LocalTech Posted August 22, 2021 Posted August 22, 2021 4 hours ago, Hajzel said: Well I extracted all code from D9ASB dll, next updated classes to 1.3 and compiled it to the latest rimworld C# standard. And all xmls have updated reference to the new one. Similar story with BodyTypeExtend, decompiled, updateded, recompiled. Maybe need to remove those clases from project and just put new dll - dunno I don't know what things look like de-compiled but if you started with the version that was here on the download page then the body type extend was still the dll from a 1.2 version. the one i posted above as unofficial has the body type extend dll from 1.3. the pink boxes come from that old version. it doesn't understand the layers of utility slot items so it give texture error pink box for anyone wearing glasses or some belts etc. I think the D9ASB stuff can prolly be pulled if the cannot read types from assembly errors are still logging in player.log on startup. from what I can tell it was just used to boost the defense of the carbon dress. it gives a shield belt type effect to the armor but allows the wearer to still shoot instead of being stuck to melee. there's probably other ways to achieve similar defense without having that ASB dll in play at all. since you recompiled it though you may have fixed that issue already. I know you weren't intending to upkeep this mod. I'm too stupid to de-compile and recompile or edit any C#. To anyone who may pick this up: D9ASB issues may already be fixed with the recompile of the assemblies done to bring things up to 1.3 (I haven't tested but prior to the recompile it was logging errors "could not load types from assembly" Note: prior to the recompile the error was referencing advancedshieldbelts.dll which is now merged into the s16-extention.dll). If pink boxes are still present may need to pull the original files down from this page replace the bodytypeextend.dll with latest one from the mod from the steam workshop then do a de-compile/recompile again, then a merge to the git. (Can you just merge in the newer dll? I don't know VS at all) In Defs\Effects\Effecter_Vibrator.xml there is reference to <moteDef>Mote_Heart</moteDef> which is no longer valid and should be replaced with <fleckDef>Heart</fleckDef> the other references to moteDef in general are okay because they are defined in the mod itself. If someone really picks this up to run with it: The major incompatibility with this mod against many other LL mods is that it includes bodytypeextend and the textures for this mod are built for that body. If the textures could be adjusted to fit vanilla or rimnudeworlds various boob sizes, and the included body removed, this mod would work along side the rest of the stuff on the RJW mod listing page.
Hajzel Posted August 22, 2021 Posted August 22, 2021 Another update. 1. Removed Extended body from open source repo and from s16-extension.dll. BodyTypeExtend.dll is back to assembly folder. 2. BodyTypeExtend.dll is latest from steam 3, Updated Textures and Defs from BodyTypeExtend. 4. DO CLEAN MOD INSTALL! (Remove all old files and replace them with new from zip). @LocalTech check if you do clean install. After conversion to 1.3 I have done quick tests and no errors popups. If those errors shows up in IDE - check if you correctly linked dependency dlls. rjwS16.7z 1
cg172375 Posted August 23, 2021 Posted August 23, 2021 5 hours ago, Hajzel said: Another update. 1. Removed Extended body from open source repo and from s16-extension.dll. BodyTypeExtend.dll is back to assembly folder. 2. BodyTypeExtend.dll is latest from steam 3, Updated Textures and Defs from BodyTypeExtend. 4. DO CLEAN MOD INSTALL! (Remove all old files and replace them with new from zip). @LocalTech check if you do clean install. After conversion to 1.3 I have done quick tests and no errors popups. If those errors shows up in IDE - check if you correctly linked dependency dlls. rjwS16.7z 6.68 MB · 12 downloads Love the great work. So I'm still getting pink boxes but I think it's exclusively for Rimmu-nation Eyes and it's "Blaze wrap scarf" Neck slot accessories after some testing because Vanilla Expanded stuff is all okay now after fucking about with giving pawns accessories through character editor.
alertstate Posted August 26, 2021 Posted August 26, 2021 I'm getting an error file from the unofficial update. does anyone know what the problem is? Spoiler Could not execute post-long-event action. Exception: System.MissingFieldException: Field 'RimWorld.ApparelLayerDefOf.EyeCover' not found. Â at (wrapper dynamic-method) RimWorld.ApparelGraphicRecordGetter.RimWorld.ApparelGraphicRecordGetter.TryGetGraphicApparel_Patch2(RimWorld.Apparel,RimWorld.BodyTypeDef,RimWorld.ApparelGraphicRecord&) Â at rjwex.ResolveApparelGraphics_Patch.RJWExTryGetGraphicApparel (RimWorld.Apparel apparel, RimWorld.BodyTypeDef bodyType, RimWorld.ApparelGraphicRecord& rec) [0x00024] in <8ed11a8b312c47a4a7599c993811c9a3>:0Â Â at (wrapper dynamic-method) Verse.PawnGraphicSet.Verse.PawnGraphicSet.ResolveApparelGraphics_Patch1(Verse.PawnGraphicSet) Â at Verse.PawnGraphicSet.SetApparelGraphicsDirty () [0x00008] in <f81f052e138344458cc870569c2ab66f>:0Â Â at RimWorld.Pawn_ApparelTracker.<Notify_ApparelChanged>b__75_0 () [0x0000b] in <f81f052e138344458cc870569c2ab66f>:0Â Â at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x0007c] in <f81f052e138344458cc870569c2ab66f>:0Â UnityEngine.StackTraceUtility:ExtractStackTrace () Verse.Log:Error (string) Verse.LongEventHandler:ExecuteToExecuteWhenFinished () Verse.LongEventHandler:ExecuteWhenFinished (System.Action) RimWorld.Pawn_ApparelTracker:Notify_ApparelChanged () (wrapper dynamic-method) RimWorld.Pawn_ApparelTracker:RimWorld.Pawn_ApparelTracker.Notify_ApparelRemoved_Patch4 (RimWorld.Pawn_ApparelTracker,RimWorld.Apparel) Verse.ThingOwner:NotifyRemoved (Verse.Thing) Verse.ThingOwner`1<RimWorld.Apparel>:Remove (Verse.Thing) (wrapper dynamic-method) Verse.GenSpawn:Verse.GenSpawn.Spawn_Patch2 (Verse.Thing,Verse.IntVec3,Verse.Map,Verse.Rot4,Verse.WipeMode,bool) Verse.GenPlace:TryPlaceDirect (Verse.Thing,Verse.IntVec3,Verse.Rot4,Verse.Map,Verse.Thing&,System.Action`2<Verse.Thing, int>) Verse.GenPlace:TryPlaceThing (Verse.Thing,Verse.IntVec3,Verse.Map,Verse.ThingPlaceMode,Verse.Thing&,System.Action`2<Verse.Thing, int>,System.Predicate`1<Verse.IntVec3>,Verse.Rot4) (wrapper dynamic-method) Verse.GenDrop:Verse.GenDrop.TryDropSpawn_Patch1 (Verse.Thing,Verse.IntVec3,Verse.Map,Verse.ThingPlaceMode,Verse.Thing&,System.Action`2<Verse.Thing, int>,System.Predicate`1<Verse.IntVec3>,bool) Verse.ThingOwner:TryDrop (Verse.Thing,Verse.IntVec3,Verse.Map,Verse.ThingPlaceMode,Verse.Thing&,System.Action`2<Verse.Thing, int>,System.Predicate`1<Verse.IntVec3>,bool) Verse.ThingOwner`1<RimWorld.Apparel>:TryDrop (Verse.Thing,Verse.IntVec3,Verse.Map,Verse.ThingPlaceMode,RimWorld.Apparel&,System.Action`2<RimWorld.Apparel, int>,System.Predicate`1<Verse.IntVec3>) (wrapper dynamic-method) RimWorld.Pawn_ApparelTracker:RimWorld.Pawn_ApparelTracker.TryDrop_Patch1 (RimWorld.Pawn_ApparelTracker,RimWorld.Apparel,RimWorld.Apparel&,Verse.IntVec3,bool) RimWorld.Pawn_ApparelTracker:TryDrop (RimWorld.Apparel,RimWorld.Apparel&) RimWorld.JobDriver_RemoveApparel:<MakeNewToils>b__7_0 () Verse.AI.JobDriver:TryActuallyStartNextToil () Verse.AI.JobDriver:ReadyForNextToil () (wrapper dynamic-method) Verse.AI.JobDriver:Verse.AI.JobDriver.DriverTick_Patch0 (Verse.AI.JobDriver) (wrapper dynamic-method) Verse.AI.Pawn_JobTracker:Verse.AI.Pawn_JobTracker.JobTrackerTick_Patch0 (Verse.AI.Pawn_JobTracker) (wrapper dynamic-method) Verse.Pawn:Verse.Pawn.Tick_Patch1 (Verse.Pawn) Verse.TickList:Tick () (wrapper dynamic-method) Verse.TickManager:Verse.TickManager.DoSingleTick_Patch3 (Verse.TickManager) Verse.TickManager:TickManagerUpdate () (wrapper dynamic-method) Verse.Game:Verse.Game.UpdatePlay_Patch3 (Verse.Game) Verse.Root_Play:Update () Â Â
quedices77 Posted August 27, 2021 Posted August 27, 2021 (edited) @Hajzel is there a new Git repository? Thanks for keeping this mod going! Edited August 27, 2021 by quedices77 fixed @
Hajzel Posted August 27, 2021 Posted August 27, 2021 5 hours ago, quedices77 said: @Hajzel is there a new Git repository? Thanks for keeping this mod going!  https://gitlab.com/Hazzer/s16s-extension   1
bimbom12 Posted September 13, 2021 Posted September 13, 2021 As soon as my pawns wear the apparel, the apparel becomes very pixelated, am I doing something wrong?
EroOu Posted September 13, 2021 Posted September 13, 2021 Anyone know how the "mindbroken" works? I got few pawns that are progressing in that direction, probably due to getting raped so much, the in-game description is non-descriptive so I glanced at the trait definition file, and -99% global workspeed and -3 move speed is noty... If I stopped raping the pawns for a while, would they start recovering their mental state? And how long would that take?
FrellipsM Posted September 14, 2021 Posted September 14, 2021 5 hours ago, EroOu said: Anyone know how the "mindbroken" works? I got few pawns that are progressing in that direction, probably due to getting raped so much, the in-game description is non-descriptive so I glanced at the trait definition file, and -99% global workspeed and -3 move speed is noty... If I stopped raping the pawns for a while, would they start recovering their mental state? And how long would that take? Yes, it's a factor of being raped. believe it's a ten day recovery period per severity. It's defined in the XML file. It works very much like toxic fallout poisoning where it will begin to decay. I had a maso caravan member that was both a soldier and entertainment, she started to get broken but quickly turning off the comfort status allowed her to return to normal after a day or two. 1
Elartor2125 Posted September 23, 2021 Posted September 23, 2021 Anyone else unable to draft their pawns after equipping the carbon armor suit?
Linrys Posted September 24, 2021 Posted September 24, 2021 Through sheer willpower and lots of goofs and anger at my incompetence at coding in notepad++, I have made the flogger (and only the flogger) usable in CE!  Download the zip, unzip it, place it in your combat extended 'patches' folder (C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\1631756268\Patches) and restart your game!  And boom, you can now whip people silly without having your colonists miss a squirrel point blank with a pistol! (If you can't tell, I can't play without CE lol)  If this seems a bit tedious compared to just downloading and plopping it down in your mod folder, just know that I suck at this and cannot care enough to do some coding magic for that to work...just place it in the damn patches folder x.x  Anyhow, here is the github thingamajig URL: https://github.com/Rysramith/redesigned-octo-parakeet
SmolTent Posted September 25, 2021 Posted September 25, 2021 8 hours ago, Linrys said: Through sheer willpower and lots of goofs and anger at my incompetence at coding in notepad++, I have made the flogger (and only the flogger) usable in CE!  Download the zip, unzip it, place it in your combat extended 'patches' folder (C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\1631756268\Patches) and restart your game!  And boom, you can now whip people silly without having your colonists miss a squirrel point blank with a pistol! (If you can't tell, I can't play without CE lol)  If this seems a bit tedious compared to just downloading and plopping it down in your mod folder, just know that I suck at this and cannot care enough to do some coding magic for that to work...just place it in the damn patches folder x.x  Anyhow, here is the github thingamajig URL: https://github.com/Rysramith/redesigned-octo-parakeet Nice my dude, I'm also tryin to get it working with CE haha. As an aside, I'm havin a problem where headgear disappear with CE as well, I'm looking into it but if anyone got any clues it would be appreciated.
Tangtay Posted September 28, 2021 Posted September 28, 2021 After installing this mod, I have a problem with hair and head. When I equip things into eye slot, it will remove pawn's head altogether, and if it's go into neck upper then hair will disappear  https://gist.github.com/869cf12bdafc7059d97552ff61980d4c  Here's the debug log I took when I equip omni-goggle from Vanilla Armor Expanded Â
besina Posted October 4, 2021 Posted October 4, 2021 (edited) Is there a chance you could make the nipple rings and nipple vibrators available for male pawns too? That would make my day! Right now it gives male pawns a negative thought that they're wearing something meant for females.  Edited October 4, 2021 by besina added info
astrum_xeno Posted October 14, 2021 Posted October 14, 2021 The Shield of the Carbon Armor is supposed to let you use Ranged Weapons with it or no? Because if it should allow it... it currently doesn't.
Anonymeese Posted October 19, 2021 Posted October 19, 2021 VFE accessories are too large when displayed on RF bodies.
Anonymeese Posted October 20, 2021 Posted October 20, 2021 RF body types generate this error every tick when they sleep: Exception drawing Darcy: System.NullReferenceException: Object reference not set to an instance of an object  at RimWorld.PawnWoundDrawer.<WriteCache>g__GetDefaultAnchor|16_2 (UnityEngine.Vector3& anchorOffset, System.Single& range, RimWorld.PawnWoundDrawer+<>c__DisplayClass16_0& ) [0x00000] in <b64badbf3c3d41018b3ca5d3e8c77771>:0  at RimWorld.PawnWoundDrawer.WriteCache (RimWorld.PawnWoundDrawer+CacheKey key, System.Collections.Generic.List`1[T] writeTarget) [0x005d7] in <b64badbf3c3d41018b3ca5d3e8c77771>:0  at (wrapper dynamic-method) RimWorld.PawnWoundDrawer.RimWorld.PawnWoundDrawer.RenderOverBody_Patch2(RimWorld.PawnWoundDrawer,UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Quaternion,bool,RimWorld.BodyTypeDef/WoundLayer,Verse.Rot4,System.Nullable`1<bool>)  at (wrapper dynamic-method) Verse.PawnRenderer.Verse.PawnRenderer.RenderPawnInternal_Patch4(Verse.PawnRenderer,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.RotDrawMode,Verse.PawnRenderFlags)  at (wrapper dynamic-method) Verse.PawnRenderer.Verse.PawnRenderer.RenderPawnAt_Patch4(Verse.PawnRenderer,UnityEngine.Vector3,System.Nullable`1<Verse.Rot4>,bool)  at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3 loc) [0x00000] in <b64badbf3c3d41018b3ca5d3e8c77771>:0  at (wrapper dynamic-method) Verse.Pawn.Verse.Pawn.DrawAt_Patch1(Verse.Pawn,UnityEngine.Vector3,bool)  at Verse.Thing.Draw () [0x00015] in <b64badbf3c3d41018b3ca5d3e8c77771>:0  at Verse.ThingWithComps.Draw () [0x0000e] in <b64badbf3c3d41018b3ca5d3e8c77771>:0  at Verse.DynamicDrawManager.DrawDynamicThings () [0x000d8] in <b64badbf3c3d41018b3ca5d3e8c77771>:0 UnityEngine.StackTraceUtility:ExtractStackTrace () Verse.Log:Error (string) Verse.DynamicDrawManager:DrawDynamicThings () (wrapper dynamic-method) Verse.Map:Verse.Map.MapUpdate_Patch2 (Verse.Map) (wrapper dynamic-method) Verse.Game:Verse.Game.UpdatePlay_Patch3 (Verse.Game) Verse.Root_Play:Update () Â
Furryfurry Posted October 25, 2021 Posted October 25, 2021 On 8/22/2021 at 10:05 PM, Hajzel said: BodyTypeExtend.dll is is it this who make the character biger and smaller? Â
Furryfurry Posted October 30, 2021 Posted October 30, 2021 i have a wuestion on carbon armor i have one who have a shild and one who have not how do i get so them have no shields
S16+ Posted November 12, 2021 Author Posted November 12, 2021 v.101 - removed RF Body Type Extend support - removed Kurin patches and textures - removed shield from carbon suit - removed Ruby Random storyteller - removed training mechanics - changed mod name - changed mod preview - changed round, black and golden cross nipple stickers from custom recipes to base - changed heat armor and insulation values for carbon armor - added thoughts for black cross nipple stickers - added hediff and thoughts for carbon armor - added CE patch for carbon armor  Hey guys, after some time I decided to rework and reupload the mod. The reasons for removing things are better compatibility and performance. many people asked about CE compatibility - after removing RF bodies the mods should work fine together. kurin support is stopped because I don't want to depend on other modders so much. Ruby Random was removed because she lacks unique features, but still doesn't synchronize with modded events. the implemetation of training mechanics was very "lame" speaking of code so I decided to put it aside to the time I find a better technical solution. Open for commets, suggestions and coopretaion 5
manyty456 Posted November 19, 2021 Posted November 19, 2021 i keep getting this error  [RJW Apparel and Sextoys Extension] Patch operation Verse.PatchOperationAdd(/Defs/RoyalTitleDef[defName="Baron" or defName="Count" or @Name="BaseEmpireTitleNPC"]/foodRequirement/allowedDefs) failed file: D:\Steam\steamapps\common\RimWorld\Mods\RJW-Apparel-and-Sextoys-Extension.v101\Patches\FoodTitle.xml UnityEngine.StackTraceUtility:ExtractStackTrace () Verse.Log:Error (string) Verse.PatchOperation:Complete (string) Verse.LoadedModManager:ClearCachedPatches () Verse.LoadedModManager:LoadAllActiveMods () Verse.PlayDataLoader:DoPlayLoad () Verse.PlayDataLoader:LoadAllPlayData (bool) Verse.Root/<>c:<Start>b__6_1 () Verse.LongEventHandler:RunEventFromAnotherThread (System.Action) Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__27_0 () System.Threading.ThreadHelper:ThreadStart_Context (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object) System.Threading.ThreadHelper:ThreadStart () Â
S16+ Posted November 19, 2021 Author Posted November 19, 2021 9 hours ago, manyty456 said: i keep getting this error  [RJW Apparel and Sextoys Extension] Patch operation Verse.PatchOperationAdd(/Defs/RoyalTitleDef[defName="Baron" or defName="Count" or @Name="BaseEmpireTitleNPC"]/foodRequirement/allowedDefs) failed file: D:\Steam\steamapps\common\RimWorld\Mods\RJW-Apparel-and-Sextoys-Extension.v101\Patches\FoodTitle.xml UnityEngine.StackTraceUtility:ExtractStackTrace () Verse.Log:Error (string) Verse.PatchOperation:Complete (string) Verse.LoadedModManager:ClearCachedPatches () Verse.LoadedModManager:LoadAllActiveMods () Verse.PlayDataLoader:DoPlayLoad () Verse.PlayDataLoader:LoadAllPlayData (bool) Verse.Root/<>c:<Start>b__6_1 () Verse.LongEventHandler:RunEventFromAnotherThread (System.Action) Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__27_0 () System.Threading.ThreadHelper:ThreadStart_Context (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object) System.Threading.ThreadHelper:ThreadStart ()  This is because you dont have Royalty, you can ignore this error
cavaleirojustica Posted November 19, 2021 Posted November 19, 2021 rimnudeworld not supported on this mod? also can you add a camisk to it?
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