DaMan1 Posted October 30, 2022 Posted October 30, 2022 36 minutes ago, exFINN said: is it safe to use it without 1.4 update? Â
StrikeEnergy Posted December 11, 2022 Posted December 11, 2022 I don't see the time when this will be 1.4 compatible. Looking foward for it.
JohnRage Posted December 12, 2022 Posted December 12, 2022 Aye same. Wish I hadn't failed programming class now, guess I'll have to wait
Violet_ignition Posted December 20, 2022 Posted December 20, 2022 Take my energy for the production of this mod.
Skuldafen Posted December 23, 2022 Posted December 23, 2022 If someone can give me the link of how to update the mod from version 1.3 to 1.4, I can do it
Skömer Posted December 23, 2022 Posted December 23, 2022 30 minutes ago, Skuldafen said: If someone can give me the link of how to update the mod from version 1.3 to 1.4, I can do it there has been a updated version on Discord/my addon list for a while now 1
Zsar Posted March 22, 2023 Posted March 22, 2023 Is there a necessary reason for this mod to use its own layers instead of RJW-provided ones? This leads to odd effects like being able to combine an anal vibrator with a buttplug. I think it would be better to use RJW layers and to just make the "wire vibrator" (the egg vibrator) not block any body parts. Cursory check of all currently existing items in the mod looks as if this should not be an issue, but improve compatibility with other apparel sources. (Though I might have missed some desirable combinations.) Â ... Long term, I think it would be better to request addition of more layers in RJW itself, again for the purpose of compatibility.
JohnRage Posted March 22, 2023 Posted March 22, 2023 11 hours ago, Zsar said: Is there a necessary reason for this mod to use its own layers instead of RJW-provided ones? This leads to odd effects like being able to combine an anal vibrator with a buttplug. I think it would be better to use RJW layers and to just make the "wire vibrator" (the egg vibrator) not block any body parts. Cursory check of all currently existing items in the mod looks as if this should not be an issue, but improve compatibility with other apparel sources. (Though I might have missed some desirable combinations.) Â ... Long term, I think it would be better to request addition of more layers in RJW itself, again for the purpose of compatibility. Let's hope the author is alive first - I believe he's russian and his disappearance coincided with the war Â
ViktorNick Posted July 7, 2023 Posted July 7, 2023 Â Â Â Just add this line in About.xml for 1.4Â compatibility
sim64k Posted July 11, 2023 Posted July 11, 2023 On 3/22/2023 at 8:41 AM, JohnRage said: Let's hope the author is alive first - I believe he's russian and his disappearance coincided with the war  If you are talking of S16 he's very much alive  v110 - Alpha has been released, see: https://gitgud.io/sim64k/s16s-extension  For any problems please create issues on the git repo, thanks!  On 12/23/2022 at 2:43 PM, Skömer said: there has been a updated version on Discord/my addon list for a while now Any way it can be updated to refer back to this post again? I'd update S16's post but unfortunately I don't have the privilege 3
Skömer Posted July 12, 2023 Posted July 12, 2023 9 hours ago, sim64k said: Any way it can be updated to refer back to this post again? I'd update S16's post but unfortunately I don't have the privilege done are you going to include the Chinese translation and patch in your git too? would be nice if it were included in the main mod to not get lost over the course of the next rimworld updates  S16s Extension - piercings, vibrators, lewd apparel └─  S16 Sized Apparel Patch Rimworld 1.3 └─  RJW Apparel and Sextoys Extension by S16 109 æ–°å¢žä¸æ–‡ç®€ä½“翻译 1.3 - chinese translation 2
sim64k Posted July 12, 2023 Posted July 12, 2023 I'd be happy too, I just need to collab with the makers to try and figure out how to adapt it to 1.4 if need be.
pyrobladeich Posted July 13, 2023 Posted July 13, 2023 Any chance this works with SizedApparel (SAR-BodiesMod)? Â
zero112 Posted July 13, 2023 Posted July 13, 2023 4 hours ago, pyrobladeich said: Any chance this works with SizedApparel (SAR-BodiesMod)?  It looks like they were trying to adapt. But there is only one problem - textures are needed.  Â
roy15114 Posted August 5, 2023 Posted August 5, 2023 On 7/13/2023 at 5:16 PM, zero112 said: It looks like they were trying to adapt. But there is only one problem - textures are needed.   just look at sageypants post one page before this one Â
bmt12354 Posted September 15, 2023 Posted September 15, 2023 hello. i am confused. how ddo you install milk economy? İ realy could not find it. am i stupid? i am looking for it for almost an hour. wtf did i miss Â
Mr. Cellophane Posted October 1, 2023 Posted October 1, 2023 On 8/8/2022 at 7:11 AM, fakje said: Mod does not co-operate with VFE pirates, completely breaks warcasket textures I ran across this issue a year later, so: The apparel-sizing code is being applied to warcasket textures, which only get one size per warcasket type - it's only a graphical issue, AFAIK. A workaround is to create a copy of each texure for each one of the apparel sizes. It's a bit long-winded and requires a little bit of technical savvy, but it's okay as stopgaps go. Here's a version I've been using in Powershell, which I provide purely as an example of what has worked for me and might just cause a mess on your computer, especially if the VFE group changes the filenames for the warcasket graphics: Copy the warcasket textures from the VFE Pirates folder to the Textures\Things\Pawn folder in the S16 mod, so if you've downloaded it at s16s-extension that would be s16s-extension\Textures\Things\Pawn\Warcasketlike Open Powershell in the Warcasketlike folder Set up an array of the apparel sizes by entering this command: $variant = '_Fat','_Female','_Male','_Brute','_Hulk','_Thin' Now use this large-economy-sized command only once (because it will happily re-duplicate the files it's already created) in the Warcasketlike folder to duplicate the files: foreach ($file in get-childitem -recurse -depth 1 -include *.png) { foreach ($type in $variant) { if ($file.basename.contains('Shoulders')) { try { cp $file "$($file.directoryname)\$($file.BaseName.replace('Shoulders', "Shoulders$type")).png" } catch { echo 'Nope' } } if ($file.basename.contains('Helmet')) { cp $file "$($file.directoryname)\$($file.BaseName.replace('Helmet', "Helmet$type")).png" } if ($file.basename -notmatch '.*Shoulders|.*Helmet') { cp $file "$($file.directoryname)\$($file.BaseName.insert($file.directoryname.split('\')[-1].length, $type)).png" } } } I'll repeat myself - if you aren't confident about this code, don't use it! What it should do is go through the PNG texture-files in each subdirectory of Warcasketlike and make copies with the right names. If you want to do a safety-check before you run, then use this:  foreach ($file in get-childitem -recurse -depth 1 -include *.png) { foreach ($type in $variant) { if ($file.basename.contains('Shoulders')) { echo $file "$($file.directoryname)\$($file.BaseName.replace('Shoulders', "Shoulders$type")).png" } if ($file.basename.contains('Helmet')) { echo $file "$($file.directoryname)\$($file.BaseName.replace('Helmet', "Helmet$type")).png" } if ($file.basename -notmatch '.*Shoulders|.*Helmet') { echo $file "$($file.directoryname)\$($file.BaseName.insert($file.directoryname.split('\')[-1].length, $type)).png" } } } Which should show you where the files will be created if you run step #4.  If you get problems, I probably won't be available to help you, so it might be better to put up with the pink squares until there's a fix. Â
yoyoman69 Posted October 15, 2023 Posted October 15, 2023 On 8/5/2023 at 4:22 PM, roy15114 said: just look at sageypants post one page before this one   I'm sorry, but I don't have extensive knowledge in modding Rimworld to understand what a mod does based on a few vague words. Is that a patch for: ? Is https://gitgud.io/sim64k/s16s-extension compatible with SAR? 1
DeathToHumankind Posted January 23, 2024 Posted January 23, 2024 (edited) I'm not sure why my thongs look really mismatched on pawns while using SAR bodies. So i made this for myself. Figured someone could have same problem so i'm uploading it here. "Borrowed" micro thong's texture from SAR Alterations and edited it a little as well as borrowed other stuff". Ofcourse work is very crude as i have no real experience with modding or texture editing. Spoiler Panties Resized for S16.rar Edited January 23, 2024 by DeathToHumankind 7
Danv Posted January 28, 2024 Posted January 28, 2024 how to use food and drug part of this mod? i've never seen lactine anywhere in game, not on crafting stations nor even in item spawn menu same for breast milk - i have some preggos in colony, but how to milk them? also cookies - how to get girl's cum to make them? regular RJW' cum doesn't work here
DazDazDaz Posted January 29, 2024 Posted January 29, 2024 22 hours ago, Danv said: how to use food and drug part of this mod? i've never seen lactine anywhere in game, not on crafting stations nor even in item spawn menu same for breast milk - i have some preggos in colony, but how to milk them? also cookies - how to get girl's cum to make them? regular RJW' cum doesn't work here Human Milk need Milkable colonist girl cum is from girl wearing vibrator after set time You can find patch to convert RJW Usecondom <=> Sexperience cum <=> s16 lovejuice in my post  2
Sosa Yang Posted May 3, 2024 Posted May 3, 2024 (edited) What part of the file should I delete to stop the vibrator-wearing pawns piece from producing love juice? It drips too often on the door that I often pass by, causing the door to fail to close. It really makes me dumbfounded.🤣 (Hey, close the refrigerator door quickly, the food is going to go bad!) -complement- It seems that it is better to wait until it is updated to version 1.5. Although the equipment can be worn now, it disappears as soon as it is taken off. Edited May 3, 2024 by Sosa Yang
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