S16+ Posted April 24, 2021 Author Posted April 24, 2021 8 hours ago, NamingIsHard said: I received error message like this, any idea about possible source of this error? btw, by this sentence, do you mean we do not need to add RF bodies into mod list if S16's extension has been added? right I integrated RF bodies after the original mod author moved textures a little bit and I had to redraw all the apparel about the error, seems I fucked up with XML in this line, you can ignore it for now
RoxDox Posted April 25, 2021 Posted April 25, 2021 4 hours ago, S16+ said: People reported many bugs in the latsest version, so I decided to write this warning What mod have you installed? Sadly I can't remember, It was a few months back and I wiped my steam mods so I could start fresh
S16+ Posted April 27, 2021 Author Posted April 27, 2021 On 4/25/2021 at 6:15 AM, RoxDox said: Sadly I can't remember, It was a few months back and I wiped my steam mods so I could start fresh well, tell me please if you remember then
S16+ Posted April 29, 2021 Author Posted April 29, 2021 guys, if someone wonders why there is no serious update for so long, the reason is I played Wolfenstein recently and immediately fell in love with this universe, so now I am making a mod lol there will be some lewd content as well so don't worry *** 2
RainApple Posted April 29, 2021 Posted April 29, 2021 On 4/27/2021 at 12:28 PM, S16+ said: well, tell me please if you remember then As some people have said, CE and this mod cause issues with hat textures. It gives a pink texture error which happens with most mods that add hats, including core and Royalty. And in the cases that it does work, it seems to change the different types of hats when I have my pawn wear them. So, for example, instead of a bowler hat texture it instead comes out as a bandana. The game only seems to work properly when I disable this mod. 1
S16+ Posted May 2, 2021 Author Posted May 2, 2021 On 4/29/2021 at 9:18 AM, RainApple said: As some people have said, CE and this mod cause issues with hat textures. It gives a pink texture error which happens with most mods that add hats, including core and Royalty. And in the cases that it does work, it seems to change the different types of hats when I have my pawn wear them. So, for example, instead of a bowler hat texture it instead comes out as a bandana. The game only seems to work properly when I disable this mod. I didn't get any seriuos errors on my build, so maybe need more testing before I figure out the reason why this happens
JohnRage Posted May 10, 2021 Posted May 10, 2021 On 7/19/2020 at 9:49 PM, S16+ said: no its from bondage bed torture mod Could you point me in the right direction? I can't seem to find it Edit: looking at this now I realize this is entirely out of context. I'm talking about the mod that adds torture beds/stocks/cages on one of this mod's screenshots.
S16+ Posted May 11, 2021 Author Posted May 11, 2021 9 hours ago, JohnRage said: Could you point me in the right direction? I can't seem to find it Edit: looking at this now I realize this is entirely out of context. I'm talking about the mod that adds torture beds/stocks/cages on one of this mod's screenshots. https://steamcommunity.com/sharedfiles/filedetails/?id=2109234248 maybe this one?
JohnRage Posted May 11, 2021 Posted May 11, 2021 It didn't even occur to me to check outside loverslab xD Thank you! 1
S16+ Posted May 12, 2021 Author Posted May 12, 2021 v.1.1.9 - resized Z-dress, carbon armor, servant dress and heavy nipple rings to 256x256, placeholder images for these items were resized to 64x64 - resized flogger texture to 256x256 - wired vibrators' stockpile texture is a pink box again - added whip (texture by Monti) (no functionality yet) - added wand vibrator (texture by Monti) (no functionality yet) - added chain harness (texture by Monti) *** Consider subscribing to my Patreon to make new content come faster >_< *** 1
FLN1 Posted May 14, 2021 Posted May 14, 2021 Was initially having a lot of fun with this mod, thanks btw, but a couple things about the vibes were making me avoid them entirely. 1. While I would like to be able to use them on my regular pawns it started become too much of a hassle due them dropping their weapons all the time. Any way to prevent the vibes from dropping manipulation to that point? 2. Was there any particular reason for removing quality from them? Setting up apparel sets for pawns that have any quality requirement higher than normal seems to prevent pawns from ever equipping quality-less items on their own. Aside from those two points I'm quite happy to have this in my mod list, love having the extra outfits. Nice work!
GreatFez Posted May 14, 2021 Posted May 14, 2021 1 hour ago, FLN1 said: 1. While I would like to be able to use them on my regular pawns it started become too much of a hassle due them dropping their weapons all the time. Any way to prevent the vibes from dropping manipulation to that point? 2. Was there any particular reason for removing quality from them? Setting up apparel sets for pawns that have any quality requirement higher than normal seems to prevent pawns from ever equipping quality-less items on their own. Bionic arms would probably raise manipulation high enough that pawns would be able to hold on to their weapons, but if you're using vibrators on everyone, that might not be feasible. In the mod's folders, Defs\HediffDefs\Apparel contains the Hediffs_Vibrators.xml file that defines the effects the vibrators have; you could reduce the manipulation penalties there. I'm not the mod author, so I'm just speculating, but in general, it's better not to have quality levels on items where the quality has no effect on what the item does, as it just increases the cost with no benefit. If you'd like to try adding them, the file Apparel_Base.xml in this mod's Defs\Apparel folder contains the S16_VibratorBase class. If you added <li> <compClass>CompQuality</compClass> </li> to it's <comps> section, that might allow newly crafted vibrators to have quality levels. I haven't tested any of these changes, so try them at your own risk (make a backup of your save file first), and remember that they'll be overwritten the next time you install an update to this mod.
FLN1 Posted May 15, 2021 Posted May 15, 2021 12 hours ago, GreatFez said: Bionic arms would probably raise manipulation high enough that pawns would be able to hold on to their weapons, but if you're using vibrators on everyone, that might not be feasible. In the mod's folders, Defs\HediffDefs\Apparel contains the Hediffs_Vibrators.xml file that defines the effects the vibrators have; you could reduce the manipulation penalties there. I'm not the mod author, so I'm just speculating, but in general, it's better not to have quality levels on items where the quality has no effect on what the item does, as it just increases the cost with no benefit. If you'd like to try adding them, the file Apparel_Base.xml in this mod's Defs\Apparel folder contains the S16_VibratorBase class. If you added <li> <compClass>CompQuality</compClass> </li> to it's <comps> section, that might allow newly crafted vibrators to have quality levels. I haven't tested any of these changes, so try them at your own risk (make a backup of your save file first), and remember that they'll be overwritten the next time you install an update to this mod. Well then, looks like I'm off to break another mod by messing with settings! I have next to no experience with xml files so this should be interesting. Thanks for the info on the second point as well. Maybe I can find a mod to allow for more detailed and intricate apparel settings. One question though. If I edit the xml will I need to use a new game or will the settings refresh with edited file the next time I load the game? Edit: Nevermind, just tried it, works fine.
Volomon Posted May 15, 2021 Posted May 15, 2021 Does this no longer work with RF Bodies? https://steamcommunity.com/sharedfiles/filedetails/?id=1905332152 Cause the mod info says it does but in the game it says they're not compatible.
S16+ Posted May 15, 2021 Author Posted May 15, 2021 1 hour ago, Volomon said: Does this no longer work with RF Bodies? https://steamcommunity.com/sharedfiles/filedetails/?id=1905332152 Cause the mod info says it does but in the game it says they're not compatible. RF bodies is already integrated into my mod they are not compatible because you don't need to use steam version 1
Volomon Posted May 15, 2021 Posted May 15, 2021 Is there any chance there is a plan to create a compatibility patch between this and RJW-Nude. I like the idea of both. It seems like it wouldn't be too difficult to have this just use FemaleBB and when nude just show RJW-Nude. How hard would that be? Like I wish I could do it myself. I tried editing FemaleBB to remove the lines and the basically extra set of boobs and it was successful but the problem is the cloths seem to use the exact same nude files for layering. That seems to be the only real thing keeping these two mods from being compatible. I mean other than basic alignment issues which can in general just be avoided by only putting the items on appropriately endowed characters which I do. I've effectly been using this and RJW-Nude together for over a year with barely any issues it just the very minor details that cause issue.
Canaris Posted May 20, 2021 Posted May 20, 2021 CE patch would be nice.. i dont care about armour values, its easy to fix after all but that fucking pink box texture shit is driving me up the fucking wall.
APassingMoron Posted May 20, 2021 Posted May 20, 2021 I second Canaris's request for a CE patch - it's a must-have mod for a lot of people. In fact, I'd double down and say I'd be willing to accept a "lite" version with some features removed if that's what it takes to make it compatible. (Only if necessary, of course.) On a different topic, I don't know if you're taking suggestions on content, but if you are I have a few requests/ideas: 1: A "teasing" vibe that doesn't cycle, instead raising it's hediff to a certain point and staying there. Possibly either using a different hediff from other vibes, or the same one but capping out pre-orgasm. 2: A larger or more intense vibe that fulfills sex need - possibly at the expense of larger penalties on pawn productivity. 3: A combination of the above, that fulfills sex need and doesn't cycle. Could be balanced by granting large penalties to movement/conciousness when the hediff is maxxed, so that any colonists/prisoners equipped with it will pretty much be useless - only able to slowly waddle around and do basic tasks. A fair trade for permanently being at 100% sex need, methinks. If you aren't taking suggestions, though... Well, such is your right, and I thank you for having made the mod in the first place.
S16+ Posted May 20, 2021 Author Posted May 20, 2021 On 5/16/2021 at 1:23 AM, Volomon said: Is there any chance there is a plan to create a compatibility patch between this and RJW-Nude. I like the idea of both. It seems like it wouldn't be too difficult to have this just use FemaleBB and when nude just show RJW-Nude. How hard would that be? Like I wish I could do it myself. I tried editing FemaleBB to remove the lines and the basically extra set of boobs and it was successful but the problem is the cloths seem to use the exact same nude files for layering. That seems to be the only real thing keeping these two mods from being compatible. I mean other than basic alignment issues which can in general just be avoided by only putting the items on appropriately endowed characters which I do. I've effectly been using this and RJW-Nude together for over a year with barely any issues it just the very minor details that cause issue. Well, as for me the main cpmpatibility problem is that RNW body parts postions differ from size to size. This means that there must be, for example, ten textures of nipple rings for each size and race types I don't use RNW mself aand don't pan to make a compatibility patch but I would be really happy i someone will make one
S16+ Posted May 20, 2021 Author Posted May 20, 2021 6 hours ago, Canaris said: CE patch would be nice.. i dont care about armour values, its easy to fix after all but that fucking pink box texture shit is driving me up the fucking wall. As I said before, I don't plan to make a patch for CE because I don't want to fuck with it's code
S16+ Posted May 20, 2021 Author Posted May 20, 2021 5 hours ago, APassingMoron said: On a different topic, I don't know if you're taking suggestions on content, but if you are I have a few requests/ideas: 1: A "teasing" vibe that doesn't cycle, instead raising it's hediff to a certain point and staying there. Possibly either using a different hediff from other vibes, or the same one but capping out pre-orgasm. 2: A larger or more intense vibe that fulfills sex need - possibly at the expense of larger penalties on pawn productivity. 3: A combination of the above, that fulfills sex need and doesn't cycle. Could be balanced by granting large penalties to movement/conciousness when the hediff is maxxed, so that any colonists/prisoners equipped with it will pretty much be useless - only able to slowly waddle around and do basic tasks. A fair trade for permanently being at 100% sex need, methinks. I can consider your suggestions but I don't promise to implemet them? this mod is pretty big speaking of content and requires a lot of my time for maintaince, fixes and optimizations, so adding new content is problem
Qwert_yyy Posted May 21, 2021 Posted May 21, 2021 Cool mod, I liked the character flow item. I want to ask. I installed Kurin version, but my chanterelles still can't wear clothes out of fashion. I read somewhere that you need to change some kind of register. Quote https://ibb.co/Sxst40Z [S16's Extension] Patch operation Verse.PatchOperationAdd(Defs/AlienRace.ThingDef_AlienRace[defName="Kurin_Race"]/alienRace/raceRestriction/apparelList) failed file: E:\GAMEEEEEEEEEEEEEEEEEEE\RimWorld12\Mods\hen rjwS16.119.Kurin\Patches\Apparel_Patch.xml Verse.Log:Error(String, Boolean) Verse.PatchOperation:Complete(String) Verse.LoadedModManager:ClearCachedPatches() Verse.LoadedModManager:LoadAllActiveMods() Verse.PlayDataLoader:DoPlayLoad() Verse.PlayDataLoader:LoadAllPlayData(Boolean) Verse.<>c:<Start>b__6_1() Verse.LongEventHandler:RunEventFromAnotherThread(Action) Verse.<>c:<UpdateCurrentAsynchronousEvent>b__27_0() System.Threading.ThreadHelper:ThreadStart_Context(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.Threading.ThreadHelper:ThreadStart() I also translated it into Russian, but not with the help of individual files. Therefore, the translation will be only on the current version, do you want, what would I throw it to you?
S16+ Posted May 21, 2021 Author Posted May 21, 2021 8 hours ago, Soldream said: Cool mod, I liked the character flow item. I want to ask. I installed Kurin version, but my chanterelles still can't wear clothes out of fashion. I read somewhere that you need to change some kind of register. I also translated it into Russian, but not with the help of individual files. Therefore, the translation will be only on the current version, do you want, what would I throw it to you? Well, I need your Hugslog Yes, it would be nice
Qwert_yyy Posted May 21, 2021 Posted May 21, 2021 28 minutes ago, S16+ said: Well, I need your Hugslog Yes, it would be nice This is? And rus transl Новый текстовый документ.txt hen rjwS16.119.Kurin.rar
S16+ Posted May 21, 2021 Author Posted May 21, 2021 6 hours ago, Soldream said: This is? And rus transl Новый текстовый документ.txt 135.79 kB · 0 downloads hen rjwS16.119.Kurin.rar 8.68 MB · 0 downloads I need your Hugslib log Hugslib is a framework mod used by RJW to share log press Ctrl and f12 ingame in case you haven't updated your Hugslib there is a fix version on Steam thank you very much for translation! 1
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