vaultbait Posted June 27, 2020 Posted June 27, 2020 Sorry if I missed this in one of the earlier posts, but does anyone know if this can be made to work with the See You Sleep mod? https://www.nexusmods.com/fallout4/mods/18324 It seems like there's a conflict in the wakeup routine which leaves the camera stuck when (I think) SYS is trying to do its climbing out of bed sequence and a Dangerous Nights encounter is triggered (I'm currently testing with DN 0.36 and SYS 2.1). A bit more testing suggests that See You Sleep adjusts the camera position and then locks player controls when getting out of bed, so if a DN encounter triggers, the player controls and camera are only unlocked after AAF finishes (you just can't see the animation unless it happens to have been positioned where SYS aimed the camera during wake-up). SOLUTION: [Well, workaround anyway...] In the MCM for DN disable the AAF Speedup option and that will give you enough time to climb out of bed while AAF waits to gather and position actors. Things seemed to function reasonably well once I did that. 1
Jahem_kinkaid Posted June 29, 2020 Author Posted June 29, 2020 On 6/27/2020 at 11:21 PM, vaultbait said: Sorry if I missed this in one of the earlier posts, but does anyone know if this can be made to work with the See You Sleep mod? Ill investigate is there is possible to catch camera changed behavior, and if it's possible - i"ll make a compatibility fro this and similar mods
vaultbait Posted June 29, 2020 Posted June 29, 2020 9 hours ago, Jahem_kinkaid said: Ill investigate is there is possible to catch camera changed behavior, and if it's possible - i"ll make a compatibility fro this and similar mods Thanks for looking into it! As I said, it does seem to basically work as long as you let AAF use its default gathering phase timer, the AAF speedup option in DN's MCM just winds up jumping into the animation before See You Sleep unlocks player input to allow camera movement again.
Jahem_kinkaid Posted June 30, 2020 Author Posted June 30, 2020 12 hours ago, vaultbait said: Thanks for looking into it! As I said, it does seem to basically work as long as you let AAF use its default gathering phase timer, the AAF speedup option in DN's MCM just winds up jumping into the animation before See You Sleep unlocks player input to allow camera movement again. I have just made a fix. If player's control is disabled on wakeup event, my mod will wait up to 30 seconds, before starts up. If this time is gone and player still have no control, my mod will restart itself. so this fix will be in next update, but because I have some plans for it, I can't publish it right now.
Jahem_kinkaid Posted June 30, 2020 Author Posted June 30, 2020 V 0.37 + full French MCM translation for current version. Thanks to @hkheung + added native support for "see you sleep" mod: if player is in furniture on wakeup event, my mod will wait up to 30 seconds, before starts up. If this time is gone and player still in furniture, my mod will restart itself. + new dialogue variants for companion + some fixes
vaultbait Posted June 30, 2020 Posted June 30, 2020 14 hours ago, Jahem_kinkaid said: I have just made a fix. If player's control is disabled on wakeup event, my mod will wait up to 30 seconds, before starts up. If this time is gone and player still have no control, my mod will restart itself. so this fix will be in next update, but because I have some plans for it, I can't publish it right now. Thanks! I can't wait to give it a try. Incidentally, See You Sleep seems to be fairly popular, though it came to my attention because it's a dependency of this mod where you masturbate in your sleep: https://www.nexusmods.com/fallout4/mods/45917
maddadicusrex Posted July 10, 2020 Posted July 10, 2020 Very nice mod. Used to never sleep in game, but now I do just to see who will jump me and do what to me..I use Immersive Lovers Embrace (I know you are familiar) and your interuption of sleep happens during the sound portion of Immersive. If I do not wake up, your mod sometimes shuts down, If I wake up, your mod sometimes shuts down. Is there a setting I missed that would have your mod delay interupting my sleep till after Immersive does its' thing? Thanks..
Jahem_kinkaid Posted July 11, 2020 Author Posted July 11, 2020 11 hours ago, maddadicusrex said: Very nice mod. Used to never sleep in game, but now I do just to see who will jump me and do what to me..I use Immersive Lovers Embrace (I know you are familiar) and your interuption of sleep happens during the sound portion of Immersive. If I do not wake up, your mod sometimes shuts down, If I wake up, your mod sometimes shuts down. Is there a setting I missed that would have your mod delay interupting my sleep till after Immersive does its' thing? Thanks.. no there is no such setttings. my mod waiting for 30 seconds after player character waked up and if something going wrong it will shutdown. i have no plans to make this setting modifiable, because it's too risky and change nothing in general.
Baltasarr80 Posted July 12, 2020 Posted July 12, 2020 is there a way to disable the wakeup timer? So that you can get raped without warning? Right now i get all kind of crazy bots mutants malrats bugs and other things cralling around without harassing me right from the get go Right now my Charakter would be lying naked in the bed without clothes so ...
Jahem_kinkaid Posted July 13, 2020 Author Posted July 13, 2020 23 hours ago, Baltasarr80 said: is there a way to disable the wakeup timer? So that you can get raped without warning? Right now i get all kind of crazy bots mutants malrats bugs and other things cralling around without harassing me right from the get go Right now my Charakter would be lying naked in the bed without clothes so ... i do not understand. there is soft timer. if player character is not in furniture (you are do not using sleep anywhere and similar mods) scene will start immediately. if you are using furniture animations for sleeping mod will wait till you stand up. if 30 seconds timer ended and you are still not stand - mod will restart. so if you want to have scene - just stand up from bed. or disable sleep animation mod
BustyArgonianMaid Posted July 13, 2020 Posted July 13, 2020 Man, I may need to pay someone to make a bunch of sleeping rape animations just for this mod!
Jahem_kinkaid Posted July 18, 2020 Author Posted July 18, 2020 V 0.37.2 + fix for companion who loses their voices if player had avoided companion lover / raper dialogue V 0.37.1 + added missed voice files 2
Tanglin Posted July 18, 2020 Posted July 18, 2020 I haven't installed the latest version, still on 0.37, but here are my observations: 1. Companions' chance to rape or make love to the player seems to be a yes/no value. If I set the chance to 100% and select "yes" to allow companion rape, for example, it will always happen, as expected. If I set it to 99% and below, it never happens. It's the same with companions' chance to make love. 2. I was sleeping in Arcadia and Raiders appeared, only to be gunned down by the Arcadia synths. I reloaded and tested it again and the same thing happened when supermutants showed up.
Tanglin Posted July 19, 2020 Posted July 19, 2020 Another observation: The companion as rapist or lover feature does not work for Strong. Is this intended?
arg00n Posted July 19, 2020 Posted July 19, 2020 On 7/13/2020 at 11:54 PM, BustyArgonianMaid said: Man, I may need to pay someone to make a bunch of sleeping rape animations just for this mod! I was thinking to pay someone to get animations from FO NV/3 ported. Among others anim 903 (for Cait ;) . I don't know if there are still animators active who are willing to do this. When raiders are spawned they get instantly attacked if a turret or a NPC detects their hostile faction. Mods in Skyrim circumvented similar issues by creating temp. copies of NPCs with no hostile factions attached.
gooser Posted September 16, 2020 Posted September 16, 2020 I've been playing with: - AAF Violate - Family Planning Enhanced - AAF Dirty Sex - Tattoos after Rape And have been working great. Can't get AAF Dangerous to work. I always wake up with a notification that my companion was too far away, and AAF Dangerous nights is restarting. Never works.
Back2friday Posted September 16, 2020 Posted September 16, 2020 it used to work, but after installing CBP physics, it stopped working. Any solution?
GoldenRain Posted September 26, 2020 Posted September 26, 2020 Question does this mod / could it recognize un armed status for the PC? Second question could it remove items so the PC wakes up un armed with guests?
kukoricamorzsa Posted October 3, 2020 Posted October 3, 2020 Only... ---- *I would just like to point out that this was written ...
xyzxyz Posted October 10, 2020 Posted October 10, 2020 Hi, I have found a problem. When there is a gunner in the rape party he is always counted as enemy and is getting attacked by everyone. Raiders are neutral. Maybe quest-bound enemies? Some other gunners worked normal.
GoldenRain Posted October 16, 2020 Posted October 16, 2020 One of the hardest parts of rewriting the words is knowing how it is meant to sound. Some lines are goofy Some are a tiny bit dark One is demanding of a reward for chasing off pervs Some are too odd for me to know the intent: caring for, wanting from, scary to. Please add the intent( the why, the tone) so I can match the english dialog
GoldenRain Posted October 16, 2020 Posted October 16, 2020 Side note: + When held captive (RSE II Abductions) then sleeping the ones who show up, from AAF Dangerous Nights wait behind the captors then leave. + McM option for wait time does not exceed McM option for abductor animation duration 300 seconds. (Silly me) + Maybe they could go first and make the captor wait his turn Side note 2: + Real Handcuffs / Devious Devices intergration? + Wake up restrained, responses could be "Stop I will pay" "Finally! A good morning" "I'll hunt you all down" "I see you got a Fast Pass"
Jahem_kinkaid Posted October 17, 2020 Author Posted October 17, 2020 V 0.37.3 + fix for detecting companion raper or lover chances 2
xyzxyz Posted October 18, 2020 Posted October 18, 2020 Is there an option to control the play time of the animation? It's only like 10 seconds long.
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