Riggswolfe Posted May 12, 2020 Posted May 12, 2020 1 hour ago, YoungSailorGlitter said: Struggled with 1.04 beta for hours. Finally got something working, of course my old saves makes the game explode. 5/12/2020 6:15:44 PM -- Loading Images 77. 5/12/2020 6:15:46 PM -- Finding 435 number of valid events 5/12/2020 6:15:57 PM -- My version: 2.0.0.9 Thank you for working on this @BadListener You have 435 events for this mod?
aerosmei1 Posted May 12, 2020 Posted May 12, 2020 odd bug report: If player birth a nobody's child(bandit),and father get killed or sold,check players wiki will crash the game
YoungSailorGlitter Posted May 12, 2020 Posted May 12, 2020 3 hours ago, Riggswolfe said: You have 435 events for this mod? Yep. Note that some are a little confusing combined with others..
NekroShapiroPhiladelphia Posted May 12, 2020 Posted May 12, 2020 Pregnancy Control is updated finallyhttps://www.nexusmods.com/mountandblade2bannerlord/mods/713?tab=description
Celedhring Posted May 13, 2020 Posted May 13, 2020 2 hours ago, YoungSailorGlitter said: Yep. Note that some are a little confusing combined with others.. lol..I'm almost up there too.
NekroShapiroPhiladelphia Posted May 13, 2020 Posted May 13, 2020 i kinda want a option in "Mod Options" to disable certain captor events like "Flay Men" and "Hunt" it kinda gets annoying after a while.
BadListener Posted May 13, 2020 Author Posted May 13, 2020 16 minutes ago, s520864 said: i kinda want a option in "Mod Options" to disable certain captor events like "Flay Men" and "Hunt" it kinda gets annoying after a while. You can remove them in the xml, or set their weight to 0 in the xml. Use notepad or something.
BadListener Posted May 13, 2020 Author Posted May 13, 2020 3 hours ago, aerosmei1 said: odd bug report: If player birth a nobody's child(bandit),and father get killed or sold,check players wiki will crash the game I used to kill the father, but that hero isn't spawned in so no idea how they get killed or sold and what effect that would have on crashing the game. You are doing something else to cause the crash.
stronggater Posted May 13, 2020 Posted May 13, 2020 I can't seem to get the bonus modules to load, just to test I set the start of Sadsun's brothel event to 100 and both used the menu in the settlement, as well as getting dropped off in a town as a lord's prisoner, and I cannot get it to start. TB's stuff works fine, but Vze, Vickie, and Sadsun's xmls don't seem to be able to be run. Going to try to reinstall and re-add them to see if there's some issue with the mod install. Also the mod works fine but this is in my log file, so not sure if it's supposed to be an issue or not, just thought I'd let you see it just in case it isn't supposed to be doing this. I am running the most updated file from nexus. Will update after I try the reinstall. Edit1: Still working on it, but just realized that the logs were coming from TB's stuff and not CE, so if you can't do anything with these, don't worry about it. Edit2: So after a reinstall, still running into the issue where TB's events are the only ones being added besides the default ones. Edit3: So I guess they (Vze, Vickie, Sadsun Brothel) may just be outdated, because the two new Sadsun files (Humiliation and the other one) work, though if YoungSailorGlitter can confirm that the events work on their end, perhaps there is indeed something wrong on my end. After that adventure, I'd just like to say thanks again for all the hard work BadListener and YoungSailorGlitter, and thanks to TB, Sadsun, and others (even if I can't get them to work atm) for their work on the custom events. LogXML.txt LogFileFC.txt 1
Riggswolfe Posted May 13, 2020 Posted May 13, 2020 4 hours ago, YoungSailorGlitter said: Yep. Note that some are a little confusing combined with others.. Comparing our lists there's one I didn't bother to get because it wouldn't apply to my game. But you also have DefaultEvents and DefaultProstitutionEvents which I don't have. I wonder if those come from older versions of the mod or something...
BadListener Posted May 13, 2020 Author Posted May 13, 2020 4 minutes ago, Riggswolfe said: Comparing our lists there's one I didn't bother to get because it wouldn't apply to my game. But you also have DefaultEvents and DefaultProstitutionEvents which I don't have. I wonder if those come from older versions of the mod or something... Check nexus. 1 hour ago, stronggater said: I can't seem to get the bonus modules to load, just to test I set the start of Sadsun's brothel event to 100 and both used the menu in the settlement, as well as getting dropped off in a town as a lord's prisoner, and I cannot get it to start. TB's stuff works fine, but Vze, Vickie, and Sadsun's xmls don't seem to be able to be run. Going to try to reinstall and re-add them to see if there's some issue with the mod install. Also the mod works fine but this is in my log file, so not sure if it's supposed to be an issue or not, just thought I'd let you see it just in case it isn't supposed to be doing this. I am running the most updated file from nexus. Will update after I try the reinstall. Edit1: Still working on it, but just realized that the logs were coming from TB's stuff and not CE, so if you can't do anything with these, don't worry about it. Edit2: So after a reinstall, still running into the issue where TB's events are the only ones being added besides the default ones. Edit3: So I guess they (Vze, Vickie, Sadsun Brothel) may just be outdated, because the two new Sadsun files (Humiliation and the other one) work, though if YoungSailorGlitter can confirm that the events work on their end, perhaps there is indeed something wrong on my end. After that adventure, I'd just like to say thanks again for all the hard work BadListener and YoungSailorGlitter, and thanks to TB, Sadsun, and others (even if I can't get them to work atm) for their work on the custom events. LogXML.txt 1.3 MB · 0 downloads LogFileFC.txt 29.01 kB · 0 downloads Pretty obvious but Triggerothereventname has been changed to TriggerEventName ```The element 'Option' has invalid child element 'Triggerothereventname'. List of possible elements expected: 'TriggerEventName, ``` Those events are old and I would wait for an update on the Brothel.
Celedhring Posted May 13, 2020 Posted May 13, 2020 3 hours ago, BadListener said: You can remove them in the xml, or set their weight to 0 in the xml. Use notepad or something. Notepad++ is what I use. Highly recommended. 2
nothindoin Posted May 13, 2020 Posted May 13, 2020 I’m now getting the endless “You are about to give birth” bug. Hrrrm.
YoungSailorGlitter Posted May 13, 2020 Posted May 13, 2020 6 hours ago, s520864 said: Pregnancy Control is updated finallyhttps://www.nexusmods.com/mountandblade2bannerlord/mods/713?tab=description How do this work with @BadListener workaround special pregnancy solution?
YoungSailorGlitter Posted May 13, 2020 Posted May 13, 2020 3 hours ago, stronggater said: Edit3: So I guess they (Vze, Vickie, Sadsun Brothel) may just be outdated, because the two new Sadsun files (Humiliation and the other one) work, though if YoungSailorGlitter can confirm that the events work on their end, perhaps there is indeed something wrong on my end. Aside from one small thing, the format is unchanged since I mostly invented it. Its renaming the trigger another event thing, go back in the thread to see how to fix it. Just search and rename in all event files. But as mentioned. Sad Suns brothel thing, have some issues with other events happening in city and captivity.
CobraPL Posted May 13, 2020 Posted May 13, 2020 captivity_backgrounds.zip Lossless optimized PNGs. Vanilla+2 story addons
nestor28 Posted May 13, 2020 Posted May 13, 2020 umm I just used the prostitution option in a random city and she was sent into prison then the faction i'm in offered to pay my ransom so now there is a clone of my character then i enter a battle ,but she just sits there doing nothing. I'm afraid to try the prostitution option again in another city since i don't know how many clones spawn before my save is corrupted. i got version 1.3.1.3 on the nexus.
aerosmei1 Posted May 13, 2020 Posted May 13, 2020 11 hours ago, BadListener said: I used to kill the father, but that hero isn't spawned in so no idea how they get killed or sold and what effect that would have on crashing the game. You are doing something else to cause the crash. not happen often, but i am sure something about father if father is kingdom nobleman then everything is fine
Riggswolfe Posted May 13, 2020 Posted May 13, 2020 10 hours ago, BadListener said: Check nexus. Interesting. I see the prostitution events in the version at the Nexus. I thought the Nexus version had less stuff than the LL version?
NekroShapiroPhiladelphia Posted May 13, 2020 Posted May 13, 2020 i crash when i try to leave Vlandia as a vassal and "Keep all holdings". has anyone else come across this and if so how'd you fix it?
Millicent Bystander Posted May 13, 2020 Posted May 13, 2020 2 hours ago, Riggswolfe said: Interesting. I see the prostitution events in the version at the Nexus. I thought the Nexus version had less stuff than the LL version? LL gets updated first, but the latest stuff does still get to nexus so not that surprising
Riggswolfe Posted May 13, 2020 Posted May 13, 2020 1 hour ago, Millicent Bystander said: LL gets updated first, but the latest stuff does still get to nexus so not that surprising Right but I have the latest LL version and I don't have that prostitution .XML. I actually redownloaded just in case after seeing that list from the post I quoted.
nestor28 Posted May 13, 2020 Posted May 13, 2020 so i left my faction and tried again ....well seems like every time i use the prostitution option a clone is spawned. I have 2 clones that do nothing at all ,but sit there on their horses. not sure if they call be killed since the enemies can't beat my 100+ army because they mostly tier 5-6 troops so they rekt everyone I beat a 500+ army will my 100+ army lol.
Riggswolfe Posted May 13, 2020 Posted May 13, 2020 I've noticed some of my events aren't loading. Have I don't something wrong in my load order or something? Spoiler 5/13/2020 11:45:58 AM -- Failed to load CE_advanced_capture exception: An item with the same key has already been added. stacktrace: at System.ThrowHelper.ThrowArgumentException(ExceptionResource resource) at System.Collections.Generic.Dictionary`2.Insert(TKey key, TValue value, Boolean add) at TaleWorlds.CampaignSystem.CampaignGameStarter.AddGameMenu(String menuId, String menuText, OnInitDelegate initDelegate, MenuOverlayType overlay, MenuFlags menuFlags, Object relatedObject) at CaptivityEvents.CEEventLoader.CE_Load_Captive_Event(CampaignGameStarter gameStarter, CEEvent listedEvent, List`1 eventList) at CaptivityEvents.CESubModule.AddEvent(CampaignGameStarter gameStarter, CEEvent listedEvent, List`1 eventList) 5/13/2020 11:45:58 AM -- Loading Event: CE_advanced_capture_settlement 5/13/2020 11:45:58 AM -- Failed to load CE_advanced_capture_settlement exception: An item with the same key has already been added. stacktrace: at System.ThrowHelper.ThrowArgumentException(ExceptionResource resource) at System.Collections.Generic.Dictionary`2.Insert(TKey key, TValue value, Boolean add) at TaleWorlds.CampaignSystem.CampaignGameStarter.AddGameMenu(String menuId, String menuText, OnInitDelegate initDelegate, MenuOverlayType overlay, MenuFlags menuFlags, Object relatedObject) at CaptivityEvents.CEEventLoader.CE_Load_Captive_Event(CampaignGameStarter gameStarter, CEEvent listedEvent, List`1 eventList) at CaptivityEvents.CESubModule.AddEvent(CampaignGameStarter gameStarter, CEEvent listedEvent, List`1 eventList) 5/13/2020 11:45:58 AM -- Loading Event: CE_captivity_escape_failure 5/13/2020 11:45:58 AM -- Failed to load CE_captivity_escape_failure exception: An item with the same key has already been added. stacktrace: at System.ThrowHelper.ThrowArgumentException(ExceptionResource resource) at System.Collections.Generic.Dictionary`2.Insert(TKey key, TValue value, Boolean add) at TaleWorlds.CampaignSystem.CampaignGameStarter.AddGameMenu(String menuId, String menuText, OnInitDelegate initDelegate, MenuOverlayType overlay, MenuFlags menuFlags, Object relatedObject) at CaptivityEvents.CEEventLoader.CE_Load_Captive_Event(CampaignGameStarter gameStarter, CEEvent listedEvent, List`1 eventList) at CaptivityEvents.CESubModule.AddEvent(CampaignGameStarter gameStarter, CEEvent listedEvent, List`1 eventList) 5/13/2020 11:45:58 AM -- Loading Event: CE_captivity_escape_success 5/13/2020 11:45:58 AM -- Failed to load CE_captivity_escape_success exception: An item with the same key has already been added. stacktrace: at System.ThrowHelper.ThrowArgumentException(ExceptionResource resource) at System.Collections.Generic.Dictionary`2.Insert(TKey key, TValue value, Boolean add) at TaleWorlds.CampaignSystem.CampaignGameStarter.AddGameMenu(String menuId, String menuText, OnInitDelegate initDelegate, MenuOverlayType overlay, MenuFlags menuFlags, Object relatedObject) at CaptivityEvents.CEEventLoader.CE_Load_Captive_Event(CampaignGameStarter gameStarter, CEEvent listedEvent, List`1 eventList) at CaptivityEvents.CESubModule.AddEvent(CampaignGameStarter gameStarter, CEEvent listedEvent, List`1 eventList) 5/13/2020 11:45:58 AM -- Loading Event: CE_captivity_sexual_escape_failure 5/13/2020 11:45:58 AM -- Failed to load CE_captivity_sexual_escape_failure exception: An item with the same key has already been added. stacktrace: at System.ThrowHelper.ThrowArgumentException(ExceptionResource resource) at System.Collections.Generic.Dictionary`2.Insert(TKey key, TValue value, Boolean add) at TaleWorlds.CampaignSystem.CampaignGameStarter.AddGameMenu(String menuId, String menuText, OnInitDelegate initDelegate, MenuOverlayType overlay, MenuFlags menuFlags, Object relatedObject) at CaptivityEvents.CEEventLoader.CE_Load_Captive_Event(CampaignGameStarter gameStarter, CEEvent listedEvent, List`1 eventList) at CaptivityEvents.CESubModule.AddEvent(CampaignGameStarter gameStarter, CEEvent listedEvent, List`1 eventList) 5/13/2020 11:45:58 AM -- Loading Event: CE_captivity_sexual_escape_success 5/13/2020 11:45:58 AM -- Failed to load CE_captivity_sexual_escape_success exception: An item with the same key has already been added. stacktrace: at System.ThrowHelper.ThrowArgumentException(ExceptionResource resource) at System.Collections.Generic.Dictionary`2.Insert(TKey key, TValue value, Boolean add) at TaleWorlds.CampaignSystem.CampaignGameStarter.AddGameMenu(String menuId, String menuText, OnInitDelegate initDelegate, MenuOverlayType overlay, MenuFlags menuFlags, Object relatedObject) at CaptivityEvents.CEEventLoader.CE_Load_Captive_Event(CampaignGameStarter gameStarter, CEEvent listedEvent, List`1 eventList) at CaptivityEvents.CESubModule.AddEvent(CampaignGameStarter gameStarter, CEEvent listedEvent, List`1 eventList)
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