Invictusblade Posted September 9, 2020 Author Share Posted September 9, 2020 7 hours ago, Rias_Gremory23 said: Oh ok cool but will the clone and grown up versions have Shaun's AI and voice/dialogues or will he act like a regular settler? act like a settler/Follower Link to comment
Rias_Gremory23 Posted September 10, 2020 Share Posted September 10, 2020 7 hours ago, Invictusblade said: act like a settler/Follower Oh that's too bad. I thought the grown up version would be like if you use the player.placeatme command to spawn a clone of Father but with tweaked appearance and changed faction Link to comment
Invictusblade Posted September 11, 2020 Author Share Posted September 11, 2020 so I am trying to add a couple of notes to a bit of a background and I reach a problem area with the players name so normally in the game, the note will have this <Alias=Player> somewhere in its contents. this requires a quest and the object to exist in the world space. my problem is that I wrote the notes in a way to be a bit different based on your gender. I did this by making an usable tech documents that creates a note that is gender based #### = Nate is this case (otherwise if you are playing as a women then Nora will be ####) example 1 Spoiler Summary: Date of Incident: 07-04-2075 During a Drunken Rampage, #### with Nora stole $5000 worth of Nuka Cola and $2500 worth of Empty Tin Can's to build I Quote "A Massive Palace made of Steel with running Water and Everything" 10-22-77: Charges have been dropped due to ####'s Army Record and Nora's Employment example 2 Spoiler Vault Tec DNA Services Dear Mr & Mrs Athair, Test Report for Case ref: VTec 2287 Your supplied samples have been analysed and our results can be summarised as follows: Alleged father: #### Athair Mother: Nora Athair Child: Shaun Athair #### Athair is the biological Father of Shaun Athair (please note that Athair is Irish for Father(as an inside joke), btw it could have be Vader) so keep the #### as a placeholder for your name or go with Nate & Nora as their Prewar name and they want a new identity Link to comment
Astrarella Posted September 11, 2020 Share Posted September 11, 2020 4 hours ago, Invictusblade said: so keep the #### as a placeholder for your name or go with Nate & Nora as their Prewar name and they want a new identity Due to over 5000 hours in Fallout 4, I usually use Start me Up mod and start anywhere other than in the Vault. So Nate & Nora fit better, certainly. It's a tough one to decide on as I have been thinking of doing next game, Vanilla so the first option, Placeholder will be much more interesting, even including in the sole survivor Journal 'that past history' Suspect many use Start me Up, but that mod provides option to go vanilla or an alternate one. Link to comment
Invictusblade Posted September 11, 2020 Author Share Posted September 11, 2020 20 minutes ago, Astrarella said: Due to over 5000 hours in Fallout 4, I usually use Start me Up mod and start anywhere other than in the Vault. So Nate & Nora fit better, certainly. It's a tough one to decide on as I have been thinking of doing next game, Vanilla so the first option, Placeholder will be much more interesting, even including in the sole survivor Journal 'that past history' Suspect many use Start me Up, but that mod provides option to go vanilla or an alternate one. what I was hoping for is more than a crossed out rubbish text (which is really hard in digital text) heh, one thing I might make is another note talking about an recent change of name form (which was completed shortly before the nukes) which means that both people are Nate and Nora but one of them is changing their name. personally one thing I would have liked is more references to the background (can be really minor) like we see the veterans speech guest list in one of the terminals. I was thinking that Nora was a second lawyer to Eddie Winter or something. Link to comment
EgoBallistic Posted September 11, 2020 Share Posted September 11, 2020 5 hours ago, Invictusblade said: so keep the #### as a placeholder for your name or go with Nate & Nora as their Prewar name and they want a new identity You can use the AddTextReplacementData() function to replace text in a note without starting a quest and all that. In the note text, you use a Token which gets replaced with what you want. The syntax is <Token.Function=Object>, where Function can be "Name", "ValueInt", and a number of other value functions, and Object is an ActorBase, a GlobalVariable, etc, whose value you want to display. So the note can look like: Spoiler Summary: Date of Incident: 07-04-2075 During a Drunken Rampage, <Token.Name=PlayerActor> with Nora stole $5000 worth of Nuka Cola and $2500 worth of Empty Tin Can's to build I Quote "A Massive Palace made of Steel with running Water and Everything" 10-22-77: Charges have been dropped due to <Token.Name=PlayerActor>'s Army Record and Nora's Employment Then, place the note in the world, and call AddTextReplacementData() to replace the tokens with the actual objects: ObjectReference myNote = PlayerRef.PlaceAtMe(NoteBaseObject) myNote.AddTextReplacementData("PlayerActor", PlayerRef.GetLeveledActorBase()) The note will now have the player's name in the specified places. 1 Link to comment
vaultbait Posted September 12, 2020 Share Posted September 12, 2020 11 hours ago, Astrarella said: Suspect many use Start me Up I don't personally, but I start from a vanilla speed-run save right before the initial vault exit, and then as soon as I get topside I either use Tentacus's DLYH, or binge drink with the Alcohol Effects mod, to land me in some randomly inhospitable place. I agree though, when you test heavy mod loadouts with a lot of churn and restart often, the vanilla opening sequence is a chore best skipped. Link to comment
Adviser69 Posted September 12, 2020 Share Posted September 12, 2020 For some reason, when I start a new game with this mod, and then come back to a save afterwards, my PC and all NPCs in the game are a bit... chubby. I can revert this by rebuilding the body meshes and morph files, but this only lasts so long. After a couple of save cycles or saving after a new game, and it happens again. I'm fairly certain it's this mod, or something it might be conflicting with, as I never had this problem before I started using it, and I don't have the problem when I took it out of my modlist. So basically I'm just wanting somewhere to start looking to fix this problem. I have AAF and all the requirements, as well as Scripted Cum overlays and Ulfberth's AAF patches. I use Fusion Girl and BodyTalk 3 with OCBPC and MrTroubleMaker's UNPB-like bodyslide preset. I install manually, so I make extra sure that all requirements for mods are installed, and that I don't have doubles or conflicting plugins. This problem isn't game breaking, I don't get CTD's, and the mod otherwise performs as intended. It's just... vexing. Any help would be appreciated. I can post a plugin list if it would help. Link to comment
Invictusblade Posted September 12, 2020 Author Share Posted September 12, 2020 3 minutes ago, vaultbait said: I don't personally, but I start from a vanilla speed-run save right before the initial vault exit, and then as soon as I get topside I either use Tentacus's DLYH, or binge drink with the Alcohol Effects mod, to land me in some randomly inhospitable place. I agree though, when you test heavy mod loadouts with a lot of churn and restart often, the vanilla opening sequence is a chore best skipped. btw I should mention that I adding the background info to both the Prewar and Postwar homes. also I am doing this because I need to flex my creative skills a tiny bit Link to comment
Invictusblade Posted September 12, 2020 Author Share Posted September 12, 2020 12 minutes ago, Adviser69 said: For some reason, when I start a new game with this mod, and then come back to a save afterwards, my PC and all NPCs in the game are a bit... chubby. I can revert this by rebuilding the body meshes and morph files, but this only lasts so long. After a couple of save cycles or saving after a new game, and it happens again. I'm fairly certain it's this mod, or something it might be conflicting with, as I never had this problem before I started using it, and I don't have the problem when I took it out of my modlist. So basically I'm just wanting somewhere to start looking to fix this problem. I have AAF and all the requirements, as well as Scripted Cum overlays and Ulfberth's AAF patches. I use Fusion Girl and BodyTalk 3 with OCBPC and MrTroubleMaker's UNPB-like bodyslide preset. I install manually, so I make extra sure that all requirements for mods are installed, and that I don't have doubles or conflicting plugins. This problem isn't game breaking, I don't get CTD's, and the mod otherwise performs as intended. It's just... vexing. Any help would be appreciated. I can post a plugin list if it would help. yeah, Post your load order and before and after photos. Link to comment
Invictusblade Posted September 12, 2020 Author Share Posted September 12, 2020 11 hours ago, EgoBallistic said: You can use the AddTextReplacementData() function to replace text in a note without starting a quest and all that. In the note text, you use a Token which gets replaced with what you want. The syntax is <Token.Function=Object>, where Function can be "Name", "ValueInt", and a number of other value functions, and Object is an ActorBase, a GlobalVariable, etc, whose value you want to display. So the note can look like: Reveal hidden contents Summary: Date of Incident: 07-04-2075 During a Drunken Rampage, <Token.Name=PlayerActor> with Nora stole $5000 worth of Nuka Cola and $2500 worth of Empty Tin Can's to build I Quote "A Massive Palace made of Steel with running Water and Everything" 10-22-77: Charges have been dropped due to <Token.Name=PlayerActor>'s Army Record and Nora's Employment Then, place the note in the world, and call AddTextReplacementData() to replace the tokens with the actual objects: ObjectReference myNote = PlayerRef.PlaceAtMe(NoteBaseObject) myNote.AddTextReplacementData("PlayerActor", PlayerRef.GetLeveledActorBase()) The note will now have the player's name in the specified places. Thank you for this, it nearly works perfectly (I did the stuff that failed but your part works) so I going to go with my original idea combined with yours Edit-> fixed Now, Thanks again btw I had a look for AddTextReplacementData in my selection of Source files from other modders and no one used it that I can see Link to comment
Adviser69 Posted September 12, 2020 Share Posted September 12, 2020 44 minutes ago, Invictusblade said: yeah, Post your load order and before and after photos. Load Order/ Plugin list. All plugins with "+" next to them are esl flagged: Spoiler 00 Fallout4.esm 01 DLCRobot.esm 02 DLCworkshop01.esm 03 DLCCoast.esm 04 DLCworkshop02.esm 05 DLCworkshop03.esm 06 DLCNukaWorld.esm 07 Unofficial Fallout 4 Patch.esp [Version 2.1.1] 08 ArmorKeywords.esm 09 HUDFramework.esm 0A XDI.esm 0B SettlementKeywords.esm [Version 1.60] 0C WorkshopFramework.esm [Version 2.0.3] 0D AAF.esm [Version 147.0] 0E RSE_II_Resources.esm 0F TortureDevices.esm 10 ACS Master.esm [Version 2.03.0.b05] 11 CWWorkshopMaster.esm 12 Loads.esm 13 unlockedsettlementobjects.esm 14 integratedcommonwealth.esm 15 AAFThemes.esl + 16 Bememoth Separated Cart.esl + 17 WashOutThatCum.esl 18 BodyTalk3-RaiderNormalsFix.esl + 19 raider_reform_school_names.esl + 1A HoloDisplay.esl + 1B UnownedTrash.esl + 1C NewCalibers.esp 1D INVB_WastelandDairy.esp 1E CWSS Redux.esp 1F def_inv_scrap_en.esp + 20 Vivid Weathers - FO4.esp 21 Vivid Weathers - FO4 - Far Harbor.esp + 22 Vivid Weathers - Nuka World.esp + 23 NukaWorldPlus.esp 24 Atomic World.esp 25 plenty 'o' exploration.esp 26 DWUK_LexingtonInteriors.esp 27 DWUK_LexingtonInteriors_Patch.esp 28 subwayrunnnerdynamiclighting.esp 29 stumbleuponinteriors.esp 2A InsideJobs.esp 2B The Lost Vault.esp 2C Build High - Expanded Settlements.esp 2D DoYourDamnJobCodsworth.esp 2E The Castle.esp 2F Safehouses.esp 30 HangmansCleanUp.esp 31 Eli_Hangman's Home.esp 32 unlockedsettlementobjectssp.esp 33 WorkshopPlus.esp [Version 1.0.10a] 34 WorkshopRearranged.esp 35 WorkshopRearranged_DEFUI+VIS_Patch.esp + 36 AdvBubbleTurretSet.esp + 37 AdvSettleTurretSet.esp + 38 AES_Renovated Furniture.esp 39 OWR.esp 3A OWR_CraftableDecor.esp + 3B OWR_CraftableDecor_CW.esp + 3C WorkshopRearranged_OWR_Patch.esp + 3D Eli_Display Shelves.esp 3E SettleObjExpandPack.esp 3F ACS Paintings.esp [Version 2.00.3.b01] 40 ABP Paintings.esp [Version 6.02.0.b02] 41 ACS Sketchbook.esp [Version 2.01.b02] 42 ACS LuisRoyoModule.esp [Version 2.00.00.b11] 43 personal paintings.esp 44 GruffyddsSignsAndPosters.esp 45 BrightLightsBigCity.esp + 46 Not Your Average Neon.esp + 47 ShootingTarget.esp + 48 VzenVendingMachine.esp 49 155mm Howitzer M1.esp 4A Halloween Decor.esp 4B dinoshelf.esp 4C evan_modular kitchen.esp 4D BetterStores.esp 4E BS-FarHarborExpansion.esp 4F female mannequin.esp 50 unclechubby.esp 51 Fusebox Generator.esp 52 JP_GuardTowers.esp 53 Linked Storage Containers.esp 54 Taxidermy_Expanded.esp + 55 unlockedsettlementobjects_menuoverride.esp + 56 PowerArmorHoarder.esp 57 FunctionalDisplays.esp 58 FunctionalDisplays-Patch-DLC-ALL-VIS.esp + 59 BS-FunctionalDisplaysPatch.esp + 5A SettlementMenuManager.esp 5B HZS Easy Homebuilder and Working Double Beds.esp 5C HZS Office and Stores.esp 5D creativeclutter.esp 5E Unicorn_Farts_And_God_Rays.esp 5F Settlementobjectscombined.esp + 60 BAM-BetterArmoryMod.esp + 61 RCSO_RoboChefSettlementObjects.esp 62 CREAtiveGardens.esp 63 CREAtiveTeddyBears.esp 64 OCDecorator.esp 65 OCDecoratorDLC.esp [Version 1.1.3] 66 SKE_OCD_Patch.esp + 67 TD_DLC01Workshop_Addons.esp + 68 Crimsomrider's Unique Furniture.esp 69 retakrew7 - workshop lighting overhaul.esp 6A Crimsomrider's Convenient Resources.esp + 6B SKKMobileWorkshop.esp 6C SKKSettlementAttackSystem.esp 6D RenRadioMod.esp 6E More Where That Came From Diamond City.esp + 6F BobbleGirl.esp + 70 VaultGirl.esp + 71 Bauble_Bobble_1.02.esp + 72 FunctionalDisplays-Collectibles.esp + 73 New Bobbleheads.esp + 74 MojaveImports.esp 75 ValdacilsItemSorting - WastelandImports TAGS.esp + 76 WorkshopRearranged_MojaveImports+DEFUI+VIS_Patch.esp + 77 GKX Teddy Bears.esp 78 GKX Random Valuables Slim.esp 79 ModdableRobotSettlers.esp + 7A Dlx_assaultron.esp 7B AEWS.esp 7C AEWS_NukaWorldPatch.esp + 7D MoreRobotVoices.esp 7E TransferSettlements.esp + 7F Better Settlement Defence.esp + 80 RecruitableSettlers.esp 81 rfortaleza2.esp 82 Armorsmith Extended.esp 83 Armorsmith Pack It Up.esp 84 Eli_Armour_Compendium.esp 85 Eli Armor Compendium AE VIS Patch.esp + 86 HN66-SiriusArmor.esp 87 HN66 SIRIUS12 AE VIS Patch.esp + 88 rpampas.esp 89 rfortaleza2_AE.esp + 8A ApalLeotard.esp 8B ChainBikini.esp 8C bTankTop.esp + 8D Tactical Flashlights.esp 8E le666piercings.esp 8F WestTekTacticalOptics.esp 90 WestTekTacticalOptics-AWKCR.esp + 91 OakleyMFrame.esp + 92 Vioxsis_Strap-Ons.esp 93 EnclaveX02.esp 94 WIPAG_Power Armor Overhaul.esp 95 WPS - Worsin's_Paint_Shop.esp 96 WIPAP_Paint_Garage_Style_1_Master.esp + 97 WIPAP_Paint_Garage_Style_3_Master.esp + 98 WIPAP_Paint_Garage_Style_6_Master.esp + 99 WIPAD_Decal_Station.esp + 9A WIPAG_X02_Enclave_Addon.esp + 9B UNnaked Power Armor.esp 9C SuperMutantRedux.esp 9D SuperMutantRedux VIS Patch.esp + 9E SuperMutantRedux_ArmorSmithExtended.esp + 9F New Calibers VIS Ammo Tags.esp + A0 Loads of Ammo - Leveled Lists.esp + A1 3dscopes.esp A2 MTM-LaserPlasmaWeaponMods.esp A3 Fallout4 Weapon Overhaul.esp A4 Weaponsmith Extended 2.esp A5 SMR WSE2 Patch.esp + A6 No Scope Fade In.esp + A7 Legendary Mod Additions.esp A8 CraftingFramework.esp A9 CraftingFrameworkAWKCR2.esp + AA CraftingFramework_LMA.esp + AB CheatTerminal.esp AC FO4 NPCs Travel.esp AD 3DNPC_FO4.esp AE 3DNPC_FO4-Patch.esp AF 3DNPC_FO4 AE VIS.esp + B0 Crazy Safari.esp B1 Quantum Deathclaws V1.1.esp B2 DeadlierDeathclaws.esp B3 ValdacilsItemSorting-00-ValsPicks-DLCVersion.esp B4 AdvancedNeeds2.esp B5 AdvancedNeeds2_Expansion_01_Ghoulified.esp B6 AdvancedNeeds2_Expansion_03_AAF.esp B7 AdvancedNeeds2_Expansion_04_MestrualCycle.esp B8 AdvancedNeeds2_Patch_DLC.esp + B9 See You Sleep CW editon - Beta.esp BA FO4HHS_AAF.esp + BB HiPolyFaces.esp + BC KSHairdos.esp BD MiscHairstyle.esp + BE The Eyes Of Beauty.esp BF The Eyes of Beauty Looking Stranger.esp C0 FusionGirl.esp C1 LooksMenu.esp + C2 LooksMenu Customization Compendium.esp C3 SlaveTattoos.esp + C4 WhippedAndBranded.esp C5 lnrLMFO4AllInOne-PubesForeverOverlays.esp + C6 Pantyhosecollections.esp + C7 DnxTattoos.esp + C8 TatsAfterRape.esp C9 BodyTalk3-LooksMenu.esp + CA VHCE.esp + CB Wasteland Heroines Replacer All in One_2.0.esp + CC EveryonesBestFriend.esp + CD Deathclaw_nude.esp CE CumOverlays.esp + CF ErectionFix_SilverPerv.esp + D0 Custom Moans.esp D1 FO4_AnimationsByLeito.esp D2 rxl_bp70_animations.esp D3 SavageCabbage_Animations.esp D4 Atomic Lust.esp D5 Mutated Lust.esp D6 Farelle_Animations.esp D7 AAF_GrayAnimations.esp D8 GrayUserBPAnimations.esp D9 AAF_BadEnd_Animations.esp DA Craftable Bad End Furniture.esp + DB Slave&ModelPinup.esp DC Just Business.esp DD raider_reform_school.esp DE rrs_fg.esp + DF AAF_SEU.esp E0 AAF_Violate.esp E1 AAF_Violate_DLC_Patch.esp + E2 AFVPurgatory.esp E3 FP_FamilyPlanningEnhanced.esp E4 FPE_BabyAddons.esp E5 FPE_Impregnation_BabyAddon_FG.esp + E6 INVB_TortureDevices_BreastMilk.esp + E7 DangerousNights.esp E8 PIP-Pad.esp E9 PIP-Pad_LMCC.esp + EA Nuka-MixUniqueTextures.esp + EB chem redux.esp + EC VIS-PatchChemRedux.esp + ED NoVanillaRadiantDLCLocations.esp + EE BostonFPSFixAIO.esp + EF FAR.esp + F0 Vivid Fallout - All in One - Best Choice.esp + F1 WET.esp + F2 Scrap Everything - Ultimate Edition.esp + F3 StartMeUp.esp + F4 Bashed Patch, 0.esp + Before pic, right before my exit save: Spoiler After pic, when I loaded my exit save: Spoiler I'm really curious what it would be conflicting with, as I didn't see anything in this mod alone that could cause this. Link to comment
Invictusblade Posted September 12, 2020 Author Share Posted September 12, 2020 41 minutes ago, Adviser69 said: Load Order/ Plugin list. All plugins with "+" next to them are esl flagged: Hide contents 00 Fallout4.esm 01 DLCRobot.esm 02 DLCworkshop01.esm 03 DLCCoast.esm 04 DLCworkshop02.esm 05 DLCworkshop03.esm 06 DLCNukaWorld.esm 07 Unofficial Fallout 4 Patch.esp [Version 2.1.1] 08 ArmorKeywords.esm 09 HUDFramework.esm 0A XDI.esm 0B SettlementKeywords.esm [Version 1.60] 0C WorkshopFramework.esm [Version 2.0.3] 0D AAF.esm [Version 147.0] 0E RSE_II_Resources.esm 0F TortureDevices.esm 10 ACS Master.esm [Version 2.03.0.b05] 11 CWWorkshopMaster.esm 12 Loads.esm 13 unlockedsettlementobjects.esm 14 integratedcommonwealth.esm 15 AAFThemes.esl + 16 Bememoth Separated Cart.esl + 17 WashOutThatCum.esl 18 BodyTalk3-RaiderNormalsFix.esl + 19 raider_reform_school_names.esl + 1A HoloDisplay.esl + 1B UnownedTrash.esl + 1C NewCalibers.esp 1D INVB_WastelandDairy.esp 1E CWSS Redux.esp 1F def_inv_scrap_en.esp + 20 Vivid Weathers - FO4.esp 21 Vivid Weathers - FO4 - Far Harbor.esp + 22 Vivid Weathers - Nuka World.esp + 23 NukaWorldPlus.esp 24 Atomic World.esp 25 plenty 'o' exploration.esp 26 DWUK_LexingtonInteriors.esp 27 DWUK_LexingtonInteriors_Patch.esp 28 subwayrunnnerdynamiclighting.esp 29 stumbleuponinteriors.esp 2A InsideJobs.esp 2B The Lost Vault.esp 2C Build High - Expanded Settlements.esp 2D DoYourDamnJobCodsworth.esp 2E The Castle.esp 2F Safehouses.esp 30 HangmansCleanUp.esp 31 Eli_Hangman's Home.esp 32 unlockedsettlementobjectssp.esp 33 WorkshopPlus.esp [Version 1.0.10a] 34 WorkshopRearranged.esp 35 WorkshopRearranged_DEFUI+VIS_Patch.esp + 36 AdvBubbleTurretSet.esp + 37 AdvSettleTurretSet.esp + 38 AES_Renovated Furniture.esp 39 OWR.esp 3A OWR_CraftableDecor.esp + 3B OWR_CraftableDecor_CW.esp + 3C WorkshopRearranged_OWR_Patch.esp + 3D Eli_Display Shelves.esp 3E SettleObjExpandPack.esp 3F ACS Paintings.esp [Version 2.00.3.b01] 40 ABP Paintings.esp [Version 6.02.0.b02] 41 ACS Sketchbook.esp [Version 2.01.b02] 42 ACS LuisRoyoModule.esp [Version 2.00.00.b11] 43 personal paintings.esp 44 GruffyddsSignsAndPosters.esp 45 BrightLightsBigCity.esp + 46 Not Your Average Neon.esp + 47 ShootingTarget.esp + 48 VzenVendingMachine.esp 49 155mm Howitzer M1.esp 4A Halloween Decor.esp 4B dinoshelf.esp 4C evan_modular kitchen.esp 4D BetterStores.esp 4E BS-FarHarborExpansion.esp 4F female mannequin.esp 50 unclechubby.esp 51 Fusebox Generator.esp 52 JP_GuardTowers.esp 53 Linked Storage Containers.esp 54 Taxidermy_Expanded.esp + 55 unlockedsettlementobjects_menuoverride.esp + 56 PowerArmorHoarder.esp 57 FunctionalDisplays.esp 58 FunctionalDisplays-Patch-DLC-ALL-VIS.esp + 59 BS-FunctionalDisplaysPatch.esp + 5A SettlementMenuManager.esp 5B HZS Easy Homebuilder and Working Double Beds.esp 5C HZS Office and Stores.esp 5D creativeclutter.esp 5E Unicorn_Farts_And_God_Rays.esp 5F Settlementobjectscombined.esp + 60 BAM-BetterArmoryMod.esp + 61 RCSO_RoboChefSettlementObjects.esp 62 CREAtiveGardens.esp 63 CREAtiveTeddyBears.esp 64 OCDecorator.esp 65 OCDecoratorDLC.esp [Version 1.1.3] 66 SKE_OCD_Patch.esp + 67 TD_DLC01Workshop_Addons.esp + 68 Crimsomrider's Unique Furniture.esp 69 retakrew7 - workshop lighting overhaul.esp 6A Crimsomrider's Convenient Resources.esp + 6B SKKMobileWorkshop.esp 6C SKKSettlementAttackSystem.esp 6D RenRadioMod.esp 6E More Where That Came From Diamond City.esp + 6F BobbleGirl.esp + 70 VaultGirl.esp + 71 Bauble_Bobble_1.02.esp + 72 FunctionalDisplays-Collectibles.esp + 73 New Bobbleheads.esp + 74 MojaveImports.esp 75 ValdacilsItemSorting - WastelandImports TAGS.esp + 76 WorkshopRearranged_MojaveImports+DEFUI+VIS_Patch.esp + 77 GKX Teddy Bears.esp 78 GKX Random Valuables Slim.esp 79 ModdableRobotSettlers.esp + 7A Dlx_assaultron.esp 7B AEWS.esp 7C AEWS_NukaWorldPatch.esp + 7D MoreRobotVoices.esp 7E TransferSettlements.esp + 7F Better Settlement Defence.esp + 80 RecruitableSettlers.esp 81 rfortaleza2.esp 82 Armorsmith Extended.esp 83 Armorsmith Pack It Up.esp 84 Eli_Armour_Compendium.esp 85 Eli Armor Compendium AE VIS Patch.esp + 86 HN66-SiriusArmor.esp 87 HN66 SIRIUS12 AE VIS Patch.esp + 88 rpampas.esp 89 rfortaleza2_AE.esp + 8A ApalLeotard.esp 8B ChainBikini.esp 8C bTankTop.esp + 8D Tactical Flashlights.esp 8E le666piercings.esp 8F WestTekTacticalOptics.esp 90 WestTekTacticalOptics-AWKCR.esp + 91 OakleyMFrame.esp + 92 Vioxsis_Strap-Ons.esp 93 EnclaveX02.esp 94 WIPAG_Power Armor Overhaul.esp 95 WPS - Worsin's_Paint_Shop.esp 96 WIPAP_Paint_Garage_Style_1_Master.esp + 97 WIPAP_Paint_Garage_Style_3_Master.esp + 98 WIPAP_Paint_Garage_Style_6_Master.esp + 99 WIPAD_Decal_Station.esp + 9A WIPAG_X02_Enclave_Addon.esp + 9B UNnaked Power Armor.esp 9C SuperMutantRedux.esp 9D SuperMutantRedux VIS Patch.esp + 9E SuperMutantRedux_ArmorSmithExtended.esp + 9F New Calibers VIS Ammo Tags.esp + A0 Loads of Ammo - Leveled Lists.esp + A1 3dscopes.esp A2 MTM-LaserPlasmaWeaponMods.esp A3 Fallout4 Weapon Overhaul.esp A4 Weaponsmith Extended 2.esp A5 SMR WSE2 Patch.esp + A6 No Scope Fade In.esp + A7 Legendary Mod Additions.esp A8 CraftingFramework.esp A9 CraftingFrameworkAWKCR2.esp + AA CraftingFramework_LMA.esp + AB CheatTerminal.esp AC FO4 NPCs Travel.esp AD 3DNPC_FO4.esp AE 3DNPC_FO4-Patch.esp AF 3DNPC_FO4 AE VIS.esp + B0 Crazy Safari.esp B1 Quantum Deathclaws V1.1.esp B2 DeadlierDeathclaws.esp B3 ValdacilsItemSorting-00-ValsPicks-DLCVersion.esp B4 AdvancedNeeds2.esp B5 AdvancedNeeds2_Expansion_01_Ghoulified.esp B6 AdvancedNeeds2_Expansion_03_AAF.esp B7 AdvancedNeeds2_Expansion_04_MestrualCycle.esp B8 AdvancedNeeds2_Patch_DLC.esp + B9 See You Sleep CW editon - Beta.esp BA FO4HHS_AAF.esp + BB HiPolyFaces.esp + BC KSHairdos.esp BD MiscHairstyle.esp + BE The Eyes Of Beauty.esp BF The Eyes of Beauty Looking Stranger.esp C0 FusionGirl.esp C1 LooksMenu.esp + C2 LooksMenu Customization Compendium.esp C3 SlaveTattoos.esp + C4 WhippedAndBranded.esp C5 lnrLMFO4AllInOne-PubesForeverOverlays.esp + C6 Pantyhosecollections.esp + C7 DnxTattoos.esp + C8 TatsAfterRape.esp C9 BodyTalk3-LooksMenu.esp + CA VHCE.esp + CB Wasteland Heroines Replacer All in One_2.0.esp + CC EveryonesBestFriend.esp + CD Deathclaw_nude.esp CE CumOverlays.esp + CF ErectionFix_SilverPerv.esp + D0 Custom Moans.esp D1 FO4_AnimationsByLeito.esp D2 rxl_bp70_animations.esp D3 SavageCabbage_Animations.esp D4 Atomic Lust.esp D5 Mutated Lust.esp D6 Farelle_Animations.esp D7 AAF_GrayAnimations.esp D8 GrayUserBPAnimations.esp D9 AAF_BadEnd_Animations.esp DA Craftable Bad End Furniture.esp + DB Slave&ModelPinup.esp DC Just Business.esp DD raider_reform_school.esp DE rrs_fg.esp + DF AAF_SEU.esp E0 AAF_Violate.esp E1 AAF_Violate_DLC_Patch.esp + E2 AFVPurgatory.esp E3 FP_FamilyPlanningEnhanced.esp E4 FPE_BabyAddons.esp E5 FPE_Impregnation_BabyAddon_FG.esp + E6 INVB_TortureDevices_BreastMilk.esp + E7 DangerousNights.esp E8 PIP-Pad.esp E9 PIP-Pad_LMCC.esp + EA Nuka-MixUniqueTextures.esp + EB chem redux.esp + EC VIS-PatchChemRedux.esp + ED NoVanillaRadiantDLCLocations.esp + EE BostonFPSFixAIO.esp + EF FAR.esp + F0 Vivid Fallout - All in One - Best Choice.esp + F1 WET.esp + F2 Scrap Everything - Ultimate Edition.esp + F3 StartMeUp.esp + F4 Bashed Patch, 0.esp + Before pic, right before my exit save: Reveal hidden contents After pic, when I loaded my exit save: Reveal hidden contents I'm really curious what it would be conflicting with, as I didn't see anything in this mod alone that could cause this. this is a hard one because there could be different reasons why such as script issues, but that would be an all or nothing affair. so if the impregnation script was running then the body would also be pregnant. btw about this FPE_Impregnation_BabyAddon_FG.esp (btw did you update Wasteland Dairy and rename this file?) or are you using the last version of this file (before or after MCM) --------------------------------- lets look at numbers so do the issue again before save game console-> slm 14 -> Body -> Advance -> look for Waist Size (I check my bodyslide and it looks similar) and record the number (lets say 0.0) after save game console-> slm 14 -> Body -> Advance -> look for Waist Size (I check my bodyslide and it looks similar) and record the number (lets say 1.0) go here-> \Fallout 4\Data\F4SE\Plugins\F4EE\BodyGen is there any folders inside? if so have a look in each of them to see if there is any fusion girl info, you are looking for ,WaistSize@1.0, CBBE Example is Deathclaw_Scout=Ankles@0.30, AppleCheeks@0.55:1.0, ArmpitHeight@0.85, Arms@0.05 ------------------------------------- one more thing while in game, after save game, strip the player of everything. console-> player.inv and take a screen shot because there might an unplayable item in your inventory then try console-> unequipall (you will have to equip the pipboy afterwards) Link to comment
Adviser69 Posted September 12, 2020 Share Posted September 12, 2020 SLM before save: waist size .035 SLM after save: waist size .880 No change with unequip all. But I think I narrowed it down with the BodyGen folder. There is no entry for my bodyslide preset in the morphs or templates ini files. I must have installed the Looksmenu bodyslide files when I installed Fusion Girl. Link to comment
Invictusblade Posted September 12, 2020 Author Share Posted September 12, 2020 4 minutes ago, Adviser69 said: SLM before save: waist size .035 SLM after save: waist size .880 No change with unequip all. But I think I narrowed it down with the BodyGen folder. There is no entry for my bodyslide preset in the morphs or templates ini files. in your bodygen (btw it is still just a guess) look for something like WaistSize@0.55:1.0 at least we eliminated a few things that it could be because like I said, the scripts I made that affect Waist Size also affect pregnant belly and you cannot have one without the other. Link to comment
Adviser69 Posted September 12, 2020 Share Posted September 12, 2020 Heh, at least I'm not one of those mod users who are absolutely clueless. In any event, I'm going to try clearing the Bodygen folder completely. Hopefully this will get all scripts to read from the tri files built in bodyslide studio, instead of trying to read from the bodygen morph. Link to comment
Invictusblade Posted September 12, 2020 Author Share Posted September 12, 2020 so I made some Fusion Girl sliders for Oppai Milk Pasties, Bottles and Needles but I don't use Fusion Girl enough to test it so I have no idea if it will work also I read that some people were having issues with the versions of FG so I don't know Milk_Female_Bottles_B_FG Milk_Female_Needles_B_FG OppaiMilkPasties_FG etc so could someone build them and test them for me and let me know if it works or fails or CTD's INVB_WastelandDairy Tools.7z Link to comment
EgoBallistic Posted September 12, 2020 Share Posted September 12, 2020 6 hours ago, Invictusblade said: Edit-> fixed Now, Thanks again btw I had a look for AddTextReplacementData in my selection of Source files from other modders and no one used it that I can see Glad to help. I use AddTextReplacementData() in AAF Violate. Aggressors will sometimes lock shock collars from Real Handcuffs on the player, and they will have a note in their inventory with the passcode to unlock the collars. The code is different every time, so I needed a way to dynamically create the notes. The more common text replacement method which uses aliases would not have worked well in that situation, since there can be an unlimited number of collars + notes. I don't recall seeing other mods use it. A number of vanilla scripts use it for terminals, like the ones that control turrets. 1 Link to comment
TheShadowHunter Posted September 12, 2020 Share Posted September 12, 2020 4 hours ago, Invictusblade said: so I made some Fusion Girl sliders for Oppai Milk Pasties, Bottles and Needles but I don't use Fusion Girl enough to test it so I have no idea if it will work also I read that some people were having issues with the versions of FG so I don't know Milk_Female_Bottles_B_FG Milk_Female_Needles_B_FG OppaiMilkPasties_FG etc so could someone build them and test them for me and let me know if it works or fails or CTD's INVB_WastelandDairy Tools.7z 1.29 MB · 2 downloads here a test video, I didn't have ctd during the test, but some items are distorted. Spoiler Fallout4 2020-09-12 05-15-09.mp4 Link to comment
Invictusblade Posted September 12, 2020 Author Share Posted September 12, 2020 27 minutes ago, TheShadowHunter said: here a test video, I didn't have ctd during the test, but some items are distorted. Hide contents Fallout4 2020-09-12 05-15-09.mp4 54.01 MB · 0 downloads Thanks, at least they are somewhat work. (I knew there was going to be problems) the problem with the crushing Milk bottles is the same with CBBE, I believe it is to do with maximum radius of sliders around the body that it simply will not work past a certain distance. I have noticed it in a few other mods I forgot to change the bones I will post the new version in a hour or so edit-> I will have to download the latest Fusion girl and the internet here sucks at night, so I will doing it tomorrow 1 Link to comment
Adviser69 Posted September 12, 2020 Share Posted September 12, 2020 14 hours ago, Adviser69 said: Heh, at least I'm not one of those mod users who are absolutely clueless. In any event, I'm going to try clearing the Bodygen folder completely. Hopefully this will get all scripts to read from the tri files built in bodyslide studio, instead of trying to read from the bodygen morph. That did it. I no longer have the chubby problem. Still that was certainly a strange turn of events. Link to comment
Rias_Gremory23 Posted September 12, 2020 Share Posted September 12, 2020 Hey @Invictusblade I cant seem to get the DNA implanter to work on a male npc. I got wolf dna from far harbor then turned it into a syringe and shot Mason (JB slave) with it but it didnt say he got pregnant. I also tried the ivf version but it didnt work. I know for sure that JB slaves can get pregnant coz one of my slave prostitutes got pregnant while working and another by my PC but they're both females. So does the pregnancy from DNA implanter only work on females? Male pregnancy does happen in my game too. Link to comment
Invictusblade Posted September 12, 2020 Author Share Posted September 12, 2020 3 hours ago, Rias_Gremory23 said: Hey @Invictusblade I cant seem to get the DNA implanter to work on a male npc. I got wolf dna from far harbor then turned it into a syringe and shot Mason (JB slave) with it but it didnt say he got pregnant. I also tried the ivf version but it didnt work. I know for sure that JB slaves can get pregnant coz one of my slave prostitutes got pregnant while working and another by my PC but they're both females. So does the pregnancy from DNA implanter only work on females? Male pregnancy does happen in my game too. because usually I forgot about peoples interest in impregnating men so I added parts to the script to turn it off when applied to a male but I will make a MCM option and sort that out Link to comment
Rias_Gremory23 Posted September 13, 2020 Share Posted September 13, 2020 9 hours ago, Invictusblade said: because usually I forgot about peoples interest in impregnating men so I added parts to the script to turn it off when applied to a male but I will make a MCM option and sort that out Ah ok thanks Link to comment
Invictusblade Posted September 15, 2020 Author Share Posted September 15, 2020 Upcoming Update Added Males to be Pregnant and Impregnated (Still Testing) requires the latest version of FPE Added Minor background Story to the main players (my head Canon to justify some of the actions) a couple more magazines (but no Perks) maybe's a new addon that gives semen implanters to newly arrived settlers so that they already pregnant due to... (not sure about this just yet) btw I have been working on my next series of mods to deliver Overlays (such as Tattoo's and Pubic Hair) to the Factions similar to the Impregnation addon. does anyone have any ideas or issues or bugs? Link to comment
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