stronggater Posted May 18, 2020 Posted May 18, 2020 From what I can tell, it's fairly simple to update to the new format, at least using notepad++, just use the find and replace tool to change the old consequences to the new ones, adjusting the totals as you go along if you need to change it to positive/negative, as well as adding <RelationTotal> with a value for when you replace an old Rel consequence with the new one.
BadListener Posted May 18, 2020 Author Posted May 18, 2020 8 minutes ago, stronggater said: From what I can tell, it's fairly simple to update to the new format, at least using notepad++, just use the find and replace tool to change the old consequences to the new ones, adjusting the totals as you go along if you need to change it to positive/negative, as well as adding <RelationTotal> with a value for when you replace an old Rel consequence with the new one. It's just pretty long, noticed some authors weren't using the isnotprostituteflag currently changing that if there is no detection of isprostituteflag then default to isnotprost same with isslave
SadSun Posted May 18, 2020 Posted May 18, 2020 Event's have been updated. I couldn't test them. Started downloading 1.4.1 and it's 3.7 gig. If you find anything wrong. I'll likely find it tomorrow.
BadListener Posted May 18, 2020 Author Posted May 18, 2020 SadSun if you are missing some HeroIsNotProstitute/Slave tags I am going to throw an update that if it cannot find the flag of IsProstitute/IsSlave it will automatically add those tags.
SadSun Posted May 18, 2020 Posted May 18, 2020 11 minutes ago, BadListener said: SadSun if you are missing some HeroIsNotProstitute/Slave tags As far as I know, I've placed them in everything (except for captor events because it seemed pointless to do so.) already. 1
nothindoin Posted May 18, 2020 Posted May 18, 2020 I'm gonna throw a little feedback out here and say Prostitution needs its own event frequency occurrence slider separate from captivity related stuff. just sat for 12 days with no customers. I ain't THAT ugly, damnit.
BadListener Posted May 18, 2020 Author Posted May 18, 2020 WORK IN PROGRESS Tired of your character not gaining the pregnancy weight you desire? Look no further. Before After Hopefully they add a bady bump soon. 2
BadListener Posted May 18, 2020 Author Posted May 18, 2020 26 minutes ago, SadSun said: As far as I know, I've placed them in everything (except for captor events because it seemed pointless to do so.) already. nice that's good.
stronggater Posted May 18, 2020 Posted May 18, 2020 Alright files are updated, everything is working on my end, once again you don't have to do this technically to get them working, but my Slaver events file require at least 1 point in prostitution on the captive hero before they will fire in towns so here's the replacement lines to the first event in defaultcaptor(gender) again, doing this also gives you the debug menu, which allows you to adjust slave/prostitution levels of the captive at your leisure. Spoiler <CEEvent> <Name>CE_captor_female_sexual_menu</Name> <Text>Your captive is {CAPTIVE_NAME}. You are free to do whatever you want...</Text> <BackgroundName>default_female</BackgroundName> <MultipleRestrictedListOfFlags> <RestrictedListOfFlags>Captor</RestrictedListOfFlags> <RestrictedListOfFlags>CanOnlyBeTriggeredByOtherEvent</RestrictedListOfFlags> </MultipleRestrictedListOfFlags> <Options> <Option> <Order>0</Order> <MultipleRestrictedListOfConsequences> <RestrictedListOfConsequences>Continue</RestrictedListOfConsequences> </MultipleRestrictedListOfConsequences> <OptionText>Take her clothes...</OptionText> <TriggerEventName>CE_captor_female_sexual_strip</TriggerEventName> </Option> <Option> <Order>1</Order> <MultipleRestrictedListOfConsequences> <RestrictedListOfConsequences>StripHero</RestrictedListOfConsequences> <RestrictedListOfConsequences>Continue</RestrictedListOfConsequences> </MultipleRestrictedListOfConsequences> <OptionText>Adjust her equipment...</OptionText> </Option> <Option> <Order>2</Order> <MultipleRestrictedListOfConsequences> <RestrictedListOfConsequences>Continue</RestrictedListOfConsequences> </MultipleRestrictedListOfConsequences> <OptionText>Enslave her...</OptionText> <TriggerEventName>Fut_Hero_Slavery</TriggerEventName> </Option> <Option> <Order>3</Order> <MultipleRestrictedListOfConsequences> <RestrictedListOfConsequences>Continue</RestrictedListOfConsequences> </MultipleRestrictedListOfConsequences> <OptionText>Impregnation...</OptionText> <TriggerEventName>CE_captor_female_sexual_menu_three</TriggerEventName> </Option> <Option> <Order>4</Order> <MultipleRestrictedListOfConsequences> <RestrictedListOfConsequences>Continue</RestrictedListOfConsequences> </MultipleRestrictedListOfConsequences> <OptionText>Leave her alone...</OptionText> </Option> </Options> <ReqCustomCode>true</ReqCustomCode> <SexualContent>true</SexualContent> <EscapeChance>10</EscapeChance> <WeightedChanceOfOccuring>20</WeightedChanceOfOccuring> <ReqHeroMinAge>18</ReqHeroMinAge> </CEEvent> There's probably some added events from the last time, but I can't quite remember what's different. Fut_Dom_Slaver_Events.xml Fut_General_Events.xml
Raistlin_ Posted May 18, 2020 Posted May 18, 2020 Can I add these events into a game I started already or should I restart? Ty all for this work.
HelFont Posted May 18, 2020 Posted May 18, 2020 Going to be a while before I can make more of these. Hope they help with the mod. [These images are free for anyone/everyone to use] Immersive_Menu_Backgrounds_02.zip 4
BadListener Posted May 18, 2020 Author Posted May 18, 2020 37 minutes ago, Raistlin_ said: Can I add these events into a game I started already or should I restart? Ty all for this work. Yes, just make sure to backup your game.
BadListener Posted May 18, 2020 Author Posted May 18, 2020 25 minutes ago, HelFont said: Going to be a while before I can make more of these. Hope they help with the mod. Immersive_Menu_Backgrounds_02.zip 10.28 MB · 1 download Awesome
Guest Posted May 18, 2020 Posted May 18, 2020 Those are fantastic, @HelFont. Far closer to the vanilla style than I've managed to get. The clothing is dead on, almost looks conan-esqe.
Galiathus Posted May 18, 2020 Posted May 18, 2020 Has the pregnancy event actually taken effect?Or just because I was unlucky so I never triggered this event?
Raistlin_ Posted May 18, 2020 Posted May 18, 2020 2 hours ago, BadListener said: Yes, just make sure to backup your game. Awesome ty. Is there any way to speed up the prostitution in the xml or something that I could do? no worries if not. Not speed up I guess have more clients I should say. EDIT- no worries I think it gives you the clients at roughly the same intervals if you have time sped up or slower. So slower time I can have a few clients in a day where sped up time its a few in a couple days. Could be wrong, that's my impression so far.
stronggater Posted May 18, 2020 Posted May 18, 2020 43 minutes ago, Raistlin_ said: Awesome ty. Is there any way to speed up the prostitution in the xml or something that I could do? no worries if not. Not speed up I guess have more clients I should say. If you mean for skill purposes, you'll likely wanna add the debug menu, which is included in my slaver file in conjunction with the slight modification included on the post with the file. If you just want events to trigger more often, go into mod settings and increase the frequency from there.
Raistlin_ Posted May 18, 2020 Posted May 18, 2020 Not for skill or anything, it just seems like not enough clients because I often get one a day. Some days are more. the general increase slider all the way down to 1 didn't seem to make a difference in it.
iCollar Posted May 18, 2020 Posted May 18, 2020 I'm getting this crash when I start a new campaign, i used vortex to install and deleted the mod and installed it manually but still the same problem, certainly i did unblock the dlls my mod list (the rest are disabled)
Millicent Bystander Posted May 18, 2020 Posted May 18, 2020 3 hours ago, iCollar said: I'm getting this crash when I start a new campaign, i used vortex to install and deleted the mod and installed it manually but still the same problem, certainly i did unblock the dlls my mod list (the rest are disabled) looks like your modlib is out of date. also I don't think CE will work with the version of bannerlord you are on. and lastly I think modlib needs to load before CE so either downgrade to the CE version that worked on 1.2.1 and upgrade modlib to the 1.2.1 version. or upgrade to the current stable version for the base game and both mods
BadListener Posted May 18, 2020 Author Posted May 18, 2020 5 hours ago, Raistlin_ said: Not for skill or anything, it just seems like not enough clients because I often get one a day. Some days are more. the general increase slider all the way down to 1 didn't seem to make a difference in it. Its settlement slider will rename general slider to something else
BadListener Posted May 18, 2020 Author Posted May 18, 2020 3 hours ago, iCollar said: my mod list (the rest are disabled) Like millicent said you are behind on the game by atleast 3 versions from stable and 4 versions from latest beta build.
Celedhring Posted May 18, 2020 Posted May 18, 2020 Regarding auto ransom issues, I believe theres a workaround for that. You might remember a while back that auto ransom caused crashes but I found a way to fix that in the Prevent Escape mod on Nexus. I either ticked off or zeroed out auto ransom. To compensate for that, I raised the escape chance to 20% because if it's way too low, nobles cant get out of prison and raise armies which would invite the realm getting into "snowball" mode. Additionally, I use the Separatism mod to keep snowballing to a minimum. Highly recommended! Plus theres events that give you the chance to escape if you're not too low on health.
BadListener Posted May 18, 2020 Author Posted May 18, 2020 1 hour ago, Celedhring said: Regarding auto ransom issues, I believe theres a workaround for that. You might remember a while back that auto ransom caused crashes but I found a way to fix that in the Prevent Escape mod on Nexus. I either ticked off or zeroed out auto ransom. To compensate for that, I raised the escape chance to 20% because if it's way too low, nobles cant get out of prison and raise armies which would invite the realm getting into "snowball" mode. Additionally, I use the Separatism mod to keep snowballing to a minimum. Highly recommended! Plus theres events that give you the chance to escape if you're not too low on health. Will look into prevent escape mod on how they are doing the autoransom, I will put an optional setting in the mod to disable captivity events changes to autoransom and prisoner escape so you can use prevent escape with captivity events.
Raistlin_ Posted May 18, 2020 Posted May 18, 2020 Lol. on that ransom thing, my 0 year old daughter paid my ransom to save me from the willing prostitution I was doing . Spent far more than I made in that time frame to free me. So now I know I need to leave after a day or 2 so she doesn't buy me out.
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