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Posted

I'm having trouble getting the events to trigger, and I apologize if I haven't fully understood how this works, but I'm running tests, and I've even gotten myself captured several times for testing purposes. All I've managed to do is trigger a couple of events repeatedly when I'm captured by kingdom lords, and another two or three repeated events, always the same ones, when I'm captured by bandits.

Am I doing something wrong?

Posted

What kind of hypnosis events are there? 

Is it just the inn and with your character, or can it happen elsewhere and to more than just you?

Also, is the hypnosis events just one off, or is there a quest chain where you have to serve your Master?

Posted

Can SOMEONE please help explain why no captivity events are triggering when getting caught by bandits?  and it's by ALL bandits even deserters, not a single captivity event triggers AT ALL. my characters been a captive for 23 game days with nothing happening. at this point i'm hoping a factions party tracks down the bandits im stuck with to fucking free me... please HELP

Posted
4 hours ago, ElsissSurana said:

What kind of hypnosis events are there? 

Is it just the inn and with your character, or can it happen elsewhere and to more than just you?

Also, is the hypnosis events just one off, or is there a quest chain where you have to serve your Master?

Bearly any. And there are definitively no bear.

Posted
4 hours ago, xEightsx said:

Can SOMEONE please help explain why no captivity events are triggering when getting caught by bandits?  and it's by ALL bandits even deserters, not a single captivity event triggers AT ALL. my characters been a captive for 23 game days with nothing happening. at this point i'm hoping a factions party tracks down the bandits im stuck with to fucking free me... please HELP

If they are not triggering at all, it's probably because you didn't download CEDefaultEvents; it's on the same mod download button.

 

My problem, on the other hand, is that there are really very few events, and when I say few, I mean 2 or 3, sometimes only 1, the same event that repeats itself over and over again in the same group, and I have activated all the event options.

Posted

so ive seen gameplay of the base game & wanted some clarification, are mods like played in real time gameplay like SexLab & AAF or just pictures & route A/B choices like a visual novel?

Posted
12 hours ago, LesboIsBesto said:

so ive seen gameplay of the base game & wanted some clarification, are mods like played in real time gameplay like SexLab & AAF or just pictures & route A/B choices like a visual novel?

The latter.  It's events with/without choices, that may or may not be a sequence following up on one-another.  There are gameplay implications, such as gaining or losing renown or health or relations with notables.  But there are no animations like in Skyrim of FO4.

Posted
13 hours ago, B0ukensha said:

The latter.  It's events with/without choices, that may or may not be a sequence following up on one-another.  There are gameplay implications, such as gaining or losing renown or health or relations with notables.  But there are no animations like in Skyrim of FO4.

sadge, appreciate the heads up, saves me some time

Posted (edited)

The mod works good the first time I'm captured but after that, the second time I'm captured it does not fire any events. What might be the reason?

 

Edit: I think it might be because I used DramaLord to end captivity. Does anyone else have a similar situation?

Edited by AdamTheFat
Posted (edited)

I'm also having the problem of only non-sexual events triggering during captivity. They sexual events toggle is selected in the options. 

 

Edit:

 

Okay. I found the problem. In the xml files (eg DefaultCaptiveEventsFemale.xml), each event has a condition that the captor must be male.

 

The problem is that when you are captured by the random groups of looters/bandits, there is no actual npc captor, so this condition always returns false. I don't know the proper syntax to add a condition for when there is no captor, but I did find a band-aid solution. 

 

Using a program like notepad++, you can edit the relevant xml files and do a find and replace.

 

Replace all instances of:

 

<RestrictedListOfFlags>CaptorGenderIsMale</RestrictedListOfFlags>

 

with:

 

<!-- <RestrictedListOfFlags>CaptorGenderIsMale</RestrictedListOfFlags> -->

 

This will comment out (disable) the condition for the captor to be male and allow the events to trigger when held captive by bandits. The downside is that if you are captured by an army and the captor is female, you will still get the events triggering as though the captor is male. This doesn't happen very often through. 

 

Someone with more experience modding bannerlord can probably figure our a better long term fix for this.

 

 

 

 

Edited by LL_PW
  • 2 weeks later...
Posted
8 hours ago, BadListener said:

Will investigate 

thanks, damm modding bannerlord seems like a 2nd job, i mean they have just release beta 1.4, i mean wtf are these guys tweaking cant they fix the game instead of giving small updates that doesnt really improve their gameplay... its after all a battle simulation game, the rest of their game mechanics are pffttt...

Posted (edited)

I don't know if it's this mod or the vanilla game, but bandits now just roam if they have you captive.  They don't take you back to the hideout anymore.  Is that a vanilla issue?  How do you get captured at a hideout now?

Edited by dalenmastermind
Posted

Hello when i na at brothel and try to go with customer the game wants to play hotbutter cutscene and Crash, without playing scene only black screen.

  • 2 weeks later...
Posted

If I select "Captivity Events Integrations" Hot Butter (animates Scenes) my game crashes at the start of the scene. Anybody else?

Posted
On 4/25/2026 at 12:06 PM, Arato01 said:

Hello when i na at brothel and try to go with customer the game wants to play hotbutter cutscene and Crash, without playing scene only black screen.

yeah for me too, had to deactivate: Captivity Events Integrations, Hot Butter (animates Scenes)

Posted (edited)

I've updated this for 1.3.15 / warsails, and submitted the fix on the OP's git.

 

Edit: I'll also attach a packaged version for anyone who wants the new version now and doesn't mind using a dev build.

 

CaptivityEventsV1.3.15.zip

Edited by JohnMolotov
Posted (edited)
On 5/12/2026 at 6:49 AM, JohnMolotov said:

I've updated this for 1.3.15 / warsails, and submitted the fix on the OP's git.

 

Edit: I'll also attach a packaged version for anyone who wants the new version now and doesn't mind using a dev build.

 

CaptivityEventsV1.3.15.zip 33.9 MB · 1 download

 

 

You're the GOAT,

 

Are you using all the latest BLSE, harmony, butterlib and UIextentions?

 

The updates are a bit confusing between the main game and CE updates. Afaik event packs made this year will be fine. Is that right? There's some reports of UIextentions 1.6.4 to 1.6.5 are broken, so I've been using 1.6.3. It's hard to tell if anythings broken as a new player.

 

Edited by moose1
Posted
12 hours ago, moose1 said:

Are you using all the latest BLSE, harmony, butterlib and UIextentions?

I'm using the latest released (non early-access) versions for harmony (2.4.2), butterlib (2.10.4), and UIExtender (2.13.3).

12 hours ago, moose1 said:

The updates are a bit confusing between the main game and CE updates. Afaik event packs made this year will be fine. Is that right?

I don't think there's a easily defined line on that. Though event packs tend not to break the game when they're outdated and can generally be easily removed so you can just try them and see.

12 hours ago, moose1 said:

It's hard to tell if anythings broken as a new player.

Yeah. Make sure you enable things in MCM, other than that as long as it doesn't crash and has the content described on the mod's page it's probably fine.

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