Jump to content

Recommended Posts

Posted
3 hours ago, HexBolt8 said:

Sofia is a highly customized follower.  She doesn't work well (if at all) with most mods.  Custom followers that don't have their own behavior system (that's most of them) will work fine.

That's selecting the NPC as a future owner via Simple Slavery as a buyer.  It's doesn't directly make the NPC your owner.

Gotcha, thanks :)

Posted
27 minutes ago, Rylalei said:

"Master/Mistress, would you like to leave the city?

I'll think on it, but the mod tries not to restrict where you can go, and SL Survival users have the gate toll feature.  In a sense, the mod already keeps you in cities with the various tasks you're given.  This story tells the tale of one adventurer who set out to fight a dragon at daybreak but ended up fighting in the dark.

27 minutes ago, Rylalei said:

integration with Simple Slavery++

The mod already does similar things, if you select a buyer in the MCM.

Spoiler

Normal Path (Unowned)

 

You will not have an owner at the time of the auction.  Your future owner might be a current follower you have not submitted to, or it may be a potential follower whom you have not recruited.  

 

After the auction, if the designated owner if not yet a follower, that actor will be automatically recruited.  Be sure that you can recruit another follower if you already have one.  This mod does not perform any magic, it simply calls the standard recruitment function that is used by vanilla Skyrim and that is modified by follower frameworks.  If recruitment fails, the process ends.  I have tested with NFF, and it should work with vanilla.  I believe it will also work fine with other frameworks.

 

The follower will be placed in front of you.  Speak to your new owner to complete the enslavement process.  (I wanted the owner to force greet you but that didn't work.  Yes that means you could just run off.  Be a good slave and don't do that.)  This process reuses the Strong Hand quest.  The quest log won't make sense; just ignore it.

 

You will receive a contract according to your MCM setting, but never less than 5 days.

 

If You Didn't Select an Auction Buyer

 

The Strong Hand quest is started for you and you're told to seek out an owner.  This is basically the old Submissive Lola outcome in SS.

 

Owned:  Auction Buyer Is Your Owner

 

Your owner is placed in front of you.  Five days are added to your contract, or you receive a 5-day contract if you didn't have one before.

 

Owned:  Auction Buyer Is Not Your Owner

 

You already have an owner, but you selected someone else to buy you.  Your owner won't allow that.  Your owner is placed in front of you.  Five days are added to your contract, or you receive a 5-day contract if you didn't have one before.

 

Posted
2 hours ago, HexBolt8 said:

I'll think on it, but the mod tries not to restrict where you can go,.

 

Fair, I was just thinking about something for the way I set up the game.

 

2 hours ago, HexBolt8 said:

The mod already does similar things, if you select a buyer in the MCM.

  Reveal hidden contents

Normal Path (Unowned)

 

You will not have an owner at the time of the auction.  Your future owner might be a current follower you have not submitted to, or it may be a potential follower whom you have not recruited.  

 

After the auction, if the designated owner if not yet a follower, that actor will be automatically recruited.  Be sure that you can recruit another follower if you already have one.  This mod does not perform any magic, it simply calls the standard recruitment function that is used by vanilla Skyrim and that is modified by follower frameworks.  If recruitment fails, the process ends.  I have tested with NFF, and it should work with vanilla.  I believe it will also work fine with other frameworks.

 

The follower will be placed in front of you.  Speak to your new owner to complete the enslavement process.  (I wanted the owner to force greet you but that didn't work.  Yes that means you could just run off.  Be a good slave and don't do that.)  This process reuses the Strong Hand quest.  The quest log won't make sense; just ignore it.

 

You will receive a contract according to your MCM setting, but never less than 5 days.

 

If You Didn't Select an Auction Buyer

 

The Strong Hand quest is started for you and you're told to seek out an owner.  This is basically the old Submissive Lola outcome in SS.

 

Owned:  Auction Buyer Is Your Owner

 

Your owner is placed in front of you.  Five days are added to your contract, or you receive a 5-day contract if you didn't have one before.

 

Owned:  Auction Buyer Is Not Your Owner

 

You already have an owner, but you selected someone else to buy you.  Your owner won't allow that.  Your owner is placed in front of you.  Five days are added to your contract, or you receive a 5-day contract if you didn't have one before.

 

 

Yea, but I was referring to something that does allow the owner to be changed, but it's ok, I will make due with how it is.

 

Thank you for the response.

Posted
11 minutes ago, Rylalei said:

Yea, but I was referring to something that does allow the owner to be changed

It would be a manual process, but you could bring in the NPC you want as the new owner, recruit that follower, use the Switch Owner feature, then dismiss the old owner (or keep that one around as a regular follower).  Not pretty, but it would get you there.

 

I'll give some thought to switching owners at the slave market.  At the time I did the Simple Slavery++ integration, owner switching didn't exist.  I'd have to consider the possible complications.  For one thing, the mod wouldn't be able to dismiss the old owner, so you'd still have to do that yourself, and there's the question of whether the effort and possible ensuing problems is worthwhile depending on how many players would use such a feature.

Posted
24 minutes ago, HexBolt8 said:

It would be a manual process, but you could bring in the NPC you want as the new owner, recruit that follower, use the Switch Owner feature, then dismiss the old owner (or keep that one around as a regular follower).  Not pretty, but it would get you there.

 

I'll give some thought to switching owners at the slave market.  At the time I did the Simple Slavery++ integration, owner switching didn't exist.  I'd have to consider the possible complications.  For one thing, the mod wouldn't be able to dismiss the old owner, so you'd still have to do that yourself, and there's the question of whether the effort and possible ensuing problems is worthwhile depending on how many players would use such a feature.

Death Alternative has a feature to dismiss followers, so that part is handled by that. 

Posted
On 11/23/2020 at 11:01 AM, Kalmah said:

Having witnessed this wonderful mod being picked up again, I decided to add my own few modifications as a separate plugin. Since they have grown rather substantial over time, I thought I'd share them with you guys in case any of you might be interested. By no means do I wish to intrude on the efforts of the authors of this mod, instead merely hoping to add to the experiences it provides. I've taken the liberty of adding a few random events in the spirit of this mod using very similar triggers. For now, they include:

 

- City Bondage
Upon arriving to a walled city, your owner may find they have business elsewhere and will decide to temporarily stow you away in a piece of furniture placed somewhere inside the city. The animations provided are completely custom and should give you something to enjoy during the 2-3 hours that your owner will be gone. The time during which your owner is occupied can be fast-forwarded using the space key.


- Enough is Enough
Should your submission fall beneath a certain threshold, arriving at a walled city may prompt your owner to take drastic measures to teach you a lesson. Depending on your dialogue choices, the lesson learnt may be more severe and permanent. A similar event will be played if you haven't bettered your ways a week after the first lesson.


- Marked Property
Conversely, if you have a substantial amount of time remaining on your contract (more than a month) or your owner has decided to keep you forever, he or she may as well opt to have you permanently marked as his or her property. Naturally, this quest will require SlaveTats to fully function, although it is by no means a hard dependency.

 

Feel free to contact me should you run into any issues or wish draw from the assets I have provided here. As with any co-dependent plugin, things can get fuzzy and some issues are bound to arise. I'll be eagerly awaiting any feedback you guys might have.

 

Humbly yours,

Kalmah

 

kalmahlolaaddon.rar 5.34 MB · 78 downloads

This patch is the reason that the hero cannot get up to the alchemy table. The animation breaks.

Posted

I tried this mod out and I really like it along side survival and spank ass. It gives me a rp reason to do stuff while playing the game.

 

One suggestion is since you are heavy tied with radiant prostitution is to have a quest similar to the pimp quest except your master makes you serve food/drinks a number of times like the clients when he whores you out. If you fail one serving then you fail the quest and the master can tell you something like "no wonder you need a strong hand, you can't even drinks right you stupid slut, next time I won't even waste my time and whore you out."

Posted

One minor issue I just came across.

For your last patch you @HexBolt8 said, that you'd add the "I'll dance naked for you" only if you aren't nekkid at the time you're asked to dance. I've experienced it just the other way round. When I wore armour I didn't have that option, but when I already was stark naked, I could tell her that I'd do what I obviously would do anyway... :classic_blush:

 

Licking boots didn't trigger when I entered the Jarl's Palace in Riften (Submission above 90, hadn't been to any palace with Mistress in tow)

 

Had the new Markarth quest! Liked the treesome, but sometimes I wish for a piece of flat ground, not obscuring half of what we're doing. *sigh*

 

Oh, and when I started serving her, I got whipped frequently for not taking service to her seriously. I've set the "kept below submission level" to 20, and that happend while I was below that theshold. Or maybe it was just bad luck.

 

@zhuguannan123 I was that other user who needed a hint to use EZ2C to get all of the dialogue options ?

Posted
4 minutes ago, CaptainJ03 said:

For your last patch you @HexBolt8 said, that you'd add the "I'll dance naked for you" only if you aren't nekkid at the time you're asked to dance. I've experienced it just the other way round. When I wore armour I didn't have that option, but when I already was stark naked, I could tell her that I'd do what I obviously would do anyway.

Oops.  Thanks for reporting.  Fixed now for the next update.

5 minutes ago, CaptainJ03 said:

Licking boots didn't trigger when I entered the Jarl's Palace in Riften (Submission above 90, hadn't been to any palace with Mistress in tow)

That has a 60% chance to trigger (plus an 8 hour cooldown), so that you're not constantly seeing it.

6 minutes ago, CaptainJ03 said:

Had the new Markarth quest! Liked the treesome, but sometimes I wish for a piece of flat ground, not obscuring half of what we're doing. *sigh*

The developers at Bethesda clearly did not have orgies in mind when designing that temple.

9 minutes ago, CaptainJ03 said:

Oh, and when I started serving her, I got whipped frequently for not taking service to her seriously. I've set the "kept below submission level" to 20, and that happend while I was below that theshold. Or maybe it was just bad luck.

That punishment is for not meeting your daily quota for offering service.  There's a setting for that.  You have to offer for it to count.  If the owner makes a demand, that doesn't count.

Posted
9 hours ago, VolfDeMar said:

This patch is the reason that the hero cannot get up to the alchemy table. The animation breaks.

I have asked kalmah, he is aware about this bug and answered how to fix it in game if you encounter it. Type 'setstage 0kal_main 11' in the console, this will interrupt player's AI package. Don't know how this will affect extension quests though, but clearly it fixed the alchemy table for me, and even chairs too.

 

Posted
12 hours ago, HexBolt8 said:
12 hours ago, CaptainJ03 said:

Oh, and when I started serving her, I got whipped frequently for not taking service to her seriously.

That punishment is for not meeting your daily quota for offering service.  There's a setting for that.  You have to offer for it to count.  If the owner makes a demand, that doesn't count.

I am aware of that - but it was on the first day, so I didn't have a chance to fulfil yesterday's quota.

Posted
33 minutes ago, CaptainJ03 said:

I am aware of that - but it was on the first day, so I didn't have a chance to fulfil yesterday's quota.

Maybe it was motivational punishment instead, which based on your score.

Posted

i was thinking, (always dangerous) about entering Jarls' halls. When you get to a certain level, maybe the slave could ask her Master if he wants his boots cleaned.

you have been pretty well trained by then, and any slave worth her salt would try very hard to anticipate the Master's needs and wants. It is supposed to be consensual,

after all.

 

 

Posted
8 hours ago, CaptainJ03 said:

I am aware of that - but it was on the first day, so I didn't have a chance to fulfil yesterday's quota.

As virland said, that sounds like motivational punishment.  It can be turned off in the MCM.  The chance is the inverse of your score (100% at 0 score) but like other things it occurs randomly, competing with other events like zapping, so 100% just means that if it's randomly selected, it will certainly happen.

2 hours ago, just_Gina said:

i was thinking, (always dangerous) about entering Jarls' halls. When you get to a certain level, maybe the slave could ask her Master if he wants his boots cleaned.

you have been pretty well trained by then, and any slave worth her salt would try very hard to anticipate the Master's needs and wants. It is supposed to be consensual, after all.

I like the concept of offering to do something above a submission threshold.  The naked dancing is like that.  You have to be at least submissive (50+) to be able to offer.  (The score level is 0 for requesting prostitution, since you might simply want the money.)

 

Pony Express might benefit from having a submissive way to ask for it, since the requirements for that one can limit how often a player sees it.

 

How were you thinking that palace scene would work?  The mod can't make you offer, and it wouldn't be like Master to stop wanting some fun with you in palaces, so would it be that if you're not told to do it, you can then offer?

Posted
2 hours ago, HexBolt8 said:

As virland said, that sounds like motivational punishment.  It can be turned off in the MCM.  The chance is the inverse of your score (100% at 0 score) but like other things it occurs randomly, competing with other events like zapping, so 100% just means that if it's randomly selected, it will certainly happen.

Yes, that's what I thought, because she said she'd punish me to motivate doing better in future, but the statistics (and active magic effects) counted them as punishments.

Posted
54 minutes ago, CaptainJ03 said:

Yes, that's what I thought, because she said she'd punish me to motivate doing better in future, but the statistics (and active magic effects) counted them as punishments.

Oh yes, they're real punishments.  It's to let you experience life as a slave when you get a beating for doing nothing wrong.  And, as Mistress says, it's to motivate you to do better (become more submissive).  The chance decreases as you improve.  This behavior might not suit all owners, but it can be turned off (actually it's off by default).

Posted
22 hours ago, HexBolt8 said:

 How were you thinking that palace scene would work?  The mod can't make you offer, and it wouldn't be like Master to stop wanting some fun with you in palaces, so would it be that if you're not told to do it, you can then offer?

Exactly, you already are used to having to clean his boots, so when he forgets to tell you, you simply remind him by asking if he would like you to do that service for him. 

Posted
On 12/6/2020 at 4:11 AM, CaptainJ03 said:

 

I was that other user who needed a hint to use EZ2C to get all of the dialogue options ?

Glad my suffering helped XD

This is a sneaky one isn't it, players might never notice the dialogues are missing.

Posted

@HexBolt8

Sorry to bother u again:heart:

1, Just wondering how do i properly uninstall this mod (already got out of slave contract), cuz my skyrim loses frames dramatically after playing 10 mins with this mod active. I believe it's because last time when I tested my mods I simply unchecked this mod on my MO, I think by doing that it left some scripts in my main save, and I think I can uninstall it correctly this time then install it back, so that I won't lose frame-rates.

2, What terms I need to meet to trigger the dialogue of 'I want to tell you something'.

 

Thank you

Posted

As a status update, I've been working on replacing the non-locking lightweight devices with either actual Devious Devices or DD-compliant ones with different meshes or textures.  As I outlined before, this will eliminate the strange behavior that the non-locking devices have when real DD items are in player inventory, and improve compatibility with other mods.  (Monoman1 had to modify one of SL Survival's scripts to recognize this mod's collars.  We can't expect every mod author out there to do things like that.)

 

This change, along with new or improved features, will be in the next update.  There will be an upgrade path for players who are already using the mod in a game (I'm in that situation myself).  Some item styles will go away and others will be added, but collars already have a custom option and I'm adding a custom gag option.  This has been a lot of work, but it will put the mod's use of devices on more solid footing.

 

The mod will continue to recognize ZAP devices as complying with a rule if you wear one, but it won't be good about removing them since it's expecting a DD (since ZAP devices don't lock, you can easily remove them yourself).  However, the mod will now work well with DD, so if another mod locks a new collar on you, your owner should be able to switch it for you (unless it's a quest collar).

Posted
4 minutes ago, zhuguannan123 said:

Just wondering how do i properly uninstall this mod (already got out of slave contract)

"StopQuest vkj_mcm" to turn off the MCM, then save and uninstall.

8 minutes ago, zhuguannan123 said:

What terms I need to meet to trigger the dialogue of 'I want to tell you something'.

It's available once per game day.  You can say one thing, then you must wait another day.

Posted
10 minutes ago, HexBolt8 said:

"StopQuest vkj_mcm" to turn off the MCM, then save and uninstall.

It's available once per game day.  You can say one thing, then you must wait another day.

much obliged, 'then save and uninstall'  by 'uninstall' do you mean in MO.

And when will we play the next update? XD

Posted
1 hour ago, zhuguannan123 said:

much obliged, 'then save and uninstall'  by 'uninstall' do you mean in MO.

I install manually, so I can't discuss specifics of mod managers, but usually they will have an option to toggle a mod on or off.  Turning it off is simplest.  You could also remove the files and uninstall it entirely, which is best if you don't plan to use the mod again in that game.

1 hour ago, zhuguannan123 said:

And when will we play the next update?

"When it's done."  ?  I usually don't talk about things until I'm sure I can deliver them, so I'm around halfway through converting device handling.  There are also new things I still want to add, such as volunteering to clean the owner's shoes in a palace, so I'll have to decide whether to just release what I have or wait a little longer to add more things.

Posted

Hello! I'm really enjoying the mod so far, and thought I'd add to the slew of suggestions with one of my own, although I presume that it's already been mentioned previously. 

 

I would be very interested in seeing more integrations with other popular mods, such as Spank that Ass, bathing in skyrim, Devious Followers, Slavetats, Sexual Fame, etc. Mainly as a new source of idle comments, but slavetats in particular would be very well suited for an event of some type, similar to the hairstyle change. 

 

Good luck with development!

Posted

Major update.  Read and follow the Update Procedure below.

 

This patch requires version 1.1 to have already been installed.  Previous updates for 1.1 are included in this update.  You don't need earlier updates.

 

Do not update while the Strong Hand, Pony Express, or Lights Out quests are running.  Scripts are not compatible with the old version.  If you didn't install the 30 Nov. update, don't update while you're forced to stay gagged.

Submissive Lola Resubmission Patch - 09 Dec 2020.7z

 

The devious\Lola_Esturk folders for meshes and textures have been renamed to devious\Lola.
- Be sure to copy over any custom meshes (or textures) that you were using.
- The update has the new folders.  You can delete the old ones if you have them in your data folder.
- No disrespect is intended toward MrEsturk.  It's just cleaner this way.

 

Update Procedure

Spoiler

Except for pony gear, all existing devices provided by this mod have been removed, unless they were taken directly from DD.  Before updating, is Strong Hand, Pony Express, or Lights Out active?  If so, wait until they've finished.  The same for the being gagged event, unless you installed the 30 Nov. update.  The fewer events you have running, the better off you'll be.  Ideally, you'll have no events running.  You might want to wait until they finish.  You DON'T have to leave enslavement.

 

Go to the Debug page and Suspend All Events (you may skip this step if you're not wearing anything from this mod).  Unequip every item given to you by this mod.  Save your game, a real save, not a quick save.

 

Install this update.  If you have custom meshes or textures in a Lola_Esturk folder, copy them to the new Lola folders.  You may then delete the Lola_Esturk folders if you wish.

 

Load your game.  Check your Devices settings in the MCM.  Items have been added, and removed.

 

If you don't have a collar, you can get one on the Help page with "I lost my collar".

 

If there are other items that you were supposed to be wearing, you'll have to give them to yourself manually and equip them.  Any DD or ZAP item should work, but the mod will not be able to remove items that you added this way when the event ends.

 

Go to the Debug page and turn off Suspend All Events.

 

You're done.  I've tested this process and it should work for you too.  If there's a problem, are you sure you followed all these steps?  If so, post a description and I'll fix it. 

 

Device lists have changed.  Check your MCM Devices settings.

 

All devices are either Devious Devices or DD-compliant items.  You can still use ZAP items and items from other mods, if they have have the DD or ZAP keywords.  This mod checks for both.  Exception:  Blindfolds and hoods are checked by item slot, not by keyword.  ZAP hoods will not be recognized as blindfolds.

 

Collars no longer have the Blocking or Quest keywords, so they can be removed if necessary by other mods that want to give you a quest collar.  Generally, this is a good thing, and your owner only cares that you wear a collar of any kind.  Have a collar you like?  Equip it before starting Strong Hand and your owner will let you keep it.

 

Content

Spoiler

Added:  Custom gag option on the MCM Devices page.

 

Added:  At score 50+, you may ask for a pony girl job if you haven't done one in the last 3 days.
- You must meet all quest requirements, including time of day and being in an inn in one of Skyrim's walled cities.

 

Added:  At score 50+, you may offer to clean your owner's shoes in a palace if you haven't done so in the last 4 hours.

 

Added:  When you offer service or use the "Master?" topic, the mod will check whether you or your owner are stuck in a scene, and if so you can choose to force that scene to end.  This often indicates a problem with an earlier scene (from the base game or any mod) that did not finish when it should have, but it could be that an NPC is heading your way to talk to you.  Use your judgment to decide whether to force it to end.  If you're unsure, choose "no", save your game (do not just quick save), then talk to your owner again and choose "yes" to force the scene to end.

 

Added:  A new MCM Rules option "A nympho, not a whore" for prostitution changes the wording for 37 dialog records.  It only makes sense for female characters and works best with female owners.  Your owner has joined the misogynists and treats you as a nympho who needs regular insemination (euphemistically called breeding) so you won't be moody.  Your owner can't do this herself, so prostitution gets your needs fulfilled and earns gold.  It's an alternate justification for prostitution.  Functionally, the new lines work the same.  Key differences in wording are that you are NOT a whore, a slut, or an incompetent adventurer only suited for sex.  Instead, the owner is highly patronizing about your moods and whiny behavior when you don't get regularly bred, so you're forced into prostitution so you'll be less annoying.  Your owner doesn't let men fuck her girl for free, so you get paid for having your lustful needs satisfied.  It can be especially insulting if your character is not oversexed, but your owner says you are and insists on taking care of your "needs".  The option can be freely turned on and off even during the quest.

 

Changed:  For those with Radiant Prostitution, the "Owner can be your pimp" option on the Mod Integration page is now a toggle rather than a one-time click.  If enabled, your owner will be added to the innkeeper faction and be available as a pimp when the forced prostitution quest starts, and removed from the faction when it ends.  The benefit is that when the quest is not active, the owner will not have the innkeeper topics for rumors and for starting prostitution.  (Remember that you can ask your owner to start the quest whenever you want, and you'll get a score reward.)  If you want your owner to always stay in the innkeeper faction, leave this option disabled (you'll have to manually add the follower to the faction unless you already did that).

 

Changed:  Replaced the Closed hobble dress options with the Elegant style.
Changed:  During "Lights Out", if you sleep during the day you'll lose score, but there's no penalty for waiting.
Changed:  Removed the 1 hour grace period for Lights Out, but the first warning is a reminder with no penalty.
Changed:  The Whiterun naked walk requires a score of at least 50 to start (up from 20).
Changed:  Cleaned up Strong Hand.  If selected, a random collar is now given up front rather than a placeholder.
Changed:  Streamlined devious device keyword lookup for faster processing.
Fixed:  Dancing naked's requirements were reversed (you could only offer to strip when already naked).
Fixed:  Dialog for Fashion Slave and for All Tied Up now ends cleanly.

 

Guest
This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...