Jump to content

Recommended Posts

Posted
5 minutes ago, Valkiera said:

When prisoners were transferred to a dungeon, they can't be talked to through the campaign screen (no options when clicking on portrait) and when visited in person they just say something like "I'm not allowed to talk to you" with no further options. I've never visited prisoners before in Bannerlord so I'm not sure if this is unusual but thought I'd mention it.

Default game behaviour they reply with, I am waiting for dev's to fix prisoner dialogue in prison. They should be adding escape missions and aiding stealth missions into the game.

Posted
45 minutes ago, Darkwolf101 said:

Alright whenever my character gives birth it crashed without fail, forgive me if i'm doing this entirely wrong i don;t normally do screenshots like this.

but this is the report i get everytime.

 

If you're using Windows 10, you can use the snipping tool to grab partial screenshots. Very helpful both here and for developers.

Posted
12 minutes ago, Valkiera said:

s (to ensure birth before an escape/ransom which seems to reset

Holy shit that just might have solved two bugs that people are reporting, it seems like Taleworld's makes a new character hero and attempts to delete the old one each time a hero escapes. However the ones that are stored vs the ones in game are completely different.

 

Someone in Taleworlds messed up hard copy vs move.

Posted
12 minutes ago, BadListener said:

Holy shit that just might have solved two bugs that people are reporting, it seems like Taleworld's makes a new character hero and attempts to delete the old one each time a hero escapes. However the ones that are stored vs the ones in game are completely different.

 

Someone in Taleworlds messed up hard copy vs move.

SOMEONE GET THIS MAN A JOB!

Posted
1 hour ago, BadListener said:

Crash shouldn't happen instead it should do a loop are you using any other pregnancy modifiers like bannerlord tweaks.

I'm not using bannerlord tweak no.

I do have DCC tho (which works as intended) would that have anything to do with it somehow?

Posted

Found the issue with the modlib settings, it seems Detailed Character Creation, it hasn't been updated since April 19th. And overwrites modlib, causing all other mods using modlib to lose their settings.

Posted

WORK IN PROGRESS UPDATE

image.png.a4fa5ba031eee8b7fab6820ad670ed06.png

 

image.png.024c62b7e4ab8330598291f8d54b64ea.png

 

New Waiting Menus, (Will be adding character level and position reached on there for the players)

 

Further expansion of Duels in captivity and Trading in Noble Ladies is coming, as well as a brothel location in game,

 

Adding a few more XML options, and clothing XML for different escapes and different events, writers will choose the clothing and on what event the player/AI will receive the equipment.

 

Posted
1 hour ago, s520864 said:

C:\Program Files (x86)\Steam\steamapps\common\Mount & Blade II Bannerlord\Modules\zCaptivityEvents\Sprites\SpriteSheets\captivity_backgrounds

thanks lol. but I meant the xml that it lives under.

Posted
3 hours ago, BadListener said:

Interesting, DCC was causing the issue for me, seems like it doesn't support the new ModLib yet.

DCC works for me now. I used the xml download about three or four posts down for the Nexus DCC mod so I have all the sliders now.

Posted

Got it working out of the box with the newest update, thanks for all the hard work!
Would you happen to know if it would be possible to use the console mod to force fire events? 

Posted
7 hours ago, BadListener said:

What is DCC? Detailed Character Creation?

Yea that's it. so what i'm gathering is DCC is the issue causing birthing to crash? or is it modlib?

because i though this mod was updated to make modlib a soft dependency 

Posted
4 hours ago, Darkwolf101 said:

Yea that's it. so what i'm gathering is DCC is the issue causing birthing to crash? or is it modlib?

because i though this mod was updated to make modlib a soft dependency 

DCC is bundled with an outdated version of Modlib. This breaks the Modlib UI of other more current mods, but doesn't do any real harm other than that. Neither DCC nor Modlib should have any effect on birthing.

Posted


Struggled with 1.04 beta for hours. Finally got something working, of course my old saves makes the game explode.

 

5/12/2020 6:15:44 PM -- Loading Images 77.
5/12/2020 6:15:46 PM -- Finding 435 number of valid events
5/12/2020 6:15:57 PM -- My version: 2.0.0.9



Thank you for working on this @BadListener

Posted

Doing some thinking about the feasibility  of multiple random starts to slavery. Like when you are purchased you have a random chance that your owner will be a kind master. One you may grow to eventually care for and he for you. A cruel master that enjoys the pain of others. More likely to subject you to tortuous events. A depraved master more likely to subject you to various kinks. A profit minded owner, inclined to prostitute you out and sell you off to passing caravans if it means a gain in gold. Even a vain master that enjoys parading you around on his arm at events or hosting entertainment.

 

every time you get sold you reroll the dice essentially.

 

can this be accomplished with what is available? 

Posted
1 hour ago, YoungSailorGlitter said:


Struggled with 1.04 beta for hours. Finally got something working, of course my old saves makes the game explode.

 


5/12/2020 6:15:44 PM -- Loading Images 77.
5/12/2020 6:15:46 PM -- Finding 435 number of valid events
5/12/2020 6:15:57 PM -- My version: 2.0.0.9



Thank you for working on this @BadListener

 

You have 435 events for this mod? 

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   1 member

×
×
  • Create New...