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[mod] RJW Apparel and Sextoys Extension by S16


S16+

Mod development course  

7535 members have voted

  1. 1. Should I try keep this mod realistic and vanilla friendly or add some hentai things (lewd power armor, milking machines, hentai style apparel and thoughts and so on)?

    • Keep it realistic
      1388
    • More hentai
      4248
    • I am a lewd potato
      1899


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Posted
8 hours ago, NamingIsHard said:

I received error message like this, any idea about possible source of this error?

 

btw, by this sentence, do you mean we do not need to add RF bodies into mod list if S16's extension has been added?

 


 

right
I integrated RF bodies after the original mod author moved textures a little bit and I had to redraw all the apparel

about the error, seems I fucked up with XML in this line, you can ignore it for now

Posted
4 hours ago, S16+ said:

People reported many bugs in the latsest version, so I decided to write this warning
What mod have you installed?

 

Sadly I can't remember, It was a few months back and I wiped my steam mods so I could start fresh

Posted
On 4/25/2021 at 6:15 AM, RoxDox said:

Sadly I can't remember, It was a few months back and I wiped my steam mods so I could start fresh

well, tell me please if you remember then :)

Posted

guys, if someone wonders why there is no serious update for so long, the reason is I played Wolfenstein recently and immediately fell in love with this universe, so now I am making a mod lol there will be some lewd content as well so don't worry
***

image.png.ee77c098543746801c1539313a709e58.png

Posted
On 4/27/2021 at 12:28 PM, S16+ said:

well, tell me please if you remember then :)

As some people have said, CE and this mod cause issues with hat textures. It gives a pink texture error which happens with most mods that add hats, including core and Royalty. And in the cases that it does work, it seems to change the different types of hats when I have my pawn wear them. So, for example, instead of a bowler hat texture it instead comes out as a bandana.

 

The game only seems to work properly when I disable this mod.

Posted
On 4/29/2021 at 9:18 AM, RainApple said:

As some people have said, CE and this mod cause issues with hat textures. It gives a pink texture error which happens with most mods that add hats, including core and Royalty. And in the cases that it does work, it seems to change the different types of hats when I have my pawn wear them. So, for example, instead of a bowler hat texture it instead comes out as a bandana.

 

The game only seems to work properly when I disable this mod.

I didn't get any seriuos errors on my build, so maybe need more testing before I figure out the reason why this happens

  • 2 weeks later...
Posted
On 7/19/2020 at 9:49 PM, S16+ said:

no its from bondage bed torture mod

Could you point me in the right direction? I can't seem to find it

 

Edit: looking at this now I realize this is entirely out of context. I'm talking about the mod that adds torture beds/stocks/cages on one of this mod's screenshots.

Posted

v.1.1.9
- resized Z-dress, carbon armor, servant dress and heavy nipple rings to 256x256, placeholder images for these items were resized to 64x64
- resized flogger texture to 256x256
- wired vibrators' stockpile texture is a pink box again
- added whip (texture by Monti) (no functionality yet)
- added wand vibrator (texture by Monti) (no functionality yet)
- added chain harness (texture by Monti)

***

Consider subscribing to my Patreon to make new content come faster >_<

***

 

ddd.png

Posted

Was initially having a lot of fun with this mod, thanks btw, but a couple things about the vibes were making me avoid them entirely.

1.  While I would like to be able to use them on my regular pawns it started become too much of a hassle due them dropping their weapons all the time. Any way to prevent the vibes from dropping manipulation to that point?

2.  Was there any particular reason for removing quality from them? Setting up apparel sets for pawns that have any quality requirement higher than normal seems to prevent pawns from ever equipping quality-less items on their own.

Aside from those two points I'm quite happy to have this in my mod list, love having the extra outfits. Nice work!

Posted
1 hour ago, FLN1 said:

1.  While I would like to be able to use them on my regular pawns it started become too much of a hassle due them dropping their weapons all the time. Any way to prevent the vibes from dropping manipulation to that point?

2.  Was there any particular reason for removing quality from them? Setting up apparel sets for pawns that have any quality requirement higher than normal seems to prevent pawns from ever equipping quality-less items on their own.

 

Bionic arms would probably raise manipulation high enough that pawns would be able to hold on to their weapons, but if you're using vibrators on everyone, that might not be feasible.  In the mod's folders, Defs\HediffDefs\Apparel contains the Hediffs_Vibrators.xml file that defines the effects the vibrators have; you could reduce the manipulation penalties there.

 

I'm not the mod author, so I'm just speculating, but in general, it's better not to have quality levels on items where the quality has no effect on what the item does, as it just increases the cost with no benefit.  If you'd like to try adding them, the file Apparel_Base.xml in this mod's Defs\Apparel folder contains the S16_VibratorBase class.  If you added

 

      <li>
        <compClass>CompQuality</compClass>
      </li>
 

to it's <comps> section, that might allow newly crafted vibrators to have quality levels.

 

I haven't tested any of these changes, so try them at your own risk (make a backup of your save file first), and remember that they'll be overwritten the next time you install an update to this mod.

Posted
12 hours ago, GreatFez said:

 

Bionic arms would probably raise manipulation high enough that pawns would be able to hold on to their weapons, but if you're using vibrators on everyone, that might not be feasible.  In the mod's folders, Defs\HediffDefs\Apparel contains the Hediffs_Vibrators.xml file that defines the effects the vibrators have; you could reduce the manipulation penalties there.

 

I'm not the mod author, so I'm just speculating, but in general, it's better not to have quality levels on items where the quality has no effect on what the item does, as it just increases the cost with no benefit.  If you'd like to try adding them, the file Apparel_Base.xml in this mod's Defs\Apparel folder contains the S16_VibratorBase class.  If you added

 

      <li>
        <compClass>CompQuality</compClass>
      </li>
 

to it's <comps> section, that might allow newly crafted vibrators to have quality levels.

 

I haven't tested any of these changes, so try them at your own risk (make a backup of your save file first), and remember that they'll be overwritten the next time you install an update to this mod.

Well then, looks like I'm off to break another mod by messing with settings! I have next to no experience with xml files so this should be interesting. Thanks for the info on the second point as well. Maybe I can find a mod to allow for more detailed and intricate apparel settings.

One question though. If I edit the xml will I need to use a new game or will the settings refresh with edited file the next time I load the game?

 

Edit: Nevermind, just tried it, works fine.

Posted

Is there any chance there is a plan to create a compatibility patch between this and RJW-Nude.  I like the idea of both. It seems like it wouldn't be too difficult to have this just use FemaleBB and when nude just show RJW-Nude.  


How hard would that be?  Like I wish I could do it myself.  I tried editing FemaleBB to remove the lines and the basically extra set of boobs and it was successful but the problem is the cloths seem to use the exact same nude files for layering.

 

That seems to be the only real thing keeping these two mods from being compatible.  I mean other than basic alignment issues which can in general just be avoided by only putting the items on appropriately endowed characters which I do.  I've effectly been using this and RJW-Nude together for over a year with barely any issues it just the very minor details that cause issue.

Posted

CE patch would be nice.. i dont care about armour values, its easy to fix after all but that fucking pink box texture shit is driving me up the fucking wall.

Posted

I second Canaris's request for a CE patch - it's a must-have mod for a lot of people.

In fact, I'd double down and say I'd be willing to accept a "lite" version with some features removed if that's what it takes to make it compatible. (Only if necessary, of course.)

 

On a different topic, I don't know if you're taking suggestions on content, but if you are I have a few requests/ideas:

1: A "teasing" vibe that doesn't cycle, instead raising it's hediff to a certain point and staying there. Possibly either using a different hediff from other vibes, or the same one but capping out pre-orgasm.

2: A larger or more intense vibe that fulfills sex need - possibly at the expense of larger penalties on pawn productivity.

3: A combination of the above, that fulfills sex need and doesn't cycle. Could be balanced by granting large penalties to movement/conciousness when the hediff is maxxed, so that any colonists/prisoners equipped with it will pretty much be useless - only able to slowly waddle around and do basic tasks. A fair trade for permanently being at 100% sex need, methinks.

 

If you aren't taking suggestions, though...

Well, such is your right, and I thank you for having made the mod in the first place.

Posted
On 5/16/2021 at 1:23 AM, Volomon said:

Is there any chance there is a plan to create a compatibility patch between this and RJW-Nude.  I like the idea of both. It seems like it wouldn't be too difficult to have this just use FemaleBB and when nude just show RJW-Nude.  


How hard would that be?  Like I wish I could do it myself.  I tried editing FemaleBB to remove the lines and the basically extra set of boobs and it was successful but the problem is the cloths seem to use the exact same nude files for layering.

 

That seems to be the only real thing keeping these two mods from being compatible.  I mean other than basic alignment issues which can in general just be avoided by only putting the items on appropriately endowed characters which I do.  I've effectly been using this and RJW-Nude together for over a year with barely any issues it just the very minor details that cause issue.

Well, as for  me the main cpmpatibility problem is that RNW body parts postions differ from size to size. This means that there must be, for example, ten textures of nipple rings for each size and race types
I don't use RNW mself aand don't pan to make a compatibility patch but I would be really happy i someone will make one

Posted
6 hours ago, Canaris said:

CE patch would be nice.. i dont care about armour values, its easy to fix after all but that fucking pink box texture shit is driving me up the fucking wall.

As I said before, I don't plan to make a patch for CE because I don't want to fuck with it's code

Posted
5 hours ago, APassingMoron said:

On a different topic, I don't know if you're taking suggestions on content, but if you are I have a few requests/ideas:

1: A "teasing" vibe that doesn't cycle, instead raising it's hediff to a certain point and staying there. Possibly either using a different hediff from other vibes, or the same one but capping out pre-orgasm.

2: A larger or more intense vibe that fulfills sex need - possibly at the expense of larger penalties on pawn productivity.

3: A combination of the above, that fulfills sex need and doesn't cycle. Could be balanced by granting large penalties to movement/conciousness when the hediff is maxxed, so that any colonists/prisoners equipped with it will pretty much be useless - only able to slowly waddle around and do basic tasks. A fair trade for permanently being at 100% sex need, methinks.

I can consider your suggestions
but I don't promise to implemet them?

this mod is pretty big speaking of content and requires a lot of my time for maintaince, fixes and optimizations, so adding new content is problem

Posted

Cool mod, I liked the character flow item.
I want to ask. I installed Kurin version, but my chanterelles still can't wear clothes out of fashion. I read somewhere that you need to change some kind of register.

Quote

https://ibb.co/Sxst40Z 

[S16's Extension] Patch operation Verse.PatchOperationAdd(Defs/AlienRace.ThingDef_AlienRace[defName="Kurin_Race"]/alienRace/raceRestriction/apparelList) failed
file: E:\GAMEEEEEEEEEEEEEEEEEEE\RimWorld12\Mods\hen rjwS16.119.Kurin\Patches\Apparel_Patch.xml
Verse.Log:Error(String, Boolean)
Verse.PatchOperation:Complete(String)
Verse.LoadedModManager:ClearCachedPatches()
Verse.LoadedModManager:LoadAllActiveMods()
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.<>c:<Start>b__6_1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.<>c:<UpdateCurrentAsynchronousEvent>b__27_0()
System.Threading.ThreadHelper:ThreadStart_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
System.Threading.ThreadHelper:ThreadStart()


 




I also translated it into Russian, but not with the help of individual files. Therefore, the translation will be only on the current version, do you want, what would I throw it to you?

Posted
8 hours ago, Soldream said:

Cool mod, I liked the character flow item.
I want to ask. I installed Kurin version, but my chanterelles still can't wear clothes out of fashion. I read somewhere that you need to change some kind of register.


 




I also translated it into Russian, but not with the help of individual files. Therefore, the translation will be only on the current version, do you want, what would I throw it to you?

Well, I need your Hugslog

Yes, it would be nice

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