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Posted
31 minutes ago, Origamiboy said:

Can we get a version without the magazines? Or at least a container with all of the magazines in it?

Well there is a version without the magazine recipe perks. but it doesn't remove the magazines

such as INVB_WastelandDairy_VanillaPerks.esp

 

Posted
1 hour ago, Invictusblade said:

I will have a look

(sometimes there is a disconnect between the creation kit and the game)

where is it supposed to be? it's possible I missed it or another mod changed something

Posted
17 minutes ago, wurmsrus said:

where is it supposed to be? it's possible I missed it or another mod changed something

there should be a storeroom of some kind with the vault-tec crates in that building.(but I have been wrong about rooms before so maybe there is an issue there)

 

(my reasoning is that they were simply storing the magazines there)

Posted
2 hours ago, wurmsrus said:

where is it supposed to be? it's possible I missed it or another mod changed something

iirc

Spoiler

the magazine was in the storeroom basement of Vault-Tec on the lower shelf of the racks that are fallen over in the corner.

 

Posted
21 hours ago, farranya said:

The only thing i did differently was switched to fusion girl body type.

From my experience with a Fusion Girl mod is that the morph's dont work with Fusion Girl.  It could be just that it need's update for 1.75 FG, or there's something deeper going on with it.  FPE and RadMorphReduc both work with FG 1.75.

 

When i swaped back to my CBBE load the morphs from being milked (at max morph values) are fast and noticable

Posted
6 hours ago, LatencyRemix said:

From my experience with a Fusion Girl mod is that the morph's dont work with Fusion Girl.  It could be just that it need's update for 1.75 FG, or there's something deeper going on with it.  FPE and RadMorphReduc both work with FG 1.75.

 

When i swaped back to my CBBE load the morphs from being milked (at max morph values) are fast and noticable

it turns out that I messed up one of the settings in MCM (not sure if it would have completely failed or still work)

Posted

so I should have an upcoming update in the near future

 

I added a wild creature capture system (with perk mag) that also has a chance of failing and causing the creature to be uncapturable.

when released from their cage, there is a chance that they will be hostile to you.

added a MCM option to allow repeat messages

fix one or two issues that I cannot remember

Added a Baby Bump Projector for personal use (doesn't add any babies)

Added a NPC capture system in a new addon mod called INVB_Enslavement with a couple of different capture options in MCM (Nothing, Kill and Delete)

and this works on dead unique bodies.

(There is an issue with the cage potion not working properly so I am working on that at the moment)

 

so captured NPC's will behave like settlers but you inject them with the enhanced loyalty syringe, they become followers

 

The following NPC's are capturable (I used the list from Raider Reform School)

Ack-Ack

Bedlam

Captain Bridget

Chancer

Cinder

Clutch

Commander Kaylor

Darla

Dixie

Ivey

Lizzie Wyath

Mags Black

Nisha

Red Tourette

Sparta

Tessa

 

Let me know if you have any NPC Requests

 

Added a Enhanced Mad Cow virus Syringe which gives the chance to change any NPC into a Cow. (it is not reversible!!!)

Male Brahmin should give Semen

Female Brahmin give Breast Milk20200816205750_1.thumb.jpg.5bb5f4e298f652c02f6dc823f8d38768.jpg20200816205804_1.thumb.jpg.de0d3b580d7d9a63fc26cd777f98465d.jpg
 

Posted
4 hours ago, Invictusblade said:

so I should have an upcoming update in the near future

 

I added a wild creature capture system (with perk mag) that also has a chance of failing and causing the creature to be uncapturable.

when released from their cage, there is a chance that they will be hostile to you.

added a MCM option to allow repeat messages

fix one or two issues that I cannot remember

Added a Baby Bump Projector for personal use (doesn't add any babies)

Added a NPC capture system in a new addon mod called INVB_Enslavement with a couple of different capture options in MCM (Nothing, Kill and Delete)

and this works on dead unique bodies.

(There is an issue with the cage potion not working properly so I am working on that at the moment)

 

so captured NPC's will behave like settlers but you inject them with the enhanced loyalty syringe, they become followers

 

The following NPC's are capturable (I used the list from Raider Reform School)

Ack-Ack

Bedlam

Captain Bridget

Chancer

Cinder

Clutch

Commander Kaylor

Darla

Dixie

Ivey

Lizzie Wyath

Mags Black

Nisha

Red Tourette

Sparta

Tessa

 

Let me know if you have any NPC Requests

 

Added a Enhanced Mad Cow virus Syringe which gives the chance to change any NPC into a Cow. (it is not reversible!!!)

Male Brahmin should give Semen

Female Brahmin give Breast Milk20200816205750_1.thumb.jpg.5bb5f4e298f652c02f6dc823f8d38768.jpg20200816205804_1.thumb.jpg.de0d3b580d7d9a63fc26cd777f98465d.jpg
 

So how would the transformation be like is it going to be similar to being a cow skyrim where you slowly trun into a brahmin human hybrid or are the npcs just going to one day magical trun into a brahmin

Posted
7 hours ago, Invictusblade said:

so I should have an upcoming update in the near future

 

I added a wild creature capture system (with perk mag) that also has a chance of failing and causing the creature to be uncapturable.

when released from their cage, there is a chance that they will be hostile to you.

added a MCM option to allow repeat messages

fix one or two issues that I cannot remember

Added a Baby Bump Projector for personal use (doesn't add any babies)

Added a NPC capture system in a new addon mod called INVB_Enslavement with a couple of different capture options in MCM (Nothing, Kill and Delete)

and this works on dead unique bodies.

(There is an issue with the cage potion not working properly so I am working on that at the moment)

 

so captured NPC's will behave like settlers but you inject them with the enhanced loyalty syringe, they become followers

 

The following NPC's are capturable (I used the list from Raider Reform School)

Ack-Ack

Bedlam

Captain Bridget

Chancer

Cinder

Clutch

Commander Kaylor

Darla

Dixie

Ivey

Lizzie Wyath

Mags Black

Nisha

Red Tourette

Sparta

Tessa

 

Let me know if you have any NPC Requests

 

Added a Enhanced Mad Cow virus Syringe which gives the chance to change any NPC into a Cow. (it is not reversible!!!)

Male Brahmin should give Semen

Female Brahmin give Breast Milk20200816205750_1.thumb.jpg.5bb5f4e298f652c02f6dc823f8d38768.jpg20200816205804_1.thumb.jpg.de0d3b580d7d9a63fc26cd777f98465d.jpg
 

as you said you don’t remember the corrections you made, I just wanted to confirm if you fixed the Milk Morph problem that makes the breasts of the characters huge?

Posted
19 hours ago, Invictusblade said:

there should be a storeroom of some kind with the vault-tec crates in that building.(but I have been wrong about rooms before so maybe there is an issue there)

 

(my reasoning is that they were simply storing the magazines there)

I looked through the store room and didn't find it, there was a filth from the vault and some stencils by Walter Scott's terminal but nothing else of note

Posted
3 hours ago, wurmsrus said:

I looked through the store room and didn't find it, there was a filth from the vault and some stencils by Walter Scott's terminal but nothing else of note

I will have a look at the building today sometime

Posted
5 hours ago, TheShadowHunter said:

as you said you don’t remember the corrections you made, I just wanted to confirm if you fixed the Milk Morph problem that makes the breasts of the characters huge?

I did change something in that script (I cannot remember what)

Posted
14 hours ago, chanfanloong1 said:

So how would the transformation be like is it going to be similar to being a cow skyrim where you slowly trun into a brahmin human hybrid or are the npcs just going to one day magical trun into a brahmin

no, you will have to trigger it by injecting the enhanced Mad Cow Virus into a NPC already suffering from the Mad Cow Virus.

it is a joke object

 

Players are safe from injecting it but not companions so extreme caution is used for this potion

Posted
10 hours ago, wurmsrus said:

I looked through the store room and didn't find it, there was a filth from the vault and some stencils by Walter Scott's terminal but nothing else of note

 

Spoiler

I looked at the basement just before and two magazines are in there (near the corner)

20200817163944_1.thumb.jpg.22087725e32e6ab435dc24c2eeb4d1f4.jpg

 

Posted

the mod may take a tiny bit longer

I realise that I could use the brahmin gifts on other creatures

to recap the gift, when you transform a NPC into a Brahmin, they will give the workshop 5(default) human breast milk's (or human semen's).

 

so for example

a Deathclaw could give the workshop a deathclaw egg every 24 hours (I need to add more options)

Posted

v1.65 (I really need to update the download page)

I added a wild creature capture system (with perk mag) that also has a chance of failing and causing the creature to be uncapturable.

when released from their cage, there is a chance that they will be hostile to you.

added a few new MCM options (Allow repeat messages, Creature Gifts, a few more)

fix a few issues (Milk Morphs, Body Type MCM issue,

Added a Baby Bump Projector for personal use (doesn't add any babies)

Added a NPC capture system in a new addon mod called INVB_Enslavement with a couple of different capture options in MCM (Nothing, Kill and Delete)

and this works on dead unique bodies.

so captured NPC's will behave like settlers but you inject them with the enhanced loyalty syringe, they become followers

 

The following NPC's are capturable (I used the list from Raider Reform School) Let me know if you want any more NPC's

Ack-Ack

Bedlam

Captain Bridget

Chancer

Cinder

Clutch

Commander Kaylor

Darla

Dixie

Ivey

Lizzie Wyath

Mags Black

Nisha

Red Tourette

Sparta

Tessa

 

Added a Enhanced Mad Cow virus Syringe which gives the chance to change any NPC(who is infected with the basic Mad Cow Virus) into a Cow.

(it is not reversible!!!)

MCM option to allow all NPC's or only workshop NPC's) Male Brahmin should give Semen, Female Brahmin give Breast Milk

 

Added a feature for Settler Creatures to supply the settlement with resources

Chickens provide Chicken Eggs

Deathclaws provide Deathclaw Eggs

Brahmins provide Brahmin Milk

etc

Posted
1 hour ago, Invictusblade said:

v1.65 (I really need to update the download page)

I added a wild creature capture system (with perk mag) that also has a chance of failing and causing the creature to be uncapturable.

when released from their cage, there is a chance that they will be hostile to you.

added a few new MCM options (Allow repeat messages, Creature Gifts, a few more)

fix a few issues (Milk Morphs, Body Type MCM issue,

Added a Baby Bump Projector for personal use (doesn't add any babies)

Added a NPC capture system in a new addon mod called INVB_Enslavement with a couple of different capture options in MCM (Nothing, Kill and Delete)

and this works on dead unique bodies.

so captured NPC's will behave like settlers but you inject them with the enhanced loyalty syringe, they become followers

 

The following NPC's are capturable (I used the list from Raider Reform School) Let me know if you want any more NPC's

Ack-Ack

Bedlam

Captain Bridget

Chancer

Cinder

Clutch

Commander Kaylor

Darla

Dixie

Ivey

Lizzie Wyath

Mags Black

Nisha

Red Tourette

Sparta

Tessa

 

Added a Enhanced Mad Cow virus Syringe which gives the chance to change any NPC(who is infected with the basic Mad Cow Virus) into a Cow.

(it is not reversible!!!)

MCM option to allow all NPC's or only workshop NPC's) Male Brahmin should give Semen, Female Brahmin give Breast Milk

 

Added a feature for Settler Creatures to supply the settlement with resources

Chickens provide Chicken Eggs

Deathclaws provide Deathclaw Eggs

Brahmins provide Brahmin Milk

etc

So anything else you planning in your strange /wonderful head of yours 

Posted
4 hours ago, LatencyRemix said:

Sweet new update,  I like the consolidated MCM for the milk settings.  And Fusion Girl morph's are working with 1.75.  Infected Milk Machine's still MIA :(

I forgot about the infected milkers, here is the mod with them enabled (I forgot to mention that I added the recipes for the potion and syringes for Mad Cow Virus somwhere in the workbench (Dairy I think))

INVB_WastelandDairy.esp

Posted

How do you get the angry/depressed babies btw? Are they born from raiders/gunners? Coz I have the Just Business mod and I enslaved a female gunner and got her pregnant so I was wondering if the babies will be like normal settlers

Posted
2 hours ago, Rias_Gremory23 said:

How do you get the angry/depressed babies btw? Are they born from raiders/gunners? Coz I have the Just Business mod and I enslaved a female gunner and got her pregnant so I was wondering if the babies will be like normal settlers

Angry(Gunner) and Junkie(Raider) and Sickly(COA) Babies come from dead bodies from the factions

Posted
On 8/16/2020 at 11:47 AM, chanfanloong1 said:

So how would the transformation be like is it going to be similar to being a cow skyrim where you slowly trun into a brahmin human hybrid or are the npcs just going to one day magical trun into a brahmin

I would have to agree with you there, I've taken that and worked on a Concept of what I think you meant. Now it isn't a being a Cow but It's what I came up with in hour or two.

  592628598_Screenshot(1).png.cda4077a36980bab3f475a0534bd603f.png156130283_Screenshot(2).png.2af0657100523fef9a8a8582e29fe9a9.png

Posted
23 minutes ago, Dudemer said:

I would have to agree with you there, I've taken that and worked on a Concept of what I think you meant. Now it isn't a being a Cow but It's what I came up with in hour or two.

  592628598_Screenshot(1).png.cda4077a36980bab3f475a0534bd603f.png156130283_Screenshot(2).png.2af0657100523fef9a8a8582e29fe9a9.png

Looks great. In theory all the technical requirements for a being-a-cow type mod for Fallout4 already exists: overlays/tattoos, bodymorphs, and a system for equipping locked items like DD. In fact I think AAF already has native handling of overlays and bodymorphs via xmls.

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