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Posted

Is it possible to make a single menu in "zCaptivityEvents", in a separate file in the "Events" folder? When using third-party mods, with the beginning of chains through "their" menus, mods come into conflict and trigger "incorrect" events. For third-party mods, it will be enough to make links to the "main" menu file and, if necessary, it will be possible to add the necessary items to the "main" menu.

Posted

Please provide a link to instructions on how to cut into frames and format a video file to create an animation. Don't ask me why I don't use search - have you tried using search on Japanese or Chinese sites?...

Posted
15 hours ago, Merrz said:

Please provide a link to instructions on how to cut into frames and format a video file to create an animation. Don't ask me why I don't use search - have you tried using search on Japanese or Chinese sites?...

There are many different kinds of video file formats, and many different programs which provide editing support.

 

That said, if you have imagemagick installed and you also have ffmpeg installed so that imagemagick can find it, I believe you could use imagemagick's "convert" command line tool to unpack the mp4 into a sequence of individual picture frames, and you could also pack a series of individual pictures into a video file. I've done this with animated gifs, and ffmpeg should let it work with mp4 files.

 

For example, if I have an animated gif named event.gif, I could use the command convert event.gif event-%05d.png to generate a sequence of png files representing the animation, or I could use the command convert event.gif event-%05d.jpg to generate a sequence of jpeg files representing the animation. And then, I could rename the files, edit them, create new ones, whatever, and then use the command convert -delay 6 event-0*.png newevent.gif (or convert -delay 6 event-0*.jpg newevent.gif) to turn my sequence of images into a new animated gif with a six millisecond delay between each animation frame. (But since I have not tried this, I do not know if you can convert an mp4 file directly to a sequence of images, or whether you must first convert the mp4 file to an animated gif and then convert the animated gif to a sequence of images.)

 

Anyways, this is one possibility. You might be able to do some video editing directly with ffmpeg, also? Though, if so, I do not know what kind of editing operations it supports... And, of course, there's other software out there, including some high quality professional studio applications. But I do not know about them, either. Also, these days, Blender includes some support for editing mp4 files, and it should include some documentation on the process?

Posted (edited)
On 12/4/2024 at 10:47 AM, sen4mi said:

There are many different kinds of video file formats, and many different programs which provide editing support.

 

 

 

Thanks for the reply.  I tried it, everything works.  I'm using an easier way.  I cut out the desired piece in the video editor and save it as a GIF.  I convert GIF to PNG in IrfanView.  And no dancing with a tambourine!  I don't like the command line.

Edited by Merrz
Posted (edited)

Please tell me how I can use a random character of my clan in "events"? (line) - <Companion Id="1" Ref="Hero" Location="Current" Type=?...

And how can I determine the age range for this character, for example, 25-40 years?

Edited by Merrz
Posted (edited)
On 4/28/2020 at 10:34 AM, Guest said:

Would love to know where you got that Yennifer pic from

I am not sure: I get a notification, when starting the game for version-mismatch.

image.png.86a0fadf2420684c04c48175a2a1e6a0.png

 

Though, for a few hours everything went fine, but now when I want to enter villages for the "Missing equipment" quests, the game crashes in relation to the mod. 

Else than that, I really enjoyed the mod.

Edited by mallekalle
  • 2 weeks later...
Posted

A recent issue I got; I got KO'd by the enemy that tried to escape with one of my prisoners during a captor event, and when I got back to the world map my party size limit was reduced to 20 from 117; has it happened to anyone else?

Edit: Starting to think it might have something to do with my settings; I've completely disabled heroes from escaping from my party in the CESettings.xml file, and due to me losing = the prisoner was freed but is still in my party might be the issue?

Posted
18 hours ago, Prizbiggie said:

Am I the only one who downloading from both here and nexus always gets DefaultEvents 1110 instead of 1120?

The metadata hasn't been updated in the SubModule.xml. It's fine.

Posted

Love this mod. The only thing I'd want is expanded random events. 80% of the events I see are are random wandering around stuff so much more of that is needed. Love to see more useless mechanics like cum inflation but that'd be hard to do I'd think. I know some stats are involved so maybe a cumflated stat that triggers little slice of life events where you comment on it. Also toy events events are sorely lacking. Riding around on your horse with something stuffed up your cunt or commenting on riding into battle on a dildo would be fun. I definitely would like some night themed events where you have a dream and wake up to find some soldier(s) raped you in your sleep. 

Anyway I hope this mod continues to get worked on but considering it's the only real sex mod in the game I'm just happy it exists. 

Posted (edited)

I have brothers, sisters, bastards, and concubines in my Clan. But I can't use them to write game scenes. Not everyone knows how to work with "bin" files. For example, I can't...  Please enter a field for clan members (some kind of  memberclan="Hero.main_hero" faction="Faction.player_faction" ).

Edited by Merrz
Posted (edited)

Do some of the random events give you options to recruit bandits / deserters? If so, how does it determine the type of units?

(If you have mods that removes vanilla bandits / units and adds their own such as Realm of Thrones, does CE add available ones or try to add null units to a party?)

Edited by SecretAgentClank
Corrections
  • 2 weeks later...
Posted
On 12/16/2024 at 8:24 AM, mallekalle said:

I am not sure: I get a notification, when starting the game for version-mismatch.

image.png.86a0fadf2420684c04c48175a2a1e6a0.png

 

Though, for a few hours everything went fine, but now when I want to enter villages for the "Missing equipment" quests, the game crashes in relation to the mod. 

Else than that, I really enjoyed the mod.

 

 

Same problem, started a new campaing, works fine for a couple of hours then suddenly crash when doing any town action.

Hoping for an update for 1.2.12 soon

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