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Posted

I love the concept behind this mod.

 

But that "delay" which allows the player to move and walk around like for 40 (or more) seconds doing whatever before the actual event happens... it's a total immersion breaker.

 

I wouldn't even mind if the player were just "frozen in sleep" while the "event loads"... :'(

 

Is there any known "fix" for this?

  • 3 weeks later...
Posted

Greetings. Perhaps this question has already been asked: What settings should be set so that the partner stopped fucking Nora? Raiders come in, in the dialogue: "we'll fuck you". The animation starts and...stupid partner fucks the main character, and roughly. Help, how to make the raiders fuck Nora and the companion, but not the companion Nora? Because the raiders stand and watch, and they have to act. 
I would not want to give up partners.

Translated with www.DeepL.com/Translator (free version)

  • 2 months later...
  • 7 months later...
Posted

Mod is working for me - I have the settings low so as to reduce possible conflicts with Sleep Intimate.

 

However, this mod does not recognize Synth Curie properly - when AAF tries to start the animation, it says that Curie is a Miss Nanny robot and there are no animations. Other mods, like Violate and SEU recognize Synth Curie properly and she uses human race animations.

 

Is there a fix for this?

Posted
On 4/5/2021 at 8:55 PM, Ruub said:

When I get visited by nightly guests, they are invisible...:( I know they are there because I get the "interact" text. After the timer runs out the mod resets itself, but the invisible attackers seems to stay (still the interact text, does nothing tho).. Only time it ever worked was with some gouls, humans and supermutants have been invisible for me. Any ideas? 

I also encountered this situation, After the scene ends, the NPC is not visible, but "Press E to interact" is displayed and there is a collision volume. It would be nice if the author could tell us why or fix it. 

  • 2 weeks later...
Posted

Hey there, Im still new here but I wanted to know, what animation packs are needed for this, cause I get robots for my nights but the animations are missing, thanks

Posted
On 1/20/2023 at 3:29 PM, neverporn said:

Greetings. Perhaps this question has already been asked: What settings should be set so that the partner stopped fucking Nora? Raiders come in, in the dialogue: "we'll fuck you". The animation starts and...stupid partner fucks the main character, and roughly. Help, how to make the raiders fuck Nora and the companion, but not the companion Nora? Because the raiders stand and watch, and they have to act. 
I would not want to give up partners.

Translated with www.DeepL.com/Translator (free version)

I know this is old but in the MCM there is a toggle that can be untoggled to allow or disallow companion as "raper"

 

On another note the mod works fine in my saves again

Posted
19 hours ago, MisterYes said:

Hey there, Im still new here but I wanted to know, what animation packs are needed for this, cause I get robots for my nights but the animations are missing, thanks

You can turn off robots from being "eligible"  in the MCM.

 

Robots have shown up for me in the past and I run only the standard AAF stuff:

AAF basic animations, AAF release creature pack, Atomic lust, AAF vanilla sex animations, vadermania AAF anmations and AAF vanilla kinky creature pack.

  • 2 months later...
Posted

 this mod cannot be installed since it depends on files that aren't present. What else do I need to download to get it working?

Posted (edited)
9 hours ago, Nikop87 said:

 this mod cannot be installed since it depends on files that aren't present. What else do I need to download to get it working?

What files are not present? Iirc, all you need is a functioning AAF install and animation files.

ETA: if you need more info, read post right above yours.

Edited by UsernameTaken666
  • 2 weeks later...
Posted

I kind of like the idea of the mod but i am not sure if it works well.

It happens that after you wake up, there are actors but they seem to just stand around. Unless you face them headon, you will miss the dialog and can just walk away.

 

Can it be that the mod conflicts with some other AAF mod?

 

I have some raider mods that add raiders. Perhaps?

Anyway, just want to share this. Not sure if that happens to anyone else.

Posted
On 3/21/2024 at 4:58 PM, TheFruitlessOne said:

I kind of like the idea of the mod but i am not sure if it works well.

It happens that after you wake up, there are actors but they seem to just stand around. Unless you face them headon, you will miss the dialog and can just walk away.

 

Can it be that the mod conflicts with some other AAF mod?

 

I have some raider mods that add raiders. Perhaps?

Anyway, just want to share this. Not sure if that happens to anyone else.

 

It is possible that you don't have the proper animations for what the AAF decides on, or your AAF is still thinking (it can take a minute). Do any of these apply to you?

Posted
On 4/2/2024 at 3:22 PM, GoosePeelings said:

This seems to crash pretty frequently if I pick the option to Surrender instead of fighting.


Same here. Came back to modding just this week (fresh install) after some time off and had used DN before with success. For now I get the events and the dialogue, somewhere in the transition between that and initiating the AAF scene, it breaks and CTD. Reinstalling and shuffling the load order hasn't yet fixed the issue. There was a post earlier in the thread with a STRINGS file but it is unavailable now, wonder if that was what fixed the problem before.

  • 4 months later...
Posted
On 4/4/2024 at 4:08 PM, Suidisir said:


Same here. Came back to modding just this week (fresh install) after some time off and had used DN before with success. For now I get the events and the dialogue, somewhere in the transition between that and initiating the AAF scene, it breaks and CTD. Reinstalling and shuffling the load order hasn't yet fixed the issue. There was a post earlier in the thread with a STRINGS file but it is unavailable now, wonder if that was what fixed the problem before.

What happens if you only pick FIGHT?

  • 3 weeks later...
Posted (edited)

Combat encounter always seems to proceed normally, and whatever defeat mechanic you have installed should fire as usual. Depending on your settings, the wake-up mechanic is typically going to trigger in a small enclosed space with limited exits, so escaping can be next to impossible. Even with other surrender mods, you may simply be killed too fast.

Edited by Suidisir
  • 4 months later...
Posted

I've never successfully used this mod. The sliders for probability don't seem to have any affect and i always end up with hostile raiders or supermutants in diamond city.

Posted

IDEA... Variable MCM Settings for each Enemy.

 

Type ... Times ... Nocturnal / Diurnal / Both ... Chances ... Locations

Dogs ... Sleep Rapes 8pm - 9am ... Nocturnal Attacks ... Chances 10% ... Commonwealth

 

Type = Creatures... everything listed, even DLC

Times = When they attack

Nocturnal / Diurnal / Both = Quick Select, Nocturnal Creatures will only attack after Sun Down.

Chances = Same as Base mod

Locations = Commonwealth, Far Harbor, Nuka World, Settlements, Dungeons

 

Devious Devices... Possible.

Supermutants / Raiders ... attach Slave Collar

Synths / Robots ... attach Institute Collars

Humans ... attach Vault Collars

 

Just an idea, if  you don't like it, or it's too much work. Then just ignore this post... :)

Posted

Unfortunately, it -does- appear that the author is gone and/or has abandoned this mod. >< It needs more work, as it doesn't always.. work.. but unless someone else takes this up or the main author miraculously returns... this is it.

  • 7 months later...
Posted

Dear Jahem,
I can't find you in the AML (Fallout 4 route), thus, I write my question to you here.
Big thanks for your work, this is great idea for the game.
Are you still support this mod now? I have some suggestion for increasing immersivity, but it requires to control sleeping routine (or replace it), in case of "no dialogue" option. Is it possible?
Now, when I wake up - I've got a lot of time before appeared the "sudden rapist" - I can have a bath or take a coffee. It it looks not natural. The true rapists come when I sleep and I must wake up already with cock inside my body. I.e., the sleeping fades to the AAF animation without free moving mode, immediately, may even early by hour or two, than the planned. This is really implemented "dangerous of night" outside of safe places. Can you do this?
Big thanks in advance.

  • 4 weeks later...
Posted
On 2024/4/5 at AM6点08分, Suidisir said:


我也是。休息了一段时间后,这周才重新开始做模组(全新安装),之前用过 DN,也成功过。现在我能看到事件和对话,但在从事件到启动 AAF 场景的过渡过程中,它突然卡住了,然后就卡住了。重新安装并调整了加载顺序,问题还没解决。之前的帖子里有个帖子说有个 STRINGS 文件,但现在找不到了,不知道是不是之前用这个文件解决了问题。

I also have this problem. After a lot of testing, I found that it is a problem with the high-heeled system, so I downloaded the mod again, selected the option to support AAF, and then installed it to run normally

  • 4 weeks later...
Posted

Hello! Does any kind soul happen to know how to add a new modified race to the mod?
 

Because when I use a new race in the game, I'm getting the error "actor array must have at least one actor" with a spammy pop-up that prevents me from doing anything.
 

I've been searching, but I can't figure out how to make the new race get rid of this error and do what this wonderful mod was designed for.

 

I would appreciate even a whisper of guidance that could help me on my adventure!!!

  • 3 months later...

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