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PB's Devious Carriages


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Posted

I dont know if it is planned but you could make enslavement capture point in the transportation instead of Bandits.  Especially if you are using disguised as a slave ;-). Would be a nice turn of events

  • 3 weeks later...
Posted
On 11/16/2020 at 4:30 PM, Baltasarr80 said:

I dont know if it is planned but you could make enslavement capture point in the transportation instead of Bandits.  Especially if you are using disguised as a slave ;-). Would be a nice turn of events

An optional Simple Slavery Plus connection would be nice.

  • 3 weeks later...
  • 3 weeks later...
Posted
On 10/31/2020 at 8:13 PM, viewcommunityrules said:

I've patched CFTO to support PBDC. KmodCarriageScript.pex is the compatibility patch. Obviously this only applies to carriage rides, not ferries, as there are no scenes for these.

 

(I noticed CFTO has a workaround for overencumberence, which I had to move to qf_pbdc_carriagequest_070012c4.pex, so this is also attached. Pretty much just changing carryweight right before every game.FastTravel() and resetting to previous value right after)

qf_pbdc_carriagequest_070012c4.pex 34.33 kB · 12 downloads KmodCarriageScript.pex 6.38 kB · 11 downloads

@PowerBing Hi. This workaround for overencumberence is good thing to incorporate - but, probably, better doing it from scratch, as this script version works only for end-to-end travels, and not for continuing after stop in the middle. Even incomplete, this patch allowed me to finish DCL9 beta quest "Learning the ropes" without using console ?

  • 2 weeks later...
Posted

Can you add an option in the mcm to determine what "outfit" the player is forced to wear in the slavery event. Maybe something like a rope bondage outfit, or something with prisoner chains and a chastity belt? I would change this myself but I just spent 5 hours trying to get any script to compile in my game and am afraid I can't edit scripts rn.

Posted
On 1/10/2021 at 10:55 PM, DeWired said:

@PowerBing Hi. This workaround for overencumberence is good thing to incorporate - but, probably, better doing it from scratch, as this script version works only for end-to-end travels, and not for continuing after stop in the middle. Even incomplete, this patch allowed me to finish DCL9 beta quest "Learning the ropes" without using console ?

The patch is a good thing, posting the source files aswell would be even better ;)

 

Edit: Nvm, got it.

  • 3 weeks later...
  • 2 weeks later...
Posted

MOD UPDATE

Some people have probably noticed that I haven't posted anything here for months, after promising a big update.

I actually had that update completely finished, and the only thing I had left to do was update the BFT patch to work with it. But then my external drive which I was working of off corrupted and I lost all the files. I stupidly didn't have any backups or a git repo so all the progress was lost. I got frustrated and gave up, and then just kind of completely forgot about it and moved on. I'm not planning on coming back to Skyrim modding any time soon, but seeing as some people are still posting comments asking for support etc, I figured I wouldn't just completely abandon the mod like this.

 

Basically, I'm putting the mod up for 'adoption'. You don't have to ask me for permission or anything, if you want to keep working on this mod/fix bugs/create compatibility patches go ahead and make your own page and send me a message, I'll link it on this page if I see it. It's a bit of a mess but AFAIK all of the source code is included with the downloads. This mod isn't all that complicated or vital to the average devious playthrough, so I don't expect people to excitedly jump on the idea and take over development. I'm just leaving my 'permission' here in case anyone feels like it in the future. 


 EDIT:
MOD HAS BEEN TAKEN OVER BY LASTBYTESCOUT, FROM NOW ON THEY ARE THE PERSON TO GO TO IF YOU HAVE ANY QUESTIONS 

Posted

Sad to hear that, but thank you for a fun mod and a solid foundation for whatever may happen in the future.

 

 

1 hour ago, PowerBing said:

Basically, I'm putting the mod up for 'adoption'.

Tempting... Asides from FertilityMode this is the mod I spent the most time on scripting stuff, and other than that one, DC even can be loaded into CK...

 

 

 

Posted
2 hours ago, lastbytescout said:

Sad to hear that, but thank you for a fun mod and a solid foundation for whatever may happen in the future.

 

 

Tempting... Asides from FertilityMode this is the mod I spent the most time on scripting stuff, and other than that one, DC even can be loaded into CK...

 

 

 

I know you’ve been putting me to shame by adding follower support and uploading patches fixing my bugs while I’ve been gone :P. Even if you don’t want to commit to taking over the mod you’re welcome to post your patches on a separate page and I can link them on the main if you’d like

Posted

I'll open a thread when I have the changelog and patches in a releasable state, should be done by the weekend. We'll see where it takes me from there, I'd have some ideas on what to try next, but that needs editing the ESP and I'm a total noob when it comes to the CK (and dialogues in particular).

 

And to put someone to shame I'd need to know what I'm doing in the first place, and that's never been my forte ;)

Posted

I am  really glad you made this mod, it seemed to be the one part of skyrim that was overlooked by most modders and you did a great job of making it lore-friendly-ish too which made it that much better. 

Hope to see more from you in the future, best of luck.

Posted
13 hours ago, lastbytescout said:

And here we go...

I’ll link it on the main page :) Good luck with it, if you ever have any questions about how parts of the mod work send me a message. I don’t log on every day but I should still see it 

Posted
1 hour ago, Lenore said:

So which is the most updated mod? This one or 'Continued'?

Continued. This mod may appear as recently updated in the mod list because I edited the description to add a link to the new page. I haven't updated the mod files on this mod for months

Posted
On 3/8/2021 at 12:44 PM, PowerBing said:
On 3/8/2021 at 11:38 AM, Lenore said:

So which is the most updated mod? This one or 'Continued'?

Continued. This mod may appear as recently updated in the mod list because I edited the description to add a link to the new page. I haven't updated the mod files on this mod for months

Thank you :)

  • 3 months later...
Posted (edited)

How do i remove these device? keys, DD MCM don't works.  I try to find NPC to help me but actually they did nothing. 

Edited by 99forsure

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