Jump to content

Recommended Posts

Posted (edited)

I am trying to get one of the bestiality events to force start but can't figure out to force start any event. How do you force or normally start bestiality events?


Are all of the events for while you are a captive or is there some that you can get or do if you have a female lord prisoner?

Edited by gamerdod12
  • 2 weeks later...
Posted

Just wondering...

How to make a specific AI Hero capture the female hero and impregnate them? (to make the female player hero into their concubine or wife by force)

Since every time the female hero got captured, she always got impregnated by a random Character, even after getting captured by the AI Hero that I want

 

 

Also, there's still no body mods yet except for naked right?

  • 2 weeks later...
  • 2 weeks later...
Posted (edited)

It seems that "BadListener"  has sunk into oblivion...  I am so sorry.  It happens that way.  Can any of the programmers raise the fallen banner? It is necessary to refine the Captivity  Events constructor to work with a variety of new characters - mistresses, adult children, clan members, etc. The prostitution icon should appear when certain results are achieved. There should be an easy way to create combative and non-sexual plots. It should be possible to integrate with "Adoption", "Bastards", "Concubines" and other similar mods.

Edited by Merrz
  • 3 weeks later...
Posted

sooo i deleted all the captivity events mods, i downloaded them again, put them excatly in the load order as shown before, my the chance of escaping captivity 0, but i am still realesed the second that i am caught, i don't understand what is wrong, i have no mod that interfeeres with captivity,, game version is 1.2.12

MyList.txt

Posted

Hi. I’m using the ROT mod, which has many different cultures. As a result, children are almost always stillborn, except in cases when my character belongs to one of the first six cultures and the partner (chosen randomly) does as well.

 

I read somewhere that this was done intentionally if the culture differs from the vanilla ones, but in ROT all cultures are tied to the vanilla ones. For example, in the Bastards mod, each bastard is given a surname linked to a vanilla culture, and in ROT this works even with the cultures where this mod doesn’t.

 

The Bastards mod is a decent alternative, but I would really like the randomness that this mod provides.

 

Is there any way to fix this, or maybe there’s already a patch for it that I haven’t found?

Posted (edited)
On 3/17/2025 at 12:23 AM, Sornas said:

Hey folks! This is probably a stupid question, but I've started with this mod + All the various add-on stories that are up here on LL, but it seems like I'm cycling through the same few random events (The one where you pick which of 5 is pregnant, the one where you go to the campfire or find a prostitute, the one where someone steals your money and you chase them/are ambushed, and maybe a few more), which makes me think that I haven't loaded them right. To clarify, do the various add-on event mods go in Mount & Blade II Bannerlord\Modules\zCaptivityEvents\ModuleLoader, or just Mount & Blade II Bannerlord\Modules on their own? And is it more complicated than just dropping it into that file (Like, do we need to add the event XML from those mods to Modules\zCaptivityEvents\ModuleLoader\CaptivityRequired\Events?)

 

Thanks!

Same issue here. I’ve reinstalled the mods twice on different game versions, and still getting the exact same problem as you. 4k events with 6k images, but in the end it does not exceed 20-30 events in the open world.

Upd.: Okay, I spent some time and realized that in my case the main issue was the mod by zBoukenshasBinder. I tried different variations of it but in all of them everything came down to those few events that blocked all the others. I turned it off and everything is fine for now.

Edited by Interstell
  • 2 weeks later...
Posted

So I was part of a siege on Argoron as a merc, We lost and I was captured and imprisoned in Argoron.
Now I'm receiving prompts that seem intended for female prisoners. The guards often talk about doing unspeakable things to me and make comments about my "womanly assets." I can easily ignore this, but it happens three or four times a day. I've now been imprisoned for 20 days with no escape, ransom, or release in sight. ( I only downloaded the files that did not say "Female player only")

 

What options actually affect the players chance to escape captivity? It's unclear which choices are relevant to the player.

Posted
On 9/17/2025 at 9:16 PM, Neulio said:

~Snip~

 

On 9/6/2025 at 3:57 PM, Interstell said:

~Snip~

 

On 8/31/2025 at 11:33 AM, Alex_Nexus said:

~Snip~

 

On 8/25/2025 at 12:28 PM, random03314 said:

~Snip~


The mod is outdated and no longer works as intended as of the last major update. The modder hasn't been around for over a year now.

We're not getting any updates unless someone decides to pick up this mod, and considering everything, I sincerely doubt it.

Stinks, 'cos I don't really enjoy the game without it, but it is what it is.

But that's why it doesn't work, and no one is helping. There is nothing anyone can do unless someone with the skill, interest AND time decides to pick this up.

Posted (edited)
18 hours ago, Smirenka said:

The modder hasn't been around for over a year now.

 

The modder has not been posting on this site in recent months, but this site has been rather heavily overloaded.

 

Also, the modder has left in his profile sufficient hints about where he is active (and, for what it's worth, he was active there as of yesterday and was talking about pushing a release out shortly - maybe next weekend).

 

(Edit: Though, also he did get a bit of ribbing over there, about his lack of urgency.)

Edited by sen4mi
  • 2 weeks later...
Posted

I hope if/when this gets updated that a option to hide stuff that causes you to self enslave/imprison yourself to be hidden, or to double check that Yes, you do indeed want to self enslave/imprison yourself

  • 2 weeks later...
Posted
10 hours ago, Whizkid said:

needs update to 1.33beta, ty

Purportedly, an update comes for the 18th. As per BadListener's discord status.

Posted (edited)

If you have returned to the game, is there any hope that we will be able to use ALL the clan characters to write micro-quests?

"Adoption", "Bastards" and "Concubines" are hosted on GitHub. You can get character IDs from GitHub.

Edited by Merrz
Posted (edited)

hello i am trying to create a custom event that acts like a camp menu like in warband where an event pops while traveling that gives a list of options and i was successful but the event wont load unless it has the random or captive or captor flag set which means that other events wont fire while that event is up, is there a way to have the camp menu event fire and have other events still fire while the event icon is active? is there a way to give it a seperate category? like how captor events can fire at the same time as random events?

Edited by shadowrealm1980
Posted

Thanks for taking the time to update this mod to work with the beta.  It was working with the beta yesterday but earlier today the Steam downloaded a new update to the game and now every time a random event from your mod happens the game crashes as soon as you pick one of the options.  I disabled other mods that depend on yours to make sure they weren't part of it.

Posted
On 10/28/2025 at 2:32 PM, JohnSmith2000a said:

Thanks for taking the time to update this mod to work with the beta.  It was working with the beta yesterday but earlier today the Steam downloaded a new update to the game and now every time a random event from your mod happens the game crashes as soon as you pick one of the options.  I disabled other mods that depend on yours to make sure they weren't part of it.

looking like the latest beta update is causing problems with this mod, game immediately crashes when selecting options, also pls turn off debug mode its generating a harmony log file thanks

Posted (edited)

GOG 1.3.1 After 2-3 days of playing, ALL the "CE" battle scenes cause the game to freeze.  The error is not displayed.  If  I cancel the task, the game works fine. There's a conflict with the vanilla game somewhere.

Edited by Merrz

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...