Valkiera Posted May 11, 2020 Posted May 11, 2020 I was testing the mod tonight, using the developer console to add prisoners, and noticed a few things that I thought I should mention in case it is useful for bugfixing (or in case I have a weird conflict causing it). Prostitution skill seems to reset after reloading save, and when AI-prisoner is re-acquired after an escape/ransom. Pregnancy doesn't seem to be consistent. After reloading save or reacquiring the AI-prisoner (post ransom/escape) she could be re-impregnated again, even though there a message(s) of pregnancy before. Prisoners are occasionally forcefully ransomed out with a "barter offer accepted" message but no prompts or any choice. 1
Celedhring Posted May 11, 2020 Posted May 11, 2020 Been playing with the latest version. Pregnancy finally works..and doesn't crash when the baby is born anymore. It's pretty stable as is even with a bunch of other people's xml files included in the Events folder. 1
YoungSailorGlitter Posted May 11, 2020 Posted May 11, 2020 43 minutes ago, Celedhring said: Been playing with the latest version. Pregnancy finally works..and doesn't crash when the baby is born anymore. It's pretty stable as is even with a bunch of other people's xml files included in the Events folder. Are you on beta 1.4 on the bannerlord? What version of modlib? Can I perhaps get your load order?
Labless Posted May 11, 2020 Posted May 11, 2020 The pregnancy works seamlessly for me. The mod is looking amazing.
BadListener Posted May 11, 2020 Author Posted May 11, 2020 9 hours ago, Valkiera said: I was testing the mod tonight, using the developer console to add prisoners, and noticed a few things that I thought I should mention in case it is useful for bugfixing (or in case I have a weird conflict causing it). Prostitution skill seems to reset after reloading save, and when AI-prisoner is re-acquired after an escape/ransom. Pregnancy doesn't seem to be consistent. After reloading save or reacquiring the AI-prisoner (post ransom/escape) she could be re-impregnated again, even though there a message(s) of pregnancy before. Prisoners are occasionally forcefully ransomed out with a "barter offer accepted" message but no prompts or any choice. Skills are not saved as I look for a way to save the skills without corrupting save files. Pregnancy is not consistent as Taleworlds messed with the pregnancy model that now impregnation through console will not work. Third one is an fail safe option implemented by Taleworlds for some reason that I think it was implemented was for if player gets stuck so instead of crashing player is released. Strange thing however it will not work if the player doesnt have enough gold.
NekroShapiroPhiladelphia Posted May 11, 2020 Posted May 11, 2020 Would it be possible to setup a trigger for a Hermaphrodite-type character so that a "Female" Character can trigger "male" events and impregnate captives?
B0ukensha Posted May 11, 2020 Posted May 11, 2020 35 minutes ago, s520864 said: Would it be possible to setup a trigger for a Hermaphrodite-type character so that a "Female" Character can trigger "male" events and impregnate captives? that would require a different mod, one that somehow defines your character as being both male and female. The events wouldn't have to be changed at all i think.
NekroShapiroPhiladelphia Posted May 11, 2020 Posted May 11, 2020 2 minutes ago, B0ukensha said: that would require a different mod, one that somehow defines your character as being both male and female. The events wouldn't have to be changed at all i think. This would be interesting to see, maybe some custom events for said character type?
YoungSailorGlitter Posted May 11, 2020 Posted May 11, 2020 23 minutes ago, s520864 said: This would be interesting to see, maybe some custom events for said character type? It might be that the best way to approach something like this is similar to Skyrim, that appearance is separate from gender. And implement a way in the interface to swap gender at will.
Celedhring Posted May 11, 2020 Posted May 11, 2020 8 hours ago, YoungSailorGlitter said: Are you on beta 1.4 on the bannerlord? What version of modlib? Can I perhaps get your load order? I'm on 1.3 of Bannerlord and using Captivity Events 1.3.1.2 with Modlib 1.3. I can SS load order later
MadCat256 Posted May 11, 2020 Posted May 11, 2020 20 hours ago, YoungSailorGlitter said: Yeah, I keep getting this issue, where when I get to battles of a certain size - game crashed when trying to open looting windows (stuff you get) and this is even without Lootlord or LootEverything etc.Lots of strange stuff really. My PC, which isn't cutting edge but still not crap by any measure, almost grinds to a halt on city/castle defense battles when the enemy troops rush through the main gate. Frame rate drops to like half a frame per second. All other battles including city attack run beautifully. On topic: If you take a NPC hero prisoner's clothes, they need to get replacements somehow after escape/ransom/release. I have a bunch of heroes from a rival faction running around in rags (or naked) now because I took their gear. Also, it would be nice to have escapes only occur after a configurable length of time and be able to refuse to ransom a hero prisoner to keep them imprisoned. The whole point of keeping them prisoner in the first place for me is so that I don't have to keep fighting the same parties over and over while fighting a war. I tried the "No Houdini" mod from Nexus at one point last week, but it conflicted with this one, threw an error, and disabled itself.
nothindoin Posted May 11, 2020 Posted May 11, 2020 Made the jump to beta last night. Now everything works fine. I mean...it’s the smart move if you wanna stay up on mods really. Surprised it took me so long. Is there a guide where you can write your own events? I’d like some to exist that are not just captivity related. Marriage events while waiting in a settlement or if your spouse is in your party. Your soldiers harassing prisoners and you can interfere and punish them...or not. Or waiting in a settlement where you have children and events happen where you can guide their development. They want to go hunting. Or you train them in various combat types. Or send them to a tutor to learn charm or leadership. Some way to groom them for their futures. 1
NekroShapiroPhiladelphia Posted May 11, 2020 Posted May 11, 2020 1 minute ago, nothindoin said: Made the jump to beta last night. Now everything works fine. I mean...it’s the smart move if you wanna stay up on mods really. Surprised it took me so long. Is there a guide where you can write your own events? I’d like some to exist that are not just captivity related. Marriage events while waiting in a settlement or if your spouse is in your party. Your soldiers harassing prisoners and you can interfere and punish them...or not. Or waiting in a settlement where you have children and events happen where you can guide their development. They want to go hunting. Or you train them in various combat types. Or send them to a tutor to learn charm or leadership. Some way to groom them for their futures. DM BadListener and he'll help you with making your own XML Events. I kinda wanna see some Events that the player has to manually start. Example: You go to the Tavern Menu and you get a optional "Event" for prostitution or bribing mercenaries with sex instead of Denars.
machete Posted May 11, 2020 Posted May 11, 2020 I like the concept of this mod. However for some reason my female character is unable to give birth. In the log I see a bunch of "Failed _heroPregnancies ForEach" records. Running bannerlord 1.4 with Modlib Beta 1.4 and MCM.
Celedhring Posted May 11, 2020 Posted May 11, 2020 11 hours ago, YoungSailorGlitter said: Are you on beta 1.4 on the bannerlord? What version of modlib? Can I perhaps get your load order? The only thing that doesn't really work is DCCC. Mainly because it has not been updated since 1.2 and it has ModLib as a dependency. This is my load order, complete with version number for each mod. As you can see I'm on Bannerlord 1.3.1. The second screenshot shows what .xml files I've added to CaptivityEvents. I've chosen to use TB's images as I like them more. 1
Celedhring Posted May 11, 2020 Posted May 11, 2020 8 minutes ago, nothindoin said: Wuuuut? Where’d those events come from? Scattered throughout this thread and a couple others.
NekroShapiroPhiladelphia Posted May 11, 2020 Posted May 11, 2020 30 minutes ago, nothindoin said: Wuuuut? Where’d those events come from? https://www.nexusmods.com/mountandblade2bannerlord/mods/1226 Here BL has listed some custom events on the main page
Darkwolf101 Posted May 11, 2020 Posted May 11, 2020 Alright whenever my character gives birth it crashed without fail, forgive me if i'm doing this entirely wrong i don;t normally do screenshots like this. but this is the report i get everytime.
xasam Posted May 11, 2020 Posted May 11, 2020 Having an issue with the Hunting and Flaying events. Every time they pop up, it completely gets rid of the side menu. For example, when I'm besieging a castle. Also, when I click on it in Mod Options, the section is empty.
Dielos Posted May 11, 2020 Posted May 11, 2020 Hi. First of all, thanks for this awesome mod! I'm trying to create some events. If I make some changes in the code and for testing purposes, do I need to restart the full game for them to take effect? Also, is there some place where we can find all the info together on what code we can use and what it does?
BadListener Posted May 11, 2020 Author Posted May 11, 2020 32 minutes ago, xasam said: Having an issue with the Hunting and Flaying events. Every time they pop up, it completely gets rid of the side menu. For example, when I'm besieging a castle. Also, when I click on it in Mod Options, the section is empty. Can you download the new version. This was fixed a couple of days ago.
BadListener Posted May 11, 2020 Author Posted May 11, 2020 42 minutes ago, Darkwolf101 said: Alright whenever my character gives birth it crashed without fail, forgive me if i'm doing this entirely wrong i don;t normally do screenshots like this. but this is the report i get everytime. Crash shouldn't happen instead it should do a loop are you using any other pregnancy modifiers like bannerlord tweaks.
Valkiera Posted May 11, 2020 Posted May 11, 2020 10 hours ago, BadListener said: Skills are not saved as I look for a way to save the skills without corrupting save files. Pregnancy is not consistent as Taleworlds messed with the pregnancy model that now impregnation through console will not work. Third one is an fail safe option implemented by Taleworlds for some reason that I think it was implemented was for if player gets stuck so instead of crashing player is released. Strange thing however it will not work if the player doesnt have enough gold. I tested pregnancy further last night and had no issues during uninterrupted gameplay. I changed mod's pregnancy duration in options down to 2 days (to ensure birth before an escape/ransom which seems to reset pregnancy) and multiple noble prisoners gave birth multiple times and all the children were added to Clan, and correctly showed in encyclopedia their parentage with player-hero. I'm using the newest version of the mod and Modlib (did a fresh install of mods for 1.3.1). So lowering duration of pregnancy might be a workaround for now if children from AI-prisoners is something someone wants as part of their gameplay. The escape/ransom issue is pretty frustrating (due to TaleWorlds). I've used the Prevent Escape mod before and they were still escaping or being ransomed somehow as the mod was creating duplicates of lords in the field that were still my prisoners in troop screen. Hopefully someone figures out how to ensure prisoners stay prisoners. I don't think the Prevent Escape mod is being updated anymore, though it was causing duplicates of the captives anyway so it didn't quite work. The CaptivityEvents mod has a lot of promise, thank you for creating it. I like a more grimdark story in games and novels so this mod adds features that will make some playthroughs more interesting. Bugs?: When prisoners were transferred to a dungeon, they can't be talked to through the campaign screen (no options when clicking on portrait) and when visited in person they just say something like "I'm not allowed to talk to you" with no further options. I've never visited prisoners before in Bannerlord so I'm not sure if this is unusual but thought I'd mention it. Ideas: If possible maybe a "Harem" could be created in the Clan menu (and/or Troop menu?) that prisoners can be sent to permanently as something similar to family members or companions? Then they can be visited on a Harem option under the Keep menu similar to the Dungeon? Maybe just use a duplicate of the throne room as the Harem room? Maybe some negative relations with captive's family and some related trait points added due to action of enslavement of someone into your harem. If it worked it might be a permanent source of prisoners that work like members of the "Family" in Clan but are listed separately, so they're not prisoners as far as the game is concerned and bypass the escape/ransom issues? Options to officially make them family as spouses would be good, from Harem to Family. I know the mod "Policy Addition and Tweaks" has a Polygamy state policy that seems to work on allowing multiple spouses. I know it works for having multiple spouses, but I haven't tested if they all work for having children or if only one spouse can. CaptivityEvents seems to be working on having children with multiple AI-hero characters. Maybe an option in mod menu could be added to allow polygamy, which could be turned off if it conflicts with another mod that also enables it (I assume that would cause a mod conflict if they both tried changing marriage code?). Options to break and enslave prisoner troops to serve more uses? Converting troop prisoners into "Slaves" items which are similar to Mules, Camels etc and increase inventory capacity, and can be sold as a commodity. Might be fun to have options to kidnap people that you don't normally see in battle, such as some that just stay in the keep, city or village? It would be a roundabout way to assassinate some noble characters as well, by kidnapping then executing them.
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