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Posted
On 8/20/2026 at 5:07 PM, Terezeus said:

Where to check my current slavery meter?

Use Alt+~ to open the console

Then type captivity. and do not hit enter but look at the list of commands that brings up.  The period after captivity is important to bring up the list. 

Scroll down with the arrow keys or the mouse to captivity.current_status

Hit Enter once and maybe twice

Now you should see a menu with your statistics including things like your Slavery Level and whether you are currently a slave or not.

 

Hopefully this helps you out.

 

Unfortunately and unless something changed, right now the slavery meter seems to reset when you get liberated.  There must have been technical reasons but it was unfortunate. 

 

The slavery meter used to help trigger post-captivity and post-slavery events that showed the aftereffects of what happened to them.  Also if you got captured in the future, a high enough slavery level would cause that capture sequence to be a bit different and reflect that your character has been through this before.

 

It would add a lot of deeper storytelling potential if there could be flags or traits or something to show prior enslavement or being an escaped slave etc. that could trigger story events and someday that might happen but just keeping the mod working with so many game updates is probably hard enough work.

Posted

I know requesting things is an anus move, but is there any way to get the brothel as a standalone mod? Alternatively, does anyone know how difficult it would be to manually chop everything but that out?

 

Thanks!

  • 2 weeks later...
Posted

Anyone else having issues with recruiting prisoner lords/ladies?  They'll offer fealty and I'll accept, and they show up in my party and all, but they aren't actually part of my clan and I can't do companion stuff with them

Posted

The brothel element in this mod is great. Several other mods could make this even more engaging.  In combination with Chains of Calradia and Calradia Remembers you can now be the owner of the brothel in a town, enslave captives with Chains and send them to work in the brothel. If you visit the brothel you will find all the captives that you have sent
there as individual named hero's with whom you can talk using Calradia Remembers.. There is one problem and that is that the hero's (slave prostitutes) do not
know where they are (the brothel is not a recognized location, I think the game thinks it is a tavern) do not know they are slaves and do not
know they are prostitutes. As an example, I had captured a sword sister, enslaved her with Chains and sent her to work in the
brothel. When I go there, I can easily find her, speak to her but she still thinks she is a soldier armed with a sword (although all her
equipment was stripped from her before sending her to the brothel). I do not know which specific mod would need to address this, but if solved
it would be very cool. The same with Alive Scenes, if you use this mod the prostitutes "speak" but they use the texts from the Tavern not from a brothel. 

Would it be possible to add some kind of tag to the brothel and the prostitutes/brothel keeper so that the game and other mods recognize them for what they are? There is one mod that does this but only makes the bridge between Captivity events and  AI influence.

 

Posted (edited)

Okay, finally got this working. Very frustrating user experience. Things to address:

 

1.) "Remember LL will always be updated first."

^ Wrong. TC should remove that in topic to avoid confusion. The Nexus ver is the most updated (6/2/26). If you use any of the LL stuff in the topic, you'll get dependency errors.

 

2.) The Nexus ver is just a framework and not the complete mod. The Nexus clamped down on it (see SinLordCreations's pinned comment), but that's not the #1 issue; users shouldn't have to go to the Nexus for the most updated framework and to a LL user comment for working content packs. Speaking of...

 

3.) Thank you to Arkianesin for the content pack files. Let's try to get these into the topic/downloads section. 

 

4.) And yea, if you don't have your .dll files unlocked, be sure to do that. If you don't know what I'm talking about, just download Crash Doctor, which I recommend to everyone. It does a lot of stuff in the background.

 

Edited by ReMeDy
Posted
12 hours ago, TinyLynx said:

hi can someone help i load or create a new player when i get into game while clicking on a town my game freezes here is the crash log any help would be grateful

Screenshot 2026-09-10 155539.png

Screenshot 2026-09-10 155608.png

That's just a screenshot of your crash report screen. Not the crash report. You will likely need to provide the crash report dump minus personal info for someone to hazard a guess. 

Posted

I just found this mod, I downloaded the Nexus Frame work and had to download the Archived Captivity Event Default file, I have tried searching for the most updated Captivity Events and Default version and every where I go says bannerlord shut it down so now it doesn’t work, is this true? If not could someone please help a lost soul out.

Posted
16 hours ago, Hinlo said:

I just found this mod, I downloaded the Nexus Frame work and had to download the Archived Captivity Event Default file, I have tried searching for the most updated Captivity Events and Default version and every where I go says bannerlord shut it down so now it doesn’t work, is this true? If not could someone please help a lost soul out.


It definitely works (haven't tried 1.5, but at least current 1.4.8 does).A bit janky and needs some work patching issues (see Hot Buttered Girls thread where people have been talking about it), but playable at least. Game shouldn't crash or anything, but you might get odd or unrelated events here and there. You can find the basic files with Arkianesin's post in this thread. For all other stories, you need to gather around the mods people have added though in the forum.

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