antoniut Posted April 18, 2020 Share Posted April 18, 2020 16 minutes ago, Invictusblade said: I made a slight mistake with the arrows, you should only change the top one to a food(Potion) the other two are miscobjects (of course, you can always fake some food and put it in MISC) No problem, agreed ? ? ED typos Link to comment
Verasmile2 Posted April 19, 2020 Share Posted April 19, 2020 On 4/11/2020 at 4:15 PM, Invictusblade said: well remove the following FPE Milking FPEDogAddon FPESuperMutantAddon and replace the others with the files on the 7z On 4/11/2020 at 4:25 PM, Invictusblade said: remove the second one the Addon Pack NOT the first one As for now I'm updating only FPE, should I remove those now? Or only when I'll update this mod? Link to comment
Invictusblade Posted April 19, 2020 Author Share Posted April 19, 2020 6 hours ago, Verasmile2 said: As for now I'm updating only FPE, should I remove those now? Or only when I'll update this mod? now, FPE Milking is really old with basic milk(I think, I cannot remember) and the other two depends on your gameplay so if you bred any dogs or supermutants(click on them in console(make sure they are selected) and see which ESP they are from) Link to comment
Verasmile2 Posted April 20, 2020 Share Posted April 20, 2020 13 hours ago, Invictusblade said: now, FPE Milking is really old with basic milk(I think, I cannot remember) and the other two depends on your gameplay so if you bred any dogs or supermutants(click on them in console(make sure they are selected) and see which ESP they are from) For now I don't have any offspring by dogs or supermutants, and as the updates made yesterday didn't gave any issue I'll also update with WD and remove all the mods you said. I've already sold most of the milk/cum related items, maye I've forgot a couple of them but I don't care too much. The Baby Backpack is a requirement? Or it's implemented in the mod? Also, I've noticed that the other mods (like FPEAIO Creature Addon) other than the esp adds other files, it's safe to deactivate them anyway? Also, for the next updates might be possible to add the Nightstrikers? The mod already adds theyr eggs. Link to comment
Invictusblade Posted April 20, 2020 Author Share Posted April 20, 2020 59 minutes ago, Verasmile2 said: The Baby Backpack is a requirement? Or it's implemented in the mod? Also, I've noticed that the other mods (like FPEAIO Creature Addon) other than the esp adds other files, it's safe to deactivate them anyway? it is implemented into the mod such as FPE_Impregnation_bah bah (if so, replace them with the new versions) 59 minutes ago, Verasmile2 said: Also, for the next updates might be possible to add the Nightstrikers? The mod already adds theyr eggs. I assume from that this is from "Unique NPCs - Creatures and bah" I did play around with that mod, a while ago (and could only get the reviving eggs part to work) a few different reasons 1. the modder use vanilla Races on the new creatures with only the skin being different (nightstrikers are considered as dogs) 1b. which means that if you had sex with a nightstriker then you get pregnant with a dog instead 2. the mod was fairly buggy 3. I didn't make the injector system during the time period when I played this mod and I am not interested in it at the moment but here is what you could do, you modify the FPE_DogAddon to be a nightstriker addon edit-> I did have a search on nexus and found the more recent nightstriker mod, (it should be a lot easier to mod from) but I still not going to do it Link to comment
Verasmile2 Posted April 20, 2020 Share Posted April 20, 2020 6 minutes ago, Invictusblade said: it is implemented into the mod such as FPE_Impregnation_bah bah (if so, replace them with the new versions) I assume from that this is from "Unique NPCs - Creatures and bah" I did play around with that mod, a while ago (and could only get the reviving eggs part to work) a few different reasons 1. the modder use vanilla Races on the new creatures with only the skin being different (nightstrikers are considered as dogs) 1b. which means that if you had sex with a nightstriker then you get pregnant with a dog instead 2. the mod was fairly buggy 3. I didn't make the injector system during the time period when I played this mod and I am not interested in it at the moment but here is what you could do, you modify the FPE_DogAddon to be a nightstriker addon edit-> I did have a search on nexus and found the more recent nightstriker mod, (it should be a lot easier to mod from) but I still not going to do it MO2 shows all these files added by FPEAIO, are they important? "More creatures" only adds an .esl file (FPEAIOCreatureAddon) I guess I can remove that, right? And for the Nighstrikers is not a problem, it was just a curiosity for that. I guess that in case I'll have a dog. Link to comment
Invictusblade Posted April 20, 2020 Author Share Posted April 20, 2020 9 minutes ago, Verasmile2 said: MO2 shows all these files added by FPEAIO, are they important? "More creatures" only adds an .esl file (FPEAIOCreatureAddon) I guess I can remove that, right? And for the Nighstrikers is not a problem, it was just a curiosity for that. I guess that in case I'll have a dog. remove all of them Link to comment
Verasmile2 Posted April 20, 2020 Share Posted April 20, 2020 Perfect. And I've finally reduced "a bit" the quantity of mods ? Now the only "related" to FPE that are active are: FPE 2.5 (which shows a double file, but I don't know which I should remove so I kept both of them) Oppai Milk pasties Wasteland Dairy And the patch you've added after (which says there's a double .json file) Edit: I've just launched the game, and the "baby" creatures (even the eggs I've placed in the ribs) have disappeared. The human/ghouls offsprings are still here, both mine and of NPCs, but the creatures have all gone missing. Edit 2: I have enabled again the FPEAIOCreatureAddon (the one with "horror" files) and now the creatures are where I left them yesterday. I didn't found the eggs in the ribs, but I found 2 (maybe the third one is playing hide and seek) of the baby Mirelurks, so I guess they all hatched. I guess those files should be added to WDF too? Link to comment
Invictusblade Posted April 20, 2020 Author Share Posted April 20, 2020 8 hours ago, Verasmile2 said: Perfect. And I've finally reduced "a bit" the quantity of mods ? Now the only "related" to FPE that are active are: FPE 2.5 (which shows a double file, but I don't know which I should remove so I kept both of them) Oppai Milk pasties Wasteland Dairy And the patch you've added after (which says there's a double .json file) Edit: I've just launched the game, and the "baby" creatures (even the eggs I've placed in the ribs) have disappeared. The human/ghouls offsprings are still here, both mine and of NPCs, but the creatures have all gone missing. Edit 2: I have enabled again the FPEAIOCreatureAddon (the one with "horror" files) and now the creatures are where I left them yesterday. I didn't found the eggs in the ribs, but I found 2 (maybe the third one is playing hide and seek) of the baby Mirelurks, so I guess they all hatched. I guess those files should be added to WDF too? show me your load order Link to comment
Verasmile2 Posted April 20, 2020 Share Posted April 20, 2020 34 minutes ago, Invictusblade said: show me your load order Here's the load order. I've also noticed that some crafting at the chem station weren't in the Veterinary one (like the rabbits or chickens) loadorder.txt Link to comment
Invictusblade Posted April 20, 2020 Author Share Posted April 20, 2020 2 minutes ago, Verasmile2 said: Here's the load order. I've also noticed that some crafting at the chem station weren't in the Veterinary one (like the rabbits or chickens) loadorder.txt 5.03 kB · 0 downloads # This file was automatically generated by Mod Organizer. Fallout4.esm DLCRobot.esm DLCworkshop01.esm DLCCoast.esm DLCworkshop02.esm DLCworkshop03.esm DLCNukaWorld.esm Unofficial Fallout 4 Patch.esp HUDFramework.esm CBBE.esp LooksMenu.esp YoungLaraCroftFacePreset.esp AAF.esm AAF_Violate.esp AAF_Violate_DLC_Patch.esp AAF_Violate_Feral_Animations.esp AAF_Violate_Nightstriker_Patch.esp SlaveTattoos.esp AzarPonytailHairstyles.esp ArmorKeywords.esm Lacy Underwear.esp Pantyhosecollections.esp Vioxsis_Strap-Ons.esp Boston Breeder.esp XDI.esm FP_FamilyPlanningEnhanced.esp FPE_BabyAddons.esp FPEAIOCreatureAddon.esp AAF_SEU.esp VaultGirl.esp VStringBikini.esp EFF.esp Showers.esp Vault Meat Paintings.esp AWKCR - dnCommonArmor dlc legendaries bugfix.esp TortureDevices.esm RSE_II_Resources.esm SymbioteArmor.esp Sexy Boston Red Sox Uniform.esp Kill la Kill armor.esp RSE_II_Brothels_HumansOnly.esp RSE_II_Brothels.esp RSE_II_RandomShenanigans.esp RSE_II_ReproductiveSystemEffects.esp Mutated Lust.esp Idiot Slut.esp Devious Devices.esm BlackRoseRedux.esp DX Commonwealth Mini Dresses.esp DressedToKillOutfits.esp DonaldDuckCostume-CBBEPhysics.esp ASA.esp Armorsmith Extended.esp AAF_Prostitution.esp Homemaker.esm ImmersiveLoversEmbraceMagnolia.esp ImmersiveLoversEmbraceRemastered.esp KLPostersAdult.esp NezzarLingerieCollection.esp NezzarSexyOutfitCollection.esp NezzarUltimateCollection.esp NoAffinityCooldown.esp NoNegativeAffinityVanilla.esp Vadermania[AAF_anims].esp JetsBathingSuits.esp Grim_Vampirella.esp Lazman_Bikinis.esp SSEX.esp Skeleton Armor.esp KarnaFlannel.esp SuitDreams(1.Very Light).esp SuitDreams(2. Light).esp SuitDreams(3.Average).esp SuitDreams(4.Heavy).esp SuitDreams(5.Very Heavy).esp TTMerch.esp TBOS-Striptease.esp TheKite_CharredVaultSuit.esp TheKite_HCD_SynthUniform.esp TheKite_HCD_SynthUniform_Replacer.esp TheKite_ScoopDigger.esp ThePirateOfCommonwealth.esp THPoses.esp FP_SexualHarassment.esp FPAttributes.esp FPAttributesHUD.esp AAF_CreaturePack01.esp AAF_CreaturePack02DLC.esp Just Business.esp Franky_Swimsuit.esp PeopleCollars.esp rpampas.esp Farelle_Animations.esp Deathclaw Hunter Armor 2LM Nuka World.esp cutoffs-calyps.esp CWSS Redux.esp ChainBikini.esp Ancient Armor.esp ArchGrassSkirt.esl ArchGrassSkirt.esp rxl_bp70_animations.esp FO4_AnimationsByLeito.esp zWGirlClothMina.esp MODspider.esp MODspiderDLC.esp ShinoClosplay Spider Gwen.esp DX_Harley_Quinn_Outfit.esp TBOSBodyTalk2LooksMenu.esl vgs_jsummer.esp FO4HHS_AAF.esp Craftable Taxidermied Creatures.esp Taxidermy_Expanded.esp Scrap Everything - Ultimate Edition.esp Barbarous Continent.esp InoueKebab.esp TheKite_VTS.esp Harness-calyps.esp Shino_Sailor_Moon.esp Shino Bikini Pack.esp Grim ZeroSuitSamus.esp Tactical Combat Swimwear.esp Marmo1233 - Immersive Settlers.esp AkaWaterWorld.esp DX Commonwealth Shorts.esp DX Vault Girl Shorts.esp CumNWealth.esp CumNWealth_mutant.esp indarello_animations.esp Zaz Particles.esp VIO_Strap-On.esp Deathclaw_nude.esp zWGirlClothSimply.esp RealHandcuffs.esp RealHandcuffs_AWKCR_Compatibility.esp RealHandcuffs_DD_Compatibility.esp RealHandcuffs_JB_Compatibility.esp dcc-bp-lol.esp Raider Pet.esp RSE_II_CSA.esp CrownHeadPieces.esp DeathclawKillerOutfits.esp InnTankTop.esp winryTop.esp TERADeathshell.esp Shino_Artist's Attire_Outfit.esp TERACastanicHA15.esp BodyPaints.esp drm1981_PinkPrincessOutfit.esp MYLadyKillerBed.esp Atomic Lust.esp Custom Moans.esp ServitronStrap.esp Adawang.esp KarnaBoSUniform.esp KarnaTatteredVaultSuit.esp MCM_CS1_Raven.esp Crimsomrider's Tomb Raider.esp CHT-AnimalTails.esp CHT-AnimalEars.esp TSW.esp TERASuccubusMashup.esp TatsAfterRape.esp zgcgomabikini.esp WashOutThatCum.esl LivingParasiteArmor.esp OppaiMilkPasties.esp INVB_WastelandDairy.esp FPE_Impregnation_BabyAddon_CBBE.esp FPE_Impregnation_Both_CBBE.esp FPE_Impregnation_MoreCreature_CBBE.esp FPE_MoreCreatures-BabyAddons.esp HarleyQuinnOutfit.esp 2BFollower.esp 2BFollower_Curie.esp LegendaryModification.esp LegendaryModification2LM.esp LegendaryModificationCSA.esp LegendaryModificationGroknak.esp LegendaryModificationMisc.esp Headcrab_Bunny.esp FrenchMaidFO4-CBBEPhysics.esp Servitron.esm VtawUtilityPack1.esp VGS_Sucettes.esp SlaveLeia.esp HN66-SiriusArmor.esp HN66-SiriusArmor-Colors.esp Karna Mk3 Bladeborn Outfits.esp DelyteC&E.esp Fallout4_outfts.esp CCOFoxyFactionsCraftable.esp BetterGenerators.esp DA Merged 11 Pack.esp CheatTerminal.esp Sell Abbot Paint.esp MODaquatic.esp ALSL Vault Suit Unzipped - Vaults 111 and 95 suits only.esp HoloTime.esp indarello_synthclampon.esp Better Settlement Defence.esp TheKite_CaitSet.esp Fishers.esp Dogs can grab player.esp NightstrikerCreatureMod.esp jill valentine.esp Ada2Human.esp InoueSexySeashells.esp AAFThemes.esl FPEAIOCreatureAddon_Breed.esl FPEAIOCreatureAddon_Breed.esp FPEAIOCreatureAddon_Horror.esl FPEAIOCreatureAddon_Horror.esp FPEAIOCreatureAddon_NS.esl FPEAIOCreatureAddon_NS.esp FPEVanillaCreatureAddon.esl FPEVanillaCreatureAddon.esp No wonder you are having problems, (I made it clear to CHOOSE ONE MoreCreatures mod) do the following 1.(Out of game) find the HEX Code for FPEAIOCreatureAddon.esp (Your game, I don't know it) 2. (In game) in console, click on each creature and egg in your game to find the baseID (a mirelurk hatchling is XX000830) so... MoreCreatures = 10000830 MoreCreatures_Vanilla = 16000830 3.(In game) in console, type Player.placeatme code 10000830 repeat for each and every creature you want repeated (the Timer will reset for everything) 4.(In game) SAVE THE GAME 5.(Out of game) remove the following and start a new game OppaiMilkPasties.esp (I only wanted the meshes) FPE_Impregnation_BabyAddon_CBBE.esp FPE_Impregnation_MoreCreature_CBBE.esp FPEAIOCreatureAddon_Breed.esl FPEAIOCreatureAddon_Breed.esp FPEAIOCreatureAddon_Horror.esl FPEAIOCreatureAddon_Horror.esp FPEAIOCreatureAddon_NS.esl FPEAIOCreatureAddon_NS.esp FPEVanillaCreatureAddon.esl FPEVanillaCreatureAddon.esp 7.(Out of game) make sure that INVB_WastelandDairy is the master of FPE_BabyAddon & FPEAIOCreatures.esp 8.(Out of game) download and run Loot 9.(Out of game) see if that work Link to comment
Verasmile2 Posted April 21, 2020 Share Posted April 21, 2020 At the beginning I was even more noob than now with mods, and didn't always read all the info or requirements ? With "Loot" you mean "The Load Order Optimisation Tool"? By following all these steps I'll still have the creature offsprings, right? But what about the crafting that were in the chem station, as said some of them weren't in the "new workshops". Or at least I didn't saw them, but I've scrolled more than once and slowly without noticing the rabbits or chickens, while I found them rapidly in the chem station. Link to comment
Invictusblade Posted April 21, 2020 Author Share Posted April 21, 2020 21 minutes ago, Verasmile2 said: At the beginning I was even more noob than now with mods, and didn't always read all the info or requirements ? With "Loot" you mean "The Load Order Optimisation Tool"? By following all these steps I'll still have the creature offsprings, right? But what about the crafting that were in the chem station, as said some of them weren't in the "new workshops". Or at least I didn't saw them, but I've scrolled more than once and slowly without noticing the rabbits or chickens, while I found them rapidly in the chem station. here is the thing, you are nearly using all of my MoreCreatures and that would equal 5 wasteland vet workbenches. and most likely you are using the vanilla wasteland vet table (and chickens and rabbits were added in a Far Harbour DLC) Link to comment
Verasmile2 Posted April 21, 2020 Share Posted April 21, 2020 Allright, I did a big mess I guess (also becouse some of the ribs doesn't "accept" the babies, like they're already occupied even if they're empty - they're the same where I've placed the eggs). There's any chance to mantain the creatures without "respawning" them? And where do I find the vet table with the Far Harbor creatures? I found only one of that one. Link to comment
Invictusblade Posted April 21, 2020 Author Share Posted April 21, 2020 2 minutes ago, Verasmile2 said: Allright, I did a big mess I guess (also becouse some of the ribs doesn't "accept" the babies, like they're already occupied even if they're empty - they're the same where I've placed the eggs). There's any chance to mantain the creatures without "respawning" them? And where do I find the vet table with the Far Harbor creatures? I found only one of that one. are the cribs vanilla or from mods? (if you are upgrading to the new version) you can keep one of the "Active" mods, but I would recommend editing it to remove all leveled lists and quests using xEdit so which mods is active? and the problem is that they are all named the same thing (because it was designed to use one mod only) Link to comment
Verasmile2 Posted April 21, 2020 Share Posted April 21, 2020 If I remember correctly I've placed all the cribs from the "misc" in decorations, they were close to the dog houses (I've placed lot of them into an house in Sanctuary with cribs months ago). I've already removed the mod you said, except FPEAIOCreatureAddon as apparently those offsprings came from that mod. (The load order I sent contains only the active ones). Using MO2 I didn't knew I had to deactivate some of them, I found all together and thought that they all had to be enabled (beginner mistakes). But as far as I saw, usually it overwrites the previous files with the "newest" ones, so I guess it used the ones in the bottom? I'll try to disable the others and see if it works, if not I'll retry with only another one enabled. For the tests should I use the .esp or .esl? Or both of them? Link to comment
Invictusblade Posted April 21, 2020 Author Share Posted April 21, 2020 16 minutes ago, Verasmile2 said: If I remember correctly I've placed all the cribs from the "misc" in decorations, they were close to the dog houses (I've placed lot of them into an house in Sanctuary with cribs months ago). so are they vanilla? 16 minutes ago, Verasmile2 said: I've already removed the mod you said, except FPEAIOCreatureAddon as apparently those offsprings came from that mod. (The load order I sent contains only the active ones). Using MO2 I didn't knew I had to deactivate some of them, I found all together and thought that they all had to be enabled (beginner mistakes). But as far as I saw, usually it overwrites the previous files with the "newest" ones, so I guess it used the ones in the bottom? I'll try to disable the others and see if it works, if not I'll retry with only another one enabled. For the tests should I use the .esp or .esl? Or both of them? which FPEAIOCreatureAddon were you using? the latest version is an ESP file (I stopped working on an ESL) Link to comment
Verasmile2 Posted April 21, 2020 Share Posted April 21, 2020 18 minutes ago, Invictusblade said: so are they vanilla? which FPEAIOCreatureAddon were you using? the latest version is an ESP file (I stopped working on an ESL) I guess that they're vanilla, I'll try to remove them and add new ones to replace them. About the version, I've always used the "proposed name" when installed. I "tried to reinstall" each of them, and all the versions had a different name (More Creature) by default. Except for the first I've installed, which was the 0.985 - which haves "FEPAIOCreatureAddon" as proposed name. Link to comment
Invictusblade Posted April 21, 2020 Author Share Posted April 21, 2020 4 minutes ago, Verasmile2 said: I guess that they're vanilla, I'll try to remove them and add new ones to replace them. About the version, I've always used the "proposed name" when installed. I "tried to reinstall" each of them, and all the versions had a different name (More Creature) by default. Except for the first I've installed, which was the 0.985 - which haves "FEPAIOCreatureAddon" as proposed name. I just wanted a simple answer FPEAIOCreatureAddon.esl or FPEAIOCreatureAddon.esp Link to comment
Verasmile2 Posted April 21, 2020 Share Posted April 21, 2020 Oh, that. Well they're both enabled, for each "version". Link to comment
Number24 Posted April 21, 2020 Share Posted April 21, 2020 @Invictusblade First and foremost I would just like to say: Nice work on this mod! Having this as an all in one is super nice. I do have a couple small questions/suggestions. 1) Is the "Cannibal" perk required to craft food such as "Baby back ribs"? If it isn't, you may think about making it a requirement for immersion's sake. 2) Is there anyway to make a version of the "baby food" recipes that uses the regular FPE Baby (the baby that the PC would give birth to) as an ingredient? Link to comment
Invictusblade Posted April 21, 2020 Author Share Posted April 21, 2020 1 hour ago, Number24 said: @Invictusblade First and foremost I would just like to say: Nice work on this mod! Having this as an all in one is super nice. I do have a couple small questions/suggestions. 1) Is the "Cannibal" perk required to craft food such as "Baby back ribs"? If it isn't, you may think about making it a requirement for immersion's sake. 2) Is there anyway to make a version of the "baby food" recipes that uses the regular FPE Baby (the baby that the PC would give birth to) as an ingredient? 1. do you know what, I had completely forgotten about Cannibal, so I will do that in the next update 2. Easier said than done, but I will look for other options edit-> I added all babies to be scrappable into Baby Bit's then you can cook the baby bits into food (NOT TESTED YET) also I might try to find more uses for baby bit's after initial testing Link to comment
Invictusblade Posted April 21, 2020 Author Share Posted April 21, 2020 8 hours ago, Verasmile2 said: Oh, that. Well they're both enabled, for each "version". this is what I will do for you. when I make my next update, I will make an ESL addon (which will have no quests) Link to comment
Verasmile2 Posted April 21, 2020 Share Posted April 21, 2020 13 minutes ago, Invictusblade said: this is what I will do for you. when I make my next update, I will make an ESL addon (which will have no quests) Thanks, but for now I want to figure out how to keep the offsprings without "cloning" them via console. Link to comment
Number24 Posted April 21, 2020 Share Posted April 21, 2020 48 minutes ago, Invictusblade said: 1. do you know what, I had completely forgotten about Cannibal, so I will do that in the next update 2. Easier said than done, but I will look for other options I did some tinkering in FO4 Edit and it does look like you can use normal FPE babies as an ingredient (I can’t say for 100% certain as I didn’t have any babies on hand in game to test with before I ran out of time) but everything looked good in the PP Workbench menu. The down side is that since there are four different FPE Baby types (White, Black, Asian and Hispanic) I had to create an entry for each one. This resulted in a bit of menu clutter since each menu item would have six different entries (abandoned, bloody, + the four new entries). Perhaps the easiest way to clean up the menu would be to use sub menus. Example: The main food menu would only list Baby Back Ribs, Baby Kabab etc once. Then if you select Baby Back Ribs it takes you to the sub menu which then lists the six different recipes. Link to comment
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