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so I am trying to add a couple of notes to a bit of a background and I reach a problem area with the players name

so normally in the game, the note will have this <Alias=Player> somewhere in its contents.

this requires a quest and the object to exist in the world space.

 

my problem is that I wrote the notes in a way to be a bit different based on your gender.

I did this by making an usable tech documents that creates a note that is gender based

 

#### = Nate is this case (otherwise if you are playing as a women then Nora will be ####)

 

example 1

Spoiler

Summary:

Date of Incident: 07-04-2075

During a Drunken Rampage, #### with Nora stole $5000 worth of Nuka Cola and $2500 worth of Empty Tin Can's to build I Quote
"A Massive Palace made of Steel with running Water and Everything"


10-22-77:
Charges have been dropped due to ####'s Army Record and Nora's Employment

example 2

Spoiler

Vault Tec DNA Services

Dear Mr & Mrs Athair,

Test Report for Case ref: VTec 2287

Your supplied samples have been analysed and our results can be summarised as follows:


Alleged father: #### Athair

Mother: Nora Athair

Child: Shaun Athair

 


#### Athair is the biological Father of Shaun Athair

 

 

 

(please note that Athair is Irish for Father(as an inside joke), btw it could have be Vader)

 

so keep the #### as a placeholder for your name

or go with Nate & Nora as their Prewar name and they want a new identity

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4 hours ago, Invictusblade said:

so keep the #### as a placeholder for your name

or go with Nate & Nora as their Prewar name and they want a new identity

Due to over 5000 hours in Fallout 4, I usually use Start me Up mod and start anywhere other than in the Vault.

So Nate & Nora fit better, certainly.

It's a tough one to decide on as I have been thinking of doing next game, Vanilla so the first option, Placeholder will be much more interesting, even including in the sole survivor Journal 'that past history' :)

Suspect many use Start me Up, but that mod provides option to go vanilla or an alternate one.

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20 minutes ago, Astrarella said:

Due to over 5000 hours in Fallout 4, I usually use Start me Up mod and start anywhere other than in the Vault.

So Nate & Nora fit better, certainly.

It's a tough one to decide on as I have been thinking of doing next game, Vanilla so the first option, Placeholder will be much more interesting, even including in the sole survivor Journal 'that past history' :)

Suspect many use Start me Up, but that mod provides option to go vanilla or an alternate one.

what I was hoping for is more than a crossed out rubbish text (which is really hard in digital text)

 

heh, one thing I might make is another note talking about an recent change of name form (which was completed shortly before the nukes)

which means that both people are Nate and Nora but one of them is changing their name.

 

personally one thing I would have liked is more references to the background (can be really minor) like we see the veterans speech guest list in one of the terminals.

I was thinking that Nora was a second lawyer to Eddie Winter or something.

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5 hours ago, Invictusblade said:

so keep the #### as a placeholder for your name

or go with Nate & Nora as their Prewar name and they want a new identity

You can use the AddTextReplacementData() function to replace text in a note without starting a quest and all that.

 

In the note text, you use a Token which gets replaced with what you want.  The syntax is <Token.Function=Object>, where Function can be "Name", "ValueInt", and a number of other value functions, and Object is an ActorBase, a GlobalVariable, etc, whose value you want to display.  So the note can look like:

Spoiler

 

Summary:

Date of Incident: 07-04-2075

During a Drunken Rampage, <Token.Name=PlayerActor> with Nora stole $5000 worth of Nuka Cola and $2500 worth of Empty Tin Can's to build I Quote
"A Massive Palace made of Steel with running Water and Everything"


10-22-77:
Charges have been dropped due to <Token.Name=PlayerActor>'s Army Record and Nora's Employment

 

 

Then, place the note in the world, and call AddTextReplacementData() to replace the tokens with the actual objects:

    ObjectReference myNote = PlayerRef.PlaceAtMe(NoteBaseObject)
    myNote.AddTextReplacementData("PlayerActor", PlayerRef.GetLeveledActorBase())

The note will now have the player's name in the specified places.

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11 hours ago, Astrarella said:

Suspect many use Start me Up

I don't personally, but I start from a vanilla speed-run save right before the initial vault exit, and then as soon as I get topside I either use Tentacus's DLYH, or binge drink with the Alcohol Effects mod, to land me in some randomly inhospitable place. I agree though, when you test heavy mod loadouts with a lot of churn and restart often, the vanilla opening sequence is a chore best skipped.

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For some reason, when I start a new game with this mod, and then come back to a save afterwards, my PC and all NPCs in the game are a bit... chubby. I can revert this by rebuilding the body meshes and morph files, but this only lasts so long. After a couple of save cycles or saving after a new game, and it happens again.

 

I'm fairly certain it's this mod, or something it might be conflicting with, as I never had this problem before I started using it, and I don't have the problem when I took it out of my modlist. So basically I'm just wanting somewhere to start looking to fix this problem. I have AAF and all the requirements, as well as Scripted Cum overlays and Ulfberth's AAF patches. I use Fusion Girl and BodyTalk 3 with OCBPC and MrTroubleMaker's UNPB-like bodyslide preset.  I install manually, so I make extra sure that all requirements for mods are installed, and that I don't have doubles or conflicting plugins. This problem isn't game breaking, I don't get CTD's, and the mod otherwise performs as intended. It's just... vexing.

 

Any help would be appreciated. I can post a plugin list if it would help. 

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3 minutes ago, vaultbait said:

I don't personally, but I start from a vanilla speed-run save right before the initial vault exit, and then as soon as I get topside I either use Tentacus's DLYH, or binge drink with the Alcohol Effects mod, to land me in some randomly inhospitable place. I agree though, when you test heavy mod loadouts with a lot of churn and restart often, the vanilla opening sequence is a chore best skipped.

btw I should mention that I adding the background info to both the Prewar and Postwar homes.

also I am doing this because I need to flex my creative skills a tiny bit

 

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12 minutes ago, Adviser69 said:

For some reason, when I start a new game with this mod, and then come back to a save afterwards, my PC and all NPCs in the game are a bit... chubby. I can revert this by rebuilding the body meshes and morph files, but this only lasts so long. After a couple of save cycles or saving after a new game, and it happens again.

 

I'm fairly certain it's this mod, or something it might be conflicting with, as I never had this problem before I started using it, and I don't have the problem when I took it out of my modlist. So basically I'm just wanting somewhere to start looking to fix this problem. I have AAF and all the requirements, as well as Scripted Cum overlays and Ulfberth's AAF patches. I use Fusion Girl and BodyTalk 3 with OCBPC and MrTroubleMaker's UNPB-like bodyslide preset.  I install manually, so I make extra sure that all requirements for mods are installed, and that I don't have doubles or conflicting plugins. This problem isn't game breaking, I don't get CTD's, and the mod otherwise performs as intended. It's just... vexing.

 

Any help would be appreciated. I can post a plugin list if it would help. 

yeah, Post your load order

and before and after photos.

 

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11 hours ago, EgoBallistic said:

You can use the AddTextReplacementData() function to replace text in a note without starting a quest and all that.

 

In the note text, you use a Token which gets replaced with what you want.  The syntax is <Token.Function=Object>, where Function can be "Name", "ValueInt", and a number of other value functions, and Object is an ActorBase, a GlobalVariable, etc, whose value you want to display.  So the note can look like:

  Reveal hidden contents

 

Summary:

Date of Incident: 07-04-2075

During a Drunken Rampage, <Token.Name=PlayerActor> with Nora stole $5000 worth of Nuka Cola and $2500 worth of Empty Tin Can's to build I Quote
"A Massive Palace made of Steel with running Water and Everything"


10-22-77:
Charges have been dropped due to <Token.Name=PlayerActor>'s Army Record and Nora's Employment

 

 

Then, place the note in the world, and call AddTextReplacementData() to replace the tokens with the actual objects:


    ObjectReference myNote = PlayerRef.PlaceAtMe(NoteBaseObject)
    myNote.AddTextReplacementData("PlayerActor", PlayerRef.GetLeveledActorBase())

The note will now have the player's name in the specified places.

Thank you for this, it nearly works perfectly (I did the stuff that failed but your part works) so I going to go with my original idea combined with yours

20200912104205_1.jpg

Edit-> fixed Now, Thanks again

btw I had a look for AddTextReplacementData in my selection of Source files from other modders and no one used it that I can see

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44 minutes ago, Invictusblade said:

yeah, Post your load order

and before and after photos.

 

Load Order/ Plugin list. All plugins with "+" next to them are esl flagged:

 

Spoiler

00  Fallout4.esm
01  DLCRobot.esm
02  DLCworkshop01.esm
03  DLCCoast.esm
04  DLCworkshop02.esm
05  DLCworkshop03.esm
06  DLCNukaWorld.esm
07  Unofficial Fallout 4 Patch.esp  [Version 2.1.1]
08  ArmorKeywords.esm
09  HUDFramework.esm
0A  XDI.esm
0B  SettlementKeywords.esm  [Version 1.60]
0C  WorkshopFramework.esm  [Version 2.0.3]
0D  AAF.esm  [Version 147.0]
0E  RSE_II_Resources.esm
0F  TortureDevices.esm
10  ACS Master.esm  [Version 2.03.0.b05]
11  CWWorkshopMaster.esm
12  Loads.esm
13  unlockedsettlementobjects.esm
14  integratedcommonwealth.esm
15  AAFThemes.esl +
16  Bememoth Separated Cart.esl +
17  WashOutThatCum.esl
18  BodyTalk3-RaiderNormalsFix.esl +
19  raider_reform_school_names.esl +
1A  HoloDisplay.esl +
1B  UnownedTrash.esl +
1C  NewCalibers.esp
1D  INVB_WastelandDairy.esp
1E  CWSS Redux.esp
1F  def_inv_scrap_en.esp +
20  Vivid Weathers - FO4.esp
21  Vivid Weathers - FO4 - Far Harbor.esp +
22  Vivid Weathers - Nuka World.esp +
23  NukaWorldPlus.esp
24  Atomic World.esp
25  plenty 'o' exploration.esp
26  DWUK_LexingtonInteriors.esp
27  DWUK_LexingtonInteriors_Patch.esp
28  subwayrunnnerdynamiclighting.esp
29  stumbleuponinteriors.esp
2A  InsideJobs.esp
2B  The Lost Vault.esp
2C  Build High - Expanded Settlements.esp
2D  DoYourDamnJobCodsworth.esp
2E  The Castle.esp
2F  Safehouses.esp
30  HangmansCleanUp.esp
31  Eli_Hangman's Home.esp
32  unlockedsettlementobjectssp.esp
33  WorkshopPlus.esp  [Version 1.0.10a]
34  WorkshopRearranged.esp
35  WorkshopRearranged_DEFUI+VIS_Patch.esp +
36  AdvBubbleTurretSet.esp +
37  AdvSettleTurretSet.esp +
38  AES_Renovated Furniture.esp
39  OWR.esp
3A  OWR_CraftableDecor.esp +
3B  OWR_CraftableDecor_CW.esp +
3C  WorkshopRearranged_OWR_Patch.esp +
3D  Eli_Display Shelves.esp
3E  SettleObjExpandPack.esp
3F  ACS Paintings.esp  [Version 2.00.3.b01]
40  ABP Paintings.esp  [Version 6.02.0.b02]
41  ACS Sketchbook.esp  [Version 2.01.b02]
42  ACS LuisRoyoModule.esp  [Version 2.00.00.b11]
43  personal paintings.esp
44  GruffyddsSignsAndPosters.esp
45  BrightLightsBigCity.esp +
46  Not Your Average Neon.esp +
47  ShootingTarget.esp +
48  VzenVendingMachine.esp
49  155mm Howitzer M1.esp
4A  Halloween Decor.esp
4B  dinoshelf.esp
4C  evan_modular kitchen.esp
4D  BetterStores.esp
4E  BS-FarHarborExpansion.esp
4F  female mannequin.esp
50  unclechubby.esp
51  Fusebox Generator.esp
52  JP_GuardTowers.esp
53  Linked Storage Containers.esp
54  Taxidermy_Expanded.esp +
55  unlockedsettlementobjects_menuoverride.esp +
56  PowerArmorHoarder.esp
57  FunctionalDisplays.esp
58  FunctionalDisplays-Patch-DLC-ALL-VIS.esp +
59  BS-FunctionalDisplaysPatch.esp +
5A  SettlementMenuManager.esp
5B  HZS Easy Homebuilder and Working Double Beds.esp
5C  HZS Office and Stores.esp
5D  creativeclutter.esp
5E  Unicorn_Farts_And_God_Rays.esp
5F  Settlementobjectscombined.esp +
60  BAM-BetterArmoryMod.esp +
61  RCSO_RoboChefSettlementObjects.esp
62  CREAtiveGardens.esp
63  CREAtiveTeddyBears.esp
64  OCDecorator.esp
65  OCDecoratorDLC.esp  [Version 1.1.3]
66  SKE_OCD_Patch.esp +
67  TD_DLC01Workshop_Addons.esp +
68  Crimsomrider's Unique Furniture.esp
69  retakrew7 - workshop lighting overhaul.esp
6A  Crimsomrider's Convenient Resources.esp +
6B  SKKMobileWorkshop.esp
6C  SKKSettlementAttackSystem.esp
6D  RenRadioMod.esp
6E  More Where That Came From Diamond City.esp +
6F  BobbleGirl.esp +
70  VaultGirl.esp +
71  Bauble_Bobble_1.02.esp +
72  FunctionalDisplays-Collectibles.esp +
73  New Bobbleheads.esp +
74  MojaveImports.esp
75  ValdacilsItemSorting - WastelandImports TAGS.esp +
76  WorkshopRearranged_MojaveImports+DEFUI+VIS_Patch.esp +
77  GKX Teddy Bears.esp
78  GKX Random Valuables Slim.esp
79  ModdableRobotSettlers.esp +
7A  Dlx_assaultron.esp
7B  AEWS.esp
7C  AEWS_NukaWorldPatch.esp +
7D  MoreRobotVoices.esp
7E  TransferSettlements.esp +
7F  Better Settlement Defence.esp +
80  RecruitableSettlers.esp
81  rfortaleza2.esp
82  Armorsmith Extended.esp
83  Armorsmith Pack It Up.esp
84  Eli_Armour_Compendium.esp
85  Eli Armor Compendium AE VIS Patch.esp +
86  HN66-SiriusArmor.esp
87  HN66 SIRIUS12 AE VIS Patch.esp +
88  rpampas.esp
89  rfortaleza2_AE.esp +
8A  ApalLeotard.esp
8B  ChainBikini.esp
8C  bTankTop.esp +
8D  Tactical Flashlights.esp
8E  le666piercings.esp
8F  WestTekTacticalOptics.esp
90  WestTekTacticalOptics-AWKCR.esp +
91  OakleyMFrame.esp +
92  Vioxsis_Strap-Ons.esp
93  EnclaveX02.esp
94  WIPAG_Power Armor Overhaul.esp
95  WPS - Worsin's_Paint_Shop.esp
96  WIPAP_Paint_Garage_Style_1_Master.esp +
97  WIPAP_Paint_Garage_Style_3_Master.esp +
98  WIPAP_Paint_Garage_Style_6_Master.esp +
99  WIPAD_Decal_Station.esp +
9A  WIPAG_X02_Enclave_Addon.esp +
9B  UNnaked Power Armor.esp
9C  SuperMutantRedux.esp
9D  SuperMutantRedux VIS Patch.esp +
9E  SuperMutantRedux_ArmorSmithExtended.esp +
9F  New Calibers VIS Ammo Tags.esp +
A0  Loads of Ammo - Leveled Lists.esp +
A1  3dscopes.esp
A2  MTM-LaserPlasmaWeaponMods.esp
A3  Fallout4 Weapon Overhaul.esp
A4  Weaponsmith Extended 2.esp
A5  SMR WSE2 Patch.esp +
A6  No Scope Fade In.esp +
A7  Legendary Mod Additions.esp
A8  CraftingFramework.esp
A9  CraftingFrameworkAWKCR2.esp +
AA  CraftingFramework_LMA.esp +
AB  CheatTerminal.esp
AC  FO4 NPCs Travel.esp
AD  3DNPC_FO4.esp
AE  3DNPC_FO4-Patch.esp
AF  3DNPC_FO4 AE VIS.esp +
B0  Crazy Safari.esp
B1  Quantum Deathclaws V1.1.esp
B2  DeadlierDeathclaws.esp
B3  ValdacilsItemSorting-00-ValsPicks-DLCVersion.esp
B4  AdvancedNeeds2.esp
B5  AdvancedNeeds2_Expansion_01_Ghoulified.esp
B6  AdvancedNeeds2_Expansion_03_AAF.esp
B7  AdvancedNeeds2_Expansion_04_MestrualCycle.esp
B8  AdvancedNeeds2_Patch_DLC.esp +
B9  See You Sleep CW editon - Beta.esp
BA  FO4HHS_AAF.esp +
BB  HiPolyFaces.esp +
BC  KSHairdos.esp
BD  MiscHairstyle.esp +
BE  The Eyes Of Beauty.esp
BF  The Eyes of Beauty Looking Stranger.esp
C0  FusionGirl.esp
C1  LooksMenu.esp +
C2  LooksMenu Customization Compendium.esp
C3  SlaveTattoos.esp +
C4  WhippedAndBranded.esp
C5  lnrLMFO4AllInOne-PubesForeverOverlays.esp +
C6  Pantyhosecollections.esp +
C7  DnxTattoos.esp +
C8  TatsAfterRape.esp
C9  BodyTalk3-LooksMenu.esp +
CA  VHCE.esp +
CB  Wasteland Heroines Replacer All in One_2.0.esp +
CC  EveryonesBestFriend.esp +
CD  Deathclaw_nude.esp
CE  CumOverlays.esp +
CF  ErectionFix_SilverPerv.esp +
D0  Custom Moans.esp
D1  FO4_AnimationsByLeito.esp
D2  rxl_bp70_animations.esp
D3  SavageCabbage_Animations.esp
D4  Atomic Lust.esp
D5  Mutated Lust.esp
D6  Farelle_Animations.esp
D7  AAF_GrayAnimations.esp
D8  GrayUserBPAnimations.esp
D9  AAF_BadEnd_Animations.esp
DA  Craftable Bad End Furniture.esp +
DB  Slave&ModelPinup.esp
DC  Just Business.esp
DD  raider_reform_school.esp
DE  rrs_fg.esp +
DF  AAF_SEU.esp
E0  AAF_Violate.esp
E1  AAF_Violate_DLC_Patch.esp +
E2  AFVPurgatory.esp
E3  FP_FamilyPlanningEnhanced.esp
E4  FPE_BabyAddons.esp
E5  FPE_Impregnation_BabyAddon_FG.esp +
E6  INVB_TortureDevices_BreastMilk.esp +
E7  DangerousNights.esp
E8  PIP-Pad.esp
E9  PIP-Pad_LMCC.esp +
EA  Nuka-MixUniqueTextures.esp +
EB  chem redux.esp +
EC  VIS-PatchChemRedux.esp +
ED  NoVanillaRadiantDLCLocations.esp +
EE  BostonFPSFixAIO.esp +
EF  FAR.esp +
F0  Vivid Fallout - All in One - Best Choice.esp +
F1  WET.esp +
F2  Scrap Everything - Ultimate Edition.esp +
F3  StartMeUp.esp +
F4  Bashed Patch, 0.esp +

Before pic, right before my exit save:
 

Spoiler

20200911180631_1.jpg.3bab2dbc313861b025eff681d38b7230.jpg

 

After pic, when I loaded my exit save:

 

Spoiler

20200911180544_1.jpg.13a421f4295b198a8fe599bb386b3ecc.jpg

 

 

I'm really curious what it would be conflicting with, as I didn't see anything in this mod alone that could cause this.

Link to comment
41 minutes ago, Adviser69 said:

Load Order/ Plugin list. All plugins with "+" next to them are esl flagged:

 

  Hide contents

00  Fallout4.esm
01  DLCRobot.esm
02  DLCworkshop01.esm
03  DLCCoast.esm
04  DLCworkshop02.esm
05  DLCworkshop03.esm
06  DLCNukaWorld.esm
07  Unofficial Fallout 4 Patch.esp  [Version 2.1.1]
08  ArmorKeywords.esm
09  HUDFramework.esm
0A  XDI.esm
0B  SettlementKeywords.esm  [Version 1.60]
0C  WorkshopFramework.esm  [Version 2.0.3]
0D  AAF.esm  [Version 147.0]
0E  RSE_II_Resources.esm
0F  TortureDevices.esm
10  ACS Master.esm  [Version 2.03.0.b05]
11  CWWorkshopMaster.esm
12  Loads.esm
13  unlockedsettlementobjects.esm
14  integratedcommonwealth.esm
15  AAFThemes.esl +
16  Bememoth Separated Cart.esl +
17  WashOutThatCum.esl
18  BodyTalk3-RaiderNormalsFix.esl +
19  raider_reform_school_names.esl +
1A  HoloDisplay.esl +
1B  UnownedTrash.esl +
1C  NewCalibers.esp
1D  INVB_WastelandDairy.esp
1E  CWSS Redux.esp
1F  def_inv_scrap_en.esp +
20  Vivid Weathers - FO4.esp
21  Vivid Weathers - FO4 - Far Harbor.esp +
22  Vivid Weathers - Nuka World.esp +
23  NukaWorldPlus.esp
24  Atomic World.esp
25  plenty 'o' exploration.esp
26  DWUK_LexingtonInteriors.esp
27  DWUK_LexingtonInteriors_Patch.esp
28  subwayrunnnerdynamiclighting.esp
29  stumbleuponinteriors.esp
2A  InsideJobs.esp
2B  The Lost Vault.esp
2C  Build High - Expanded Settlements.esp
2D  DoYourDamnJobCodsworth.esp
2E  The Castle.esp
2F  Safehouses.esp
30  HangmansCleanUp.esp
31  Eli_Hangman's Home.esp
32  unlockedsettlementobjectssp.esp
33  WorkshopPlus.esp  [Version 1.0.10a]
34  WorkshopRearranged.esp
35  WorkshopRearranged_DEFUI+VIS_Patch.esp +
36  AdvBubbleTurretSet.esp +
37  AdvSettleTurretSet.esp +
38  AES_Renovated Furniture.esp
39  OWR.esp
3A  OWR_CraftableDecor.esp +
3B  OWR_CraftableDecor_CW.esp +
3C  WorkshopRearranged_OWR_Patch.esp +
3D  Eli_Display Shelves.esp
3E  SettleObjExpandPack.esp
3F  ACS Paintings.esp  [Version 2.00.3.b01]
40  ABP Paintings.esp  [Version 6.02.0.b02]
41  ACS Sketchbook.esp  [Version 2.01.b02]
42  ACS LuisRoyoModule.esp  [Version 2.00.00.b11]
43  personal paintings.esp
44  GruffyddsSignsAndPosters.esp
45  BrightLightsBigCity.esp +
46  Not Your Average Neon.esp +
47  ShootingTarget.esp +
48  VzenVendingMachine.esp
49  155mm Howitzer M1.esp
4A  Halloween Decor.esp
4B  dinoshelf.esp
4C  evan_modular kitchen.esp
4D  BetterStores.esp
4E  BS-FarHarborExpansion.esp
4F  female mannequin.esp
50  unclechubby.esp
51  Fusebox Generator.esp
52  JP_GuardTowers.esp
53  Linked Storage Containers.esp
54  Taxidermy_Expanded.esp +
55  unlockedsettlementobjects_menuoverride.esp +
56  PowerArmorHoarder.esp
57  FunctionalDisplays.esp
58  FunctionalDisplays-Patch-DLC-ALL-VIS.esp +
59  BS-FunctionalDisplaysPatch.esp +
5A  SettlementMenuManager.esp
5B  HZS Easy Homebuilder and Working Double Beds.esp
5C  HZS Office and Stores.esp
5D  creativeclutter.esp
5E  Unicorn_Farts_And_God_Rays.esp
5F  Settlementobjectscombined.esp +
60  BAM-BetterArmoryMod.esp +
61  RCSO_RoboChefSettlementObjects.esp
62  CREAtiveGardens.esp
63  CREAtiveTeddyBears.esp
64  OCDecorator.esp
65  OCDecoratorDLC.esp  [Version 1.1.3]
66  SKE_OCD_Patch.esp +
67  TD_DLC01Workshop_Addons.esp +
68  Crimsomrider's Unique Furniture.esp
69  retakrew7 - workshop lighting overhaul.esp
6A  Crimsomrider's Convenient Resources.esp +
6B  SKKMobileWorkshop.esp
6C  SKKSettlementAttackSystem.esp
6D  RenRadioMod.esp
6E  More Where That Came From Diamond City.esp +
6F  BobbleGirl.esp +
70  VaultGirl.esp +
71  Bauble_Bobble_1.02.esp +
72  FunctionalDisplays-Collectibles.esp +
73  New Bobbleheads.esp +
74  MojaveImports.esp
75  ValdacilsItemSorting - WastelandImports TAGS.esp +
76  WorkshopRearranged_MojaveImports+DEFUI+VIS_Patch.esp +
77  GKX Teddy Bears.esp
78  GKX Random Valuables Slim.esp
79  ModdableRobotSettlers.esp +
7A  Dlx_assaultron.esp
7B  AEWS.esp
7C  AEWS_NukaWorldPatch.esp +
7D  MoreRobotVoices.esp
7E  TransferSettlements.esp +
7F  Better Settlement Defence.esp +
80  RecruitableSettlers.esp
81  rfortaleza2.esp
82  Armorsmith Extended.esp
83  Armorsmith Pack It Up.esp
84  Eli_Armour_Compendium.esp
85  Eli Armor Compendium AE VIS Patch.esp +
86  HN66-SiriusArmor.esp
87  HN66 SIRIUS12 AE VIS Patch.esp +
88  rpampas.esp
89  rfortaleza2_AE.esp +
8A  ApalLeotard.esp
8B  ChainBikini.esp
8C  bTankTop.esp +
8D  Tactical Flashlights.esp
8E  le666piercings.esp
8F  WestTekTacticalOptics.esp
90  WestTekTacticalOptics-AWKCR.esp +
91  OakleyMFrame.esp +
92  Vioxsis_Strap-Ons.esp
93  EnclaveX02.esp
94  WIPAG_Power Armor Overhaul.esp
95  WPS - Worsin's_Paint_Shop.esp
96  WIPAP_Paint_Garage_Style_1_Master.esp +
97  WIPAP_Paint_Garage_Style_3_Master.esp +
98  WIPAP_Paint_Garage_Style_6_Master.esp +
99  WIPAD_Decal_Station.esp +
9A  WIPAG_X02_Enclave_Addon.esp +
9B  UNnaked Power Armor.esp
9C  SuperMutantRedux.esp
9D  SuperMutantRedux VIS Patch.esp +
9E  SuperMutantRedux_ArmorSmithExtended.esp +
9F  New Calibers VIS Ammo Tags.esp +
A0  Loads of Ammo - Leveled Lists.esp +
A1  3dscopes.esp
A2  MTM-LaserPlasmaWeaponMods.esp
A3  Fallout4 Weapon Overhaul.esp
A4  Weaponsmith Extended 2.esp
A5  SMR WSE2 Patch.esp +
A6  No Scope Fade In.esp +
A7  Legendary Mod Additions.esp
A8  CraftingFramework.esp
A9  CraftingFrameworkAWKCR2.esp +
AA  CraftingFramework_LMA.esp +
AB  CheatTerminal.esp
AC  FO4 NPCs Travel.esp
AD  3DNPC_FO4.esp
AE  3DNPC_FO4-Patch.esp
AF  3DNPC_FO4 AE VIS.esp +
B0  Crazy Safari.esp
B1  Quantum Deathclaws V1.1.esp
B2  DeadlierDeathclaws.esp
B3  ValdacilsItemSorting-00-ValsPicks-DLCVersion.esp
B4  AdvancedNeeds2.esp
B5  AdvancedNeeds2_Expansion_01_Ghoulified.esp
B6  AdvancedNeeds2_Expansion_03_AAF.esp
B7  AdvancedNeeds2_Expansion_04_MestrualCycle.esp
B8  AdvancedNeeds2_Patch_DLC.esp +
B9  See You Sleep CW editon - Beta.esp
BA  FO4HHS_AAF.esp +
BB  HiPolyFaces.esp +
BC  KSHairdos.esp
BD  MiscHairstyle.esp +
BE  The Eyes Of Beauty.esp
BF  The Eyes of Beauty Looking Stranger.esp
C0  FusionGirl.esp
C1  LooksMenu.esp +
C2  LooksMenu Customization Compendium.esp
C3  SlaveTattoos.esp +
C4  WhippedAndBranded.esp
C5  lnrLMFO4AllInOne-PubesForeverOverlays.esp +
C6  Pantyhosecollections.esp +
C7  DnxTattoos.esp +
C8  TatsAfterRape.esp
C9  BodyTalk3-LooksMenu.esp +
CA  VHCE.esp +
CB  Wasteland Heroines Replacer All in One_2.0.esp +
CC  EveryonesBestFriend.esp +
CD  Deathclaw_nude.esp
CE  CumOverlays.esp +
CF  ErectionFix_SilverPerv.esp +
D0  Custom Moans.esp
D1  FO4_AnimationsByLeito.esp
D2  rxl_bp70_animations.esp
D3  SavageCabbage_Animations.esp
D4  Atomic Lust.esp
D5  Mutated Lust.esp
D6  Farelle_Animations.esp
D7  AAF_GrayAnimations.esp
D8  GrayUserBPAnimations.esp
D9  AAF_BadEnd_Animations.esp
DA  Craftable Bad End Furniture.esp +
DB  Slave&ModelPinup.esp
DC  Just Business.esp
DD  raider_reform_school.esp
DE  rrs_fg.esp +
DF  AAF_SEU.esp
E0  AAF_Violate.esp
E1  AAF_Violate_DLC_Patch.esp +
E2  AFVPurgatory.esp
E3  FP_FamilyPlanningEnhanced.esp
E4  FPE_BabyAddons.esp
E5  FPE_Impregnation_BabyAddon_FG.esp +
E6  INVB_TortureDevices_BreastMilk.esp +
E7  DangerousNights.esp
E8  PIP-Pad.esp
E9  PIP-Pad_LMCC.esp +
EA  Nuka-MixUniqueTextures.esp +
EB  chem redux.esp +
EC  VIS-PatchChemRedux.esp +
ED  NoVanillaRadiantDLCLocations.esp +
EE  BostonFPSFixAIO.esp +
EF  FAR.esp +
F0  Vivid Fallout - All in One - Best Choice.esp +
F1  WET.esp +
F2  Scrap Everything - Ultimate Edition.esp +
F3  StartMeUp.esp +
F4  Bashed Patch, 0.esp +

Before pic, right before my exit save:
 

  Reveal hidden contents

20200911180631_1.jpg.3bab2dbc313861b025eff681d38b7230.jpg

 

After pic, when I loaded my exit save:

 

  Reveal hidden contents

20200911180544_1.jpg.13a421f4295b198a8fe599bb386b3ecc.jpg

 

 

I'm really curious what it would be conflicting with, as I didn't see anything in this mod alone that could cause this.

this is a hard one because there could be different reasons why

such as script issues, but that would be an all or nothing affair. so if the impregnation script was running then the body would also be pregnant.

 

btw about this FPE_Impregnation_BabyAddon_FG.esp (btw did you update Wasteland Dairy and rename this file?) or are you using the last version of this file

(before or after MCM)

 

---------------------------------

lets look at numbers

 

so do the issue again

before save game

console-> slm 14 -> Body -> Advance -> look for Waist Size (I check my bodyslide and it looks similar) and record the number (lets say 0.0)

after save game

console-> slm 14 -> Body -> Advance -> look for Waist Size (I check my bodyslide and it looks similar) and record the number (lets say 1.0)

 

 

go here-> \Fallout 4\Data\F4SE\Plugins\F4EE\BodyGen

is there any folders inside?

if so have a look in each of them to see if there is any fusion girl info,

you are looking for ,WaistSize@1.0,

 

CBBE Example is Deathclaw_Scout=Ankles@0.30, AppleCheeks@0.55:1.0, ArmpitHeight@0.85, Arms@0.05

-------------------------------------

one more thing

while in game, after save game, strip the player of everything.

console-> player.inv and take a screen shot because there might an unplayable item in your inventory

 

then try console-> unequipall (you will have to equip the pipboy afterwards)

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SLM before save: waist size .035

SLM after save: waist size .880

 

No change with unequip all.

 

But I think I narrowed it down with the BodyGen folder. There is no entry for my bodyslide preset in the morphs or templates ini files. I must have installed the Looksmenu bodyslide files when I installed Fusion Girl.

 

Link to comment
4 minutes ago, Adviser69 said:

SLM before save: waist size .035

SLM after save: waist size .880

 

No change with unequip all.

 

But I think I narrowed it down with the BodyGen folder. There is no entry for my bodyslide preset in the morphs or templates ini files.

 

in your bodygen (btw it is still just a guess) look for something like WaistSize@0.55:1.0

 

at least we eliminated a few things that it could be

because like I said, the scripts I made that affect Waist Size also affect pregnant belly and you cannot have one without the other.

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Heh, at least I'm not one of those mod users who are absolutely clueless.

 

In any event, I'm going to try clearing the Bodygen folder completely. Hopefully this will get all scripts to read from the tri files built in bodyslide studio, instead of trying to read from the bodygen morph.

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so I made some Fusion Girl sliders for Oppai Milk Pasties, Bottles and Needles

but I don't use Fusion Girl enough to test it so I have no idea if it will work

also I read that some people were having issues with the versions of FG so I don't know

 

Milk_Female_Bottles_B_FG

Milk_Female_Needles_B_FG

OppaiMilkPasties_FG

etc

 

so could someone build them and test them for me and let me know if it works or fails or CTD's

INVB_WastelandDairy Tools.7z

Link to comment
6 hours ago, Invictusblade said:

Edit-> fixed Now, Thanks again

btw I had a look for AddTextReplacementData in my selection of Source files from other modders and no one used it that I can see

Glad to help.

I use AddTextReplacementData() in AAF Violate.  Aggressors will sometimes lock shock collars from Real Handcuffs on the player, and they will have a note in their inventory with the passcode to unlock the collars.  The code is different every time, so I needed a way to dynamically create the notes.  The more common text replacement method which uses aliases would not have worked well in that situation, since there can be an unlimited number of collars + notes.

 

I don't recall seeing other mods use it.  A number of vanilla scripts use it for terminals, like the ones that control turrets.

Link to comment
4 hours ago, Invictusblade said:

so I made some Fusion Girl sliders for Oppai Milk Pasties, Bottles and Needles

but I don't use Fusion Girl enough to test it so I have no idea if it will work

also I read that some people were having issues with the versions of FG so I don't know

 

Milk_Female_Bottles_B_FG

Milk_Female_Needles_B_FG

OppaiMilkPasties_FG

etc

 

so could someone build them and test them for me and let me know if it works or fails or CTD's

INVB_WastelandDairy Tools.7z 1.29 MB · 2 downloads

here a test video, I didn't have ctd during the test, but some items are distorted.

 

Link to comment
27 minutes ago, TheShadowHunter said:

here a test video, I didn't have ctd during the test, but some items are distorted.

 

Thanks, at least they are somewhat work. (I knew there was going to be problems)

 

the problem with the crushing Milk bottles is the same with CBBE,

I believe it is to do with maximum radius of sliders around the body that it simply will not work past a certain distance.

I have noticed it in a few other mods

 

I forgot to change the bones

 

I will post the new version in a hour or so

edit-> I will have to download the latest Fusion girl and the internet here sucks at night, so I will doing it tomorrow

 

 

Link to comment
14 hours ago, Adviser69 said:

Heh, at least I'm not one of those mod users who are absolutely clueless.

 

In any event, I'm going to try clearing the Bodygen folder completely. Hopefully this will get all scripts to read from the tri files built in bodyslide studio, instead of trying to read from the bodygen morph.

That did it. I no longer have the chubby problem. 

Still that was certainly a strange turn of events.

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Hey @Invictusblade
I cant seem to get the DNA implanter to work on a male npc. I got wolf dna from far harbor then turned it into a syringe and shot Mason (JB slave) with it but it didnt say he got pregnant. I also tried the ivf version but it didnt work. I know for sure that JB slaves can get pregnant coz one of my slave prostitutes got pregnant while working and another by my PC but they're both females. So does the pregnancy from DNA implanter only work on females? Male pregnancy does happen in my game too.

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3 hours ago, Rias_Gremory23 said:

Hey @Invictusblade
I cant seem to get the DNA implanter to work on a male npc. I got wolf dna from far harbor then turned it into a syringe and shot Mason (JB slave) with it but it didnt say he got pregnant. I also tried the ivf version but it didnt work. I know for sure that JB slaves can get pregnant coz one of my slave prostitutes got pregnant while working and another by my PC but they're both females. So does the pregnancy from DNA implanter only work on females? Male pregnancy does happen in my game too.

because usually I forgot about peoples interest in impregnating men so I added parts to the script to turn it off when applied to a male

but I will make a MCM option and sort that out

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Upcoming Update

Added Males to be Pregnant and Impregnated (Still Testing) requires the latest version of FPE

Added Minor background Story to the main players (my head Canon to justify some of the actions)

a couple more magazines (but no Perks)

 

maybe's

a new addon that gives semen implanters to newly arrived settlers so that they already pregnant due to... (not sure about this just yet)

 

btw I have been working on my next series of mods to deliver Overlays (such as Tattoo's and Pubic Hair) to the Factions similar to the Impregnation addon.

 

 

does anyone have any ideas or issues or bugs?

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