TanukiDanuki Posted July 6, 2021 Posted July 6, 2021 On 7/5/2021 at 11:20 AM, GreatFez said: Those are Kurin. There should be a download for them available somewhere in the files section. But would they be compatible with the latest version?
S16+ Posted July 8, 2021 Author Posted July 8, 2021 On 7/6/2021 at 6:46 PM, robotalec said: sure below I can show i have them all researched then on the crafting menu theya re invisible but if i us debug mode I can spawn them in and they work just fine. The only issue is the crafting is not working Sorry for long replay What are exactly these items?
robotalec Posted July 9, 2021 Posted July 9, 2021 22 hours ago, S16+ said: Sorry for long replay What are exactly these items? i figured it out found that a mod that I was using to make the crafting menues nicer was causing the items like the vibrators for some reason to be invisible in the menu and not selectable but I can hover over them and see something is there
S16+ Posted July 10, 2021 Author Posted July 10, 2021 On 7/9/2021 at 10:30 PM, robotalec said: i figured it out found that a mod that I was using to make the crafting menues nicer was causing the items like the vibrators for some reason to be invisible in the menu and not selectable but I can hover over them and see something is there okay then
veedanya Posted July 12, 2021 Posted July 12, 2021 I'm playing on an older version, so forgive me if this bug has already been corrected but: I've noticed human milk has a tradability of "All". However, I have never managed to find any merchants that will ever buy it. I suspect because it was given its own unique item category, rather than a preexisting one like food, so merchants don't have that unique category whitelisted.
S16+ Posted July 13, 2021 Author Posted July 13, 2021 3 hours ago, veedanya said: I'm playing on an older version, so forgive me if this bug has already been corrected but: I've noticed human milk has a tradability of "All". However, I have never managed to find any merchants that will ever buy it. I suspect because it was given its own unique item category, rather than a preexisting one like food, so merchants don't have that unique category whitelisted. yes, it has a unique category I didn't exepct it will result in things like this
lightsword96 Posted July 14, 2021 Posted July 14, 2021 In Dev mode and character editor, i noticed I can add Dominated and Training soft and harshly. I wondered how do we normally get those hediffs using this mod?
GreatFez Posted July 14, 2021 Posted July 14, 2021 6 hours ago, lightsword96 said: In Dev mode and character editor, i noticed I can add Dominated and Training soft and harshly. I wondered how do we normally get those hediffs using this mod? Try crafting a flogger, and having one of your pawns use it (it's a ranged weapon with range 1) on another pawn. Note that heavy use can leave the target pawn with the Nervous or Mindbroken traits, so be cautious.
Merlock Posted July 14, 2021 Posted July 14, 2021 On 7/3/2021 at 10:17 AM, Anonymeese said: We know pretty much what causes this though? The bundled together DLL is from [RF]BodyTypeExtend or some derivative of it, and uses its own texture path for things. The problem is that it applies that logic to every single accessory in game, and because the new path doesn't contain a texture it shows up pink. So you either have to dig through every mod that adds an accessory and create a duplicate texture, or you build a better DLL. I am fairly sure I have reported this issue before. Multiple times. It's not that you haven't figured it out, it's that no one is willing to build the said DLL. This even applies to Royalty DLC by the way. Either put 'not compatible with Royalty' on the front page or figure something out. You *are* asking for donations after all. Seems this is fixed in the most recent [RF]BodyTypeExtend. So if you replace the very outdated BodyTypeExtended.dll that comes with this mod with the one from it, the purple squares go away. Now I'm not a coder, so I can't say this won't have any effect on the mod, but I haven't seen any. 1
DCHY Posted July 16, 2021 Posted July 16, 2021 Can I find out the list of mods that add "visible utility slot items"? I couldn't find EXACTLY such a mod, but I still have a purple square
Canaris Posted July 17, 2021 Posted July 17, 2021 10 hours ago, DCHY said: Can I find out the list of mods that add "visible utility slot items"? I couldn't find EXACTLY such a mod, but I still have a purple square Get "Show Mod Designators" mod. Its shows the mod that the item is from in the description of said item.
DCHY Posted July 17, 2021 Posted July 17, 2021 (edited) 9 hours ago, Canaris said: Get the "Show Mod Designators"mod. it shows the mod from which the item is taken, in the description specified by it I don't think this mod will allow me to understand what the problem is, the pink square affected the vanilla equipment Edited July 17, 2021 by DCHY Other language
Canaris Posted July 17, 2021 Posted July 17, 2021 3 hours ago, DCHY said: I don't think this mod will allow me to understand what the problem is, the pink square affected the vanilla equipment Oh ok. Still a pretty essential mod.
Merlock Posted July 18, 2021 Posted July 18, 2021 19 hours ago, DCHY said: I don't think this mod will allow me to understand what the problem is, the pink square affected the vanilla equipment Any mod that makes items that aren't visible on pawns in vanilla Visible, like belts and jump packs, will be counted in the "visible utility slot items". There is no real list of these mods, but it's a rather niche thing so they aren't many. Further more, excluding the mod maker being a total dumbass, any mod that does do this will include a mention on it in the description/features. Now going out on a limb, do you maybe have 'Vanilla Apparel Extended- Accessories'?
DCHY Posted July 18, 2021 Posted July 18, 2021 (edited) 6 hours ago, Merlock said: Any mod that makes items that aren't visible on pawns in vanilla Visible, like belts and jump packs, will be counted in the "visible utility slot items". There is no real list of these mods, but it's a rather niche thing so they aren't many. Further more, excluding the mod maker being a total dumbass, any mod that does do this will include a mention on it in the description/features. Now going out on a limb, do you maybe have 'Vanilla Apparel Extended- Accessories'? No. I don't have a fashion for accessories from this category, somewhere among my mods there is a traitor, and I intend to find him Edited July 18, 2021 by DCHY
Lixx Bowjobs Posted July 19, 2021 Posted July 19, 2021 On 7/14/2021 at 1:42 PM, Merlock said: Seems this is fixed in the most recent [RF]BodyTypeExtend. So if you replace the very outdated BodyTypeExtended.dll that comes with this mod with the one from it, the purple squares go away. Now I'm not a coder, so I can't say this won't have any effect on the mod, but I haven't seen any. Thanks, this worked. Now I can enjoy "Vanilla Apparel Expanded - Accessories" & "S16's Extension" together.
Xandar Posted July 23, 2021 Posted July 23, 2021 https://i.imgur.com/d8kjzgW.png Keeps throwing that error every time on startup if one does not own Royality. I would suggest hammering a PatchOperationTest or PatchOperation.FindModByID (from PatchOperationHighlander) infront of it.
Captain Boat Fucker Posted July 25, 2021 Posted July 25, 2021 (edited) do we have a estimated time to get the mod updated for 1.3? cause it causes factions to not spawn however its playable even like this only issue is that its kinda hard to trade. Edited July 25, 2021 by Hans Needs A Flammenwerfer
laggyd Posted July 25, 2021 Posted July 25, 2021 4 hours ago, Hans Needs A Flammenwerfer said: do we have a estimated time to get the mod updated for 1.3? cause it causes factions to not spawn however its playable even like this only issue is that its kinda hard to trade. Yeah, Not even sure it's getting worked on to be honest. I don't think it ever got a git and the patron doesn't exist anymore. All we can do is hope I guess.
monferrato Posted July 25, 2021 Posted July 25, 2021 6 hours ago, laggyd said: Yeah, Not even sure it's getting worked on to be honest. I don't think it ever got a git and the patron doesn't exist anymore. All we can do is hope I guess. considering it was updated early this month I am pretty sure its still getting worked on. jsut a matter of time for the 1.3 update i guess
Dooder Posted July 25, 2021 Posted July 25, 2021 I hope it does. Some of the stuff here got great potential for Nudist and Virtue in Pain ideologies.
S16+ Posted July 28, 2021 Author Posted July 28, 2021 On 7/25/2021 at 3:51 AM, Hans Needs A Flammenwerfer said: do we have a estimated time to get the mod updated for 1.3? cause it causes factions to not spawn however its playable even like this only issue is that its kinda hard to trade. I no longer work on the mod
laggyd Posted July 29, 2021 Posted July 29, 2021 14 hours ago, S16+ said: I no longer work on the mod Sorry to hear that. This was one of the better mods for this game. Well thanks for all the hard work you did in the past. 2
Screws Posted July 29, 2021 Posted July 29, 2021 @S16+ Would you be opposed to someone else taking over and keeping it up to date? I don't have the skills to do so, but if someone else did, would that be cool? lol
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