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Posted
1 hour ago, Jahem_kinkaid said:

may be you turned off "whole world search". without it option turned on game sometime couldn't find property characters. and there is a small mistake in current versions that do not allow to reuse characters. i fixed it in 0.28 but can't upload it yet, because there is alot of other changes that i need to test

Maybe, but anyway, it works now. Looking forward to more updates. You know, back when I was playing Skyrim, that game's version of Dangerous Nights was one of the mods that pulled me into installing sex mods. I just love the idea of the Dragonborn being interrupted during sleep and helpless against a sex assault.

Posted

Feature request... Simple Mode in MCM

 

Simple Mode... may wake up to a single mob having sex with player, may be current follower, if they have died in the last few days. At the end of the sex scene, the screen fades to black, then they are gone, with a possible pregnancy.

Chances are the same, as set in the MCM. But single night rapist, who then vanishes in fade to black, after the deed.

 

 

May get Cockroaches, but no animations are made for them. So it would just be a message, for sleeping on dirty sleeping bags, and mattresses. With pregnancy chance...

 

I like the idea, that you could get pregnant by your Mr Handy, if you bring him along. Turns out, he had a crush on Nora. That's why he hung around for over 200 years. He's been waiting a very long time for to spread his, Nano-Seeds.

Shame you can't birth Mr Handy's, Nanny-Bot's and Curie's though...

 

 

If you don't like my ideas, or it's too much trouble. Then just ignore this post... :)

Posted

There is current patch notes for upcoming update. I need few more days to tests and fixes, before publish it. I'm working and do not drop this project.


+ if players dream was interrupted, there is no more "guests" will be spawn to avoid conflicts
+ "Whole world search" option moved under "Compatibility" tab and turned OFF by default
+ new MCM option "Max characters value" to adjust guests quantity
+ new MCM tab "companions options" with some new MCM options within:
    + "Companion as victim" - allows guests to have an scenes with your companions
    + "Companion gender" - filter for companions gender, to avoid unwanted content
    + "Guests preference" - show who is target of guests: main character, companion or both (various scenes are possible with difference choices)
    + "Companion behavior" - changes the companion behavior before scene starts. There is two options: "Approach" and "Surrender", First one allows companion to go closer to main character during dialogues, second option places companion under "surrendering" idle
+ lots of new dialogues
+ sex scene for situations when guests can't start dialogue is now optional. The new MCM option "Sex anyway" was added
+ bugfixes
 

Posted

V 0.31
 

It's very big update with alot of changes, so be patient, if you'll found a bugs. Please report them at forum, so i can fix them. Thank you.

 

+ full French MCM translation for current version. Thanks to @hkheung
+ if players dream was interrupted, there is no more "guests" will be spawn to avoid conflicts
+ "Whole world search" option moved under "Compatibility" tab and turned OFF by default
+ new MCM option "Max characters value" to adjust guests quantity
+ new MCM tab "companions options" with some new MCM options within:
    + "Companion as victim" - allows guests to have an scenes with your companions. Most of new dialogues also request this option in their dependencies. If this option turned OFF - there will be no changes in general.
    + "Companion gender" - filter for companions gender, to avoid unwanted content
    + "Guests preference" - show who is target of guests: main character, companion or both (various scenes are possible with difference choices)
    + "Companion behavior" - changes the companion behavior before scene starts. There is two options: "Approach" and "Surrender", First one allows companion to go closer to main character during dialogues, second option places companion under "surrendering" idle
+ sex scene for situations when guests can't start dialogue is now optional. The new MCM option "Sex anyway" was added to "Compatibility" tab
+ lots of new dialogues
+ bugfixes

Posted

I love the concept of this mod!  Many thanks for posting it to LL and translating to english. 

 

I did a brief test run of the new version.  A couple questions:

 

1- If you set "Companion as victim" to ON, but then "Guests preference" to player, is that any different than simply turning "Companion as victim" to OFF? 

2- I tried setting maximum guests to 6, and also with gangbangs both off and on (4 guests max).  I noticed that if 6 guests actually spawned, only 1 (or 4) guests would have sex with me.  The others did nothing.  Then they all ran off at the same time.  Is that intended behavior, or is that a bug?  I figured all spawned enemies would want a turn.

3- What is the "Sex Anyway" option meant for?  If I try to run away instead of talking, would it make the scene start anyway? 

 

Thanks!

Posted
4 hours ago, spicydoritos said:

I love the concept of this mod!  Many thanks for posting it to LL and translating to english. 

 

I did a brief test run of the new version.  A couple questions:

 

1- If you set "Companion as victim" to ON, but then "Guests preference" to player, is that any different than simply turning "Companion as victim" to OFF? 

2- I tried setting maximum guests to 6, and also with gangbangs both off and on (4 guests max).  I noticed that if 6 guests actually spawned, only 1 (or 4) guests would have sex with me.  The others did nothing.  Then they all ran off at the same time.  Is that intended behavior, or is that a bug?  I figured all spawned enemies would want a turn.

3- What is the "Sex Anyway" option meant for?  If I try to run away instead of talking, would it make the scene start anyway? 

 

Thanks!

yes, it's quite similar. but I have plans for future using.

 

you need turn threesome On there is no other options yet, to have sex with multiply guests. i have plans to implement "one by one" in future updates

 

sometimes dialogue can;t starts. it's because NPC spawned to wrong navmesh, or other mod took player or this NPC (many mods doesn't look for AAF_ActorLocked keyword and create conflicts) in such situation there will be delay. after this delay ends there is 2 options: restarting mod (by default) of force sex scene (with this option)

Posted

Hey, thanks for posting your mod, anything that makes the nights a little more dangerous is always needed. I was wondering if you'd consider making the chances of "encounters" more dependent on location/context. I.e., Sleeping indoors in a well lit room as opposed to one with no lights, or a well set up camp on a roof vs a random mattress in the middle of a dark field.

 

In a sense, force the player to bring the necessary equipment (using the campsite mod maybe?), consider carefully where they're going to sleep, and take the time to set it up properly. Maybe also include theft and heavy damage to player as well when rape occurs. Fallout isn't a soft world, if you don't plan ahead there should be heavy consequences (that's how i like to think of the game haha).

 

Just a few ideas, anyway thanks again for your work!

Posted
5 hours ago, MinamiTakahashi said:

Hey, thanks for posting your mod, anything that makes the nights a little more dangerous is always needed. I was wondering if you'd consider making the chances of "encounters" more dependent on location/context. I.e., Sleeping indoors in a well lit room as opposed to one with no lights, or a well set up camp on a roof vs a random mattress in the middle of a dark field.

 

In a sense, force the player to bring the necessary equipment (using the campsite mod maybe?), consider carefully where they're going to sleep, and take the time to set it up properly. Maybe also include theft and heavy damage to player as well when rape occurs. Fallout isn't a soft world, if you don't plan ahead there should be heavy consequences (that's how i like to think of the game haha).

 

Just a few ideas, anyway thanks again for your work!

there is MCM options under "Chances" tab that allows you to assign different chances for different zone types.

 

theft is in future plans for next big update.

 

Posted

I hope this is just a quick question, but I am getting an animation warning whenever a robot tries to initiate. Saying I don't have the correct animations installed. Where can I find the required animation pack?

Posted
1 hour ago, 008zulu said:

I hope this is just a quick question, but I am getting an animation warning whenever a robot tries to initiate. Saying I don't have the correct animations installed. Where can I find the required animation pack?

As far as I know, only SavageCabbage's animation pack includes robots.

 

 

Posted

Sometimes after the dialogue starts, I don't have an option to surrender.  Only fight.  Clicking the empty buttons does nothing.

 

Minor bug, or intended function?

 

ScreenShot978.jpg.516a3aa553c3786ca7fe889d9871efb2.jpg

Posted
1 hour ago, spicydoritos said:

Sometimes after the dialogue starts, I don't have an option to surrender.  Only fight.  Clicking the empty buttons does nothing.

 

Minor bug, or intended function?

 

ScreenShot978.jpg.516a3aa553c3786ca7fe889d9871efb2.jpg

it's a bug. it was fixed in general within 0.32 but may be there is some other situations I don't know which bring to this state. I'll investigate. Could you send me your settings file? it's located Data\MCM\Settings\DangerousNights.ini

Posted

V 0.33.1
+ if companion behavior is set to "surrender" he will run to player first and only then play this idle
+ if "companion as victim" is turned ON, but "guests preference" set to "player" it is possible to offer companion instead main character or invite her/him to join scene. New dialogues were added (affects both "friendly" and "unfriendly" ways for each race). Companion MUST be nearby for this.
+ if "companion behavior" set to "Surrender" it will be uplied only for "hostyle" guests. It's looks strange when companion surrender in face of worker...
+ new MCM option "Dialogue awaiting timer" that allows to set dialogue awaiting delay (previously it was hardcoded for 60 sec).
+ dialogue awaiting delay now canceled on dialogue starting. Previously it was canceled at end of dialogue.
+ new MCM option "Scenes Preference" under the "Companion" tab. It allow player to choose between "Threesome", "Separate" and "Random" scene types for situations when companion AND player get involved to the same scene
+ new MCM option "Fade Screen on Start" under "Misc Settings" tab. It allows to hide guests pop-ups on spawn. I recommend to turn it on for better immersion.
+ guests spreading on spawn is increased to avoid self-collision
+ changing way to catch scene ending for better compatibility. Instead using AAF events mod using own mechanism to detect scene ends.
+ lots of new dialogues
+ scripts, packages and dialogues bugfixes and improvements
 

Posted

Just something i noticed :X

 

Not sure if you have someone helping with translations but i just thought i'd help at least with corrections.

No rush and nothing major, just pointing it out so it can be fixed at some point down the line.

 

We "are" obey you -> We "will" obey you ?

 

That aside, loving the mod ^^

 

20200608191806_1.jpg.9b743b0acdeb576cd96cc61cd91360ea.jpg

Posted
30 minutes ago, SayKoRn said:

Just something i noticed :X

 

Not sure if you have someone helping with translations but i just thought i'd help at least with corrections.

No rush and nothing major, just pointing it out so it can be fixed at some point down the line.

 

We "are" obey you -> We "will" obey you ?

 

That aside, loving the mod ^^

 

 

ty. I'll fix it

Posted

l like this mod. Got attacked and raped by 3 raiders in my settlement. They teleported in, did the act, then tried to run out into my settlement defences. They all died. Any way to teleport them back out after sex?

Posted
1 hour ago, maddadicusrex said:

l like this mod. Got attacked and raped by 3 raiders in my settlement. They teleported in, did the act, then tried to run out into my settlement defences. They all died. Any way to teleport them back out after sex?

"Delay timer after scene ends" option in MCM if you'll set it to minimal value, guests would disappear very shortly after scene ends

Posted

Minor Problem...  Dead Scavengers, trying to rape my character.

 

I sleep tactically, if I can. So I have people to protect me, if I have visitors in the night.

 

I slept next to Ron Staples and his friend, at a bonfire sleeping bag, near Starlight Drive in.

  The Scavengers appeared, four or five of them. Ron Staples, being a tough guy, killed them all. With the help of his friend, before they got started raping my female character.

 

I looted the bodies, and left. Partway down the road, the rapist dialogue came up, followed by a stuck loading screen. As the rapists were all dead.

 

I have the MCM set to rape anyway, if there is a problem.

Posted
43 minutes ago, Krazyone said:

Minor Problem...  Dead Scavengers, trying to rape my character.

 

I sleep tactically, if I can. So I have people to protect me, if I have visitors in the night.

 

I slept next to Ron Staples and his friend, at a bonfire sleeping bag, near Starlight Drive in.

  The Scavengers appeared, four or five of them. Ron Staples, being a tough guy, killed them all. With the help of his friend, before they got started raping my female character.

 

I looted the bodies, and left. Partway down the road, the rapist dialogue came up, followed by a stuck loading screen. As the rapists were all dead.

 

I have the MCM set to rape anyway, if there is a problem.

ty. wich mod is Dead Scavangers is? I need to test it and may be do some compatibility things. I'll also fix dialogue to avoid  dead actors - my fault.

Posted
1 hour ago, Krazyone said:

Minor Problem...  Dead Scavengers, trying to rape my character.

 

I sleep tactically, if I can. So I have people to protect me, if I have visitors in the night.

 

I slept next to Ron Staples and his friend, at a bonfire sleeping bag, near Starlight Drive in.

  The Scavengers appeared, four or five of them. Ron Staples, being a tough guy, killed them all. With the help of his friend, before they got started raping my female character.

 

I looted the bodies, and left. Partway down the road, the rapist dialogue came up, followed by a stuck loading screen. As the rapists were all dead.

 

I have the MCM set to rape anyway, if there is a problem.

AAF, once set in motion will usually continue even if your partner was killed. It has happened to me. Usually a known AAF problem. The Rape Anyway does not help stop it as there is no dialogue block..

Posted

I'm still using version 0.27.4 and I've had caravan guards kill rapists. I was in one of my settlements. The settlers were not hostile to the rapists, but the caravan guards travelling with the merchant opened fire upon the rapists immediately. Is this intended?

Posted
3 hours ago, Jahem_kinkaid said:

ty. wich mod is Dead Scavangers is? I need to test it and may be do some compatibility things. I'll also fix dialogue to avoid  dead actors - my fault.

Not a mod, just saying a group of people called  Scavengers, was Dead. 

 

The bad guys that were attacking my character are called Scavengers, and they were killed, ending up Dead.   Dead Scavengers...

 

 

Basically, the rapists appeared. But before they could get past the dialogue, they were killed.

Posted
4 hours ago, Tanglin said:

I'm still using version 0.27.4 and I've had caravan guards kill rapists. I was in one of my settlements. The settlers were not hostile to the rapists, but the caravan guards travelling with the merchant opened fire upon the rapists immediately. Is this intended?

ty. I think i know what is problem and will try to fix

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