Verasmile2 Posted May 8, 2020 Posted May 8, 2020 On 5/7/2020 at 3:24 PM, Invictusblade said: Upcoming Update (Friday or Saturday after testing) Added a couple of Robots to the impregnation quests (births biomechanical things that contain the components to build an robot) Added Radaway(& Rad) syringes to increase and decrease breast size Added Recipes to make Synth Milk and Semen - 10x milk(or semen), 1 x synth component = 10 synth milk(or semen) Changed the milking script so it should only message the first run Fix the impregnation addon's to fix the leveled lists Ā Ā does anyone want anything or have any problems So, now all the other mods can be removed? I mean, it's all in WDF? Ā Ā Also, with MO2 I've replaced the older version of WDF but these 3 esps didn't got activated. Should I activate them manually?
oicher666 Posted May 8, 2020 Posted May 8, 2020 great mod but when you were the other mod you forgotĀ fpe_impregnation_armorkeywords_cbbe.esp
seraph85 Posted May 8, 2020 Posted May 8, 2020 I just want my character to give birth to creatures if shes impregnated by them while having sex. Does this mod do that? If so which part of it does that if that's the only feature I want? I just want to be sure because there is quite a bit here. Thank you! 1
Aria1989 Posted May 8, 2020 Posted May 8, 2020 may i ask a dumb question question?? the qust for vault 81 how do u start them? 1
Invictusblade Posted May 8, 2020 Author Posted May 8, 2020 54 minutes ago, seraph85 said: I just want my character to give birth to creatures if shes impregnated by them while having sex. Does this mod do that? If so which part of it does that if that's the only feature I want? I just want to be sure because there is quite a bit here. Thank you! because of the extra stuff, I have added such as injectors, syringes, bah It wouldn't work with a breeding only version however I am going to upload a legacy version on this mods download page 4 hours ago, oicher666 said: great mod but when you were the other mod you forgotĀ fpe_impregnation_armorkeywords_cbbe.esp because Armor Keywords is an required mod in the modding circles so it is vastly more unlikely to not have it so it has been renamed to one of the following... FPE_Impregnation_BabyAddon_CBBE FPE_Impregnation_Both_CBBE FPE_Impregnation_MoreCreature_CBBE Ā and so replace fpe_impregnation_armorkeywords_cbbe.esp with your choice of above
Invictusblade Posted May 8, 2020 Author Posted May 8, 2020 7 minutes ago, Aria1989 said: may i ask a dumb question question?? the qust for vault 81 how do u start them? there is no vault 81 quest, it was a bit of lore to explain the introduction of these tools in the commonwealth. there should be extra stuff to buy in the vault 81 vendors 1
oicher666 Posted May 8, 2020 Posted May 8, 2020 also the boob growth for milkĀ machine got remove to Ā
Invictusblade Posted May 8, 2020 Author Posted May 8, 2020 32 minutes ago, oicher666 said: also the boob growth for milkĀ machine got remove to Ā no, it should be still there, but if you don't want growth then use the simple machines Ā the only thing I change in the milking scripts, is that I added a bool so it knows if this is the first time you wore it
Invictusblade Posted May 9, 2020 Author Posted May 9, 2020 9 hours ago, Verasmile2 said: So, now all the other mods can be removed? I mean, it's all in WDF? Ā Ā Also, with MO2 I've replaced the older version of WDF but these 3 esps didn't got activated. Should I activate them manually? well do you want hardcore mode? do you want to birth resources?
oicher666 Posted May 9, 2020 Posted May 9, 2020 it not thierĀ do i have to have the old mods enableĀ Ā
Invictusblade Posted May 9, 2020 Author Posted May 9, 2020 9 minutes ago, oicher666 said: it not thierĀ do i have to have the old mods enableĀ Ā how would I know, you picked the wrong mod menu (if you had selected Repeating, then I would see Survival(old) or Supply and Demand(New)) Ā also how big is your player in the background because I did add an upper limit of 200% a while ago so it is maybe that
Invictusblade Posted May 9, 2020 Author Posted May 9, 2020 5 minutes ago, oicher666 said: O so the new boob growth is supple and demand Ā no I didn't say that I said I would know if you had the latest version if you had the supply and demand. Ā lets start again there are three milkers 1. milker (Body morphing) 2. simple milker (no Body morphing) 3. infected milker (gives you Mad Cow virus) Ā then you can select the bodytype CBBE Fusion Girl bah Ā it should work automatically assuming you did my signature (look below) (and it should be slow 0.025 increases)
oicher666 Posted May 9, 2020 Posted May 9, 2020 Ok got yea the morphing goes automatically now Ā it not a settings you chooseĀ Ā Ā
seraph85 Posted May 9, 2020 Posted May 9, 2020 2 hours ago, Invictusblade said: because of the extra stuff, I have added such as injectors, syringes, bah It wouldn't work with a breeding only version however I am going to upload a legacy version on this mods download page I really appreciate it! I try to keep my modding setup as simple as I can, I'm already am fighting conflicts as it is now. The simpler the better!
Lord Ariakas Posted May 9, 2020 Posted May 9, 2020 Hello, Ā two things came to my mind testing this mod,Ā Ā 1. Could be babies which are not human made different looking? Not just a recolor but a model change? Like a feral ghoul baby should be more...like feral? Supermutant maybe a bit supermutant-y? Also when holding the babyĀ would be cool if the babyĀ would be animated, like arms or head moving etc.. (For immersion! :)) Ā 2. Holding animations - the best one is the holding at the front. If I pull out my weapon that messes up the animation for good. My idea is what if you equip your weapon then the baby would get unequipped automatically and when you unequip the weapon (or whatever is changing the anim) then reequip the baby automatically? Because now either I need choose to have a baby in the character's arms which looks nice but I cannot do anything else - or play the game. Of course I can change it at the workbench to be like a backpack but it does look a bit weird. Also for that backback position if could be some straps added or a bag which strapped to the character like a real backpack and the baby head would stick out...would be cool Ā 3. The mod's workbenches need local leader perk 2 to build. That means I am forced early to take those perks and you need to be level 14 to get to local leader rank 2 otherwise you cannot build any items. I am playing hardcore survival,Ā my character is level 6 and she has a baby. The baby is starving and I cannot get anything because I cannot build the workbench or figure out how to feed the baby. Could you please remove the requirements as it is quite a bit of an obstacle...
Invictusblade Posted May 9, 2020 Author Posted May 9, 2020 40 minutes ago, Lord Ariakas said: Hello, Ā two things came to my mind testing this mod,Ā Ā 1. Could be babies which are not human made different looking? Not just a recolor but a model change? Like a feral ghoul baby should be more...like feral? Supermutant maybe a bit supermutant-y? Also when holding the babyĀ would be cool if the babyĀ would be animated, like arms or head moving etc.. (For immersion! :)) Ā 2. Holding animations - the best one is the holding at the front. If I pull out my weapon that messes up the animation for good. My idea is what if you equip your weapon then the baby would get unequipped automatically and when you unequip the weapon (or whatever is changing the anim) then reequip the baby automatically? Because now either I need choose to have a baby in the character's arms which looks nice but I cannot do anything else - or play the game. Of course I can change it at the workbench to be like a backpack but it does look a bit weird. Also for that backback position if could be some straps added or a bag which strapped to the character like a real backpack and the baby head would stick out...would be cool Ā 3. The mod's workbenches need local leader perk 2 to build. That means I am forced early to take those perks and you need to be level 14 to get to local leader rank 2 otherwise you cannot build any items. I am playing hardcore survival,Ā my character is level 6 and she has a baby. The baby is starving and I cannot get anything because I cannot build the workbench or figure out how to feed the baby. Could you please remove the requirements as it is quite a bit of an obstacle... 1. I tried to make Supermutant Babies bigger and the results were not pretty (I lost the screenshot) and I am not interested in doing baby models at the moment if anyone else wants to model them that is fine 2. in Crimes and Punishment, Baby holding will deny any and all weapon handling so that is one of doing it 3. I might remove that perk from the recipes
Lord Ariakas Posted May 9, 2020 Posted May 9, 2020 2 hours ago, Invictusblade said: 1. I tried to make Supermutant Babies bigger and the results were not pretty (I lost the screenshot) and I am not interested in doing baby models at the moment if anyone else wants to model them that is fine 2. in Crimes and Punishment, Baby holding will deny any and all weapon handling so that is one of doing it 3. I might remove that perk from the recipes 1. not necessarily bigger just uglier Ā I do understand you busy with other parts, it would be good for immersion, I hope somebody can make a model for this. 2. Oh..I didnt know that, how can I make them compatible? Can I disable something in CAP? 3. Yeah perks for the milker please also, I would need 2 science and 2 doctor plus the 2 local leader for the workbench.... Ā Btw how the crib works? It does not give an option to place the baby there and when I try to drop in there I am not sure this is how it should be and normally the baby lands on the floor instead of going in the the crib... Ā
Invictusblade Posted May 9, 2020 Author Posted May 9, 2020 12 minutes ago, Lord Ariakas said: 1. not necessarily bigger just uglier Ā I do understand you busy with other parts, it would be good for immersion, I hope somebody can make a model for this. 2. Oh..I didnt know that, how can I make them compatible? Can I disable something in CAP? 3. Yeah perks for the milker please also, I would need 2 science and 2 doctor plus the 2 local leader for the workbench.... Ā Btw how the crib works? It does not give an option to place the baby there and when I try to drop in there I am not sure this is how it should be and normally the baby lands on the floor instead of going in the the crib... Ā 1. well I should have mention what the problem really was, the problem is the mesh gets warped too much (it looks like it is inside out) 2. I don't know yet, I made a standalone mod for CAP 3. I will lower some of them but keep most of them the same perk level. 3a. btw do you have any powdered milk in your inventory, if so, use it if you also have water with you. Use it as is consume it (it will convert to breast milk) 4. I don't know the full details, but there is a script that when a baby is dropped and a crib is nearby, then the baby will automatically go to the correct height and angle and become a physical object-ish. Ā so about the crib, is it a custom crib from a mod? if so attach the crib to FPFP_CribFormList in FP_FamilyPlanningEnhanced
fred200 Posted May 9, 2020 Posted May 9, 2020 Does breast milk have a shelf life? I had 200 or so in the workbench - now it is gone. Maybe thirsty settlers?
Verasmile2 Posted May 9, 2020 Posted May 9, 2020 As always I've installed the update doing the "replace" for the older version. After enabling all the new esps, I've launched the game. But when I tried to load the save, I got this message of missing esps.
Invictusblade Posted May 9, 2020 Author Posted May 9, 2020 8 hours ago, fred200 said: Does breast milk have a shelf life? I had 200 or so in the workbench - now it is gone. Maybe thirsty settlers? I don't know 4 hours ago, Verasmile2 said: As always I've installed the update doing the "replace" for the older version. After enabling all the new esps, I've launched the game. But when I tried to load the save, I got this message of missing esps. if you using FPE_Impregnation_Both_CBBE then why did you complaining you should only use one of them
Lord Ariakas Posted May 10, 2020 Posted May 10, 2020 17 hours ago, Invictusblade said: 1. well I should have mention what the problem really was, the problem is the mesh gets warped too much (it looks like it is inside out) 2. I don't know yet, I made a standalone mod for CAP 3. I will lower some of them but keep most of them the same perk level. 3a. btw do you have any powdered milk in your inventory, if so, use it if you also have water with you. Use it as is consume it (it will convert to breast milk) 4. I don't know the full details, but there is a script that when a baby is dropped and a crib is nearby, then the baby will automatically go to the correct height and angle and become a physical object-ish. Ā so about the crib, is it a custom crib from a mod? if so attach the crib to FPFP_CribFormList in FP_FamilyPlanningEnhanced 3a. yeah but where you find that much powdered milk for hardcore mode? Perk requirements on survival makingĀ impossible to have a baby on early levels as they just gonna starve to death because you cannot build the milker or create radioactive milk. Ā 4. I tried with all cribs I can build (checked them in console and they are all fallout4.esm assets so I guess they are vanilla ones.) Dropped the baby next to all three kind of cribs I can build and the baby does not move anywhere just stays on the ground. Help me out here please Ā
zeroke107 Posted May 10, 2020 Posted May 10, 2020 Reported some minor bug for 1.4 update, some pregnant gunner and raider still no baby or dying creature in their inventory but some maleĀ gunner or raider also have baby and dying creature in their inventory -_-
Invictusblade Posted May 10, 2020 Author Posted May 10, 2020 41 minutes ago, zeroke107 said: Reported some minor bug for 1.4 update, some pregnant gunner and raider still no baby or dying creature in their inventory but some maleĀ gunner or raider also have baby and dying creature in their inventory -_- I will have a look I might go back to an early script I worked on, that the pregnancy armor itself gives a dying baby to the NPC it seem to work for Raiders and Gunner but causes CTD's when used on Settlers and I don't know why
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