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Posted

do not waste your time with 1.27 v with any helps or expects that will carry out fully work with any defualt 

i had to reuplate back to 1.28 to get this  captivity events and any followers that would attach to it as well 

Posted
On 2/19/2024 at 12:51 AM, B0ukensha said:

installation is like all other mods, drag the file that contains the submodule into the modules folder, you'll need the core and the default events both, everything else is optional.

Thank you.

Posted

So when i capture a female noble and it gives the option use her womb. The event unfolds from the perspective as me as a female but i'm a male character, is that just the way it is? Meaning can i not have lots of little snows and sands running around the world??

Posted
9 hours ago, Luther098 said:

So when i capture a female noble and it gives the option use her womb. The event unfolds from the perspective as me as a female but i'm a male character, is that just the way it is? Meaning can i not have lots of little snows and sands running around the world??

Limitation from the variety of events available. Need writers to flesh out specific events for specific genders.

Posted
17 hours ago, bicobus said:

Limitation from the variety of events available. Need writers to flesh out specific events for specific genders.

Thanks, it kinda sorted itself out, depends on how i approach captive to speak with them.

Posted
On 2/5/2024 at 1:45 PM, GamerzZ said:

 

This is how I keep my prisoners (I assume that's what you meant with "slaves"):

I put them in a brothel. When the peace is declared, I get them back into my party and they remain there. Now, if you get into a war with that faction again, make sure you put them back in the brothel before suing for peace again.

 

This does not work anymore.

I recently tried it with v1.2.8 and it's no longer the case. As soon as you get your captives out of the brothel after a peace treaty, the captives are released!

Posted

Shameless plug for myself. There was a story I had in mind for a while and wanted to write it down, so I did a small event chain about it. Triggers when you travel through woods. Might write some more in the future, if I get frustrated enough (I'd like more events tied to the bandit hideouts). Though the limiting factor will always be the artwork.

 

 

 

Posted

hi everyone

I started modding last year, but so far only with modding tools.

I wanted to create a translation for capital events, but I have the problem that not all texts are translated. I translated all the files in moduldata/language and put them in a separate folder.

The game instructions are translated correctly as well as the sentence lines that you click on, but the texts in the pictures remain in English. what did I miss?

Thank you in advance :)

Posted
On 3/19/2024 at 2:10 AM, viggo503 said:

Hello,

 

I seem to be unable to generate any new companions/wanderers from the events. Anyone know a fix?

eh? new companions? is that even a thing?

I think you might have the wrong mod here.

Posted
On 3/19/2024 at 2:10 AM, viggo503 said:

Hello,

 

I seem to be unable to generate any new companions/wanderers from the events. Anyone know a fix?

You need the proper events installed. So far, I believe only hot buttered girl provides you with new companions.

Posted (edited)

Hi, I seem to have a minor issue. Can't figure out if its just Captivity Events by itself is the cause or the "addon" for it called BCCaptor Hot Buttered Girls.

Going right to the issue: Sometimes in certain events I get repeating choices. Like when a prisoner escapes and I get a captor event notifying me about it and the usual one option to choose becames doubled. Its the exact copy, same results. More precisely as an example this line: "Warn your guards to keep better watch."

This Captor Event is the most common example. There are others but those are usually rare.
Whats odd that this happened a few months ago on a different playthrough, I removed the both mods, reinstalled them the exact same way and it got somehow fixed, god knows how.

Now I'm doing a new playthrough, exact same mods as before except the last playthrough was on version 1.2.8 and the current is on version 1.2.9 and obviously mods also updated to the correct supported game version. I reinstalled them hoping it will magically fix itself like before but nope. Its luckily not a major issue, more of a mild annoying headache.

Edited by Niadrion
Posted
5 hours ago, Niadrion said:

Sometimes in certain events I get repeating choices. Like when a prisoner escapes and I get a captor event notifying me about it and the usual one option to choose becames doubled.

You have installed the same module twice. Or rather, the xml containing the event exist twice within the CE namespace. Make sure your mods are clean, I'm pretty sure CE will load any and all xml it finds regardless of their locations so long the Bannerlord module depends on zCaptivityEvents. So if you have made a Events.backup folder that contains xml files, they'll be read.

Posted

Thats a high probabilty. Just decided to completely reinstall the game, got rid of anything related to Bannerlord both from where I installed it and from the documents folder too. I only moved my mods to a different backup folder. Reinstalled the game, then moved them back. Now its fixed. Modding Bannerlord surely gives me the "confused unga bunga" vibe. Cuz when it works I dont know why it works and when it doesnt work then I dont know why is doesnt work.
I think I might have had a xml file which was just loitering about in my modules folder that caused this issue.

Posted

Hi,

Quick question, when I go to dungeon to speak with prisoners I have only three options:
1) take him to have fun with
2) send him to brothel
3) do nothing

But beside these options I can't just talk with them like in Vanilla game, so I can't release them or speak about plot quest, and just so happened that King I suppose to talk about some battle is locked up in my dungeon (I just ended his kingdom) and I need it to advance my quest.

Am I missing something in MCM in game or do I have to download something or am I supposed to disable mod talk and then enable it back ?

Any help will be welcome.

Posted
On 3/27/2024 at 5:05 PM, Moniczyka said:

Hi,

I have a question, where to check skills that come with this mod ? Because I don't know how to check my status (I have only basic skills set)

Type "captivity" in console and it'll bring up a list of commands including your character's current captivity skills status.

 

Posted
5 hours ago, Celedhring said:

Type "captivity" in console and it'll bring up a list of commands including your character's current captivity skills status.

 

That works like a charm, thanks a lot for help !

Posted

If I use the pregnancy system from this mod then will it require me to enable the native Birth and Aging option when starting a new game? Or does this mod have it's own standalone birth/aging system?

  • 2 weeks later...
Posted

Hey hi Hello!

 

So my current issue with the mod is less installation and launching and more.... like the mod doesn't seem to distinguish whether or not my character is a male or female.

 

EXAMPLE: Female is prisoner, Hero Player is male. I choose the lewd option to deflower them and it goes at it usually should. Fine and dandy.

 

BUT! The second I use any of the other options to "Put them in rags" or "Put a slave collar on them" and then I use the lewd option again, it does a FemXFem scenario instead with no

way to fix it. I have to reload it to before I changed their clothes to rags/added a slave collar to fix it because the second I use any of those options it makes my character do 'Female' interactions for some reason. Only other mod I gave to complement this one is the HotButter mod but that's just for the animated scenes... and the fullbodyslider as well though I highly doubt that may impact it it any way. Is there anything I can do to fix this?

Posted

Just wondering here. Just set all of this up and entered the brothel. I walk up to a prostitute to have a sex and it works but I only get one scene and it's not hardcore and just shows two people sort of humping each other.

Is this intended behavior or have I done something wrong? How do I get more/better scenes?

Posted

Could anyone please tell me where i can find the Support side for Bannerlord? I have a problem with crashes and use almost only Lewd mods so I guess it has something to do with the stuff i got from here. Any hint is very appreciated.

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