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Posted
2 hours ago, Jahem_kinkaid said:

i just forgot to change version to MCM

 

chances strings are not localized, because there no need additional info to describe what this things doing.

 

and looks like u miss the "tab" on threesome string between ID and localization

 

 

Ok thank you for answer

 

sorry my error , all work fine !

Posted
50 minutes ago, rickyking01 said:

hey when i wake up i still have females asking for sex even though the mcm is set for only male

ty for report. i'll check. try to set "only women" may be i just switched them ?

Posted
8 minutes ago, Jahem_kinkaid said:

Ты для отчета. я проверю. попытаться установить "только женщины", может быть, я просто поменял их ?

Благодарим Вас за хороший мод ! Рад видеть Русских на этом форуме

Posted

A few questions:

 

Big thing is after waking up a few ghouls appeared. non hostile but did nothing. I also saw no dialogue box. Ghouls are set to be rapers in this mod and aaf violate. Not sure if I'm missing something

 

Also the times for when assault occurs is set at start time 20 end time 20. Is this 20 seconds? What's the messurement?

 

 

Posted
4 hours ago, MainMansrevenge said:

Also the times for when assault occurs is set at start time 20 end time 20. Is this 20 seconds? What's the messurement

I too was wondering about this as its just not clear. Probably lost in translation. Since it tops out at 24, I assume its hours but Ive really just been guessing as to how to set these sliders and what they actually do.

Posted
15 hours ago, MainMansrevenge said:

A few questions:

 

Big thing is after waking up a few ghouls appeared. non hostile but did nothing. I also saw no dialogue box. Ghouls are set to be rapers in this mod and aaf violate. Not sure if I'm missing something

 

Also the times for when assault occurs is set at start time 20 end time 20. Is this 20 seconds? What's the messurement?

 

 

seems there is no valid animation for them. i'll make error window for such situations.

Posted
12 hours ago, loversusers said:

hi so with this mod there is a chance to fight before getting dangerous? not forced submission by randomness right?

u can chose surrender or fight. if u are fighting and have AAF Violate installed there can be another scene if u lose

Posted
11 hours ago, Olmech said:

I too was wondering about this as its just not clear. Probably lost in translation. Since it tops out at 24, I assume its hours but Ive really just been guessing as to how to set these sliders and what they actually do.

it starting hour and ending hour. for test prouporse there is set 24 hours. u can set it from 22 to 06 so raper will appear only at night

Posted
5 hours ago, Jahem_kinkaid said:

it starting hour and ending hour. for test prouporse there is set 24 hours. u can set it from 22 to 06 so raper will appear only at night

 

I set the start at 20 and the end at 8, but was still jumped at 2.39 pm.  I will test some more today

 

Great mod, thank you 

Posted
8 hours ago, Jahem_kinkaid said:

seems there is no valid animation for them. i'll make error window for such situations.

Well There's animations for Ghouls I forget the name but it's basically for creatures in fallout. You could probably link it with that

Posted

Feature Idea... Animosity         ( MCM Toggle-able )

 

Survival Mode only...   

You leave your Follower, or Dogmeat to die. Not Stimpacking them, when they get injured. You deciding to just run away, like a coward. They they may hold a grudge against you, showing itself, when you travel with them next. When you sleep.

 

 

Features...   

 

Rape                                                As usual.

Devious Devices                              Kinky, unrestrictive clothing items.  Boots, Corsets, Collars, Gloves, Piercings.  No Chastity stuff, ankle or wrist binding stuff.

Undressing you                               With the mod Sexual Harassment, being naked gets you in trouble.

Plugs of the Commonwealth          Wake up with something rammed up, where the Sun don't shine.

Real Handcuffs                                Possible naked, and Handcuffed.

Tattoo                                              Wake up with a new tattoo, you've been dosed with sleeping tablets the night before. Tattoo After Rape does it best.

 

 

 

Just some ideas, if you don't like the ideas, or it's too much trouble. Then just ignore this post... :)

 

Posted

Problem... I had a weird thing happen. Version 0.22

 

1. I slept in Wilderness, in an old caravan, with a mattress in it.

 

2. Got awoken with a multi-choice. 
Submit
Fight

 

I didn't know the enemy, their race or numbers. So I chose submit. I reckon a straight up rape, would have been better, instead of a choice. As they have the advantage...

 

3. Two Feral Ghouls appeared, became friendly, and started following me around. So I ran to Abernath Farm, which is nearby, so I could get help, if it turned bad.  Early game... Abernathy Farm not my settlement yet.

 

4. Shot the Feral Ghouls, still not aggressive. But the the Abernathy's were, Violate mod fired up, and Jake Abernathy stole all my characters stuff, and raped my female character. 

 


Possible reason for the Abernathy's turning hostile, too many mods, or rapist Feral Ghoul faction is the same as the Abernathy's.

 

 

EDIT... changed version number to correct one...

Posted
9 hours ago, Jahem_kinkaid said:

0.11 is very outdated version

Sorry... I meant v0.22 the latest version, as of writing this.

 

I tried it again, and it still happens in other locations.

 

I turned on the dialogue, in the MCM, and it seemed to fix the attackers just standing around doing nothing. But killing them in a settlement, made the settlements aggressive.

 

 

To test it yourself.

 

Survival Mode...

 

Abernathy Farm

1. Sleep in the caravan, behind Abernathy Farm, before you own it.

2. Keep doing it until you get a sleep rapist, then get them to follow you to Abernathy Farm, then kill them. Abernathy Farm becomes hostile to you.

 

Sunshine Tidings

1. Sleep in the settlement beds, before you own it.

2. Keep doing it, until you get a sleep rapist. Try to kill them, then have Professor Goodfeels attack you.

 

2 settlements I've found done this, early game in a new play-through.

 

1. Abernathy Farm             All became hostile

2. Sunshine Tidings           Professor Goodfeels robot became hostile, sleeping in settlement

 

 

Again... It may just be my mod set-up, messing it up. I'd have to test it in my Creation Kit World to be sure.

Posted
9 hours ago, Krazyone said:

Sorry... I meant v0.22 the latest version, as of writing this.

 

I tried it again, and it still happens in other locations.

 

I turned on the dialogue, in the MCM, and it seemed to fix the attackers just standing around doing nothing. But killing them in a settlement, made the settlements aggressive.

 

 

To test it yourself.

 

Survival Mode...

 

Abernathy Farm

1. Sleep in the caravan, behind Abernathy Farm, before you own it.

2. Keep doing it until you get a sleep rapist, then get them to follow you to Abernathy Farm, then kill them. Abernathy Farm becomes hostile to you.

 

Sunshine Tidings

1. Sleep in the settlement beds, before you own it.

2. Keep doing it, until you get a sleep rapist. Try to kill them, then have Professor Goodfeels attack you.

 

2 settlements I've found done this, early game in a new play-through.

 

1. Abernathy Farm             All became hostile

2. Sunshine Tidings           Professor Goodfeels robot became hostile, sleeping in settlement

 

 

Again... It may just be my mod set-up, messing it up. I'd have to test it in my Creation Kit World to be sure.

ty for detailed report. i will try to repeat it.

Posted

v 0.23
+ added support for Mr. Handy, Protectorons and Supermutants Behemoths. Handy and Protectorons also can use dialogues. YOU NEED SAVAGE animations for it! If you have no this animations - turn those races OFF via MCM.
+ added error message window for situations when AAF can't find property animations for scene (usualy it happens when threesome option is ON, but no valid animations installed)
+ added dialogue variants for dialogue-supported races (Humans, Ghouls, Supermutants, Protectorons and Handies)
+ fixed and error when nothing happens when non dialogue supported races become rapers and dialogues were turned ON in MCM (they spawns nearby player, but did nothing)
+ dialogues tree changed
+ new dialogue lines added

Posted

The settlement issue could be the factions.  Do the ghouls change factions due to them becoming rapists?  What faction is the player in during it?  

Side note about the sleep rape by friendlies is what if, since they are friendly when you wake up no surrender instead it's upon waking up - fade to black (maybe have the fade to black optional for spotting bugs during testing) - aaf triggers, mod picks actors - place (ground or furniture) - position - aaf gathers actors - upon animation starting un-fade from black. 
No pop ups just a "this sleep is taking a while" then sex scene.  No need to worry about factions or moving the PC.  Maybe a pop up plus some trauma. 

I should mention else where about the lack of a confusion stat.  Some of these situations could be very confusing to the PC.

Posted

here is the French translation file of DangerousNights_Eng.TXT  in Data\Interface\Translations

if you want to add this FR translation file in your mod or as a separate download go there

Posted
29 minutes ago, Jahem_kinkaid said:

ty. i'll place it to next version

on the other hand in your file "en" and "fr", I replaced the following words:

 

dubeg by debug

Supermutant Behemotes by Supermutant Behemoth
Protectorons by Protectrons
Mr Handies by Mr handy

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