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so the latest version is coming soon

I am in the middle of final testing

 

so the list of stuff I have fixed or added

Fixed the levelled lists so you should be able to get stuff from vendor now

Fixed the Syringer to be non hostile

Added MCM to most of the features.

Change a few of the scripts around

Added bulk breast milk powder (requires 10 water and gives 10 breast milks) located inside Vault 111

added and changed IUD's, there is a version of it that has a potion and a syringe (adds Perk to show that it is working)

removed loyally semen and baby recipes and replaced them with a loyalty syringe that changes suitable NPC's into Basic Followers

Added Perk Comics with some extra goodies

 

Near Final Comic images below (I might change one of the simple cryogenics or artificial Fertilisation into something else)

Spoiler

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First of all nice fucking work with this mod, it is awesome at a next level.

 

well for me everything works as intended except the biogenerators, i made a settlement only of women to breed creatures and resources but everytime i use a biogenerator i just get a super mutant

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2 hours ago, sirchunker said:

I have a question regarding the Downloads

there are 2 files do I need both of them or just the INVB Pack?

I am unsure since the Creature add-on says Legacy.

 

INVB_Pack v1.4.7

 

FPEAIOCreatureAddon v1.4 Legacy (Breed).7z

 

Thanks


 

 

due to a strange quirk, they oddly have the same version (I made the Legacy mod ages ago)

INVB_Pack is the one to download

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2 hours ago, Invictusblade said:

due to a strange quirk, they oddly have the same version (I made the Legacy mod ages ago)

INVB_Pack is the one to download

Ok, Thank you.

I noticed you mentioned in a earlier post that the latest version is coming soon. 

Is that soon enough that maybe I should wait to DL that version instead?

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it looks like I am updating on Sunday

so I am adding...

Viagra which time is govern by MCM (Consumable & Syringe)

Instant Birth (Consumable & Syringe)

IUD (Consumable & Syringe)

I removed the extraction armors from More Creatures because it didn't really work

I rearrange the recipes a bit

a few more things

 

I have been working on too many things so I cannot remember everything

 

edit-> Bloody Hell, I was getting ready to release, but bug after bug started appearing so it will be later

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10 minutes ago, bill8872 said:

Is it just me or dose the Bio-Resources workbench have no meshes?

I had a similar issue. Are you sure you have removed the previous versions of the mod? I forgot to remove one, and becouse of it I the Bio one didn't had any meshes - it was invisible. And I didn't even had the veterinary one.

 

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16 hours ago, Invictusblade said:

looks like I am famous (I am still too nervous to watch it properly)

 

Lol~ I watched this as well.  I laughed because I recognize all of those mods.  But this is a good thing.  More people may download if it interests them.  : 3

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3 hours ago, Verasmile2 said:

I had a similar issue. Are you sure you have removed the previous versions of the mod? I forgot to remove one, and becouse of it I the Bio one didn't had any meshes - it was invisible. And I didn't even had the veterinary one.

 

I only just installed this, so no previous version to overwrite.

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7 hours ago, bill8872 said:

Is it just me or dose the Bio-Resources workbench have no meshes?

 

7 hours ago, Verasmile2 said:

I had a similar issue. Are you sure you have removed the previous versions of the mod? I forgot to remove one, and becouse of it I the Bio one didn't had any meshes - it was invisible. And I didn't even had the veterinary one.

 

it was a beta file which was interesting but there is too many problems with it at the moment.

I still cannot figure out why Supermutants have a chance to be born, I deleted every race reference I can.

and it is random, in one game, acidic egg is born while in another game, supermutant

 

and it is a combo between strong and supermutants which makes it weirder

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6 hours ago, Apiblue said:

Lol~ I watched this as well.  I laughed because I recognize all of those mods.  But this is a good thing.  More people may download if it interests them.  : 3

personally, I would have preferred to have my mod after Devious Devices so not to confuse about what is in what mod

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so I have been working on a simple follower dialog system but I cannot get the quest based system to work. (I followed one of the tutorials online)

 

however before I started working on this, I developed the loyalty chip syringes with inventory syringes as well

so when a Loyalty Syringe hits a suitable tamed creature(or Clone) it replaces the NPC with a follower version who follows you everywhere

and when an Inventory syringe hits a NPC, it opens up their inventory so that you can equip them with anything.

 

is anyone happy with this idea?

 

 

 

edit-> I have been looking over all of the followers tutorials and the problem with my mod is that the NPC's are not unique

the tutorial I looked at was about turning a single unique Deathclaw into a follower

while my mod allows you to get multiple deathclaws so the approach of using global variables won't work.

 

so unless there is a magic bullet somewhere, I may have to stick with my current idea

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Spoiler
2 hours ago, Invictusblade said:

so I have been working on a simple follower dialog system but I cannot get the quest based system to work. (I followed one of the tutorials online)

 

however before I started working on this, I developed the loyalty chip syringes with inventory syringes as well

so when a Loyalty Syringe hits a suitable tamed creature(or Clone) it replaces the NPC with a follower version who follows you everywhere

and when an Inventory syringe hits a NPC, it opens up their inventory so that you can equip them with anything.

 

is anyone happy with this idea?

 

 

 

edit-> I have been looking over all of the followers tutorials and the problem with my mod is that the NPC's are not unique

the tutorial I looked at was about turning a single unique Deathclaw into a follower

while my mod allows you to get multiple deathclaws so the approach of using global variables won't work.

 

so unless there is a magic bullet somewhere, I may have to stick with my current idea

 

 

Just Business?

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21 hours ago, Invictusblade said:

so I have been working on a simple follower dialog system but I cannot get the quest based system to work. (I followed one of the tutorials online)

 

however before I started working on this, I developed the loyalty chip syringes with inventory syringes as well

so when a Loyalty Syringe hits a suitable tamed creature(or Clone) it replaces the NPC with a follower version who follows you everywhere

and when an Inventory syringe hits a NPC, it opens up their inventory so that you can equip them with anything.

 

is anyone happy with this idea?

 

 

 

edit-> I have been looking over all of the followers tutorials and the problem with my mod is that the NPC's are not unique

the tutorial I looked at was about turning a single unique Deathclaw into a follower

while my mod allows you to get multiple deathclaws so the approach of using global variables won't work.

 

so unless there is a magic bullet somewhere, I may have to stick with my current idea

edit-> well I was going insane, I am trying to make simple followers who can easily trade without the use of syringes.

no matter what I am doing, it doesn't bloody work

 

I have finally fix it to a degree that I am happy with

the NPC's still don't talk but at least they follow you and can trade with you.

 

the premise is that you hit a clone with a loyalty syringe and they get replaced by a follower version who will follow you

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v1.5beta (I have change too much for me to do bug test everything) also I will be updating the main page when the next version is ready

 

Remove FPE_Resources (it doesn't work properly)

Added bulk breast milk powder (requires 10 water and gives 10 breast milks) located inside Vault 111

added and changed IUD's, there is a version of it that has a potion and a syringe (adds Perk to show that it is working)

removed loyally semen and baby recipes and replaced them with a loyalty syringe that changes suitable NPC's into Basic Followers

added a loyalty switch in the inventory of all changeable NPC's (there is a bug that requires you to take the armor piece first and then return it)

Added Perk Comics with some extra goodies in the general location

Fixed the levelled lists so you should be able to get stuff from vendor now

Fixed the Syringer to be non hostile

fixed a few of the scripts around

Viagra which time is govern by MCM (Consumable & Syringe)

Instant Birth (Consumable & Syringe)

IUD (Consumable & Syringe)

I removed the extraction armors from More Creatures because it didn't really work

I rearrange the recipes a bit

A few more things (to be honest, I have no idea anymore)

 

MCM

Body Type - CBBE, Fusion Girl, or JaneBod

Morph Power - How much the pregnancy will visually affect the pregnant

Overlay Enable - Switches Overlays

Notification Enable - Switches Notification

 

Impregnation Chances(Opposite) - Select the chance percentage(reverse) of getting NPC to appear to be Pregnant in Game (I don't know how to fix this at the moment)

 

Milking Morph Maximum Size - Maximum Size of Breasts(or Balls) when getting Milked

Milking Minimum Time - Lowest Time for Milking

Milking Maximum Time - Highest Time for Milking

One Milk Pump Size Increase - Morphing applied to a single Sided Milk Pump

Two Milk Pump Size Increase - Morphing applied to a both Sided Milk Pump

Rads to Make Radioactive Milk(& Semen) - Amount of Radiation Required

 

Milk Drinking Morph Maximum Size - Maximum Morph Size for Drinking Milk

Milk Drinking Morph Amount - Morph Amount for Drinking Milk

 

Baby Feeding - Enable Feeding Via Milk Bottle

Baby Feeding  Minimum Time - Lowest Time for Milking

Baby Feeding Maximum Time - Highest Time for Milking

Instant Baby - Time Between Months

 

Viagra Options - Time to Maintain Erection

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so hints about the comic locations (let me know if you want better clues)

 

there are 3 comics inside vault 111

there are 5 comics inside vault 81 (not the secret vault)

a everyday normal coffee shop with nothing under it (a everyday normal coffee shop)

zombie school

a "safe" community

Supermarket

a Place that bores (a boring place)

Which Museum is Better? (another kind of Museum)

 

edit-> changing some hints (old hints)

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so how to use the loyalty system

1. (slightly bugged) open the npc's inventory, take and give back the loyalty switch and equip it on them to transform it into a follower (be sure to remove any important items from them before hand)

2. craft(or cheat) a loyalty syringe (requires two comic perks) and shoot a clone or creature to transform it into a follower (be sure to remove any important items from them before hand)

 

there is an inventory syringe that opens a npc inventory

 

and the NPC's cannot talk but they will follow you and take orders

 

 

please note the solution to the slightly bugged section is the take and give back the loyalty switch otherwise it doesn't work

 

also it is important that you have FPE_MoreCreatures-BabyAddons.esp if you have both Baby Addon and More creatures installed

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12 hours ago, Invictusblade said:

so hints about the comic locations (let me know if you want better clues)

 

there are 3 comics inside vault 111

there are 5 comics inside vault 81 (not the secret vault)

a everyday normal coffee shop

zombie school

a "safe" community

Supermarket

an boring place

another kind of Museum

Thank you for the update!  Also, I think you should put more better clues.  Such as "another kind of Museum", An boring place? (definitely need clue), another kind of Museum (checked Museum of Freedom and salem but it might not be those two.  

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1 hour ago, Apiblue said:

Thank you for the update!  Also, I think you should put more better clues.  Such as "another kind of Museum", An boring place? (definitely need clue), another kind of Museum (checked Museum of Freedom and salem but it might not be those two.  

so I am using puns and playing around with words

a everyday normal coffee shop with nothing under it (a everyday normal coffee shop)

a Place that bores (a boring place) - what is another definition of boring?

Which Museum is Better? (another kind of Museum) - it is one of those two (but I must admit I should have worded it better) New hint - "Which Museum is better"

 

 

but nevertheless how are you finding the new update?

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