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Posted
2 hours ago, Invictusblade said:

about the FPE vs WDF Pregnancies, I am talking about a complete redesign. (Not really, 90% of the work is already done)

that it will be migrated to FPERedux completely.

 

so you won't be able to get any bloody babies or Bloody wombs from anyone anymore

(you will still be able to get them from Dead Creatures(Wombs and Eggs) and Containers(Babies))

I like this idea.  The "fake pregnancies" is awesome for the effect.  However, it conflicts with other MODS that deal with faction. For instance, I used Just Business to enslave a Pack member (my favourite faction honestly) and she started to respond to those settings in the MCM on the Nuka World DLC.  Factions are being copied in the cloning process JB does (Love JB for sure)  So that was an odd thing, she was suddenly pregnant but was not pregnant. (these poor NPCS, we do terrible things to them! ❤️ )  

From a code perspective, I would focus FPER as the pregnancy framework, then WLD become the creature, milking, crazy addon.  I say this just because of morphs and magic effects can conflict.  

 

Just my comments, feel free to disregard.
 

Posted
52 minutes ago, Sthan Dust said:

I like this idea.  The "fake pregnancies" is awesome for the effect.  However, it conflicts with other MODS that deal with faction. For instance, I used Just Business to enslave a Pack member (my favourite faction honestly) and she started to respond to those settings in the MCM on the Nuka World DLC.  Factions are being copied in the cloning process JB does (Love JB for sure)  So that was an odd thing, she was suddenly pregnant but was not pregnant. (these poor NPCS, we do terrible things to them! ❤️ )  

From a code perspective, I would focus FPER as the pregnancy framework, then WLD become the creature, milking, crazy addon.  I say this just because of morphs and magic effects can conflict.  

 

Just my comments, feel free to disregard.
 

I agree with this.

because everyone(including me) have to remember that I didn't get control of FPE until this year.

 

so I will move the impregnation_ mods into a new mod called FP_WastelandBreeding_ (LL or OF)

unless someone else has a better name for it.

 

I think the fundamental problem is I designed this mod for the dead or to be dead (so Raiders and such) so mods like Human Resources(I think) and Just business don't work properly

(btw I should add an if statement to the script to deny the JB NPC)

 

at least I have time at the moment, (Victoria is in Lockdown number 7(I think))

but then I did just buy Rimworld(Finally) so I might not have that much time after all.

Posted
7 hours ago, Invictusblade said:

I agree with this.

because everyone(including me) have to remember that I didn't get control of FPE until this year.

 

so I will move the impregnation_ mods into a new mod called FP_WastelandBreeding_ (LL or OF)

unless someone else has a better name for it.

 

I think the fundamental problem is I designed this mod for the dead or to be dead (so Raiders and such) so mods like Human Resources(I think) and Just business don't work properly

(btw I should add an if statement to the script to deny the JB NPC)

 

at least I have time at the moment, (Victoria is in Lockdown number 7(I think))

but then I did just buy Rimworld(Finally) so I might not have that much time after all.

Oh my, you are on lockdown again?  It looks like we may be going the same way :( I was going to play Amazon's New World, but it got delayed again.  I'm waiting for the big Private World update from Fallout 76 on Sept 8.  So Fallout 4 is my fallback haha.  I'm trying to properly populate every settlement and take over the Commonwealth with the NukaWorld factions.  I have found the minuteman ending is the only real viable ending for the game.  (I hate the BoS)  I am also creating a proper brothel.

I love WastelandBreeding as a name.  And yes, I do know you just took over the FPE and you'd added so much!  If FPER just stays as the pregnancy piece for humans, then WLD just becomes the addon for that.

I am going to look at the JB script.  I removed Human Resources, and that fixed some problems.  Those two mods do not play well together at all.  Honestly the only reason I used it was to add the additional auction house to buy slaves, but that was also causing random CTD.  I like the idea of attracting customers, so I might just redo that bit of code and incorporate it.  Just Business is perfect for Non-Unique NPCS.  So your mod compliments it very well.  The underlying issue in the cloning of NPCs.  I did notice that the "Reset Slave" function was basically copying the player's body and morphs.  Leveled List is working perfectly now.  I will test Outfit Framework.  I was trouble shooting this weekend, so I removed all the mods that had any possibility of messing with the Morphs.  

 

Also, I did have a question -- you are storing the pregnancy information on a dummy object in an interior cell.  Why did you choose this option?  Nothing at all wrong with it, because Unity suggests this approach as well.  It would be nice to be able to access that information.  Some information isn't being updated properly.

 

I mentioned a couple of issues in my previous post, but here are a few things I'm going to look at:

-- Number of Children is not being recorded correctly on multiple births.  It always says 1.
-- Frozen Pregnancy breaks the monthy perk/notice "You are in the Second Month, you are in the 3rd month"

-- I wouldn't remove the JB slaves from getting pregnant, they are perfect for breeding slaves.  Its the settlers that give me more issue than the slaves,and I think part of that may be that I am using the Workshop Framework, and it will attract 5 or 6 settlers immediately when you set up the beacon, so he may be cloning as well.

-- I'm going to see if the JB Mod Author has issue with me expanding the mod.  I want to remove the cloning and create a unique PC pool of slaves that the mod will pull from, and add a cap to the amount of slaves based on that pool.  That will eliminate the residual effects of cloning, because they are all referencing the same based SlaveActors, and doing things to references in any program causes unintended consequences.  So making them Unique should fix that.  I can just create copies of several of each faction and place them in the pool.  They simply replace the enslaved actor and only copy the visuals, but not anything else.

-- Raider Reform School sometimes affects the morphs and I'm thinking it has to do with the active Tattoos that changed to show if a slave is fertile or not.  The invisible outfits used seem to halt the morph

-- Quick Preggo fixes the frozen pregnancy only unfreeze the pregnancy via MCM, then do the quick preggo.  However I do like the quick preggo for debugging.  It shows me when the morphs are broken.

-- Regarding Amazon Bubble Perk. That was totally the properly on resetting the pregnancy. You have a conditional that checks for that perk before reapplying pregnancy or fertility.  However, if if I use the console command, it removes it and doesn't add it again when a new pregnancy occurs.

-- I recently added the new AAF Autonomy.  That really works well with the FPER and WLD.  But I have turned off Fake Pregnancy for NPCs, because it does cause weirdness.

 

I'll mess around with it after work today.  But let me know if you need any help. I think you've almost fixed all the major problems!  But you should definitely provide a list of conflicts, which I can certainly provide.  Its not a load order issue, because Vortex never sees a conflict with your mods and anything else.  

Be safe!

❤️



 

Posted
On 8/22/2021 at 7:52 AM, KillinCuzICan said:

Funnily enough, the morphs let me know if the milkers are working or not (plus I love it when things get bigger in general, so please keep them as an option! I usually play heavy radioactive games, so the absurdity of the size is welcome to me!

Me too! Hope morphs remain if they viable.

Posted
On 8/22/2021 at 10:01 AM, vaultbait said:

 

While I don't have a particular preference, I'll note that I've always turned this off in WDF because I'm using FPE(R) and don't want more than one pregnancy mechanism to need to troubleshoot.

I only use FPE pregnancies.  I don't need it the WDF version either.

Posted

@Invictusblade

 

I this may be the bit of code that is causing the freezing problem.  I think you are missing a parentheses for the line bolded below.  The Freezing is happening with every creature for some reason.  Not with humans.  I have Pregnancy Limits off in FPER

 

        if !Ourself.HasPerk(WLD_Perk_Pregnancy_Freezing) && FPFP_Global_MultiBirth.GetValue() == 1
            if Creature_Cycle_Multi == true && FPFP_Global_Current_Births.GetValue() <= FPFP_Global_Total_Births.GetValue() && FPFP_Global_BirthLimit.GetValue() == 1
                if currentMonth > (Creature_Cycle - FPFP_Global_MultiBirth_Modifier.GetValue())
                FPFP_Global_Current_Births.setValue(FPFP_Global_Current_Births.GetValue() + 1)
                    GiveBirth_Multi()
                endif
          elseIf Creature_Cycle_Multi == true && currentMonth >= Creature_Cycle && FPFP_Global_Current_Births.GetValue() >= FPFP_Global_Total_Births.GetValue() && FPFP_Global_BirthLimit.GetValue() == 1 && FPFP_Global_Total_Freeze.GetValue() == 0 || FPFP_Global_Total_Freeze.GetValue() == 2
                Ourself.AddPerk(WLD_Perk_Pregnancy_Freezing)
            elseif Creature_Cycle_Multi == true && FPFP_Global_BirthLimit.GetValue() == 0
                if currentMonth > (Creature_Cycle - FPFP_Global_MultiBirth_Modifier.GetValue())
                    GiveBirth_Multi()
                endif
            endif
        EndIf
    Endif
    

 

Posted

a lot to talk about

8 hours ago, Sthan Dust said:

Oh my, you are on lockdown again?  It looks like we may be going the same way :( I was going to play Amazon's New World, but it got delayed again.  I'm waiting for the big Private World update from Fallout 76 on Sept 8.  So Fallout 4 is my fallback haha.  I'm trying to properly populate every settlement and take over the Commonwealth with the NukaWorld factions.  I have found the minuteman ending is the only real viable ending for the game.  (I hate the BoS)  I am also creating a proper brothel.

 

about brothels, one idea I had but I might not work on (at least not yet)

is to make a simple prostitute system with AAF Autonomy.

does two things

1. uses the same framework for autonomous perk to deliver a streetwalking perk (which gives caps to the prostitute)

2. allows you to gift a similar perk to settlers to make them into prostitutes (while paying you)

 

it won't be as good as other mods, because I will try to keep it as simple as possible (to avoid issues)

 

8 hours ago, Sthan Dust said:

I love WastelandBreeding as a name.  And yes, I do know you just took over the FPE and you'd added so much!  If FPER just stays as the pregnancy piece for humans, then WLD just becomes the addon for that.

What I just decided to work on the following

FP_WastelandBreeding_bah will be focused on FPE Pregnancies only (I will make a custom set of NPCs to go with this one(Not settlers))

 

INVB_Impregnation_bah will be the fake pregnancies only

 

the real problem with this addon was the feature creep.

 

8 hours ago, Sthan Dust said:

I am going to look at the JB script.  I removed Human Resources, and that fixed some problems.  Those two mods do not play well together at all.  Honestly the only reason I used it was to add the additional auction house to buy slaves, but that was also causing random CTD.  I like the idea of attracting customers, so I might just redo that bit of code and incorporate it.  Just Business is perfect for Non-Unique NPCS.  So your mod compliments it very well.  The underlying issue in the cloning of NPCs.  I did notice that the "Reset Slave" function was basically copying the player's body and morphs.  Leveled List is working perfectly now.  I will test Outfit Framework.  I was trouble shooting this weekend, so I removed all the mods that had any possibility of messing with the Morphs.  

 

...

 

-- I wouldn't remove the JB slaves from getting pregnant, they are perfect for breeding slaves.  Its the settlers that give me more issue than the slaves,and I think part of that may be that I am using the Workshop Framework, and it will attract 5 or 6 settlers immediately when you set up the beacon, so he may be cloning as well.

-- I'm going to see if the JB Mod Author has issue with me expanding the mod.  I want to remove the cloning and create a unique PC pool of slaves that the mod will pull from, and add a cap to the amount of slaves based on that pool.  That will eliminate the residual effects of cloning, because they are all referencing the same based SlaveActors, and doing things to references in any program causes unintended consequences.  So making them Unique should fix that.  I can just create copies of several of each faction and place them in the pool.  They simply replace the enslaved actor and only copy the visuals, but not anything else.

what I was thinking of doing is similar to what I did to ESPExplorer (which is to deny it working if it is a certain container)

fortunately because JB works on a single NPC, it should be fairly easy to deny(I said that before and it fails)

 

8 hours ago, Sthan Dust said:

Also, I did have a question -- you are storing the pregnancy information on a dummy object in an interior cell.  Why did you choose this option?  Nothing at all wrong with it, because Unity suggests this approach as well.  It would be nice to be able to access that information.  Some information isn't being updated properly.

depending on what you are asking about

 

Activators = I would assume that is a legacy function that I didn't touch it (unless it is the activators then I still didn't make them)

DONOTSPAWN NPCs = I made fake Races with NPCs for the express purpose of impregnating Real NPCs.

such as the Impregnation syringe that creates an invisible NPC(with the chosen Race) which impregnates the chosen NPC then it deletes itself.

 

8 hours ago, Sthan Dust said:

-- Number of Children is not being recorded correctly on multiple births.  It always says 1.

-- Frozen Pregnancy breaks the monthy perk/notice "You are in the Second Month, you are in the 3rd month"

-- Raider Reform School sometimes affects the morphs and I'm thinking it has to do with the active Tattoos that changed to show if a slave is fertile or not.  The invisible outfits used seem to halt the morph

-- Quick Preggo fixes the frozen pregnancy only unfreeze the pregnancy via MCM, then do the quick preggo.  However I do like the quick preggo for debugging.  It shows me when the morphs are broken.

-- Regarding Amazon Bubble Perk. That was totally the properly on resetting the pregnancy. You have a conditional that checks for that perk before reapplying pregnancy or fertility.  However, if if I use the console command, it removes it and doesn't add it again when a new pregnancy occurs.

-- I recently added the new AAF Autonomy.  That really works well with the FPER and WLD.  But I have turned off Fake Pregnancy for NPCs, because it does cause weirdness.

 

I'll mess around with it after work today.  But let me know if you need any help. I think you've almost fixed all the major problems!  But you should definitely provide a list of conflicts, which I can certainly provide.  Its not a load order issue, because Vortex never sees a conflict with your mods and anything else.  

Be safe!

❤️

1. there is a couple of different Multiple Births.

there is numofChildren

there is the Int(bool) for Multiple Births

and there is Multiple children inside of a single birth

 

2. I will fix that

 

3. I don't really use that mod so I don't know

 

4. I haven't update the quick preggo syringe (if that is what you talking about)

 

5. can you post a ESP fix for all of the issues you have fixed

 

6. fair enough

Posted
2 hours ago, Invictusblade said:

a lot to talk about

 

about brothels, one idea I had but I might not work on (at least not yet)

is to make a simple prostitute system with AAF Autonomy.

does two things

1. uses the same framework for autonomous perk to deliver a streetwalking perk (which gives caps to the prostitute)

2. allows you to gift a similar perk to settlers to make them into prostitutes (while paying you)

 

it won't be as good as other mods, because I will try to keep it as simple as possible (to avoid issues)

This is perfect!  This is exactly what Human resources does.  And the prostitution for JB.  I love this idea.

2 hours ago, Invictusblade said:

What I just decided to work on the following

FP_WastelandBreeding_bah will be focused on FPE Pregnancies only (I will make a custom set of NPCs to go with this one(Not settlers))

 

INVB_Impregnation_bah will be the fake pregnancies only

 

the real problem with this addon was the feature creep.

Yes, there are many great ideas in here.  I was looking at the code and I do see how easily you can get bleary-eyed.  I was trying to do some commenting so I could see how each function works and relates to other functions.  

2 hours ago, Invictusblade said:

what I was thinking of doing is similar to what I did to ESPExplorer (which is to deny it working if it is a certain container)

fortunately because JB works on a single NPC, it should be fairly easy to deny(I said that before and it fails)

 

depending on what you are asking about

 

Activators = I would assume that is a legacy function that I didn't touch it (unless it is the activators then I still didn't make them)

DONOTSPAWN NPCs = I made fake Races with NPCs for the express purpose of impregnating Real NPCs.

such as the Impregnation syringe that creates an invisible NPC(with the chosen Race) which impregnates the chosen NPC then it deletes itself.

Yep, that makes sense, but also, I forgot to mention the Magazine Spawner has to be run twice to get all the magazines. (I do this for testing honestly.)  
I don't really understand the Chosen Race mechanic, so I don't really pay attention to it.  I meant to ask, but I want to stabilize the morphs and natural impregnations.  THe IVF has some odd bugs I am still chasing for you.  But I have found that doing normal sex via the OnAnimationStop() you mention in code, things go fairly well.  Just the perks not being removed completely.

2 hours ago, Invictusblade said:

1. there is a couple of different Multiple Births.

there is numofChildren

there is the Int(bool) for Multiple Births

and there is Multiple children inside of a single birth

I was looking at the Saver file and these variables are all set to one (The pregnancy had two children) So I will reload and look at the variables again.  

2 hours ago, Invictusblade said:

2. I will fix that

Awesome!  But look at the code I posted earlier. I think you are missing a () somewhere on that && || statement.

2 hours ago, Invictusblade said:

3. I don't really use that mod so I don't know

Oh! I thought you were using this one.  I disabled it and that problem went away.  

2 hours ago, Invictusblade said:

 

4. I haven't update the quick preggo syringe (if that is what you talking about)

Yep! Quick Preggo Syringe (Your hints say to do that :) )

2 hours ago, Invictusblade said:

5. can you post a ESP fix for all of the issues you ha

ve fixed

I will create that.  I still have to test my fixes a day or two more, then I'll send you the scripts and the esp.

2 hours ago, Invictusblade said:

6. fair enough

I want this to move to non-fake pregnancies, as you mentioned.  Then I will totally use this feature!

 

Posted

 

12 minutes ago, Sthan Dust said:

@Invictusblade Do you have your code on GitHub?  That would be idea to help with the coding.  If not, I can set it up for you and provide you a link.

 

no, but I should

 

apart from ego, you are the first person to actually help work on this mod(Krazyzone does give really good ideas and concepts)

(a couple of others did post helpful suggestion)

 

I posted some community challenges for Messages(for sex, birth, bah, bah) and Meshes(for Cages) but no one really did anything for it

there was one mesh with a bloatfly and that was it it)

Posted
29 minutes ago, Invictusblade said:

 

no, but I should

 

apart from ego, you are the first person to actually help work on this mod(Krazyzone does give really good ideas and concepts)

(a couple of others did post helpful suggestion)

 

I posted some community challenges for Messages(for sex, birth, bah, bah) and Meshes(for Cages) but no one really did anything for it

there was one mesh with a bloatfly and that was it it)

Oh, definitely you get awesome input on this mod.  I'm a coder at heart, but my day job is now managing coders, so this is my coding time :)

 

If you push to Git, we can branch on different ideas to see if they work.  I have the Sanity Framework pushed already.  I wanted to add the statistics from WLD to the equations, like non-human pregnancies, and whether it was rape, IVF, consensual or prostitution.   I am also working on an actual quest for the mod, but it will not have any markers.  I liked the Conspiracy Theory style quest FO76 did on the cryptids.  I think more quests should be investigative and not marker based.

 

I really want these mods to succeed because there are so many possibilities!  

Posted
15 minutes ago, Sthan Dust said:

Oh, definitely you get awesome input on this mod.  I'm a coder at heart, but my day job is now managing coders, so this is my coding time :)

 

If you push to Git, we can branch on different ideas to see if they work.  I have the Sanity Framework pushed already.  I wanted to add the statistics from WLD to the equations, like non-human pregnancies, and whether it was rape, IVF, consensual or prostitution.   I am also working on an actual quest for the mod, but it will not have any markers.  I liked the Conspiracy Theory style quest FO76 did on the cryptids.  I think more quests should be investigative and not marker based.

 

I really want these mods to succeed because there are so many possibilities!  

I have made two github repositories (I will be cleaning these up in the future, I uploaded nearly all of my scripts)

 

https://github.com/Invictusblade/F4---Wasteland-Dairy-Framework

 

https://github.com/Invictusblade/F4---Family-Planning-Enhanced-Redux

Posted
6 hours ago, Invictusblade said:

I have made two github repositories (I will be cleaning these up in the future, I uploaded nearly all of my scripts)

 

https://github.com/Invictusblade/F4---Wasteland-Dairy-Framework

 

https://github.com/Invictusblade/F4---Family-Planning-Enhanced-Redux

Awesome!  I have some time off today, so I'll start looking at the code.  I created two forks and set them up so you can merge changes as you like.

 

I am using Visual Studio Code because it has a Papyrus extension that does intellisense and allows you to recompile without going into the CK.

Visual Studio Code Papyrus Extension

 

This makes like SO much easier!  Definitely worth a look.

I've got to set up the Fallout 4 project files, and reorganize the code so its deployable via Vortex so I can roll back changes easy.

I'm going to work on the freezing issue today and just generally look at how the code works.

Posted

I don't have a lot of time to search the pages for this answer, but are the FPE(R) contraceptive pills useless with WDF? Because before I had a description on contraceptive pills, but after I installed the WDF that description disappeared. (Maybe it's because before I was playing with "Nora" and that's why I had the description, but after I started a new game with "Nate" it may have disappeared).

Posted (edited)
19 hours ago, Invictusblade said:

I have made two github repositories (I will be cleaning these up in the future, I uploaded nearly all of my scripts)

 

https://github.com/Invictusblade/F4---Wasteland-Dairy-Framework

 

https://github.com/Invictusblade/F4---Family-Planning-Enhanced-Redux

[Edit: The code changes worked!]

 

Okay, I updated the PlayerPregnancyData.psc  you should be able to pull it from my fork.  

 

There are two culprits here that I am testing:

-- Perk Mag 19 is doing something to prevent virility.  I cannot find any references to this perk in the code, it is only being applied when you find the book.  But it definitely stops things from working.  Remove that Mag and all is well.

-- Freezing Pregnancy:  This is solved for now.  I tested it tonight and it worked perfectly. So I've had three natural pregnancies.  The body resets, then waits a day or two, then is in reproduction mode.    I added a parentheses around your if condition under Impregnate.  It seems that it is always applying a frozen pregnancy to any creature.  But once I made the change, its not happening as often.  I think it is also tied to the Father Quest.  It looks like it is waiting for Father to be found but never found.

-- Cumflation [Fixed this]: stopped working on slaves, but I may have messed that up.  I'll check on an actual follower or settler next.  Its a JB thing.  Whenever the slaves get weird, he added a "reset slave" function.  Did that, and cumflation and pregnancy are working just fine.

 

I have to work a long day tomorrow, but I will start looking at the Player_script tomorrow night. It was throwing errors on CK and Papyrus for the global functions you added.  Its not letting me set the properties to test.

 

Also, can you demote the files to ESPs?  I can't make any edits directly to the Master Files and I don't want to do a separate ESP with edits.  I'd rather make the edits in the master files.

 

Looking good though! The PC successfully went through a creature pregnancy, the perks reset, then got impregated by a human.  All the morphs work perfectly.  

Edited by Sthan Dust
Posted

Hello, i just discovered this mod, and that there is 2 versions of FPE, yours and Ego's, i already installed ego's FPE, does it work with Wasteland Dairy, or must i uninstall/reinstall your FPE version ?

 

Sorry if its has already been asked, i didnt find a clear response.

Posted
6 hours ago, Pastaboxx said:

Hello, i just discovered this mod, and that there is 2 versions of FPE, yours and Ego's, i already installed ego's FPE, does it work with Wasteland Dairy, or must i uninstall/reinstall your FPE version ?

 

Sorry if its has already been asked, i didnt find a clear response.

it used to be supported but I have since added a lot content to both WDF and FPE Redux.

but I would hold off for a short while because I did have quite a few issues with both versions and I have been working on fixing the issues

Posted

I started using the Agony Mod recently to improve my immersion and noticed that it changed the blood bag, will it have any conflict with the blood crafting system? (I still haven't got the perk to use the blood system)

Posted
19 hours ago, Pastaboxx said:

Hello, i just discovered this mod, and that there is 2 versions of FPE, yours and Ego's, i already installed ego's FPE, does it work with Wasteland Dairy, or must i uninstall/reinstall your FPE version ?

 

Sorry if its has already been asked, i didnt find a clear response.

I use Ego's 2.7.  WDF still works for me.  I guess it depends on what you're looking for.  I only really use the milking function from WDF.  There's a lot of other stuff in WDF that probably won't work.  Ego's version still works for me.  The pregnancy morphs are great.

Posted
2 hours ago, YATTAY said:

I started using the Agony Mod recently to improve my immersion and noticed that it changed the blood bag, will it have any conflict with the blood crafting system? (I still haven't got the perk to use the blood system)

He added hints to where the blood perk is in the Wasteland Dairy MCM Hints page. (He also has a cheat function to just add them all.)  I don't think it will collide because he has very specific purposes for his Blood harvesting/crafting.  He created his Perks for each of the blood types as well.  I was just looking at that code and it shouldn't even be noticed by other mods unless they've integrated with his.

 

Posted (edited)
3 hours ago, goosetrip said:

I use Ego's 2.7.  WDF still works for me.  I guess it depends on what you're looking for.  I only really use the milking function from WDF.  There's a lot of other stuff in WDF that probably won't work.  Ego's version still works for me.  The pregnancy morphs are great.

 

If i install WDF, id like use all its content/features, beside i would like keep egos FPE because i use it from the start and it work fine. So i dont know.

Edited by Pastaboxx
Posted
6 hours ago, YATTAY said:

I started using the Agony Mod recently to improve my immersion and noticed that it changed the blood bag, will it have any conflict with the blood crafting system? (I still haven't got the perk to use the blood system)

no, so basically I changed the normal blood bag into a type O bloodbag which is an universal blood type (anyone can receive blood from that blood type) so it should work the same way.

Posted
31 minutes ago, Pastaboxx said:

 

If i install WDF, id like use all its content/features, beside i would like keep egos FPE because i use it from the start and it work fine. So i dont know.

so the biggest issue with the different mods is that Babies might not work properly.

 

FPE(ego) - single gender for Babies then two genders for children

 

FPER/WDF - two genders for babies then... (latest version - single gender for creatures(I rolled this part back)

 

so you are using FPE(Ego) and WDF+

then it might just default to normal babies, but I am not sure

 

btw the main reason for this issue is because players want to birth Females only or more females than males.

and FPE(Ego) might have a maths bias in the gender selection. (not really but it is perceived to have a bias)

Posted (edited)
6 hours ago, Invictusblade said:

so the biggest issue with the different mods is that Babies might not work properly.

 

FPE(ego) - single gender for Babies then two genders for children

 

FPER/WDF - two genders for babies then... (latest version - single gender for creatures(I rolled this part back)

 

so you are using FPE(Ego) and WDF+

then it might just default to normal babies, but I am not sure

 

btw the main reason for this issue is because players want to birth Females only or more females than males.

and FPE(Ego) might have a maths bias in the gender selection. (not really but it is perceived to have a bias)

Is the baby's gender represent a big segment/requirement for that WDF work correctly ?

Edited by Pastaboxx
Posted
2 hours ago, Pastaboxx said:

Is the baby's gender represent a big segment/requirement for that WDF work correctly ?

so one of the messes I made in the released version was that I use genders for every impregnation. (turns out to be a fairly bad idea)

 

so I added the unisex back into the script and mods

for example

Humans

------------

Males

or

Females

 

Deathclaw

-----------

Egg

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