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Posted (edited)
3 hours ago, Aurelius435 said:

I'm having a problem where all the aid items in this mod do nothing. They were working fine a couple of hours ago, but now they do nothing when i use them. No idea when they stopped working.

If this is the bug I am thinking of then this is a serious problem, (I been trying to fix it but I cannot recreate it properly and I do not know what is causing it)

 

so to confirm this bug, can you drink some nukacola and see if it has an effect (healing and cap is given to you)

 

and I have no current idea how to fix it

 

edit->

can you tell me what you did before it stopped working because I really need to find what causes the issue

Edited by Invictusblade
Posted
3 hours ago, Sthan Dust said:

Hiyya,

 I'm helping @Invictusblade troubleshoot some bugs:

 

Which aides are not working?  Did you recently find a perk magazine?  Did you do the perk spawn cheat?  

 

I believe this is one of the perks.  See which perks you have the WDF and I can tell you which one to remove. Amazon Bubble seems to be suspect.

 

❤️ Sthan

 

2 hours ago, Invictusblade said:

If this is the bug I am thinking of then this is a serious problem, (I been trying to fix it but I cannot recreate it properly and I do not know what is causing it)

 

so to confirm this bug, can you drink some nukacola and see if it has an effect (healing and cap is given to you)

 

and I have no current idea how to fix it

 

edit->

can you tell me what you did before it stopped working because I really need to find what causes the issue

 

It was working, then i didn't pay attention for 4 hours, and then i noticed it wasn't working. I have no idea exactly when it stopped. I was just building my settlement in vault 88 the entire time.

 

But i DID do the perk spawn cheat!

 

Unfortunately I won't have access to my PC for a while, so i can't test stuff, but NO aid items did anything. None from vanilla and none from other mods, except lower thirst and hunger in survival mode, curiously...

Posted
2 hours ago, Invictusblade said:

If this is the bug I am thinking of then this is a serious problem, (I been trying to fix it but I cannot recreate it properly and I do not know what is causing it)

 

so to confirm this bug, can you drink some nukacola and see if it has an effect (healing and cap is given to you)

I have never had this happen to me.  It will stop a few of your effects from happening.  Like Reproduction just stops working, or Fertile/Virile.  One I removed Amazon Bubble it fixed it.  I'll see if I can recreate this.

2 hours ago, Invictusblade said:

and I have no current idea how to fix it

 

edit->

can you tell me what you did before it stopped working because I really need to find what causes the issue

 

Posted
15 minutes ago, Aurelius435 said:

 

 

It was working, then i didn't pay attention for 4 hours, and then i noticed it wasn't working. I have no idea exactly when it stopped. I was just building my settlement in vault 88 the entire time.

 

But i DID do the perk spawn cheat!

 

Unfortunately I won't have access to my PC for a while, so i can't test stuff, but NO aid items did anything. None from vanilla and none from other mods, except lower thirst and hunger in survival mode, curiously...

@Invictusblade  Its the perk spawn.  It gets me every time.  I think its clogging up the effects system too fast.  Maybe add a delay to adding each perk in the while loop.  

@Aurelius435 That's what you get for cheating! ;) ??❤️ j/k  Try removing the perks via console and see if it fixes it.  I'm going to write a bat file that removes them all for testing.  I'll have it tomorrow. 

 

 

Posted

ok so this bug is starting to really piss me off.

 

The Bug = The player is unable to use any potion(including nuka cola) it is consumed but no effects happen

Spoiler

however the Syringes still work, (this is hard to explain)

so the same script changes that made it possible to use certain aid objects infront of someone (romantic wine)

doesn't work properly with syringes. (it reads what is infront of the hit NPC)

but magic effect do still work in this case.

 

this bug has happened to me a number of times in the past but at the moment, I cannot recreate it so I don't actually know what causes it.

 

so here are a couple of way to get the bug

1. the MCM Perk spawn cheat

2. getting married while pregnant

 

but I have tested both methods and I don't have an issue with either.

(I am not saying, that the bug reports are wrong but it more looks like a combination of factors might go into it)

 

so here is the latest alpha and I would like you(everyone) to test for this bug

AAF_FamilyPlanningEnhanced_3.65.7z Wasteland Dairy Framework v2.55.7z

Posted

Is there any way to have creature impregnation without adding everything else? Without human interactions(marriage,pregnancy,stds,contraception,etc),perks,quests,items(like wombs/babies etc)?

Some sort of "light" version...

 

Thanks!

Posted (edited)
10 hours ago, Invictusblade said:

The player is unable to use any potion(including nuka cola) it is consumed but no effects happen

 

While it's unlikely to help you diagnose the cause, I'll note that I see the same symptom consistently with RSE II: CSA abduction visitations. After a visitor sex scene with the player, consumables have no effect they merely disappear from the inventory when used. This is especially frustrating for mods which use self-replacing consumable items to trigger (Quick Change, Hydrate and Eat Conveniently, et cetera) because the activator gets consumed, removing it from the inventory, but the effect which would replace it in the inventory never fires, causing you to need to go into the MCM and select some option to spawn a new one manually.

 

My workaround has always been to save the game and then reload that save immediately after a visitor animation involving the player, which seems to clear the condition. But still, yes, it gets annoying quickly.

 

Quote

so here is the latest alpha and I would like you(everyone) to test for this bug

 

Upon installing, I notice that 2.55 doesn't conflict with all the files from 2.54 (2.54 replaces six plugins, while 2.55 only replaces two), so right now I have 2.50+2.54+2.55 installed. Should 2.55 have had all the same files as 2.54? Should I uninstall the 2.54 patch and only test with 2.50+2.55?

Edited by vaultbait
Posted
8 hours ago, vaultbait said:

 

While it's unlikely to help you diagnose the cause, I'll note that I see the same symptom consistently with RSE II: CSA abduction visitations. After a visitor sex scene with the player, consumables have no effect they merely disappear from the inventory when used. This is especially frustrating for mods which use self-replacing consumable items to trigger (Quick Change, Hydrate and Eat Conveniently, et cetera) because the activator gets consumed, removing it from the inventory, but the effect which would replace it in the inventory never fires, causing you to need to go into the MCM and select some option to spawn a new one manually.

 

My workaround has always been to save the game and then reload that save immediately after a visitor animation involving the player, which seems to clear the condition. But still, yes, it gets annoying quickly.

so it might be an AAF issue?

 

 

one theory I had, that the entire issue could be a layer problem, a example of a layer issue is when the vault 111 vault door doesn't work then vats doesn't work.

(but like I keep saying, I haven't actually recreated the issue in a while so I cannot test it)

8 hours ago, vaultbait said:

Upon installing, I notice that 2.55 doesn't conflict with all the files from 2.54 (2.54 replaces six plugins, while 2.55 only replaces two), so right now I have 2.50+2.54+2.55 installed. Should 2.55 have had all the same files as 2.54? Should I uninstall the 2.54 patch and only test with 2.50+2.55?

load all of them, (until 2.6 comes around) because I might miss a couple of files in each alpha

Posted
12 hours ago, TaduzLemke said:

Is there any way to have creature impregnation without adding everything else? Without human interactions(marriage,pregnancy,stds,contraception,etc),perks,quests,items(like wombs/babies etc)?

Some sort of "light" version...

 

Thanks!

so I do have a legacy version floating around,

located below (I do not know if it will work properly)

 

Posted
14 hours ago, Invictusblade said:

so it might be an AAF issue?

You arrived at the same conclusion I did.  AAF is being used to determine if a sexual encounter can produce a baby.  AAF does the doppleganger for the animations which sometimes does get stuck and can mess up the morphs. For instance, I've noticed that a fully pregnant NPC will have autonomous sex (AAF Autonomy your version) and their pregnancy morphs go away during the animation.  Then they return after the animation.  Interrupting certain animations causes issues.  I have the newest AAF and patch installed.  This issue become obvious after the update.  Dagoba added a bunch of new stats to track one's AAF activity that can be used by other mods.

14 hours ago, Invictusblade said:

 

one theory I had, that the entire issue could be a layer problem, a example of a layer issue is when the vault 111 vault door doesn't work then vats doesn't work.

(but like I keep saying, I haven't actually recreated the issue in a while so I cannot test it)

I cannot consistently recreate the issue now that I loaded the latest ESPs.  The marriage bug is real.  I used the Chain of Marriage rather than the wedding ring.  I hadn't tried that before, so that may be the issue.  Also, the issue could be tied to using these items on "slave"ish NPCs.  Just Business Slaves or Commonwealth Captives.  They do weird things if you ask them to do something more than just be a normal settler.  For instance, putting a Commonwealth Captive on a CRX cross can cause an infinite idle animation on the NPC even when they are not on the cross.  

Finally, though IVF Syringes always work, once you've impregnated someone with a IVF, it messes up their factions and active effects removal.  I've also noticed that Fertility/Virility for all NPCS drops dramatically when player is pregnant.  For instance, a bunch of NPCs in my settlement were fertile until player got pregnant, then only the males were virile.  Also, creatures never exhibit fertility or virility that I've found so far.  So I'm not sure if they are excluded from the equation.

14 hours ago, Invictusblade said:

load all of them, (until 2.6 comes around) because I might miss a couple of files in each alpha

But, now that I removed the marriage issue, pregnancies are resetting correctly, and I have no issues.  I am looking at the ESPs in the CK today to see what the problem may be.

Posted
21 hours ago, Invictusblade said:
Spoiler

so I do have a legacy version floating around,

located below (I do not know if it will work properly)


 

Thanks a lot for your reply,and for your mods!

When I tried latest FPE+WDF,the creatures born were friendly and named(even bugs),is it intended to be so? I'm sure I turned off all possible namings...

 

If I try legacy FPE addon you mentioned,how do I configure impregnation on attack by bugs? I'm almost sure you described some changes somewhere,something about "onAttack" in some file...

Posted
40 minutes ago, TaduzLemke said:

Thanks a lot for your reply,and for your mods!

When I tried latest FPE+WDF,the creatures born were friendly and named(even bugs),is it intended to be so? I'm sure I turned off all possible namings...

 

If I try legacy FPE addon you mentioned,how do I configure impregnation on attack by bugs? I'm almost sure you described some changes somewhere,something about "onAttack" in some file...

so do you want the birthed creatures to be hostile (instead of friendly)?

 

 

the series of creature attack options was a recent change, (the actual script is quite old (a year or two))

someone else made a bloatfly attack impregnator mod

Posted

Seem to be having a problem with giving birth to creatures. I impregnated the PC with dogmeat dna, set father racial to 100%, but i gave birth to a human. Same thing happend with mirelurk queen.

 

using beta 2.50 WDF and 3.65 FPE

 

also i suddenly stopped getting STD's from sex. Im talking about the perks named [STD] Ghoul and such.

Posted
3 hours ago, Aurelius435 said:

Seem to be having a problem with giving birth to creatures. I impregnated the PC with dogmeat dna, set father racial to 100%, but i gave birth to a human. Same thing happend with mirelurk queen.

 

using beta 2.50 WDF and 3.65 FPE

 

also i suddenly stopped getting STD's from sex. Im talking about the perks named [STD] Ghoul and such.

so do the following

please click "Clear and Register Baby Addons" in Page 2 of Debugs in MCM in FPE to reset Impregnation Addons

 

save and reload

 

and then click the options

Show Added Baby Addons... to see if they work

Posted
On 9/10/2021 at 1:23 AM, Invictusblade said:

so do you want the birthed creatures to be hostile (instead of friendly)?

 

 

the series of creature attack options was a recent change, (the actual script is quite old (a year or two))

someone else made a bloatfly attack impregnator mod

Yes,hostile; I was thinking more alien-style; maybe someday there'd be a darker variation where getting impregnated would have negative consequences like having to urgently search for a doctor/"cure" for larger creatures,or merely losing health while bearing such offspring.

 

Thanks again,I'll search more for this old onAttack mod 

Posted
11 hours ago, Invictusblade said:

so do the following

please click "Clear and Register Baby Addons" in Page 2 of Debugs in MCM in FPE to reset Impregnation Addons

 

save and reload

 

and then click the options

Show Added Baby Addons... to see if they work

did it, all baby addons show up but it still doesn't work, keep giving birth to humans.

Posted (edited)

Any idea what would cause the carried baby perk not to engage? I got knocked up by super mutants (FPER) while abducted at the Coast Guard Pier, escaped and gave birth next door at Egret Tours Marina. This added a wearable super mutant baby frontpack, which I wore and then walked back to the Coast Guard Pier. The super mutants there were instantly aggressive and killed me. Tried walking there a few times, same result each time.

 

Edit: Baby faction is set to "all" in MCM, but I'm not sure if there are other options I also need to set? This did work with an earlier WD, but I'm currently testing on a new playthrough with the latest alpha patches for both WD (2.50+2.54+2.55) and FPER (3.61+3.65) and it's not being applied this time.

Edited by vaultbait
Posted
8 hours ago, Invictusblade said:

did you download the full release (and then updated to the alphas) or just the recent alpha's?

full release but i reinstalled both and now it works

Posted
22 hours ago, vaultbait said:

Any idea what would cause the carried baby perk not to engage? I got knocked up by super mutants (FPER) while abducted at the Coast Guard Pier, escaped and gave birth next door at Egret Tours Marina. This added a wearable super mutant baby frontpack, which I wore and then walked back to the Coast Guard Pier. The super mutants there were instantly aggressive and killed me. Tried walking there a few times, same result each time.

 

Edit: Baby faction is set to "all" in MCM, but I'm not sure if there are other options I also need to set? This did work with an earlier WD, but I'm currently testing on a new playthrough with the latest alpha patches for both WD (2.50+2.54+2.55) and FPER (3.61+3.65) and it's not being applied this time.

I will have a look at this issue because it should work

Posted
9 hours ago, Invictusblade said:

I will have a look at this issue because it should work

This does work.  But you only get a few moments of reprieve.  They will let you move on by, but if you linger, they will attack.  Kinda like the cooldown on Violate.  That's what it looks like in the code.

 

Also, figured what is breaking things.  Sent you a PM.  Sex while pregnant does weird things.
IVF is working.  Marriage is working. Breast Morphing works.  But sex while pregnant breaks the morphs and the aide objects.  

I noticed that in the Autonomy Enhanced, when an NPC is pregnant, you set their autonomy to -1.  So the check for impregnation is not stopping somewhere and doing some work.  I saw that you have !IsPregnant, but something is overriding that.  I'll look at the code more closely later.

 

But, I was able to return to the save before having sex, and all went well.  That's why I thought Marriage was causing it because the "Honeymoon" sex is what broke it, not the act of being married.

 

Hope this helps! Sent you error logs in PM ❤️

 

Posted
On 9/12/2021 at 3:54 AM, Invictusblade said:

did you download the full release (and then updated to the alphas) or just the recent alpha's?

Yes and I am seeing the same.  There are two objects with the same name.  One is Perk Mag: Blank, and its the same object as this perk mag.  Both have the wrong covers

 

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