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1 minute ago, Verasmile2 said:

Even the childs? Both humans and non adult creatures?

yes, I only added to them and I didn't change any ID's

so they should work

 

(I did have a couple of ctd's but I was changing a lot of stuff over and over again so I am not sure if there will be a problem)

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30 minutes ago, Invictusblade said:

yes, I only added to them and I didn't change any ID's

so they should work

 

(I did have a couple of ctd's but I was changing a lot of stuff over and over again so I am not sure if there will be a problem)

But that's for changing the mods without a clean save, right?

So it might be possible to do it without a clean save, or it's better doing that clean save?

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7 hours ago, Verasmile2 said:

But that's for changing the mods without a clean save, right?

So it might be possible to do it without a clean save, or it's better doing that clean save?

what I would recommend, is to try it without a clean save (just sell your stuff from baby addons)

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well I am still working on this mod and I added the following

Egg & Womb Reviver - Ingestable that you use to revive a egg in the wasteland instead of a workshop

Condom Overlays - instead using an entire skinoverride, I made 16 overlays (8 matte and 8 glowing) for both male and female. (you cannot chose what colour, it is random)

Viagra - consume one to get an Erection that lasts 30, 60, 120 seconds. (I would treat it like in the real world, only use it when you need it (AAF Morphing issues))

 

 

(I am using one of the new condoms and a Viagra (I have AAF issues at the moment)

20200414120744_1.jpg

20200414120807_1.jpg

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15 hours ago, Invictusblade said:

what I would recommend, is to try it without a clean save (just sell your stuff from baby addons)

I've already sold pretty much everything, but the "parenthood" workstation was related to one of the mods that should be removed? I built that in few settlements and I'm not sure if I can leave it or if I should scrap it.

And with the new WD, all the related crafting will be directly in the parenthood / another workstation, or still at the chemlab?

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26 minutes ago, Verasmile2 said:

I've already sold pretty much everything, but the "parenthood" workstation was related to one of the mods that should be removed? I built that in few settlements and I'm not sure if I can leave it or if I should scrap it.

And with the new WD, all the related crafting will be directly in the parenthood / another workstation, or still at the chemlab?

all of the workbenches are staying (just there won't be any double ups anymore)

 

Planned Parenthood contains all of the baby content

Wasteland Dairy contains all of the milking content

Wasteland Vet contains all of the creature content

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9 hours ago, Invictusblade said:

all of the workbenches are staying (just there won't be any double ups anymore)

 

Planned Parenthood contains all of the baby content

Wasteland Dairy contains all of the milking content

Wasteland Vet contains all of the creature content

Perfect, I'll just wait a bit more to begin the replacement. I still have many story quests to do, and I'd rather wait than redoing them becouse a random bug decided to sneak in the files

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On 4/11/2020 at 4:50 AM, Invictusblade said:

yes you can, however you will lose certain milk and semen products

but thank you for reminding me

so I wrote this at the top of the page

 

This contains edited versions of Wasteland Dairy, Baby Addon and More Creatures.

some of the content has been rearranged to suit the new structure,

such as there is no more milk products in Baby Addons

 

Wasteland Dairy is the Master File (everything requires it now)

Baby Addons contains only baby content, safe sex content and IVF Content

More Creatures contains Creature impregnation and IVF Creature Content

it has been designed so that you can choose what you want without overlap.

I also have been using the FPE Baby Addons Skin Recipes patch to have the ability to change a baby's race/skin tone, I assume that patch won't work with Wasteland Dairy Framework so does this mod grant the ability to change a baby's race/skin tone also?

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4 hours ago, A~Dark~Place said:

I also have been using the FPE Baby Addons Skin Recipes patch to have the ability to change a baby's race/skin tone, I assume that patch won't work with Wasteland Dairy Framework so does this mod grant the ability to change a baby's race/skin tone also?

that should still work

I didn't change any of the baby stuff

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19 hours ago, Invictusblade said:

that should still work

I didn't change any of the baby stuff

FPE Baby Addons Skin Recipes requires FPE Baby Addons, so are you saying I should keep that mod installed alongside Wasteland Dairy Framework bc early in this thread I think you told someone else to uninstall FPE Baby Addons?

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3 hours ago, A~Dark~Place said:

FPE Baby Addons Skin Recipes requires FPE Baby Addons, so are you saying I should keep that mod installed alongside Wasteland Dairy Framework bc early in this thread I think you told someone else to uninstall FPE Baby Addons?

no, I don't believe I said that, because FPE_Baby Addons is located in this pack(updated version), so I most likely said Replace it.

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so I am still working on new scripts to add to the mods.

such as FEV Grower Milk & Syringe (this will require high end perks and resources)

basically this will instantly grows a baby(& child) to its next stage so...

Baby->Child->Adult

 

so if a baby is in your inventory, drink a Mutated milk to grow the baby

if a baby is in a NPC's inventory, then shoot a Mutated Syringe into them to grow the baby

then

you can shoot a child with the mutated Syringe to grow them into an adult

 

there is a 10 percent chance of...

killing the baby and getting a horror sac or

killing the child and getting a supermutant in its place. (I was thinking about adding centaurs in an addon pack)

 

I am testing this at the moment and I have no idea when I will finish

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On 4/11/2020 at 10:49 AM, Invictusblade said:

Survival – Lasts forever however it requires resources to keep going

It means if I equip a npc with that milker option, the npc has to have resources in their inventory to produce milk? 

In positive case, can do ya spoil which type of resources, please?

 

Thanks in advance

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22 minutes ago, antoniut said:

It means if I equip a npc with that milker option, the npc has to have resources in their inventory to produce milk? 

In positive case, can do ya spoil which type of resources, please?

 

Thanks in advance

yes, they need resources (Sterilise Milk Bottle(wait additional 0 seconds per bottle) & Empty Milk Bottles(wait additional 10 seconds per bottle))

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2 hours ago, Invictusblade said:

so I am still working on new scripts to add to the mods.

such as FEV Grower Milk & Syringe (this will require high end perks and resources)

basically this will instantly grows a baby(& child) to its next stage so...

Baby->Child->Adult

 

so if a baby is in your inventory, drink a Mutated milk to grow the baby

if a baby is in a NPC's inventory, then shoot a Mutated Syringe into them to grow the baby

then

you can shoot a child with the mutated Syringe to grow them into an adult

 

there is a 10 percent chance of...

killing the baby and getting a horror sac or

killing the child and getting a supermutant in its place. (I was thinking about adding centaurs in an addon pack)

 

I am testing this at the moment and I have no idea when I will finish

That sounds damn good!! Would it be possible to also add feral ghouls to the chances?

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5 minutes ago, Invictusblade said:

sounds like a better idea. being unarmed

If possible, why not all three? Maybe based on a % chance

30% a feral ghoul

30% a centaur

30% an unarmed super mutant

and for the last 10% a glowing one

Or with different % chances, as you prefer (maybe settable with MCM?)

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1 hour ago, Invictusblade said:

yes, they need resources (Sterilise Milk Bottle(wait additional 0 seconds per bottle) & Empty Milk Bottles(wait additional 10 seconds per bottle))

? That means that is possible to tweak the property in the milker script, and replace the bottles, with something such as, food?

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1 hour ago, antoniut said:

Finally, thanks a lot! I'll integrate this mod in my next survival imminent playthrough!

Thanks

I made a slight mistake with the arrows, you should only change the top one to a food(Potion)

the other two are miscobjects (of course, you can always fake some food and put it in MISC)

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