Hex Bolt Posted December 9, 2020 Posted December 9, 2020 You'll notice a lot of changes in the last update. I'm getting the mod ready to relaunch, cleaning things up, standardizing devices, and positioning it to be easier to maintain. It's best to get painful updates out of the way now. I don't foresee any more more major shifts other than moving to DD5. As far as I know, DD5 is backwards compatible, so players on DD5 shouldn't have problems right now, but when the mod starts using functions that are new to DD5, that will become a requirement. The mod will continue to use ZAP and recognize devices with ZAP keywords; however, with the recent update, the mod won't be good about removing or swapping ZAP devices because they're added and removed differently. I'd like to move future development to a new mod page so that updates are easily visible. It's unfortunate that the site doesn't support coauthors. I can't change the mod page, and the 1.1 update was way back in September. It doesn't make sense to keep posting updates here. When this most recent update has proved to be solid and any new bugs are fixed, it will be a good time to move. Not right now, though. Regarding MrEsturk, I don't know what happened to him. I can't contact him. I don't think he planned to disappear. I hope that he's okay. If he returns, we'll see what he wants to do. 7
Maddac Posted December 10, 2020 Posted December 10, 2020 Hi Hexbolt8, doing good work updating a fun mod. looking forward to seeing future updates, also curious to see if what Kalmah has done as an extension could be integrated into the updated version with options to enable/disable the heavy bondage and animations in MCM? maybe call the updated version Submissive Lola Ultimate? 1
CaptainJ03 Posted December 10, 2020 Posted December 10, 2020 I have to report an oddity. My slavement ended, ans as you've added a chance for my owner to sell me to someone else, I've set the probability quite high, and it triggerd. But my former Mistress was in the SS++ cage together with me, that felt a bit odd. She only left, when my new owner took over. I think I wanted to complain about something else, but I've forgotten... ? Been playing this a while with DD5 installed, didn't come across any (more) problems. Looking forward to installing the new patch. 1
Hex Bolt Posted December 10, 2020 Posted December 10, 2020 2 hours ago, Maddac said: also curious to see if what Kalmah has done as an extension could be integrated into the updated version with options to enable/disable the heavy bondage and animations in MCM? I'm not planning to do that. Kalmah is offering his add-on here and providing updates and support for it. If players want what he's added, they can install it. If they don't, then they won't. There's no real advantage to having a toggle for an add-on that people might or might not install. If you enjoy what he's produced so far, be sure to stop by his support topic and offer encouragement. 2 hours ago, Maddac said: maybe call the updated version Submissive Lola Ultimate? It's a different context, but @PubliusNV had suggested "Submissive Lola: The Resubmission Redux Continued ++" for a relaunch name. Perhaps that could be expanded to Submissive Lola: The Resubmission Redux Continued ++ Ultimate Special Legacy Edition. "SLTRRC++USLE" has a nice ring to it. 1 hour ago, CaptainJ03 said: My slavement ended, ans as you've added a chance for my owner to sell me to someone else, I've set the probability quite high, and it triggerd. But my former Mistress was in the SS++ cage together with me, that felt a bit odd. She only left, when my new owner took over. Yes, that's awkward. I'm aware of it, but it won't change. The MCM setting does warn that "Being sold will NOT dismiss your follower", and followers tend to teleport to wherever you are. I looked at dismissing the owner as a follower at the point that you're sold, but I decided that I didn't want to touch it. There's the technical challenge of handling the various follower frameworks, and the practical question of whether an owner who might also be a Devious Follower should be so easily sent away. Unfortunately, the outcome can sometimes have the former owner in the cell with you. Maybe to give you a farewell zap? 1 hour ago, CaptainJ03 said: I think I wanted to complain about something else, but I've forgotten... Excessive zapping can do that. 1 hour ago, CaptainJ03 said: Been playing this a while with DD5 installed, didn't come across any (more) problems. Good to hear. I've read about some DD5 quirks, but they're not compatibility problems. 3
Sospice Posted December 10, 2020 Posted December 10, 2020 A small issue; On the debug page where it gives you the option to change the title of the follower, it's set to start for "Master". But the title doesn't populate into the actual displayed text, so you just get single or double "," and empty space.| Once you change it, it does work properly. I don't know if there's a fix for this but if not you could just make a note people have to actively change the title even if it's to the same "Master" that's there.
cascen Posted December 10, 2020 Posted December 10, 2020 hello been playing skyrim a bit running your mod it look smooth and welldone ,i have just a question if is possible to slow down the master request ,he is a bit to pushi demanding every 10 steps something.
Hex Bolt Posted December 10, 2020 Posted December 10, 2020 7 hours ago, Sospice said: On the debug page where it gives you the option to change the title of the follower, it's set to start for "Master". But the title doesn't populate into the actual displayed text, so you just get single or double "," and empty space.| Once you change it, it does work properly. I don't know if there's a fix for this but if not you could just make a note people have to actively change the title even if it's to the same "Master" that's there. Are you using an older version? I'd noticed that problem and commented out the SetInputDialogStartText statement in the script, making the player start with a blank field. 22 minutes ago, cascen said: is possible to slow down the master request ,he is a bit to pushi demanding every 10 steps something. Somewhat. On the mod's main MCM page, you can increase the Owner Boredom Delay so that that random demands like stripping, dancing, and zapping happen less often. Other events have a fixed cooldown. You might see several happen quickly, then things will calm down. For example, cleaning owner's shoes when entering a palace has to wait at least 8 game hours before it can happen again. The cooldown for getting a drink for your owner 6 game hours; the pony girl event is 3 days. You will often see several things happen in a short time period when you enter a city, because a city offers many opportunities. You can't control that, but after the first few game hours your owner will run out of those kinds of events, and what will remain is the random ones that you can control with the owner boredom setting. I will reexamine the cooldowns for the city events to see if they should be increased. At one time, players were saying that the owner rarely did anything and it was boring. 1
bubba999 Posted December 11, 2020 Posted December 11, 2020 One thing I've noticed is way too much activation of piercings. My poor girl spent all day bouncing around....
Hex Bolt Posted December 11, 2020 Posted December 11, 2020 18 minutes ago, bubba999 said: One thing I've noticed is way too much activation of piercings. My poor girl spent all day bouncing around.... Owners are very efficient about keeping your arousal up, aren't they? But even owners have to obey your settings. There's a 5 minute delay between owner activations, and it's only possible when the PC's arousal is below the threshold set in the MCM. The owner must also be aroused (based another configurable setting), or there's also a 5% chance for activation even if not aroused. If the timer, PC arousal, and owner arousal are met, and you're not in a dungeon, and you're not "busy" (fighting, riding, sneaking, swimming, having sex, etc.) the vibration should then occur. The devices are both "lively" and subject to normal activation by Devious Devices. If you're seeing a lot of vibrations not triggered by your owner, you'll want to turn DD's vibration chance down to as low as zero. I had to do that.
Sospice Posted December 11, 2020 Posted December 11, 2020 3 hours ago, HexBolt8 said: Are you using an older version? I'd noticed that problem and commented out the SetInputDialogStartText statement in the script, making the player start with a blank field. This just happened with the December 9th patch. I'm also getting another issue since I went to that patch that I'm not sure what's causing it, but I suspect it's a problem between DF & SLR. I used the simple slavery method with SLR as the end result. I noticed that after I finished the enslavement sequence for SLR and activated the DF "click me" to start DF events, dialogue option for neither mod appeared until I fast traveled to a new zone. Then everything came in properly and ran fine for game day or two until suddenly the dialogue options for SLR are gone. I experimented and had the reverse problem where this time DF dialogue was gone. In both cases it seemed the mod was still running in the background (taking off collar would end in punishment) but that's it. Weirdly, I tried to go back to a save where everything was working fine and when I load it, dialogue options for DF & SLR are just not there. Has something like this happened to anyone else? Before all this happened on this game, I did run a previous test game with DF and SLR, but had paused DF before starting SLR, and everything worked fine with SLR. But I seemed to have troubles with DF after unpausing which is why I started the new game and tried to start the enslavement with a character that had never had a follower until the SS+ enslavement to SLR event, with DF unpaused. I've run the game like this with past patches and the present version of DF and didn't have any of these issues happen.
Hex Bolt Posted December 11, 2020 Posted December 11, 2020 1 hour ago, Sospice said: This just happened with the December 9th patch. Okay, I got the problem to appear with a male owner. Female owners work fine. I'll fix it for the next update. Edit: Aaaand fixed. Gosh, that was an obscure problem. It was introduced by a recent change. Thank you for reporting it. 1
Sospice Posted December 11, 2020 Posted December 11, 2020 1 hour ago, HexBolt8 said: Okay, I got the problem to appear with a male owner. Female owners work fine. I'll fix it for the next update. Edit: Aaaand fixed. Gosh, that was an obscure problem. It was introduced by a recent change. Thank you for reporting it. That makes sense, I had a female owner at one point and everything was fine, that was when things were working well. Sorry I didn't mention it didn't occur to me the gender made the difference. Nice job figuring it out so quick without that bit of information.
Solhof Posted December 11, 2020 Posted December 11, 2020 Heya, got a small problem after I installed the dec 9 update, the mcm is gone from my game and several pony items appear in purple color
Hex Bolt Posted December 11, 2020 Posted December 11, 2020 9 minutes ago, Solhof said: Heya, got a small problem after I installed the dec 9 update, the mcm is gone from my game and several pony items appear in purple color You might have had a bad installation. The devious\Lola_Esturk folders for meshes and textures were renamed to devious\Lola. The new folders were included in the update. Check that they got installed, or you'll have some missing (purple) textures. I can't really help with a disappearing MCM. In my experience, a missing MCM (for any mod) is due to missing scripts.
Solhof Posted December 11, 2020 Posted December 11, 2020 20 minutes ago, HexBolt8 said: You might have had a bad installation. The devious\Lola_Esturk folders for meshes and textures were renamed to devious\Lola. The new folders were included in the update. Check that they got installed, or you'll have some missing (purple) textures. I can't really help with a disappearing MCM. In my experience, a missing MCM (for any mod) is due to missing scripts. I just tried to re-install both but it didn't change anything, still purple texture and missing mcm. I tried searching for the folders but couldn't find them at all, would you have any tips on how I can troubleshoot this?
Hex Bolt Posted December 12, 2020 Posted December 12, 2020 45 minutes ago, Solhof said: I just tried to re-install both but it didn't change anything, still purple texture and missing mcm. I tried searching for the folders but couldn't find them at all, would you have any tips on how I can troubleshoot this? If you can't find find the folders, that indicates that the installation didn't work right. Missing textures and no MCM (possibly due to missing scripts) also point to installation problems. If you're installing manually, you should have version 1.1 (or an updated version) already installed in your Skyrim Data folder. You would then extract the contents of the 9 Dec update into Data, overwriting as needed. When done, you should see Data\meshes\devious\Lola and Data\textures\devious\Lola folders. If you use a mod manager, I believe the procedure would be the same except you'd be using a folder that your mod manager uses, rather than Data.
Herowynne Posted December 12, 2020 Posted December 12, 2020 53 minutes ago, Solhof said: any tips on how I can troubleshoot this? Is it possible that you only installed @HexBolt8's patch and did not first install the main 1.1 file? You must first install the main SubmissiveLolaEsturk_110.7z file, and then install HexBolt8's recent patch. 1
Rob_J Posted December 12, 2020 Posted December 12, 2020 May as well ask since we can change Master / Mistress name can we change Lola to something else? even if it's just a drop list of insulting names?
Hex Bolt Posted December 12, 2020 Posted December 12, 2020 9 minutes ago, Rob_J said: May as well ask since we can change Master / Mistress name can we change Lola to something else? even if it's just a drop list of insulting names? Sadly, no. Text substitution does not work for things that NPCs say. It's a limitation of the game, presumably because all NPC dialog in vanilla Skyrim is voiced and couldn't support it. If this mod only had a few lines of dialog (it really doesn't), then a list with a few preset names could switch between them. But there's hope! @Operand has a procedure for replacing Lola with another name. I use this myself (I really don't care for "Lola"). Discussion is here, with a link to Operand's original instructions. I have an update (or the relaunch) coming up very soon with a few bug fixes. You might want to hold off for a day on this renaming process, unless you don't mind repeating it. 2
Solhof Posted December 12, 2020 Posted December 12, 2020 Yeah I did, but then I messed up big time trying to find a probable solution, all my mods got de-selected so i'm back at mod 0 xD gonna take me some time to get em running again but that might do something
Hex Bolt Posted December 12, 2020 Posted December 12, 2020 11 minutes ago, Solhof said: Yeah I did, but then I messed up big time trying to find a probable solution, all my mods got de-selected so i'm back at mod 0 xD gonna take me some time to get em running again but that might do something Sorry to hear that. Maybe a restart will get things fixed, after you've figured out what might have happened with your installation. Hopefully you'll get everything going.
Pinute Posted December 12, 2020 Posted December 12, 2020 I'm not sure if this is a DD5 problem on SE, or a Lola issue with the Dec 9 update (for which I also just wanted to say thanks), or if it's a subtle difference between LE and SE. I also realize you're almost certainly not providing SE support, but I though I'd mention it since all the lockable stuff in DD5 SE I've tested so far worked and I haven't seen any comments about the new pony stuff yet. I'd test in LE but I don't currently have a save I can trust for testing. I'm getting the 'model visible on PC while inventory shows as unequipped bug' for the pony anal bell chain. The usual insertion/removal process messages boxes come and go correctly when equipping/unequipping but the model (along with associated sound) remains visible. Edit: I have no idea why I didn't look at logs before hitting send; here's the output for the last few equip/unequp cycles I ran. I know it says Pear of Anguish, but I'm equipping Also, here's the zad lines from the log [12/11/2020 - 07:54:06PM] [Zad]: OnUnequipped(Lovisa: Iron Pear of Anguish (Bell) (Anal)) [12/11/2020 - 07:54:08PM] [Zad]: UpdateControls() [12/11/2020 - 07:54:11PM] [Zad]: OnEquipped(Lovisa: Iron Pear of Anguish (Bell) (Anal)) [12/11/2020 - 07:54:11PM] [Zad]: Checking for active unequip operation for [Keyword <zad_DeviousPlugAnal (1601DD7D)>] [12/11/2020 - 07:54:11PM] [Zad]: No active unequip operation running for [Keyword <zad_DeviousPlugAnal (1601DD7D)>]. Proceeding [12/11/2020 - 07:54:13PM] [Zad]: Sending device event DeviceEquippedTail Plug(Lovisa:1) [12/11/2020 - 07:54:17PM] [Zad]: UpdateControls() [12/11/2020 - 07:54:21PM] [Zad]: OnUnequipped(Lovisa: Iron Pear of Anguish (Bell) (Anal)) [12/11/2020 - 07:54:21PM] [Zad]: Starting unequip operation for [Keyword <zad_DeviousPlugAnal (1601DD7D)>] [12/11/2020 - 07:54:24PM] [Zad]: RemoveDevice (Device Script) (Lovisa: Iron Pear of Anguish (Bell) (Anal)) [12/11/2020 - 07:54:24PM] [Zad]: Sending device event DeviceRemovedPlugAnal(Lovisa:1) [12/11/2020 - 07:54:24PM] [Zad]: UnlockDevice called for Lovisa: Iron Pear of Anguish (Bell) (Anal)) [12/11/2020 - 07:54:24PM] [Zad]: OnUnequipped(Lovisa: Iron Pear of Anguish (Bell) (Anal)) [12/11/2020 - 07:54:25PM] [Zad]: UpdateControls() [12/11/2020 - 07:54:32PM] [Zad]: OnEquipped(Lovisa: Iron Pear of Anguish (Bell) (Anal)) [12/11/2020 - 07:54:32PM] [Zad]: Checking for active unequip operation for [Keyword <zad_DeviousPlugAnal (1601DD7D)>] [12/11/2020 - 07:54:32PM] [Zad]: No active unequip operation running for [Keyword <zad_DeviousPlugAnal (1601DD7D)>]. Proceeding [12/11/2020 - 07:54:32PM] [Zad]: OnEquipped aborted - item is already worn. [12/11/2020 - 07:54:33PM] [Zad]: OnUnequipped(Lovisa: Iron Pear of Anguish (Bell) (Anal)) [12/11/2020 - 07:54:33PM] [Zad]: Starting unequip operation for [Keyword <zad_DeviousPlugAnal (1601DD7D)>] [12/11/2020 - 07:54:33PM] [Zad]: Detected removal token. Done. [12/11/2020 - 07:54:34PM] [Zad]: UpdateControls() [12/11/2020 - 07:54:39PM] [Zad]: OnEquipped(Lovisa: Iron Pear of Anguish (Bell) (Anal)) [12/11/2020 - 07:54:39PM] [Zad]: Checking for active unequip operation for [Keyword <zad_DeviousPlugAnal (1601DD7D)>] [12/11/2020 - 07:54:39PM] [Zad]: No active unequip operation running for [Keyword <zad_DeviousPlugAnal (1601DD7D)>]. Proceeding [12/11/2020 - 07:54:43PM] [Zad]: UpdateControls() [12/11/2020 - 07:54:44PM] [Zad]: OnUnequipped(Lovisa: Iron Pear of Anguish (Bell) (Anal)) [12/11/2020 - 07:54:51PM] [Zad]: UpdateControls()
Hex Bolt Posted December 12, 2020 Posted December 12, 2020 10 minutes ago, Garolding said: I'm getting the 'model visible on PC while inventory shows as unequipped bug' for the pony anal bell chain. The usual insertion/removal process messages boxes come and go correctly when equipping/unequipping but the model (along with associated sound) remains visible. Thank you for reporting that. I see that the designated inventory item for that one is incorrect. Sorry about that. I thought I'd tested that one. Will be fixed very soon (I just built version 2.0 but I'll add that fix.)
Hex Bolt Posted December 12, 2020 Posted December 12, 2020 I'm moving support to a new mod page, because I can't change this one and the 1.1 update was way back in September. It doesn't make sense to keep posting updates here. It's unfortunate that the site doesn't support coauthors. I don't know what happened to MrEsturk. I can't contact him. I don't think he planned to disappear. I hope that he's okay. If he returns, we'll see what he wants to do. The mod name isn't changing. It's the same mod, just on a new page that I can update. A lot has changed since 1.1, so this will be 2.0. It has updates! Install it like any new mod version. You DON'T need 1.1, but if you do you may overwrite it. All previous updates are included in 2.0. Submissive Lola: The Resubmission LE/SE - Quest - LoversLab If you've installed the 9 Dec update, do not update to 2.0 while Run Lola Run is running. Scripts are not compatible with the old version. If you have 1.1 or an older update, wait for ALL events to end before updating to 2.0 You do not need to leave enslavement. Follow this update procedure: Spoiler Go to the Debug page and Suspend All Events (you may skip this step if you're not wearing anything from this mod). Unequip every item given to you by this mod. Save your game, a real save, not a quick save. Install 2.0 from the new mod page. If you have custom meshes or textures in a Lola_Esturk folder, copy them to the new Lola folders. You may then delete the Lola_Esturk folders if you wish. Load your game. Check your Devices settings in the MCM. Items have been added, and removed. If you don't have a collar, you can get one on the Help page with "I lost my collar". If there are other items that you were supposed to be wearing, you'll have to give them to yourself manually and equip them. Any DD or ZAP item should work, but the mod will not be able to remove items that you added this way when the event ends. Go to the Debug page and turn off Suspend All Events. You're done. Updates in 2.0 Run, Lola, Run - Owner might demand Honningbrew Mead in the Whiterun area. - Sabjorn and Mallus at the meadery can sell you ale, nord mead, and alto wine during this quest. - No vanilla assets are modified. Sabjorn and Mallus sell these things through dialog. - Enabled the notification message to remind you that your owner does reimburse your expense. Changed: On the MCM, renamed the Debug page to System, and made some labels a little easier to read. Changed: Substantially increased cooldowns on a few city events so you'll probably only see them once a day. Fixed: Master's title would be blank until manually set by the player. Fixed: Pony chain & bell was mapped to the wrong inventory device. 5
cerebus300 Posted December 12, 2020 Posted December 12, 2020 On 12/10/2020 at 8:33 PM, Sospice said: This just happened with the December 9th patch. I'm also getting another issue since I went to that patch that I'm not sure what's causing it, but I suspect it's a problem between DF & SLR. I used the simple slavery method with SLR as the end result. I noticed that after I finished the enslavement sequence for SLR and activated the DF "click me" to start DF events, dialogue option for neither mod appeared until I fast traveled to a new zone. Then everything came in properly and ran fine for game day or two until suddenly the dialogue options for SLR are gone. I experimented and had the reverse problem where this time DF dialogue was gone. In both cases it seemed the mod was still running in the background (taking off collar would end in punishment) but that's it. Weirdly, I tried to go back to a save where everything was working fine and when I load it, dialogue options for DF & SLR are just not there. Has something like this happened to anyone else? Before all this happened on this game, I did run a previous test game with DF and SLR, but had paused DF before starting SLR, and everything worked fine with SLR. But I seemed to have troubles with DF after unpausing which is why I started the new game and tried to start the enslavement with a character that had never had a follower until the SS+ enslavement to SLR event, with DF unpaused. I've run the game like this with past patches and the present version of DF and didn't have any of these issues happen. Yeah, I've been having all kinds of problems with Devious Followers lately. In my current game it seems to be irrevocably broken. I don't get any DF commands on any followers anymore. I don't know anything about modding, so can't speculate on the cause, but there are some real problems with that mod right now. I don't know if it is some kind of clash between SLR or what, but the problem probably has to be fixed on the DF side. I don't know if any updates are actually being done on that mod anymore. It would be too bad, because I like the combination of the two mods, but I may need to just uninstall DF for a while. It isn't doing me any favors in my game right now.
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