BadListener Posted May 11, 2020 Author Posted May 11, 2020 5 minutes ago, Valkiera said: When prisoners were transferred to a dungeon, they can't be talked to through the campaign screen (no options when clicking on portrait) and when visited in person they just say something like "I'm not allowed to talk to you" with no further options. I've never visited prisoners before in Bannerlord so I'm not sure if this is unusual but thought I'd mention it. Default game behaviour they reply with, I am waiting for dev's to fix prisoner dialogue in prison. They should be adding escape missions and aiding stealth missions into the game. 1
Wien1938 Posted May 11, 2020 Posted May 11, 2020 45 minutes ago, Darkwolf101 said: Alright whenever my character gives birth it crashed without fail, forgive me if i'm doing this entirely wrong i don;t normally do screenshots like this. but this is the report i get everytime. If you're using Windows 10, you can use the snipping tool to grab partial screenshots. Very helpful both here and for developers.
BadListener Posted May 11, 2020 Author Posted May 11, 2020 12 minutes ago, Valkiera said: s (to ensure birth before an escape/ransom which seems to reset Holy shit that just might have solved two bugs that people are reporting, it seems like Taleworld's makes a new character hero and attempts to delete the old one each time a hero escapes. However the ones that are stored vs the ones in game are completely different. Someone in Taleworlds messed up hard copy vs move. 2
NekroShapiroPhiladelphia Posted May 11, 2020 Posted May 11, 2020 12 minutes ago, BadListener said: Holy shit that just might have solved two bugs that people are reporting, it seems like Taleworld's makes a new character hero and attempts to delete the old one each time a hero escapes. However the ones that are stored vs the ones in game are completely different. Someone in Taleworlds messed up hard copy vs move. SOMEONE GET THIS MAN A JOB! 1
Darkwolf101 Posted May 12, 2020 Posted May 12, 2020 1 hour ago, BadListener said: Crash shouldn't happen instead it should do a loop are you using any other pregnancy modifiers like bannerlord tweaks. I'm not using bannerlord tweak no. I do have DCC tho (which works as intended) would that have anything to do with it somehow?
BadListener Posted May 12, 2020 Author Posted May 12, 2020 1 hour ago, Darkwolf101 said: DCC What is DCC? Detailed Character Creation? 1
NekroShapiroPhiladelphia Posted May 12, 2020 Posted May 12, 2020 i have Bannerlord Tweaks, does it conflict? i never noticed
BadListener Posted May 12, 2020 Author Posted May 12, 2020 17 minutes ago, s520864 said: i have Bannerlord Tweaks, does it conflict? i never noticed Still checking.
NekroShapiroPhiladelphia Posted May 12, 2020 Posted May 12, 2020 3 minutes ago, BadListener said: Still checking. you better check this too: https://www.nexusmods.com/mountandblade2bannerlord/mods/186
BadListener Posted May 12, 2020 Author Posted May 12, 2020 Found the issue with the modlib settings, it seems Detailed Character Creation, it hasn't been updated since April 19th. And overwrites modlib, causing all other mods using modlib to lose their settings.
NekroShapiroPhiladelphia Posted May 12, 2020 Posted May 12, 2020 yikes, that's going into the YEET Bin
NekroShapiroPhiladelphia Posted May 12, 2020 Posted May 12, 2020 But the whole "Missing Settings" in ModLib is a new thing, it is a ModLib issue, i fixed it with MCM https://www.nexusmods.com/mountandblade2bannerlord/mods/612
nothindoin Posted May 12, 2020 Posted May 12, 2020 Where does the default prisoner pic reside if I want to change it?
NekroShapiroPhiladelphia Posted May 12, 2020 Posted May 12, 2020 9 minutes ago, nothindoin said: Where does the default prisoner pic reside if I want to change it? C:\Program Files (x86)\Steam\steamapps\common\Mount & Blade II Bannerlord\Modules\zCaptivityEvents\Sprites\SpriteSheets\captivity_backgrounds
BadListener Posted May 12, 2020 Author Posted May 12, 2020 WORK IN PROGRESS UPDATE New Waiting Menus, (Will be adding character level and position reached on there for the players) Further expansion of Duels in captivity and Trading in Noble Ladies is coming, as well as a brothel location in game, Adding a few more XML options, and clothing XML for different escapes and different events, writers will choose the clothing and on what event the player/AI will receive the equipment. 5
BadListener Posted May 12, 2020 Author Posted May 12, 2020 1 hour ago, s520864 said: But the whole "Missing Settings" in ModLib is a new thing, it is a ModLib issue, i fixed it with MCM https://www.nexusmods.com/mountandblade2bannerlord/mods/612 Interesting, DCC was causing the issue for me, seems like it doesn't support the new ModLib yet.
nothindoin Posted May 12, 2020 Posted May 12, 2020 1 hour ago, s520864 said: C:\Program Files (x86)\Steam\steamapps\common\Mount & Blade II Bannerlord\Modules\zCaptivityEvents\Sprites\SpriteSheets\captivity_backgrounds thanks lol. but I meant the xml that it lives under.
Celedhring Posted May 12, 2020 Posted May 12, 2020 3 hours ago, BadListener said: Interesting, DCC was causing the issue for me, seems like it doesn't support the new ModLib yet. DCC works for me now. I used the xml download about three or four posts down for the Nexus DCC mod so I have all the sliders now.
stronggater Posted May 12, 2020 Posted May 12, 2020 Got it working out of the box with the newest update, thanks for all the hard work! Would you happen to know if it would be possible to use the console mod to force fire events?
Darkwolf101 Posted May 12, 2020 Posted May 12, 2020 7 hours ago, BadListener said: What is DCC? Detailed Character Creation? Yea that's it. so what i'm gathering is DCC is the issue causing birthing to crash? or is it modlib? because i though this mod was updated to make modlib a soft dependency
nothindoin Posted May 12, 2020 Posted May 12, 2020 DCC should not have anything to do with the preggo mechanism. Far as I can tell.
MadCat256 Posted May 12, 2020 Posted May 12, 2020 4 hours ago, Darkwolf101 said: Yea that's it. so what i'm gathering is DCC is the issue causing birthing to crash? or is it modlib? because i though this mod was updated to make modlib a soft dependency DCC is bundled with an outdated version of Modlib. This breaks the Modlib UI of other more current mods, but doesn't do any real harm other than that. Neither DCC nor Modlib should have any effect on birthing.
YoungSailorGlitter Posted May 12, 2020 Posted May 12, 2020 Struggled with 1.04 beta for hours. Finally got something working, of course my old saves makes the game explode. 5/12/2020 6:15:44 PM -- Loading Images 77. 5/12/2020 6:15:46 PM -- Finding 435 number of valid events 5/12/2020 6:15:57 PM -- My version: 2.0.0.9 Thank you for working on this @BadListener 1
nothindoin Posted May 12, 2020 Posted May 12, 2020 Doing some thinking about the feasibility of multiple random starts to slavery. Like when you are purchased you have a random chance that your owner will be a kind master. One you may grow to eventually care for and he for you. A cruel master that enjoys the pain of others. More likely to subject you to tortuous events. A depraved master more likely to subject you to various kinks. A profit minded owner, inclined to prostitute you out and sell you off to passing caravans if it means a gain in gold. Even a vain master that enjoys parading you around on his arm at events or hosting entertainment. every time you get sold you reroll the dice essentially. can this be accomplished with what is available?
Riggswolfe Posted May 12, 2020 Posted May 12, 2020 1 hour ago, YoungSailorGlitter said: Struggled with 1.04 beta for hours. Finally got something working, of course my old saves makes the game explode. 5/12/2020 6:15:44 PM -- Loading Images 77. 5/12/2020 6:15:46 PM -- Finding 435 number of valid events 5/12/2020 6:15:57 PM -- My version: 2.0.0.9 Thank you for working on this @BadListener You have 435 events for this mod?
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