Jump to content

Recommended Posts

7 minutes ago, Verasmile2 said:

Dumb question, but have you enabled the "twins chance" in MCM?

like I said before, it turns out to be unreliable.

I was testing the edited version "Multiple Semen Injector" (set at 3 extra babies) with two female NPC's

the first one had four babies

the second one had two babies.

 

(I was thinking about how to have identical NPC's but it would have too many identical NPC's or not enough)

Link to comment
2 hours ago, Invictusblade said:

like I said before, it turns out to be unreliable.

I was testing the edited version "Multiple Semen Injector" (set at 3 extra babies) with two female NPC's

the first one had four babies

the second one had two babies.

 

(I was thinking about how to have identical NPC's but it would have too many identical NPC's or not enough)

Oh, ok then.

Anyway, going back to my load order, I've jsut checked which mod "generated" each of the offsprings.

I've already deactivated the ones thatdoesn't add any of them.

But for the others, I'd like to know: do they have a lifespawn? In New Vegas the offspring had it, and after some in-game days they died for being too old.

And also, to have all of the creatures in the new WD workbenches, should I reinstall it?

 

image.png

Link to comment
6 minutes ago, Verasmile2 said:

Oh, ok then.

Anyway, going back to my load order, I've jsut checked which mod "generated" each of the offsprings.

I've already deactivated the ones thatdoesn't add any of them.

But for the others, I'd like to know: do they have a lifespawn? In New Vegas the offspring had it, and after some in-game days they died for being too old.

And also, to have all of the creatures in the new WD workbenches, should I reinstall it?

 

image.png

so nothing too major, I am in the final stages of testing my latest update. (I will be uploading it when my brother is not playing games, Shit Internet, really shit upload)

 

there is no lifespan in my mod because I didn't think of it.

 

just update the files from here, later on today

Link to comment
2 minutes ago, Invictusblade said:

so nothing too major, I am in the final stages of testing my latest update. (I will be uploading it when my brother is not playing games, Shit Internet, really shit upload)

 

there is no lifespan in my mod because I didn't think of it.

 

just update the files from here, later on today

Allright, so I'll keep those 4 mods active until they gets killed? (I don't like to spawn and replace them via console).

Link to comment
5 minutes ago, Verasmile2 said:

Allright, so I'll keep those 4 mods active until they gets killed? (I don't like to spawn and replace them via console).

personally I would just kill them sooner rather than later

because you get the resources from them (which won't disappear)

and you won't need to delay the other parts of the mods such as finding eggs

Link to comment
10 minutes ago, Invictusblade said:

personally I would just kill them sooner rather than later

because you get the resources from them (which won't disappear)

and you won't need to delay the other parts of the mods such as finding eggs

Maybe I'll kill them later, or before updating WD. Either way, I'll let you know if they "appears" in the new workbenches aftr the new update.

Link to comment

What's New in Version v1.3

General Bug Fixing
More Transparent Condoms Overlays instead of Skin Overrides
AutoEquiper (Babies should autoequip now)
Equiper Syringe (just in case, the above doesn't work)
Nipple Pastie Overlay
FEV Growth milk & Syringe (used to grow babies and children)
Quietus milk (Scraps Babies for Baby bits)
Viagra (the same as INVB_Viagra)
Baby Bits & Food
Changed Twins and Triplets injection to Multiple Injection (due to bugs)
Changed the Cum Milkers to have an erection when milked
Added Hardcore ESL to both Baby Addons and More Creatures to force babies to drink milk
Added Non Hostile Syringer (that doesn't aggro NPC's)

Added Sources files

 

I think everything works, let me know if there are issue's

btw it is smaller because of the change from skin overrides to overlays

Link to comment
2 minutes ago, zelayasrevenge301 said:

Really curious to try this out, but is it compatible with rad morphing redux?

it should be, I did design the first rad morphing mod

 

but I would just say that you might have a double effect on the Rad Milk (both mods affect breast size)

Link to comment
8 hours ago, sexyasshorse24 said:

Weird Request, but I use horizon which changes stimpaks to adrenaline shots, making me unable to get stimapks for the bloody baby's .Is there anyway to change the requirement in xedit or is it something more complicated than that?

I am not sure, I don't use horizon but..

what you can do instead is craft a baby feeding pack then use that

 

but also you can change it in xedit

I show you (in a picture)

 

Screenshot_042920_083648_AM.jpg

Link to comment

When I equip the Milking Machine as Pasties on my player or my companions, cum overlays and/or white parts on the boobs appear randomly, and not even timed with when they are being milked. Is there an explanation for this? Also, is the new "Overlay" mod for the Milking Machine supposed to make the Milking Machine invisible?1347436538_Screenshot(197).png.b6a1895d647340aff7bb5686c0f129bc.png

Link to comment
7 hours ago, 666Sextant666 said:

When I equip the Milking Machine as Pasties on my player or my companions, cum overlays and/or white parts on the boobs appear randomly, and not even timed with when they are being milked. Is there an explanation for this? Also, is the new "Overlay" mod for the Milking Machine supposed to make the Milking Machine invisible?1347436538_Screenshot(197).png.b6a1895d647340aff7bb5686c0f129bc.png

I have noticed that it is a bit random but it is good enough for me at the moment.

 

and yes it is designed to be by itself so it makes everything else invisible

Link to comment

I have a few suggestions for this mod, for what it's worth.

  1. Can the milkers be made to auto equip on NPCs when multiples are placed into NPC inventory? Preventing the need to manually equip each time.
  2. Make cleaners and disinfectants auto use so long as there in inventory.
  3. Turn the stockade into an auto milker.

I have zero understanding of writing scripts or how to build mods so none of this is a request, just a thought exercise.

Thanks for you work in building this mod, it's been fun playing around with it and seeing how things work.

Link to comment
On 4/28/2020 at 5:37 PM, Invictusblade said:

I am not sure, I don't use horizon but..

what you can do instead is craft a baby feeding pack then use that

 

but also you can change it in xedit

I show you (in a picture)

 

Screenshot_042920_083648_AM.jpg

YESSS, everything is working now! Thanks my dude been wanting use the mod, but had to figure out how do the work around. Much love 

Link to comment

Hello, loving the mod so far!
I only have one complaint so far: I use a lot of mods that utilise the "notifications" (not sure what they're actually called) in the top left corner that provide important info, but I noticed that the milkers create these notifications as well everytime they are used, which when present on a repeating one, it becomes very distracting. I was wondering if it is possible to remove these with an option somewhere? Or if I can possibly do it myself in xEdit? I looked around a bit in the files but I couldn't find anything that seemed to be related to that.

Link to comment
17 minutes ago, TheSlashflex said:

Hello, loving the mod so far!
I only have one complaint so far: I use a lot of mods that utilise the "notifications" (not sure what they're actually called) in the top left corner that provide important info, but I noticed that the milkers create these notifications as well everytime they are used, which when present on a repeating one, it becomes very distracting. I was wondering if it is possible to remove these with an option somewhere? Or if I can possibly do it myself in xEdit? I looked around a bit in the files but I couldn't find anything that seemed to be related to that.

it is script but I will remove some of the notes in the next update (or I can just post the modified script this)

Link to comment

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. For more information, see our Privacy Policy & Terms of Use