mirlo1 Posted July 30, 2021 Posted July 30, 2021 20 hours ago, Screws said: @S16+ Would you be opposed to someone else taking over and keeping it up to date? I don't have the skills to do so, but if someone else did, would that be cool? lol I cant mod sorry. but i guess its easier to find someone at discord^^
kadsend Posted July 31, 2021 Posted July 31, 2021 Small question: Where did you get the crux mods and that bondage furniture? I'm trying to find but I can't seem to locate it
S16+ Posted August 3, 2021 Author Posted August 3, 2021 On 7/31/2021 at 2:38 PM, kadsend said: Small question: Where did you get the crux mods and that bondage furniture? I'm trying to find but I can't seem to locate it just search for "bondage" on RW steam workshop
kadsend Posted August 3, 2021 Posted August 3, 2021 (edited) 3 hours ago, S16+ said: just search for "bondage" on RW steam workshop yeah, I found it, but it's sadly outdated :/ gonna have to wait for it to update more For anyone searching, Is BondageBedTorture and it's addon Edited August 3, 2021 by kadsend
Captain Boat Fucker Posted August 5, 2021 Posted August 5, 2021 On 7/28/2021 at 9:48 AM, S16+ said: I no longer work on the mod Sorry to hear bout that really enjoyed this mod, well good luck on your future endeavors and ill see what I can do to make it 1.3 but most likely not as I don't know how to mod.
raven2527 Posted August 6, 2021 Posted August 6, 2021 Sadly uncompatible with 1.3, really hope this gets an update Lots of mod errors which might be worked around by not using certain mods Getting all sorts of odd errors trying to run it with 1.3, like all my male colonists dont have heads, and alot of the clothes/items throwing errors. If I knew how to mod id work on it but im clueless 1
DemonicAnahka Posted August 7, 2021 Posted August 7, 2021 only thing i see that could be improved (maybe?) is to flag the clothing added by this mod so that they satisfies the nudity precept from ideology.
veedanya Posted August 8, 2021 Posted August 8, 2021 On 8/6/2021 at 9:38 AM, raven2527 said: Sadly uncompatible with 1.3, really hope this gets an update Lots of mod errors which might be worked around by not using certain mods Getting all sorts of odd errors trying to run it with 1.3, like all my male colonists dont have heads, and alot of the clothes/items throwing errors. If I knew how to mod id work on it but im clueless I've been using it fine since 1.3. Everything work as it should; lactation drug produces milk, sex toys provide appropriate mood bonuses and health effects, etc. And it's not like I've modified it or anything. I haven't even really found any persisting errors in the error log from it. Maybe it's a load order issue or incompatibility with another mod?
Althaer Posted August 11, 2021 Posted August 11, 2021 (edited) Likely a mod incompatibility issue. I'm using this mod in 1.3 and the only issue I'm facing is likely a problem in between a mod that allows me to select other bits of clothing than just hats for ideological-role requirements and this one. Any time I make one of S16's articles of clothing as a requirement, it no longer allows the role with the requirement to be applied to a pawn. So, yeah. Likely, only themselves to blame. Edited August 11, 2021 by Althaer
LocalTech Posted August 14, 2021 Posted August 14, 2021 Here's my unofficial (and unsupported) 1.3 update. I added 1.3 to the about.xml, updated the folder structure for to support multi-versioning and updated the BodyTypeExtend.dll to the latest one. I changed the version number so you can keep separate version if needed. I also added notes to the changes.txt. This makes mod managers see the mod as valid for 1.3 This also fixes pink square issue if you have mods that add visible utility gear rjw-S16.122.7z 8
Hajzel Posted August 15, 2021 Posted August 15, 2021 (edited) On 7/28/2021 at 4:48 PM, S16+ said: I no longer work on the mod Would you mind make mod code open source? Edited August 15, 2021 by Hajzel 1
Itsuji Posted August 15, 2021 Posted August 15, 2021 2 hours ago, Hajzel said: Would you mind make mod code open source? Seconded. @S16+ Kindly consider. This mod is too good to leave it as it is. 1
S16+ Posted August 17, 2021 Author Posted August 17, 2021 On 8/15/2021 at 8:18 PM, rokstar said: Seconded. @S16+ Kindly consider. This mod is too good to leave it as it is. yeah sure you can do whatever you want i dont have source C# because it was provided by other people mentioned in the "credits" section in the mod description 1
Bruterifle Posted August 18, 2021 Posted August 18, 2021 On 8/14/2021 at 8:49 PM, LocalTech said: Here's my unofficial (and unsupported) 1.3 update. I added 1.3 to the about.xml, updated the folder structure for to support multi-versioning and updated the BodyTypeExtend.dll to the latest one. I changed the version number so you can keep separate version if needed. I also added notes to the changes.txt. This makes mod managers see the mod as valid for 1.3 This also fixes pink square issue if you have mods that add visible utility gear rjw-S16.122.7z 10.15 MB · 378 downloads When starting the game with your unofficial version of the mod, I get an error regarding subEffecterClass and Mote_Heart. After looking into this for a bit, I found that <moteDef>Mote_Heart</moteDef> was removed from Rimworld (vanilla) going from 1.2 to 1.3 according to RimWorld AutoDocs. (https://7tsvn.github.io/RimWorld-AutoDocs/) It seems to have been moved / changed to now be <fleckDef>Heart</fleckDef>. And by changing line 12 in \rjw-S16.122\1.3\Defs\Effects\Effecter_Vibrator.xml from moteDef Mote_Heart to fleckDef Heart, the error seems to be fixed. Might be something to include in the next version, in case you decide to pick up development where S16 left off. Either way, thanks for making this unofficial version! As a disclaimer though, I have no experience with modding Rimworld, and just tried to solve the issue with general software development knowledge, and by using RimWorld AutoDocs. 1
Hajzel Posted August 18, 2021 Posted August 18, 2021 Okey, just decompiled all .dll from S16 mod, created c# project, changed some things and I think it works with 1.3. Gonna create git repo for open source later Have fun! rjwS16.7z 2
Hajzel Posted August 18, 2021 Posted August 18, 2021 And as promised, git repo: https://gitlab.com/Hazzer/s16s-extension @S16+ can you link repo to description? Disclaimer - I'm not going to develop this mod, just keep him alive. 1
Lebo77 Posted August 19, 2021 Posted August 19, 2021 2 hours ago, Hajzel said: And as promised, git repo: https://gitlab.com/Hazzer/s16s-extension @S16+ can you link repo to description? Disclaimer - I'm not going to develop this mod, just keep him alive. I think there is some incompatibility with some of the Vanilla Expanded gear. When I have things like torch or grenade belts or ballistic goggles equipped my Pawns become pink squares. Played around with load order and no dice. 1
S16+ Posted August 19, 2021 Author Posted August 19, 2021 18 hours ago, Hajzel said: And as promised, git repo: https://gitlab.com/Hazzer/s16s-extension @S16+ can you link repo to description? Disclaimer - I'm not going to develop this mod, just keep him alive. Done 2
cniht Posted August 20, 2021 Posted August 20, 2021 On 8/18/2021 at 4:20 PM, Hajzel said: And as promised, git repo: https://gitlab.com/Hazzer/s16s-extension @S16+ can you link repo to description? Disclaimer - I'm not going to develop this mod, just keep him alive. Does this include Kurin support or just base?
cg172375 Posted August 20, 2021 Posted August 20, 2021 On 8/19/2021 at 8:11 AM, Lebo77 said: I think there is some incompatibility with some of the Vanilla Expanded gear. When I have things like torch or grenade belts or ballistic goggles equipped my Pawns become pink squares. Played around with load order and no dice. Same pink square bug for me as well. It's odd because it doesn't seem to be a conflict between S16 and vanilla equipment being worn on the same pawn. Just a pawn wearing VE gear makes the pink square appear.
Hajzel Posted August 20, 2021 Posted August 20, 2021 5 hours ago, cniht said: Does this include Kurin support or just base? Right now just base. Need to check conditional loading defs and soon kurins should be added
Hajzel Posted August 20, 2021 Posted August 20, 2021 Kurins on the repo, here is ready mod. Done some xml patching - probably it can be done better. Honestly dunno how to fix pink squares. Help welcome. rjwS16.7z 1
LocalTech Posted August 20, 2021 Posted August 20, 2021 (edited) 7 hours ago, Hajzel said: Kurins on the repo, here is ready mod. Done some xml patching - probably it can be done better. Honestly dunno how to fix pink squares. Help welcome. rjwS16.7z 6.69 MB · 26 downloads the pink squares is from an outdated BodyTypeExtend.dll included in the mod. I pulled the updated one from the latest version of body type extend https://steamcommunity.com/sharedfiles/filedetails/?id=1905332152 (I grabbed the one from 1.3/assemblies) On 8/17/2021 at 9:25 PM, Bruterifle said: When starting the game with your unofficial version of the mod, I get an error regarding subEffecterClass and Mote_Heart. After looking into this for a bit, I found that <moteDef>Mote_Heart</moteDef> was removed from Rimworld (vanilla) going from 1.2 to 1.3 according to RimWorld AutoDocs. (https://7tsvn.github.io/RimWorld-AutoDocs/) It seems to have been moved / changed to now be <fleckDef>Heart</fleckDef>. And by changing line 12 in \rjw-S16.122\1.3\Defs\Effects\Effecter_Vibrator.xml from moteDef Mote_Heart to fleckDef Heart, the error seems to be fixed. Might be something to include in the next version, in case you decide to pick up development where S16 left off. Either way, thanks for making this unofficial version! As a disclaimer though, I have no experience with modding Rimworld, and just tried to solve the issue with general software development knowledge, and by using RimWorld AutoDocs. Thank you for this. I kinda gave up on updating this (I have no coding experience just troubleshooting experience) I had been looking at this error when I gave up. There is another issue related to the carbon dress. in defs\apparel\apparel_armor.xml it references <thingClass>D9ASB.RangedShieldBelt</thingClass> and <EnergyShieldRechargeRate>0.1</EnergyShieldRechargeRate> <EnergyShieldEnergyMax>0.1</EnergyShieldEnergyMax> which are from the AdvancedSheildBelts.dll included in the assemblies. I didn't know how to make changes to that without breaking everything but that dll is ancient and i was getting could not load types from assembly message about it. EDIT: it might just need a recompile to be honest. its still referencing .NET 3.5 and i think unity probably moved to 4.0+ long ago. I think M$ is up to 4.8 now D9ASB is the prefix for everything in that advancedshieldbelts.dll so if theres other references maybe they can all be removed by someone more adept than me. The lack of compatibility with rimnudeworld is purely because this mod includes body type extend as far as i can tell. the RNW stuff doesn't line up with the body type extend body so if textures could be adjust for this mod RNW would work just fine. Edited August 20, 2021 by LocalTech additional info
Hajzel Posted August 22, 2021 Posted August 22, 2021 (edited) On 8/21/2021 at 1:18 AM, LocalTech said: the pink squares is from an outdated BodyTypeExtend.dll included in the mod. I pulled the updated one from the latest version of body type extend https://steamcommunity.com/sharedfiles/filedetails/?id=1905332152 (I grabbed the one from 1.3/assemblies) Thank you for this. I kinda gave up on updating this (I have no coding experience just troubleshooting experience) I had been looking at this error when I gave up. There is another issue related to the carbon dress. in defs\apparel\apparel_armor.xml it references <thingClass>D9ASB.RangedShieldBelt</thingClass> and <EnergyShieldRechargeRate>0.1</EnergyShieldRechargeRate> <EnergyShieldEnergyMax>0.1</EnergyShieldEnergyMax> which are from the AdvancedSheildBelts.dll included in the assemblies. I didn't know how to make changes to that without breaking everything but that dll is ancient and i was getting could not load types from assembly message about it. EDIT: it might just need a recompile to be honest. its still referencing .NET 3.5 and i think unity probably moved to 4.0+ long ago. I think M$ is up to 4.8 now D9ASB is the prefix for everything in that advancedshieldbelts.dll so if theres other references maybe they can all be removed by someone more adept than me. Well I extracted all code from D9ASB dll, next updated classes to 1.3 and compiled it to the latest rimworld C# standard. And all xmls have updated reference to the new one. Similar story with BodyTypeExtend, decompiled, updateded, recompiled. Maybe need to remove those clases from project and just put new dll - dunno Edited August 22, 2021 by Hajzel
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