greenmango12 Posted December 15, 2021 Posted December 15, 2021 (edited) This mod is really interesting,?Ā but I did not try this.Ā Now I try to make convert version for Funny biz SLAL pack (furniture). to understand how it work. Ā Ā then thanks you offer tutorial to make custom Animation pack for this frame work . at same time, I have some quesitons,, so hope if you can teach me about detail.. Ā Ā you describe, only for aggressive animaitons, ,we need to copy those hkx files. (I suppose we need to check hkx files which used for aggressive animations, by check tags) of original to this mod SLAL package directory. Ā Ā I do not know why only aggressive type may need to copy hkx...Ā is there reason,, we need to copy them?Ā Can not you use aggressive tags, in the json (which we convert json and add, or use your offered one ) ? Ā ==== I feel I can follow your turorial, and can edit json.Ā Ā eg so I hope to convert FunnyBizFunĀ (Furniture) animations for this frame work.,Ā then may make new json, which only use compatible furniture, and set tags as you described,, . then may save it as invisFurnFunnybiz.json in SLanims/json/ Ā But when I install your offered animation packs of Anubs to check how you made them , with aggressive option,, you include FNIS_Anubs_HumanInvisAG_Behavior.hkx , andĀ FNIS_Anubs_HumanInvisAG_List.txt too...so that means,, if I hope to convert Funny biz packs and aggressive animations,Ā I need to make the list txt, then run FNIS for modderĀ , to generateĀ behavior hxkĀ after thatĀ copy Funny biz aggressive animations to the mod location.? Ā I hope if you can show most simple example, which only pick one or two aggressive animation from animation pack,, and make it work for this frame work..Ā I partially understand,, but do not know what steps I may need clear for aggressive animations.. Ā Ā Ā Ā Ā Ā Edited December 15, 2021 by greenmango12
shardoom Posted December 15, 2021 Posted December 15, 2021 14 hours ago, greenmango12 said: This mod is really interesting,?Ā but I did not try this.Ā Now I try to make convert version for Funny biz SLAL pack (furniture). to understand how it work. Ā Ā then thanks you offer tutorial to make custom Animation pack for this frame work . at same time, I have some quesitons,, so hope if you can teach me about detail.. Ā Ā you describe, only for aggressive animaitons, ,we need to copy those hkx files. (I suppose we need to check hkx files which used for aggressive animations, by check tags) of original to this mod SLAL package directory. Ā Ā I do not know why only aggressive type may need to copy hkx...Ā is there reason,, we need to copy them?Ā Can not you use aggressive tags, in the json (which we convert json and add, or use your offered one ) ? Ā ==== I feel I can follow your turorial, and can edit json.Ā Ā eg so I hope to convert FunnyBizFunĀ (Furniture) animations for this frame work.,Ā then may make new json, which only use compatible furniture, and set tags as you described,, . then may save it as invisFurnFunnybiz.json in SLanims/json/ Ā But when I install your offered animation packs of Anubs to check how you made them , with aggressive option,, you include FNIS_Anubs_HumanInvisAG_Behavior.hkx , andĀ FNIS_Anubs_HumanInvisAG_List.txt too...so that means,, if I hope to convert Funny biz packs and aggressive animations,Ā I need to make the list txt, then run FNIS for modderĀ , to generateĀ behavior hxkĀ after thatĀ copy Funny biz aggressive animations to the mod location.? Ā I hope if you can show most simple example, which only pick one or two aggressive animation from animation pack,, and make it work for this frame work..Ā I partially understand,, but do not know what steps I may need clear for aggressive animations.. Ā Ā Ā Ā Ā Ā Ā @shyguy570
greenmango12 Posted December 16, 2021 Posted December 16, 2021 5 hours ago, shardoom said: Ā @shyguy570 thanks^^Ā Ā Ā Some users seems already convertedĀ anim pack, so I hope if someone can teach me correct way about agressive animations. Ā Just see files which offered by this pack,Ā the way seems almost same, when we make custom animation pack for SLAL, ... so maybe self edit json and may need the List.txt to generate behavor.hkx with FNIS modder..Ā Ā (or we may first make source txt for agressive animations ,,set path etc,,, >>Ā use SLAL script to generate json and list.txt >> generate behavor.hkx I suppose so.... Ā but hope to know a little detail more about aggressive animations... (And do not know why we need to trim when it is agressive animation..maybe need to align actor along withĀ Furniture position correctly?Ā ... any other user comments about how to convert agressive,, I welcom.. Ā
shyguy570 Posted December 16, 2021 Author Posted December 16, 2021 (edited) 22 hours ago, greenmango12 said: This mod is really interesting,?Ā but I did not try this.Ā Now I try to make convert version for Funny biz SLAL pack (furniture). to understand how it work. Ā Ā then thanks you offer tutorial to make custom Animation pack for this frame work . at same time, I have some quesitons,, so hope if you can teach me about detail.. Ā Ā you describe, only for aggressive animaitons, ,we need to copy those hkx files. (I suppose we need to check hkx files which used for aggressive animations, by check tags) of original to this mod SLAL package directory. Ā Ā I do not know why only aggressive type may need to copy hkx...Ā is there reason,, we need to copy them?Ā Can not you use aggressive tags, in the json (which we convert json and add, or use your offered one ) ? Ā ==== I feel I can follow your turorial, and can edit json.Ā Ā eg so I hope to convert FunnyBizFunĀ (Furniture) animations for this frame work.,Ā then may make new json, which only use compatible furniture, and set tags as you described,, . then may save it as invisFurnFunnybiz.json in SLanims/json/ Ā But when I install your offered animation packs of Anubs to check how you made them , with aggressive option,, you include FNIS_Anubs_HumanInvisAG_Behavior.hkx , andĀ FNIS_Anubs_HumanInvisAG_List.txt too...so that means,, if I hope to convert Funny biz packs and aggressive animations,Ā I need to make the list txt, then run FNIS for modderĀ , to generateĀ behavior hxkĀ after thatĀ copy Funny biz aggressive animations to the mod location.? Ā I hope if you can show most simple example, which only pick one or two aggressive animation from animation pack,, and make it work for this frame work..Ā I partially understand,, but do not know what steps I may need clear for aggressive animations.. Ā Ā Ā Ā Ā Ā Ā Having to copy the hkx files for aggressive animations is because some of the animation stages need to be removed because they don't suit aggressive scenes. Eg: Animation with 5 stages, stage 3 doesn't suit aggressive scenes so we make a new sexlab animation with just stage 1, 2, 4 and 5. Ā But due to the way Skyrim handles animation sequences, you cannot simply skip the stage 3 animation. All animations must be played in order or it won't work. So instead we need to make a new sequence in FNIS with just 1.hkx, 2.hkx, 4.hkx, 5.hkx. Ā And because of how FNIS works, making a new animation sequence requires files in a different folder, so we need to copy them. If all of the stage animations are suitable, then we can just use the existing animations and don't need to copy them. Edited December 16, 2021 by shyguy570
greenmango12 Posted December 16, 2021 Posted December 16, 2021 (edited) 6 hours ago, shyguy570 said: Ā Having to copy the hkx files for aggressive animations is because some of the animation stages need to be removed because they don't suit aggressive scenes. Eg: Animation with 5 stages, stage 3 doesn't suit aggressive scenes so we make a new sexlab animation with just stage 1, 2, 4 and 5. Ā But due to the way Skyrim handles animation sequences, you cannot simply skip the stage 3 animation. All animations must be played in order or it won't work. So instead we need to make a new sequence in FNIS with just 1.hkx, 2.hkx, 4.hkx, 5.hkx. Ā And because of how FNIS works, making a new animation sequence requires files in a different folder, so we need to copy them. If all of the stage animations are suitable, then we can just use the existing animations and don't need to copy them. Thanks,? Ā so when we trim stages of some animation which only suit as aggressive,, after edit jsonĀ +Ā make the FNIS list, (which trim) +Ā then generate new behavor file , = we need to copy animaitonĀ hkx,, to the new location, along with json (and list) described... I suppose. Ā What I am still not clear is, how you decide each satage is suit as agressive or not,...Ā Ā because AnimationĀ (mod author) may set agressive tags alraedy,, eg,, Most of Funny biz animation are tagged as agressive... then the aggressive animation composed by all stages,, as author decided.Ā Ā Ā Ā (so I believe even though we do not think stage 1 and stage 2Ā is aggressive,, all stages in as one agressive animation are made as agressive animation by author) Ā so usually sexlab mod start animation with tags, then if we use Agrressive tags to list up animation,, sexlabĀ may filter andĀ only list up aggressive animations, and see all stages as author intend..(not trim by user)... Ā So,,,, if I do not trim FB animations, just remain all stage of aggressive ,Ā I only need to edit the json,, but not need to copy animation and not need to make new list txt etc?Ā (So I do not trim any stage, but just pick up suitable animations) Ā Do you think there will problem,, when some mod start agressive animation for sexlab. with this frame work?Ā of course I may see stage, it may not be called as aggressive,, (not so suit), but at least,, only see aggressive tagged animation,, I suppose.. (Of course I only pick up animation, which use this frame work furnitures,, and adjust pos and rot.. then save json) === OK thanks,, now I feel, I could understand how convert aggressive tag animations, for FSF . I may prefer,, at first, without trim stage,, for aggressive animations because,, it is far easy and no additional steps,, ^^;Ā Ā , but if it show strange issue,, I may trim and make all as you did.. (actually make new SLAL pack which use already offered hkx files with copy and paste,, I think) Edited December 16, 2021 by greenmango12
jakeeee22334 Posted December 24, 2021 Posted December 24, 2021 On 7/1/2020 at 5:56 PM, shyguy570 said: Furniture Sex Framework View File This is a framework for starting Sexlab animations that align with in-game furniture. The supported kinds of furniture are: Walls Tables Beds/Double Beds Chairs, Benches and Thrones Alchemy Tables Enchanting Tables Counters Ā Requirements Ā SexLab (1.63 for SE, 1.62 for LE) Ā Supported SLAL Packs (Original pack required) Ā Billy (Invisible Furniture + Furniture Pack) Leito Anub (Human pack only. This for LE, try this conversion if you use SE) Ayasato MilkyĀ (This is the LE pack. The SE pack is outdated so you need to convert this to SE yourself) Ā How to Use Ā Download and install the main mod and the FurnAnim FOMOD pack. Ā Register the InvisFurn SLAL packs and update the furniture types in the MCM. Ā Sexlab can take a VERY long time to update its animation registry, so if you just reset your animation registry you might have to wait SEVERAL MINUTES before pressing Update. Ā If you installed the aggressive packs, you need to copy some files in your mod folders or the animations won't work. Ā Make sure to rerun FNIS after this step. Ā Test Spells Ā Your character will have 2 new spells, Furniture Marker Highlight and Furniture Marker Sex. Ā The highlight spell will mark the 4 nearest furniture markers with quest arrows. You can only have sex at one of these markers. Ā Stand next to one of these markers and cast the sex spell at an NPC and a sexlab scene will start on the nearest marker. If you're sneaking when casting the spell it will look for an aggressive animation. Ā SexLab Override Ā In the MCM you can set the chance for normal sex scenes to be replaced with furniture scenes. Sex scenes will only become furniture scenes if there's furniture nearby and you have animations that fit the scene. Ā Issues/Incompatibilities The LE version of this mod cannot be used with any mod that alters sslThreadController.psc, like Sexlab Utility+. Sexlab Privacy is not compatible with this mod Ā Updating Ā Make sure you Rebuild SexLab Animation Registry and Update Furniture Types in the MCM after you update this mod! Ā Guide to Make Animations Compatible with this Mod Ā Submitter shyguy570 Submitted 07/01/2020 Category Framework & Resources Requires Sexlab, SLAL Regular Edition Compatible Yes Ā dude i do not know where the invisAG folders are do i make them or? im new to sexlab modding so any help would neĀ appreciated
yencrown12 Posted December 24, 2021 Posted December 24, 2021 been using this mod for a while and it's pretty darn good.... Haven't got around how to setup aggressive animations since i cannot find correct folder....but well done for the work mate. Ā Hoping this mod grows and new animation packs are added as well.
Caithness Posted December 24, 2021 Posted December 24, 2021 After initially setting up the aggressive animations ages ago, I had forgotten about them until I saw the last few posts. Just checked - with v14.2 there are no InvisAG folders created in meshes as per the directions (just did a search on my c :Ā drive and there are none anywhere). The only folder in this mods meshes directory is "CityMarkers". Adding /actors/character/animations/ to meshes then the directories as per the description page would work for you.
yencrown12 Posted December 24, 2021 Posted December 24, 2021 1 hour ago, Caithness said: After initially setting up the aggressive animations ages ago, I had forgotten about them until I saw the last few posts. Just checked - with v14.2 there are no InvisAG folders created in meshes as per the directions (just did a search on my c :Ā drive and there are none anywhere). The only folder in this mods meshes directory is "CityMarkers". Adding /actors/character/animations/ to meshes then the directories as per the description page would work for you. could you be more specific with folders as per the new update..
shyguy570 Posted December 24, 2021 Author Posted December 24, 2021 (edited) The folders are created when you install the SLAL pack. If you are using Mod Organizer or Vortex, the folders will be located in the virtual mods directory of your mod manager program, not in the Skyrim install. Edited December 24, 2021 by shyguy570
Caithness Posted December 24, 2021 Posted December 24, 2021 12 hours ago, shyguy570 said: The folders are created when you install the SLAL pack. If you are using Mod Organizer or Vortex, the folders will be located in the virtual mods directory of your mod manager program, not in the Skyrim install. As I mentionedĀ - the folders (anything with "InvisAG") were nowhere on my entire c drive (my only one) - and I have all the SLAL packs installed and updated - I know about the virtual mod directories - with 1300+ plugins being managed I have to.
jdhue Posted December 26, 2021 Posted December 26, 2021 hello? i installed mod along with furanims, but only billys animation appear in menu, any solution?
greenmango12 Posted December 26, 2021 Posted December 26, 2021 On 12/25/2021 at 7:31 AM, Caithness said: As I mentionedĀ - the folders (anything with "InvisAG") were nowhere on my entire c drive (my only one) - and I have all the SLAL packs installed and updated - I know about the virtual mod directories - with 1300+ plugins being managed I have to. That is because you need to downloadĀ FurnAnims.zip, then choose convert animations.Ā Ā Ā along with your installed original animations SLAL pack.Ā Ā At same time,Ā Only when you select "Yes" for "Do you want aggressive versions of the Animations,),, you may see each Animation pack InvisAG directoryĀ and trim versions for Aggressive animations. Ā Might try re-install FurAnims.zip (Furniture Sex SLAL packs).. it is separated from the this mod base zip. Ā Ā
greenmango12 Posted December 26, 2021 Posted December 26, 2021 (edited) On 12/24/2021 at 7:02 PM, shyguy570 said: The folders are created when you install the SLAL pack. If you are using Mod Organizer or Vortex, the folders will be located in the virtual mods directory of your mod manager program, not in the Skyrim install. btw,,, so as you said,, >>"If all of the stage animations are suitable, then we can just use the existing animations and don't need to copy them." Ā could not you make,, Non Trim versions. without separate "Aggressive" and "Non Aggressive tag" animations json,, but just keep "Aggressive" tag? Ā Or you means, "not suitable" is actually critical for this mod to run Aggressive tag animations near by furnitures,, so we must need trim?Ā (though there might be some aggressive tag animations. which include stages not so aggressive. but animation author made all stages of each Animation, then add tag as "Aggressive"...Ā Ā I do not know,,, how you decide which stage is suitable or not as aggressive...Ā If I make custom version json, without trim stages of any animation,,(so I do not separate aggressive aniamtions as new SLAL custom trim pack) Ā how this mod manage "Aggressive" tag animations?Ā Ā anyway it start aniamtions and show all stages when "Aggressive tag" aniamtions called by other mod?Ā Ā Edited December 26, 2021 by greenmango12
greenmango12 Posted December 26, 2021 Posted December 26, 2021 Ah,,, I think now I understand your way,,,, I supposed you might separate aggressive tag or non aggressive tag animations in one SLAL pack (eg billy). Ā but actually your non aggressive animations include all your custom aggressive version animations..Ā Ā so if I do not choose Aggressive option, when install ( select NO),,Ā it still include all furniture animations which you select. and edit. (so I might not need trim version) Ā Only thing I still not clear udnerstand,, if I apply tag as "Aggressive" as I need, (usually I use sexlab toggle option or SLATU,, or custom add the tag in json of SLAL pack (so your offered json) will this mod actually show those animation when other mod serch "Aggressive" tag,, then show non trim version?Ā (I suppose so) Ā Then your trim aggressive version is almost custom animation, + add "Aggressive" tags..Ā as you like. I feel.Ā Ā (I think it is real hard work ^^; )
shyguy570 Posted December 26, 2021 Author Posted December 26, 2021 3 hours ago, greenmango12 said: btw,,, so as you said,, >>"If all of the stage animations are suitable, then we can just use the existing animations and don't need to copy them." Ā could not you make,, Non Trim versions. without separate "Aggressive" and "Non Aggressive tag" animations json,, but just keep "Aggressive" tag? Ā Or you means, "not suitable" is actually critical for this mod to run Aggressive tag animations near by furnitures,, so we must need trim?Ā (though there might be some aggressive tag animations. which include stages not so aggressive. but animation author made all stages of each Animation, then add tag as "Aggressive"...Ā Ā I do not know,,, how you decide which stage is suitable or not as aggressive...Ā If I make custom version json, without trim stages of any animation,,(so I do not separate aggressive aniamtions as new SLAL custom trim pack) Ā how this mod manage "Aggressive" tag animations?Ā Ā anyway it start aniamtions and show all stages when "Aggressive tag" aniamtions called by other mod?Ā Ā Ā All of the furniture animations in the SLAL packs were created to be consensual, so stages were removed for the aggressive versions because they do not look aggressive.
greenmango12 Posted December 26, 2021 Posted December 26, 2021 1 hour ago, shyguy570 said: Ā All of the furniture animations in the SLAL packs were created to be consensual, so stages were removed for the aggressive versions because they do not look aggressive. Yes I see ?,,,so I may have many animaaitons, which include stage, you do not think it is aggressive...Ā Ā but usually I do not separate so strictly. (some mod only try to show aggressive animations, but after all it is only decided by the aggressive tags.,, but as you know, there are many animationos not tagged as aggressive...so I often set aggressive tags, just to show them when "Aggressive" tags are serched.. Ā so maybe it is not serious problem for me.... and yes,, your way is good to show those animations as aggressive. (only remain stages which can fit as aggressive, ,,,) and I thanks you hand-made and offer option to install your custom version.Ā (I really think it is not so easy, to confirm and test each animation stage one by one, and trim as you need ^^;) Ā .. at current I plan to make FB furniture animations will work with this frame work, at same time, most of them seems have aggressive tags,, so if I follow your way,, I need to manually trim all animations and might need to generate files... as independent new SLAL pack... Ā if I do not care, about aggressive or not seriously,Ā but just add tag as I need,, it seems more easy for me,, (I only need to confirm pos and rotation, and animaitons hwich use compatible furniture)
greenmango12 Posted December 27, 2021 Posted December 27, 2021 (edited) On 12/26/2021 at 9:38 AM, jdhue said: hello? i installed mod along with furanims, but only billys animation appear in menu, any solution? Did you confirm you have downloaded and isntall (activate)Ā all original animation SLAL pack (not offered by this mods),Ā first?Ā Ā this mod use those original animation hkx files, then make new SLAL pack with custom json.Ā so after all you may get one more new invis-SLAL pack for each animation pack, which you choose when install "furn anims"..Ā . eg Billy (original packs) animation packs,, and you should findĀ invis version Billy packs ,,in SLAL as different animation packs. Ā So you need to install other SLAL pack from link (and some need to convert as SE,,,eg ayasato animation ) then re-install Furn anims, and select only animations which you actually have installed..Ā Ā after that run FNIS >>>start game,,,Ā in MCMĀ SLAL , you will find those new added animation pack, and activate then register for sexlab as new animations. Ā Ā and in Furniture frame work (MCM),, update the furniture types, (or you may simply follow author offered " How to use " of top page ^^;) Ā Though each animation pack may up-dated and had changed version, but with my quick test most of use same file name HKX as same as before.. so at least to work this mod offer new invis SLAL pack, , it not matter, (even though version changed and add new animations, , there remain same hkx which this mod need to use .., and it still work correctly,, though I do not know if there are some hkx which actually changed with version but keep file name, about this case, we might need customize only about the animation in json.Ā Ā Actually for first test you may better not choose aggressive option.. (after all you see all animations when you call non aggressive animations, allĀ same animations (non trim versions)Ā are included already . Ā Ā then just start animation near by chair or bed (do not call aggressive animation, but normal one)Ā with use your favorite sexlab trigger mod,Ā Ā (or might use this mod offered magic, (I do not test it though),Ā Ā Ā I confirm most of animation work correctly..and only list up those furniture (customized position correctly with invisible mesh) when I use sexlab tools to change animations.Ā Ā Ā Ā (I have confirmed only oneĀ billy doggyĀ animation which use bed, seems not set pos correctly, so my actors bury in bed,Ā but others work well) Edited December 27, 2021 by greenmango12
Bob_the_Buildr Posted December 27, 2021 Posted December 27, 2021 So for some reason my anims aren't working. I getting the bug where they just stand inside each other naked. regular sexlab anims are working fine its just the furniture framework ones that are bugged. any ideas? 1
Bob_the_Buildr Posted December 27, 2021 Posted December 27, 2021 On 12/16/2021 at 3:21 PM, FartSniffer123 said: Hi, I'm new to modding so bear with me, when I tried to update furniture types it doesn't check marked any of the furniture that it has listed, I tried to restart my registry to no avail. When I looked into my skyrim data it shows that all of the furn anims are all there the only thing missing would be this mods folder listed on aggressive anim tutorial. Ā I tried to reinstall this mod and the slal anim packs but still it hasnt check any of the furn. Im using nexus mod manager, and downloaded all the mods from there, I don't know if there is a fix other than potentially going on to MO2, but I want to test everything possible for nexus before transfer everything to the other organizer.Ā Ā If you need more information please let me know, sorry to keep it brief since I'm new I don't know what to specifically show, thanks.Ā I had a similar problem, did u download SLAL already? because u definitely need that.
Bob_the_Buildr Posted December 27, 2021 Posted December 27, 2021 On 12/11/2021 at 3:27 AM, CoraxDK said: Wondering if there is a fix for this, using AE version and the 0.14.2 version of the mod. It use to work fine before AE, wondering if this is still a known problem (that characters are standing inside each other) in AE or I'm doing something wrong or missing something, to make it work for AE? Ya I've got the same problem, anyone know any solutions?
FartSniffer123 Posted December 27, 2021 Posted December 27, 2021 13 hours ago, Bob_the_Buildr said: I had a similar problem, did u download SLAL already? because u definitely need that. Yeah, I had that downloaded already but after a while I learned that all I needed was JContainers and I had access to all of the animations, but now when I play some Furn Animations they just stand around or in the marked furn and just get naked and play the moan sounds without doing the animations
Bob_the_Buildr Posted December 27, 2021 Posted December 27, 2021 44 minutes ago, FartSniffer123 said: Yeah, I had that downloaded already but after a while I learned that all I needed was JContainers and I had access to all of the animations, but now when I play some Furn Animations they just stand around or in the marked furn and just get naked and play the moan sounds without doing the animations Ya thats the problem that im on now xD. cant seem to fix it
greenmango12 Posted December 28, 2021 Posted December 28, 2021 (edited) Thanks I finally could convert some animation from FB furniture packs.Ā About Table, 5 animation seems work well.. (I check in game, with adjust pos by sexlab tools) and overwrite the original animobjects as this mod offered empty nif duplicate and save as animobject name.nif. (Fadenode only) Ā I converted LEĀ SLAL pack as SE,,Ā Ā so do not know other version will work or not...Ā (if they change file name, it never workĀ at same time FB furniture animation alerady include "Aggressive" tags. (so basically no consensual)Ā then the stage fit well. I will up-load test file if some one need it,, (it only include custom json, so I suppose I need not permission etc) Ā at same time,, I have question about, some compatible furniture tag, and when I can use them..I suppose those funiture need marker,, for this frame work find them,, right? Ā eg,, if you testĀ Ā ChairBacklessĀ (you set tag and adjust animation for the marker mesh which you offere) , where you test it? and I still do not know how I can useĀ "WallBaseboard" / "Wall" I could find some animations, in FB, which load wall anim objects,, so I think I can convert them,, but if you startĀ and check those animation in game,,Ā Ā so where you can test it, and run those wall animations with this frame work? Ā About table and chair (normal) , I can easy find furniture in game, which should work with this mod though... And if user hope to expand more furniture work with this mod,,Ā and request, (eg torture lack or ZAZ furnitures (they might come with marker), at same time FB animation load torture rack,, or stock cageĀ as animobjects,, Ā Could you add them as new furniture tag, which can work with this mod?Ā Edited December 28, 2021 by greenmango12
vwzv4tf8kw Posted December 28, 2021 Posted December 28, 2021 (edited) I had the mod working perfectly fine, but now I am getting "no furniture animations" message when I try to start a scene using the spell (and it doesn't ask to use furniture if I use the dialogue initiation any more). Tried to rebuild the sexlab anim registry + update furniture animations, but it didn't help. In the MCM menu I have active checkboxes forĀ the furniture, and the detect furniture spell marks the furniture in the game. Anyone knows how to fix it? Edited December 28, 2021 by vwzv4tf8kw
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