zip is "Sky Idles LE FOMOD\*". Your script looks for "Sky Idles FOMOD\". 5. callonme.hkx doesn't exist in the Lets dance again.7z on the linked page, so that fails to copy. The table mentions a new download for the callonme animation, but the script doesn't use that archive to extract. 6. You might consider changing every log line to "> dance_log.txt (" instead. Using >> makes it append to the log file, instead of replace it. This could make it confusing for people to double check problems. I don't think you need to see past logs of something like this and the logs are so long it would be hard to tell where the splits are. 7. rd "%~dp0343007\female" fails on line 73 of Dance.bat. Not sure if this is intended. It says "Cannot find the file specified." 8. Line 170 of Dance.bat is a duplicate of line 169: rd /S /Q "%~dp0343007\temp" 9. Move.bat tries to process Catanic Animation pack. Not sure if this is intended as the Nexus page was taken down. I did find this, though the script fails to process it even if the files are named properly. There may be more but I haven't found them yet.
slizer40000 Posted May 21, 2021 Author Posted May 21, 2021 On 5/21/2021 at 10:22 PM, PanZagadka said: Ok, i have new folder, insice Automated batch installation and 2 archives. One is in 7zip, second winrar. "Stronger swimming" and "FlexFlexFlex". I run bat. Folders are created. I check size of all folders, 0 B. Running as administrator doesn't help. Could that be the language or other windows setting, that can cause problems? There should be a .txt file created when it's supposed to extract the files. If you upload the log file .txt here it would help me trace the problem. 17 hours ago, XenoDrake said: A few pointers: 1. "Idle Animation v1_0-59048-1-0.7z" is the correct file name from the Nexus for Lifelike Idle Animations LE. Your script looks for a file named "*Idle*animation*for*female*1*0*.*". This won't match. 2. "The Meme Poser by Collygon.zip" is the file name from the author's website. Your script looks for a file named "Meme*.*". I believe this won't match. 3. https://www.loverslab.com/topic/24339-sexy-idle-animation-by-red31133dm/ Exactly what file do we download here? The instructions say "red3113_skysolo_001" but nothing identifies that on that page and the numbered links are dead. The Table says it requires manual install for 348131 and 348141, but those numbers aren't found in the script for stand.bat. I should note that a file listed there has the same name as the santabunnyelf idle. 4. Sky Idles fails because the correct folder inside the zip is "Sky Idles LE FOMOD\*". Your script looks for "Sky Idles FOMOD\". 5. callonme.hkx doesn't exist in the Lets dance again.7z on the linked page, so that fails to copy. The table mentions a new download for the callonme animation, but the script doesn't use that archive to extract. 6. You might consider changing every log line to "> dance_log.txt (" instead. Using >> makes it append to the log file, instead of replace it. This could make it confusing for people to double check problems. I don't think you need to see past logs of something like this and the logs are so long it would be hard to tell where the splits are. 7. rd "%~dp0343007\female" fails on line 73 of Dance.bat. Not sure if this is intended. It says "Cannot find the file specified." 8. Line 170 of Dance.bat is a duplicate of line 169: rd /S /Q "%~dp0343007\temp" 9. Move.bat tries to process Catanic Animation pack. Not sure if this is intended as the Nexus page was taken down. I did find this, though the script fails to process it even if the files are named properly. There may be more but I haven't found them yet. I knew I missed something even after checking it several times. Kudos to you for being very thorough. Doesn't help my reputation any that I wanted to release it asap... 1. I'll rename it. Quick fix is "*Idle*animation*59048*1*0*.*. 2. Correct is "*Meme*.*" I'll check if SE and LE file names were different. 3. I've revised the spreadsheet. The links are dead so different idles, I think one of Gunslicer's new ones, are used now. This will be addressed in the MCM release. 4. Much obliged. Also, the _conditions.txt is almost the same as Sky idles so you can use those for now. 5. Thanks for noticing. 6. I was using it for development and, as you might guess, overlooked it. Maybe @echo off would be more useful for most people? 7. rd is remove directory. It's a harmless error. I'll check again if it's redundant. Possibly copy-paste mistake. 8. Will be removed in the fixed batch file. 9. Edit: The archive I used is from here, and not the SSE link you posted. Maybe the folder structure is different. I am puzzled that extracting that mod does not work for you, as the script runs OK on my PC. Try running only this part with the mod I linked: Spoiler REM 346801 Castanic Animation Pack, misspelled as Catanic FOR /F "DELIMS=" %%X IN ("Ca*tanic*Animation*Pack*1.2.*") DO ( "C:\Program Files\7-Zip\7z.exe" e %%X -r "Data\Meshes\Actors\Character\Animations\" -o"346801" "%%X" -aoa ) pushd "%~dp0\346801" for /d %%d in (*) do (rd "%%~d") popd ROBOCOPY /MOV "%~dp0\346801" "%~dp0\346801\female" "mt_idle.hkx" ROBOCOPY /MOV "%~dp0\346801" "%~dp0\346801\female" "mt_walk*.hkx" ROBOCOPY /MOV "%~dp0\346801" "%~dp0\346801\female" "mt_run*.hkx" ROBOCOPY /MOV "%~dp0\346801" "%~dp0\346801\female" "mt_sprint*.hkx" Castanic.bat _conditions.txt This set is more of a hidden addition since it's not documented yet in the spreadsheet. Hint: It's >90 arousal. The mod is misspelled as "catanic" and not "castanic", so the * wildcard is for those who can't resist correcting the file name. I am grateful for your helpful feedback, as always.
Beef Cheeks Posted May 24, 2021 Posted May 24, 2021 On 5/21/2021 at 6:17 PM, slizer40000 said: 9. Edit: The archive I used is from here, and not the SSE link you posted. Maybe the folder structure is different. I am puzzled that extracting that mod does not work for you, as the script runs OK on my PC. Try running only this part with the mod I linked: Reveal hidden contents REM 346801 Castanic Animation Pack, misspelled as Catanic FOR /F "DELIMS=" %%X IN ("Ca*tanic*Animation*Pack*1.2.*") DO ( "C:\Program Files\7-Zip\7z.exe" e %%X -r "Data\Meshes\Actors\Character\Animations\" -o"346801" "%%X" -aoa ) pushd "%~dp0\346801" for /d %%d in (*) do (rd "%%~d") popd ROBOCOPY /MOV "%~dp0\346801" "%~dp0\346801\female" "mt_idle.hkx" ROBOCOPY /MOV "%~dp0\346801" "%~dp0\346801\female" "mt_walk*.hkx" ROBOCOPY /MOV "%~dp0\346801" "%~dp0\346801\female" "mt_run*.hkx" ROBOCOPY /MOV "%~dp0\346801" "%~dp0\346801\female" "mt_sprint*.hkx" Castanic.bat 587 B · 0 downloads _conditions.txt 892 B · 0 downloads This set is more of a hidden addition since it's not documented yet in the spreadsheet. Hint: It's >90 arousal. The mod is misspelled as "catanic" and not "castanic", so the * wildcard is for those who can't resist correcting the file name. I am grateful for your helpful feedback, as always. I did not see that pack. I linked one that has a different folder structure (everything in root, not meshes path). Thank you. To clarify on #2. The script currently looks for "Meme*.*" not "*Meme*.*", so it will not match the proper filename.
slizer40000 Posted May 25, 2021 Author Posted May 25, 2021 On 5/24/2021 at 1:30 PM, XenoDrake said: I did not see that pack. I linked one that has a different folder structure (everything in root, not meshes path). Thank you. To clarify on #2. The script currently looks for "Meme*.*" not "*Meme*.*", so it will not match the proper filename. Alright. Most likely a separate file with links to the mods might be in order. I'll add the * wildcard to Meme poser as I did elsewhere. As a side note, making slow but steady progress with scripting and MCM.
slizer40000 Posted May 28, 2021 Author Posted May 28, 2021 (edited) Found this gem over at Nexus: Animation Motion Revolution Now DAR users don't need to worry about animation offsets anymore, at least in SSE. I intend to implement the functionality for the sleeping animations that were badly offset in the release from months ago. I posted this here because of the scary warning about empty bumping of mod files. Edit 04 June 2021: Also found a link on DAR SSE comments section on Nexus to a modified DAR .dll that lets you go from 16k to 33k animations (posted by user MstrN,, and originally posted by florentinemosaic). https://www.mediafire.com/file/vfgfd8i98d33yn9/SkyrimSE.zip/file https://www.mediafire.com/file/yjsuuq288id7hys/DynamicAnimationReplacer.zip/file Edited June 4, 2021 by slizer40000 Added information 8
General Goods Posted June 5, 2021 Posted June 5, 2021 On 5/29/2021 at 5:19 AM, slizer40000 said: Found this gem over at Nexus: Animation Motion Revolution Now DAR users don't need to worry about animation offsets anymore, at least in SSE. I intend to implement the functionality for the sleeping animations that were badly offset in the release from months ago. I posted this here because of the scary warning about empty bumping of mod files. Edit 04 June 2021: Also found a link on DAR SSE comments section on Nexus to a modified DAR .dll that lets you go from 16k to 33k animations (posted by user MstrN,, and originally posted by florentinemosaic). https://www.mediafire.com/file/vfgfd8i98d33yn9/SkyrimSE.zip/file https://www.mediafire.com/file/yjsuuq288id7hys/DynamicAnimationReplacer.zip/file After spending a couple of days fucking about finally managed to achieve the same result for LE, thanks to MstrN for the pointers on howto. https://www.mediafire.com/file/rsrrhcdq7obki7j/DynamicAnimationReplacer.7z/file 2
012009 Posted June 9, 2021 Posted June 9, 2021 One of the conditions is setting the table sitting animation to benches. Certain benches like the ones in the bannered mare, cause the character to sit like they're at an invisible table. I think its related to the type of bench. The standard benches around the town of whiterun do not cause the issue.
slizer40000 Posted June 10, 2021 Author Posted June 10, 2021 On 6/9/2021 at 9:09 AM, 012009 said: One of the conditions is setting the table sitting animation to benches. Certain benches like the ones in the bannered mare, cause the character to sit like they're at an invisible table. I think its related to the type of bench. The standard benches around the town of whiterun do not cause the issue. Thanks for reminding me. I noticed this when testing indoors as well. I'm unsure how to fix this without editing the vanilla idle animation links/furniture in xEdit. I want to avoid doing so as it could cause weird animations with other mods. I will likely remove those animations or at least make them optional in the installer.
DanteGreenwood Posted June 24, 2021 Posted June 24, 2021 Im really confused. I installed it in a non-supposed way, and it actually worked fine (Well, male actors did and still do female sitting animations). Next day it didnt, so I erased and started again. I cant get it to work properly, either with 2.3 instructions nor 2.4, either manual or in Vortex. Actually, the manual instalation of ''tavernidlevar'' or whatever made it so my character will use only one of the many idles, while sitting in an inn bar will tiger the vanilla idle. Also Goodies dissapeared from PCEA2's Mods Menu, and wont play its idles anymore. When the mod its finished will it be more... ''compatible'' with Vortex? would be cool also if someone made a tutorial. Its a great mod for horny LoversLab users and I'd really like to being able to play with it
slizer40000 Posted June 26, 2021 Author Posted June 26, 2021 On 6/24/2021 at 10:27 AM, DanteGreenwood said: Im really confused. I installed it in a non-supposed way, and it actually worked fine (Well, male actors did and still do female sitting animations). Next day it didnt, so I erased and started again. I cant get it to work properly, either with 2.3 instructions nor 2.4, either manual or in Vortex. Actually, the manual instalation of ''tavernidlevar'' or whatever made it so my character will use only one of the many idles, while sitting in an inn bar will tiger the vanilla idle. Also Goodies dissapeared from PCEA2's Mods Menu, and wont play its idles anymore. When the mod its finished will it be more... ''compatible'' with Vortex? would be cool also if someone made a tutorial. Its a great mod for horny LoversLab users and I'd really like to being able to play with it This mod cannot really override scripted mods. There is no way for the PCEA2 MCM to be affected by this mod. If you write the problem out in more detail I might be able to help somewhat. I do not personally use Vortex, though I do not see any problem with installation using Vortex vs MO2 either. Are you certain that the files are in the correct folders? Writing more thorough installation instructions could alleviate user issues, but it is a lower priority than writing the scripts and releasing 0.3.1.
012009 Posted July 3, 2021 Posted July 3, 2021 On 6/10/2021 at 1:53 PM, slizer40000 said: Thanks for reminding me. I noticed this when testing indoors as well. I'm unsure how to fix this without editing the vanilla idle animation links/furniture in xEdit. I want to avoid doing so as it could cause weird animations with other mods. I will likely remove those animations or at least make them optional in the installer. It actually was just the bench... it was a table bench placed without a table. It might be a vanilla issue or a JK's issue. But the other bench in the tavern works fine. Easy to copy and fix with Jaxon's
dkswk4321 Posted July 4, 2021 Posted July 4, 2021 (edited) .bat is difficult to download. Is there no manual installation file for version 0.3.1. Or Can I know how to install the .bat file in detail? Edited July 4, 2021 by dkswk4321 1
TnTTnT Posted July 4, 2021 Posted July 4, 2021 (edited) On 5/22/2021 at 5:17 AM, slizer40000 said: There should be a .txt file created when it's supposed to extract the files. If you upload the log file .txt here it would help me trace the problem. Here is log text file I got after running the batch, hope to get direction how to solve the problem. Spoiler Before run batch file After run batch file Logs.7z Edited July 4, 2021 by TnTTnT
slizer40000 Posted July 10, 2021 Author Posted July 10, 2021 On 7/4/2021 at 9:55 PM, 012009 said: It actually was just the bench... it was a table bench placed without a table. It might be a vanilla issue or a JK's issue. But the other bench in the tavern works fine. Easy to copy and fix with Jaxon's Alright. Exceptional furniture will likely need troubleshooting by the user with Jaxonz or Dylbill's positioner as it's likely too specific for this mod. On 7/4/2021 at 3:40 AM, dkswk4321 said: .bat is difficult to download. Is there no manual installation file for version 0.3.1. Or Can I know how to install the .bat file in detail? Place the .bat files in a folder called "New folder" for example. Then, download the mod .zip, .7z and .rar files from links listed in the .xlsx spreadsheet. Place these files inside this "new folder". Run .bat files. Then it should automatically generate the needed .hkx files and folders. Cut-paste or copy-paste into your \data\meshes folder. Make sure the directory path is correct. On 7/4/2021 at 12:32 PM, TnTTnT said: Here is log text file I got after running the batch, hope to get direction how to solve the problem. Hide contents Before run batch file After run batch file Logs.7z 4.27 kB · 1 download Do you have 7-zip installed? You need it to use these bat files. Also, you need to download the mods and place the archives in the same directory as bat files before running bat. Your files are for some reason running in the C:\Temp folder. Check if following these instructions will solve your problem.
TnTTnT Posted July 11, 2021 Posted July 11, 2021 12 hours ago, slizer40000 said: Do you have 7-zip installed? You need it to use these bat files. Also, you need to download the mods and place the archives in the same directory as bat files before running bat. Your files are for some reason running in the C:\Temp folder. Check if following these instructions will solve your problem. Yes, I have 7-zip installed. I put all the bat files and archive in same folder and instruct (c:\temp). Isn't that enough?
012009 Posted July 15, 2021 Posted July 15, 2021 I'm sure it's already been discussed but a lot of males are doing female animations. Heimskr is going crazy. Is there a list of every animation by number? I could just go in and add "isFemale" to the right conditions.
slizer40000 Posted July 15, 2021 Author Posted July 15, 2021 On 7/11/2021 at 11:40 AM, TnTTnT said: Yes, I have 7-zip installed. I put all the bat files and archive in same folder and instruct (c:\temp). Isn't that enough? Try running it in a folder other than temp. Maybe it will work? 6 hours ago, 012009 said: I'm sure it's already been discussed but a lot of males are doing female animations. Heimskr is going crazy. Is there a list of every animation by number? I could just go in and add "isFemale" to the right conditions. The animation sets you are concerned with are probably standing sets (348[][][]) and sitting sets (347[][][]) without the IsFemale condition.
012009 Posted July 20, 2021 Posted July 20, 2021 (edited) On 7/15/2021 at 3:47 PM, slizer40000 said: The animation sets you are concerned with are probably standing sets (348[][][]) and sitting sets (347[][][]) without the IsFemale condition. Thanks so much I reinstalled your mod with the fomod and there are still males doing the animations. Specifically the barstool, laying down, sitting on ground animations. Edited July 20, 2021 by 012009
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