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Posted

Unfortunately, other than by name, there is no way to tell them apart. Creatures don't have gender as far as the game engine is concerned. Also, we're lacking *any* animations for female creatures.. ;)

Posted

[quote name='prideslayer' pid='136205' dateline='1333715837'Unfortunately' date=' other than by name, there is no way to tell them apart. Creatures don't have gender as far as the game engine is concerned. Also, we're lacking *any* animations for female creatures.. ;)[/quote]

I can easily enough put the few female creatures in the conditions for sperm at my end anyways, so they don't knock up any female characters :)

So Currently I'm still using the SexoutNotify style & formilsts as below:

; *** Vaginal Sex
Set nCnt to ListGetCount SexoutFNotifyFLVaginal
Label 1
if nCnt > 0
	Set nCnt to nCnt - 1
	Set rZPartner to ListGetNthForm SexoutFNotifyFLVaginal nCnt
	Set SexoutFVAR.rZPartner to rZPartner
	if SexoutFVAR.iDebug > 0
		if GetItemCount 00SexoutRapee
			DebugPrint "Preg: %n is raping %n" rZPartner rZActor
			Set iIsRape to 1
		else
			DebugPrint "Preg: %n is fucking %n" rZPartner rZActor
			Set iIsRape to 0
		endif
	endif

; *** Start Sperm Code
	if rZPartner.GetIsSex Male == 1 || rZPartner.GetIsCreature == 1; || rZPartner.GetEquipped SexoutSCumVagImpregnatron

;*** ZPlayer
		if rZActor == PlayerREF
			if rZPartner.GetIsRace AfricanAmerican == 1 || rZPartner.GetIsRace AfricanAmericanOld == 1 || rZPartner.GetIsRace AfricanAmericanOldAged == 1 || rZPartner.GetIsRace AfricanAmericanRaider == 1
				Set SexoutFVAR.iFluidAddedAAMZPlayer to SexoutFVAR.iFluidAddedAAMZPlayer + (30 + GetRandomPercent)
			elseif rZPartner.GetIsRace Caucasian == 1 || rZPartner.GetIsRace CaucasianOld == 1 || rZPartner.GetIsRace CaucasianOldAged == 1 || rZPartner.GetIsRace CaucasianRaider == 1
				Set SexoutFVAR.iFluidAddedCaucZPlayer to SexoutFVAR.iFluidAddedCaucZPlayer + 1
			elseif rZPartner.GetIsRace Asian == 1 || rZPartner.GetIsRace AsianOld == 1 || rZPartner.GetIsRace AsianOldAged == 1 || rZPartner.GetIsRace AsianRaider == 1
				Set SexoutFVAR.iFluidAddedAsianZPlayer to SexoutFVAR.iFluidAddedAsianZPlayer + 1
			elseif rZPartner.GetIsRace Hispanic == 1 || rZPartner.GetIsRace HispanicOld == 1 || rZPartner.GetIsRace HispanicOldAged == 1 || rZPartner.GetIsRace HispanicRaider == 1
				Set SexoutFVAR.iFluidAddedHispZPlayer to SexoutFVAR.iFluidAddedHispZPlayer + 1
			elseif rZPartner.GetIsRace Ghoul
				Set SexoutFVAR.iFluidAddedGhoulZPlayer to SexoutFVAR.iFluidAddedGhoulZPlayer + 1

			elseif rZPartner.IsInList SexoutCListFeralGhoul
				Set SexoutFVAR.iFluidAddedFeralGhoulZPlayer to SexoutFVAR.iFluidAddedFeralGhoulZPlayer + 1
			elseif rZPartner.IsInList SexoutCListCentaur

 

So are these formlists populated by you or to be replaced somehow with the new system?

Going to bed now, will be back in around 7 hours :)

 

Oh, I've alsways been using GetIsRace for Non-Creatures it seems the best option so far.

 

Guest Loogie
Posted

Hey, Prideslayer -- did you get my PM? And if so, should I continue or not?

Posted

Hey' date=' Prideslayer -- did you get my PM? And if so, should I continue or not?

[/quote']

 

Sorry! When I got it I already ahd both from you; when you said you went ahead and started already, I figured that you didn't need/expect an answer to the first one.

 

By all means, proceed. I'm ending up with less time to work on this stuff lately, not more, unfortunately. Hoping that changes in the next few weeks.

Guest Loogie
Posted

Disregard this post, the problem was entirely on my end.

Guest Donkey
Posted

Is someone still working on animation for new vegas or fallout 3 ??

?I have looked at to how some are done from sexus and the ghoul once really need tune up. All it does move the ghoul forward and back but the leg moves too, make it see not realistic. I just made a simple tuneup on the leg part and now it moves more realistic.

 

I will see if i cn make a few more then upload those here.

 

I'm calling these guys Ghouls gone wild. :P

 

 

This is the new Cazador:

 

Cazador ingame zip file has kf animation files 10026a and 10026b a is for cazador b for npc. npc has bouncing breast..

 

foffset is 0 it would look better if you encrease the hight like previous cazador animation.

Posted

I have a question and I'm not quite sure if I'm missing something obvious or if there's really something not working. I tried searching the download and tech support threads but haven't found any relevant answers.

 

Some of the female masturbation animations are clearly meant to use some kind of prop or toy, but said prop is always absent. As far as I can tell I don't seem to be missing any meshes of animation files, I have the animation and datapack installed, as well as SCR with it's datapack

 

Do I need to have certain items in my inventory for the animation to show the prop or something equally obvious, did I possibly miss installing something after all, is toy usage not yet implemented, or did I stumble across a minor issue here?

 

If it's the first or second, could someone enlighten or point me in the right direction as to what I'm missing, in case of the third of fourth, it's really only a minor annoyance, I just thought it weird how waving your arms around in the air gets you off. :huh:

Posted

Prideslayer, here is the override esp containing only the anim positioning script altered so that I can build a positioning mod using this base functionality;

 

 

 

The way I made it should be simple for anyone who needs to do positioning and/or rotation.

 

Positioning:

;first, set your position values for X, Y and Z for ActorREF
ActorREF.NX_SetEVFl "Sexout:PosX" NewFloatX 0
ActorREF.NX_SetEVFl "Sexout:PosY" NewFloatY 0
ActorREF.NX_SetEVFl "Sexout:PosZ" NewFloatZ 0
;tell the sexout positioning script to apply changes for ActorREF
ActorREF.NX_SetEVFl "Sexout:PosChanged" 1.00 0

 

Rotation:

;first, set your rotation values for X, Y and Z for ActorREF
ActorREF.NX_SetEVFl "Sexout:RotX" NewFloatX 0
ActorREF.NX_SetEVFl "Sexout:RotY" NewFloatY 0
ActorREF.NX_SetEVFl "Sexout:RotZ" NewFloatZ 0
;tell the sexout positioning script to apply changes for ActorREF
ActorREF.NX_SetEVFl "Sexout:RotChanged" 1.00 0

 

The Sexout positioning script first checks for PosChanged or RotChanged == 1.00 and if they pass that check THEN it will read the values from PosX, PosY, PosZ if PosChanged is 1.00 and RotX, RotY and RotZ if RotChanged is 1.00 . It applies the new values and resets PosChanged and/or RotChanged to 0.00 . So, anyone who needs to adjust positioning or rotation just needs to set the new values on the actor being modified and then they set PosChanged or RotChanged to 1.00 and the Sexout script will apply the change and maintain it as the new default pos/rot.

 

To read the values is just as easy...

 

Positioning:

;get position values for ActorREF
Set pX to ActorREF.NX_GetEVFl "Sexout:PosX"
Set pY to ActorREF.NX_GetEVFl "Sexout:PosY"
Set pZ to ActorREF.NX_GetEVFl "Sexout:PosZ"

 

Rotation:

;get rotation values for ActorREF
Set rX to ActorREF.NX_GetEVFl "Sexout:RotX"
Set rY to ActorREF.NX_GetEVFl "Sexout:RotY"
Set rZ to ActorREF.NX_GetEVFl "Sexout:RotZ"

 

Comments or suggestions are welcome...

 

P.S. The code I added and/or changed is bracketed inside comment blocks that say:

;BEGIN ASTYMMA POSITIONING CHANGE
...
;END ASTYMMA POSITIONING CHANGE

Should be easy to spot...

Posted

Sweet... I'll try to test it out later today and if it seems good' date=' roll it into a beta release of the ESM.

[/quote']

 

Yeah I ran it through a bunch of twosomes and threesomes and it worked fine for me but more testing sure as hell can't hurt hehe ;)

Posted

I can't get the anims to play.Here's my modlist; What am I doing wrong?

 

GunRunnersArsenal.esm

Brahmin Bess.esm

More Perks.esm

dangame.esm

B72 Broken Command Unit v3.01.esm

HonestHearts.esm

MercenaryPack.esm

CaravanPack.esm

TribalPack.esm

DeadMoney.esm

ClassicPack.esm

FalloutNV.esm

Psiclones.esm

LonesomeRoad.esm

WMR.esm

DesertersFortress.esm

OldWorldBlues.esm

Project Nevada - Core.esm

Project Nevada - Cyberware.esp

Project Nevada - Equipment.esm

Project Nevada - Rebalance.esp

SexoutLegion.esm

WMVM.esm

SexoutCommonResources.esm

SexoutSlavery.esm

Sexout.esm

SexoutSex.esp

SexoutCheckMeOut.esp

NewVegasBountiesII.esp

HY_WasteWar2.esp

Sexout LevelUp.esp

Bouncing Natural Breasts.esp

Vault_34_better_reactor.esp

PlasmaLauncher.esp

SexoutSS.esp

THOR.esp

Silverpeak Bunker.esp

HeavyLaser.esp

EMR-StealthSuitMkII.esp

Solar Flare.esp

MadScience02.esp

WMX-LonesomeRoad.esp

WMR_Vanilla_R.esp

WMR_DeadMoney_R.esp

WMR_HonestHearts_R.esp

WMR_OldWorldBlues_R.esp

WMR_LonesomeRoad_R.esp

WMR_GunRunnersArsenal_R.esp

WMX-GunRunnersArsenal.esp

WMX-DeadMoney.esp

WeaponModsExpanded.esp

WMX-HonestHearts.esp

EVE FNV.esp

WMX-OldWorldBlues.esp

WMR_WMX_Vanilla_R.esp

WMR_WMX_GunRunnersArsenal_R.esp

WMR_WMX_OldWorldBlues_R.esp

WMR_WMX_HonestHearts_R.esp

WMR_WMX_LonesomeRoad_R.esp

SexoutNotify.esp

T.I.N.A.esp

NewVegasBounties.esp

WMX-EVE.esp

WMX-ArenovalisTextures.esp

The Mod Configuration Menu.esp

Project Nevada - Dead Money.esp

Project Nevada - Honest Hearts.esp

Project Nevada - Old World Blues.esp

Project Nevada - Lonesome Road.esp

Smalltalk.esp

Project Nevada - Gun Runners' Arsenal.esp

Project Nevada - EVE.esp

Project Nevada - WMX.esp

WMVM-DM.esp

WMVM-GRA.esp

WMVM-OWB.esp

WMVM-PN.esp

SexoutKings.esp

WMVM-PN-WMX.esp

SexoutKhans.esp

WMVM-WMX.esp

SexoutNCR.esp

WMVM-WMX-DM.esp

WMVM-WMX-GRA.esp

WMVM-WMX-HH.esp

WMVM-WMX-LR.esp

WMVM-WMX-OWB.esp

SexoutPregnancyNG.esp

SexoutWorkingGirl.esp

SexoutFiends.esp

SexoutPowderGangers.esp

SexoutZAZ.esp

SexoutHowAbout.esp

CassAssets.esp

SexoutCreatureLove.esp

SexoutSS_C.esp

SexoutLust.esp

SexoutStore.esp

AlienSymbiot.esp

SexoutDrugs.esp

SexoutTrade.esp

SexoutCrowds.esp

SexoutDiscounts.esp

SexoutBribes.esp

SexoutBrutalRapers.esp

 

Total active plugins: 105

Total plugins: 105

 

Posted
I can't get the anims to play.Here's my modlist; What am I doing wrong?
Why are you running Fallout as a mod to Gun Runners Arsenal? And did you even bother to read the instructions that clearly state the order Sexout ESMs need to be in?
Posted

 

I can't get the anims to play.Here's my modlist; What am I doing wrong?

 

 

Is that just a list of your mods or an actual load order? Because if it's a load order it seems very messed up. I'm not even going to comment on the other mods, but for Sexout you should have the esm's in this order: Sexout.esm, SexoutCommonResources.esm, SexoutSlavery.esm, SexoutLegion.esm and then all the .esp's, preferably loaded last or at least close.

 

Additionally, make sure your NVSE is up to date and that you have installed prideslayers NVSE extender plugin, and make sure it has been correctly extracted to data/nvse/plugins.

 

Guest Loogie
Posted

I can't get the anims to play.Here's my modlist; What am I doing wrong?

 

The first thing you're doing wrong is not reading the instructions for where to post load orders. The second thing you're doing wrong, if this is a load order and not just a list of mods, is not installing stuff correctly - instructions are clear in the mod instructions.

 

Posted

OK I did my best to research my issue but didn't see anything. I think this is not exactly something on my end.

 

I had Sexout NV working for 2 days. Installed a few new mods today and SexusNV broke.

 

What is broken is that after an animation, instead of standing back up the player moves into a new animation and does that indefinitely. The game keeps announcing that you are unconscious, and you can't do anything other than hitting escape to hit the menu to quit the game.

 

I then uninstalled the game deleted EVERYTHING i could find for falloutNV and started from scratch. Installed only basics and it still happened, still stuck in an animation after sex/masturbation.

 

Installed only these

Skeleton

Sexus animation

Sexus datafiles

Sexus Plugins

NVSE

NVextender plugin

 

After masturbation the character then gets stuck in an animation...

 

 

So any quick tips?

 

Posted

 

Well I have done everything in that thread twice over, before coming here for help.

 

But I appreciate the effort.

 

I literally have uninstalled the game 3 times, re-downloaded all the mods, made sure the load order is correct. Used the up to date versions of the mods and made sure they are in the right order.

 

It's just odd that it was working 2 days ago and now I install it and it doesn't work correctly now. That bothers me because nothing has changed, so you should get the same results right? Yet now I get stuck in an animation after sex.

 

Ohh well off to work to think about numbers.

Posted

This is a typo' date=' right?

[/quote']

Yep

 

ANYWAYS

 

Well apparently my saves were corrupted... Using a completely new game made everything work.

 

Thanks for the folks who spent the time tossing me ideas how to fix it.

Posted

I literally have uninstalled the game 3 times' date=' re-downloaded all the mods, made sure the load order is correct. Used the up to date versions of the mods and made sure they are in the right order.

[/quote']

 

Yes, but you skipped some steps.

 

This might seem like no big deal, but I had similar problems, and when I went back and did every last silly step that I had skipped (and yes, a fresh game install) my problems went away.

 

I do regret not understanding how and why those steps were necessary, but apparently they are important.

Guest Donkey
Posted

Pridslayer, has there been change for adding new animations i am about to test some new once ingame.

 

i am still using an older version from when i disapeared from fallout game.

 

it's been while so will have reread your tutorials again.

 

 

 

Guest
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