ChancellorKremlin Posted April 6, 2012 Posted April 6, 2012 Tabitha is Rhonda, they are the same person, she is schizophrenic.
prideslayer Posted April 6, 2012 Author Posted April 6, 2012 Unfortunately, other than by name, there is no way to tell them apart. Creatures don't have gender as far as the game engine is concerned. Also, we're lacking *any* animations for female creatures..
Halstrom Posted April 6, 2012 Posted April 6, 2012 [quote name='prideslayer' pid='136205' dateline='1333715837'Unfortunately' date=' other than by name, there is no way to tell them apart. Creatures don't have gender as far as the game engine is concerned. Also, we're lacking *any* animations for female creatures.. [/quote] I can easily enough put the few female creatures in the conditions for sperm at my end anyways, so they don't knock up any female characters So Currently I'm still using the SexoutNotify style & formilsts as below: ; *** Vaginal Sex Set nCnt to ListGetCount SexoutFNotifyFLVaginal Label 1 if nCnt > 0 Set nCnt to nCnt - 1 Set rZPartner to ListGetNthForm SexoutFNotifyFLVaginal nCnt Set SexoutFVAR.rZPartner to rZPartner if SexoutFVAR.iDebug > 0 if GetItemCount 00SexoutRapee DebugPrint "Preg: %n is raping %n" rZPartner rZActor Set iIsRape to 1 else DebugPrint "Preg: %n is fucking %n" rZPartner rZActor Set iIsRape to 0 endif endif ; *** Start Sperm Code if rZPartner.GetIsSex Male == 1 || rZPartner.GetIsCreature == 1; || rZPartner.GetEquipped SexoutSCumVagImpregnatron ;*** ZPlayer if rZActor == PlayerREF if rZPartner.GetIsRace AfricanAmerican == 1 || rZPartner.GetIsRace AfricanAmericanOld == 1 || rZPartner.GetIsRace AfricanAmericanOldAged == 1 || rZPartner.GetIsRace AfricanAmericanRaider == 1 Set SexoutFVAR.iFluidAddedAAMZPlayer to SexoutFVAR.iFluidAddedAAMZPlayer + (30 + GetRandomPercent) elseif rZPartner.GetIsRace Caucasian == 1 || rZPartner.GetIsRace CaucasianOld == 1 || rZPartner.GetIsRace CaucasianOldAged == 1 || rZPartner.GetIsRace CaucasianRaider == 1 Set SexoutFVAR.iFluidAddedCaucZPlayer to SexoutFVAR.iFluidAddedCaucZPlayer + 1 elseif rZPartner.GetIsRace Asian == 1 || rZPartner.GetIsRace AsianOld == 1 || rZPartner.GetIsRace AsianOldAged == 1 || rZPartner.GetIsRace AsianRaider == 1 Set SexoutFVAR.iFluidAddedAsianZPlayer to SexoutFVAR.iFluidAddedAsianZPlayer + 1 elseif rZPartner.GetIsRace Hispanic == 1 || rZPartner.GetIsRace HispanicOld == 1 || rZPartner.GetIsRace HispanicOldAged == 1 || rZPartner.GetIsRace HispanicRaider == 1 Set SexoutFVAR.iFluidAddedHispZPlayer to SexoutFVAR.iFluidAddedHispZPlayer + 1 elseif rZPartner.GetIsRace Ghoul Set SexoutFVAR.iFluidAddedGhoulZPlayer to SexoutFVAR.iFluidAddedGhoulZPlayer + 1 elseif rZPartner.IsInList SexoutCListFeralGhoul Set SexoutFVAR.iFluidAddedFeralGhoulZPlayer to SexoutFVAR.iFluidAddedFeralGhoulZPlayer + 1 elseif rZPartner.IsInList SexoutCListCentaur So are these formlists populated by you or to be replaced somehow with the new system? Going to bed now, will be back in around 7 hours Oh, I've alsways been using GetIsRace for Non-Creatures it seems the best option so far.
Guest Loogie Posted April 6, 2012 Posted April 6, 2012 Hey, Prideslayer -- did you get my PM? And if so, should I continue or not?
prideslayer Posted April 6, 2012 Author Posted April 6, 2012 Hey' date=' Prideslayer -- did you get my PM? And if so, should I continue or not? [/quote'] Sorry! When I got it I already ahd both from you; when you said you went ahead and started already, I figured that you didn't need/expect an answer to the first one. By all means, proceed. I'm ending up with less time to work on this stuff lately, not more, unfortunately. Hoping that changes in the next few weeks.
Guest Loogie Posted April 6, 2012 Posted April 6, 2012 Disregard this post, the problem was entirely on my end.
Guest Donkey Posted April 7, 2012 Posted April 7, 2012 Is someone still working on animation for new vegas or fallout 3 ?? ?I have looked at to how some are done from sexus and the ghoul once really need tune up. All it does move the ghoul forward and back but the leg moves too, make it see not realistic. I just made a simple tuneup on the leg part and now it moves more realistic. I will see if i cn make a few more then upload those here. I'm calling these guys Ghouls gone wild. This is the new Cazador: Cazador ingame zip file has kf animation files 10026a and 10026b a is for cazador b for npc. npc has bouncing breast.. foffset is 0 it would look better if you encrease the hight like previous cazador animation.
Mickster Posted April 7, 2012 Posted April 7, 2012 Agreed that some animations need some improvement. Thanks a lot Donkey
Yukashii Posted April 8, 2012 Posted April 8, 2012 I have a question and I'm not quite sure if I'm missing something obvious or if there's really something not working. I tried searching the download and tech support threads but haven't found any relevant answers. Some of the female masturbation animations are clearly meant to use some kind of prop or toy, but said prop is always absent. As far as I can tell I don't seem to be missing any meshes of animation files, I have the animation and datapack installed, as well as SCR with it's datapack Do I need to have certain items in my inventory for the animation to show the prop or something equally obvious, did I possibly miss installing something after all, is toy usage not yet implemented, or did I stumble across a minor issue here? If it's the first or second, could someone enlighten or point me in the right direction as to what I'm missing, in case of the third of fourth, it's really only a minor annoyance, I just thought it weird how waving your arms around in the air gets you off.
astymma Posted April 9, 2012 Posted April 9, 2012 Prideslayer, here is the override esp containing only the anim positioning script altered so that I can build a positioning mod using this base functionality; The way I made it should be simple for anyone who needs to do positioning and/or rotation. Positioning: ;first, set your position values for X, Y and Z for ActorREF ActorREF.NX_SetEVFl "Sexout:PosX" NewFloatX 0 ActorREF.NX_SetEVFl "Sexout:PosY" NewFloatY 0 ActorREF.NX_SetEVFl "Sexout:PosZ" NewFloatZ 0 ;tell the sexout positioning script to apply changes for ActorREF ActorREF.NX_SetEVFl "Sexout:PosChanged" 1.00 0 Rotation: ;first, set your rotation values for X, Y and Z for ActorREF ActorREF.NX_SetEVFl "Sexout:RotX" NewFloatX 0 ActorREF.NX_SetEVFl "Sexout:RotY" NewFloatY 0 ActorREF.NX_SetEVFl "Sexout:RotZ" NewFloatZ 0 ;tell the sexout positioning script to apply changes for ActorREF ActorREF.NX_SetEVFl "Sexout:RotChanged" 1.00 0 The Sexout positioning script first checks for PosChanged or RotChanged == 1.00 and if they pass that check THEN it will read the values from PosX, PosY, PosZ if PosChanged is 1.00 and RotX, RotY and RotZ if RotChanged is 1.00 . It applies the new values and resets PosChanged and/or RotChanged to 0.00 . So, anyone who needs to adjust positioning or rotation just needs to set the new values on the actor being modified and then they set PosChanged or RotChanged to 1.00 and the Sexout script will apply the change and maintain it as the new default pos/rot. To read the values is just as easy... Positioning: ;get position values for ActorREF Set pX to ActorREF.NX_GetEVFl "Sexout:PosX" Set pY to ActorREF.NX_GetEVFl "Sexout:PosY" Set pZ to ActorREF.NX_GetEVFl "Sexout:PosZ" Rotation: ;get rotation values for ActorREF Set rX to ActorREF.NX_GetEVFl "Sexout:RotX" Set rY to ActorREF.NX_GetEVFl "Sexout:RotY" Set rZ to ActorREF.NX_GetEVFl "Sexout:RotZ" Comments or suggestions are welcome... P.S. The code I added and/or changed is bracketed inside comment blocks that say: ;BEGIN ASTYMMA POSITIONING CHANGE ... ;END ASTYMMA POSITIONING CHANGE Should be easy to spot...
prideslayer Posted April 9, 2012 Author Posted April 9, 2012 Sweet... I'll try to test it out later today and if it seems good, roll it into a beta release of the ESM.
astymma Posted April 9, 2012 Posted April 9, 2012 Sweet... I'll try to test it out later today and if it seems good' date=' roll it into a beta release of the ESM. [/quote'] Yeah I ran it through a bunch of twosomes and threesomes and it worked fine for me but more testing sure as hell can't hurt hehe
Cercis01 Posted April 10, 2012 Posted April 10, 2012 I can't get the anims to play.Here's my modlist; What am I doing wrong? GunRunnersArsenal.esm Brahmin Bess.esm More Perks.esm dangame.esm B72 Broken Command Unit v3.01.esm HonestHearts.esm MercenaryPack.esm CaravanPack.esm TribalPack.esm DeadMoney.esm ClassicPack.esm FalloutNV.esm Psiclones.esm LonesomeRoad.esm WMR.esm DesertersFortress.esm OldWorldBlues.esm Project Nevada - Core.esm Project Nevada - Cyberware.esp Project Nevada - Equipment.esm Project Nevada - Rebalance.esp SexoutLegion.esm WMVM.esm SexoutCommonResources.esm SexoutSlavery.esm Sexout.esm SexoutSex.esp SexoutCheckMeOut.esp NewVegasBountiesII.esp HY_WasteWar2.esp Sexout LevelUp.esp Bouncing Natural Breasts.esp Vault_34_better_reactor.esp PlasmaLauncher.esp SexoutSS.esp THOR.esp Silverpeak Bunker.esp HeavyLaser.esp EMR-StealthSuitMkII.esp Solar Flare.esp MadScience02.esp WMX-LonesomeRoad.esp WMR_Vanilla_R.esp WMR_DeadMoney_R.esp WMR_HonestHearts_R.esp WMR_OldWorldBlues_R.esp WMR_LonesomeRoad_R.esp WMR_GunRunnersArsenal_R.esp WMX-GunRunnersArsenal.esp WMX-DeadMoney.esp WeaponModsExpanded.esp WMX-HonestHearts.esp EVE FNV.esp WMX-OldWorldBlues.esp WMR_WMX_Vanilla_R.esp WMR_WMX_GunRunnersArsenal_R.esp WMR_WMX_OldWorldBlues_R.esp WMR_WMX_HonestHearts_R.esp WMR_WMX_LonesomeRoad_R.esp SexoutNotify.esp T.I.N.A.esp NewVegasBounties.esp WMX-EVE.esp WMX-ArenovalisTextures.esp The Mod Configuration Menu.esp Project Nevada - Dead Money.esp Project Nevada - Honest Hearts.esp Project Nevada - Old World Blues.esp Project Nevada - Lonesome Road.esp Smalltalk.esp Project Nevada - Gun Runners' Arsenal.esp Project Nevada - EVE.esp Project Nevada - WMX.esp WMVM-DM.esp WMVM-GRA.esp WMVM-OWB.esp WMVM-PN.esp SexoutKings.esp WMVM-PN-WMX.esp SexoutKhans.esp WMVM-WMX.esp SexoutNCR.esp WMVM-WMX-DM.esp WMVM-WMX-GRA.esp WMVM-WMX-HH.esp WMVM-WMX-LR.esp WMVM-WMX-OWB.esp SexoutPregnancyNG.esp SexoutWorkingGirl.esp SexoutFiends.esp SexoutPowderGangers.esp SexoutZAZ.esp SexoutHowAbout.esp CassAssets.esp SexoutCreatureLove.esp SexoutSS_C.esp SexoutLust.esp SexoutStore.esp AlienSymbiot.esp SexoutDrugs.esp SexoutTrade.esp SexoutCrowds.esp SexoutDiscounts.esp SexoutBribes.esp SexoutBrutalRapers.esp Total active plugins: 105 Total plugins: 105
zippy57 Posted April 10, 2012 Posted April 10, 2012 I can't get the anims to play.Here's my modlist; What am I doing wrong?Why are you running Fallout as a mod to Gun Runners Arsenal? And did you even bother to read the instructions that clearly state the order Sexout ESMs need to be in?
brocules Posted April 10, 2012 Posted April 10, 2012 I can't get the anims to play.Here's my modlist; What am I doing wrong? Is that just a list of your mods or an actual load order? Because if it's a load order it seems very messed up. I'm not even going to comment on the other mods, but for Sexout you should have the esm's in this order: Sexout.esm, SexoutCommonResources.esm, SexoutSlavery.esm, SexoutLegion.esm and then all the .esp's, preferably loaded last or at least close. Additionally, make sure your NVSE is up to date and that you have installed prideslayers NVSE extender plugin, and make sure it has been correctly extracted to data/nvse/plugins.
zippy57 Posted April 10, 2012 Posted April 10, 2012 In other words, go back to all the mods you've installed and this time read and follow their installation instructions.
Guest Loogie Posted April 10, 2012 Posted April 10, 2012 I can't get the anims to play.Here's my modlist; What am I doing wrong? The first thing you're doing wrong is not reading the instructions for where to post load orders. The second thing you're doing wrong, if this is a load order and not just a list of mods, is not installing stuff correctly - instructions are clear in the mod instructions.
XJ347 Posted April 10, 2012 Posted April 10, 2012 OK I did my best to research my issue but didn't see anything. I think this is not exactly something on my end. I had Sexout NV working for 2 days. Installed a few new mods today and SexusNV broke. What is broken is that after an animation, instead of standing back up the player moves into a new animation and does that indefinitely. The game keeps announcing that you are unconscious, and you can't do anything other than hitting escape to hit the menu to quit the game. I then uninstalled the game deleted EVERYTHING i could find for falloutNV and started from scratch. Installed only basics and it still happened, still stuck in an animation after sex/masturbation. Installed only these Skeleton Sexus animation Sexus datafiles Sexus Plugins NVSE NVextender plugin After masturbation the character then gets stuck in an animation... So any quick tips?
sen4mi Posted April 10, 2012 Posted April 10, 2012 So any quick tips? http://www.loverslab.com/showthread.php?tid=4993
XJ347 Posted April 10, 2012 Posted April 10, 2012 So any quick tips? http://www.loverslab.com/showthread.php?tid=4993 Well I have done everything in that thread twice over, before coming here for help. But I appreciate the effort. I literally have uninstalled the game 3 times, re-downloaded all the mods, made sure the load order is correct. Used the up to date versions of the mods and made sure they are in the right order. It's just odd that it was working 2 days ago and now I install it and it doesn't work correctly now. That bothers me because nothing has changed, so you should get the same results right? Yet now I get stuck in an animation after sex. Ohh well off to work to think about numbers.
XJ347 Posted April 11, 2012 Posted April 11, 2012 This is a typo' date=' right? [/quote'] Yep ANYWAYS Well apparently my saves were corrupted... Using a completely new game made everything work. Thanks for the folks who spent the time tossing me ideas how to fix it.
sen4mi Posted April 11, 2012 Posted April 11, 2012 I literally have uninstalled the game 3 times' date=' re-downloaded all the mods, made sure the load order is correct. Used the up to date versions of the mods and made sure they are in the right order. [/quote'] Yes, but you skipped some steps. This might seem like no big deal, but I had similar problems, and when I went back and did every last silly step that I had skipped (and yes, a fresh game install) my problems went away. I do regret not understanding how and why those steps were necessary, but apparently they are important.
Guest Donkey Posted April 11, 2012 Posted April 11, 2012 Pridslayer, has there been change for adding new animations i am about to test some new once ingame. i am still using an older version from when i disapeared from fallout game. it's been while so will have reread your tutorials again.
Recommended Posts