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Posted

Thanks for helping 4nik8tor.

 

But that's not the problem i'm afraid

I tried clean saves, fresh installs... everything really. (i described everything on pages 219/220)

 

 

It can absolutely be tracked down to the nvse plugin.

- If i exchange the sexout.esm with the last one that does not need the nvse plugin everything works.

- nvse (which is up to date.) log and the extender log say the plugin is running.

- as soon as the plugin is called, the game crashes. If i for example simply remove the plugin, the game does not crash, but just runs without the animation starting.

- corrupted files are also ruled out as the problem.

 

 

 

Posted

Is someone still working on animation for new vegas or fallout 3 ??

?I have looked at to how some are done from sexus and the ghoul once really need tune up. All it does move the ghoul forward and back but the leg moves too' date=' make it see not realistic. I just made a simple tuneup on the leg part and now it moves more realistic.

 

I will see if i cn make a few more then upload those here.

 

I'm calling these guys Ghouls gone wild. :P

 

 

This is the new Cazador:

 

Cazador ingame zip file has kf animation files 10026a and 10026b a is for cazador b for npc. npc has bouncing breast..

 

foffset is 0 it would look better if you encrease the hight like previous cazador animation.

[/quote']

 

Since I dont think this was rolled into the new patch, could anyone kindly explain how I might get the cazador's included files to work in game for myself? Hopefully its not painstakingly painful.

 

Edit: nevermind, found it in a readme inside one of the folders. derp.

 

Posted

I have a problem whenever I try to have sex with someone, they'll begin the sex animation, but instead of looping, both characters will stand, and then repeat.

 

I know I've probably made a really stupid mistake along the way, I just don't know how.

 

Posted

Thanks for helping 4nik8tor.

 

But that's not the problem i'm afraid

I tried clean saves' date=' fresh installs... everything really. (i described everything on pages 219/220)

 

 

It can absolutely be tracked down to the nvse plugin.

- If i exchange the sexout.esm with the last one that does not need the nvse plugin everything works.

- nvse (which is up to date.) log and the extender log say the plugin is running.

- as soon as the plugin is called, the game crashes. If i for example simply remove the plugin, the game does not crash, but just runs without the animation starting.

- corrupted files are also ruled out as the problem.

 

 

 

[/quote']

 

What version of NVSE are you using? I'm using Windows 7 64 bit with the Steam version of FNV (current patches) and the NVSE is v2 Beta 12 (nvse_1_4.dll), and I don't have any crashes like you describe. My nvse_extender.dll is from v5. The md5 checksum of my extender dll is 04596c58f46967b6db63d79a35177f86 in case you want to compare.

 

Posted

My Sexout version is showing 2.3.58 in the console despite my upgrading and replacing all the files. I downloaded from the OP sticky' date=' so perhaps I'm missing the update somewhere earlier in the thread? Would it be possible to include some version info in the file names for clarity?

[/quote']

 

The version # is correct in the file information shown in FOMM. It is incorrect in the in-game display as I often forget to update the internal version #.. like this time. Oops!

 

Good to know. Thanks for the update.

 

Something strange I'm seeing that I just want to toss out here, not saying it is sexoutNG per say. I'm using the MCM with several Sexout mods, include all the "try out" plugins. If I reload any save after I've already started playing and go into MCM again, I see the control panel for Tryout multiple times (+1 every time I load another save, until I exit to desktop). I have to completely exit the game and load from scratch to avoid it. I'm not sure it is causing a problem outside of MCM, but just wondered if anyone else is seeing this. I haven't taken the time to walk thru each "try out" plugin to see if it is a specific one doing this.

Posted

My Sexout version is showing 2.3.58 in the console despite my upgrading and replacing all the files. I downloaded from the OP sticky' date=' so perhaps I'm missing the update somewhere earlier in the thread? Would it be possible to include some version info in the file names for clarity?

[/quote']

 

The version # is correct in the file information shown in FOMM. It is incorrect in the in-game display as I often forget to update the internal version #.. like this time. Oops!

 

Good to know. Thanks for the update.

 

Something strange I'm seeing that I just want to toss out here, not saying it is sexoutNG per say. I'm using the MCM with several Sexout mods, include all the "try out" plugins. If I reload any save after I've already started playing and go into MCM again, I see the control panel for Tryout multiple times (+1 every time I load another save, until I exit to desktop). I have to completely exit the game and load from scratch to avoid it. I'm not sure it is causing a problem outside of MCM, but just wondered if anyone else is seeing this. I haven't taken the time to walk thru each "try out" plugin to see if it is a specific one doing this.

 

Issues with Tryout should be reported in the Tryout thread or in the Tech Support subforum.

 

Posted

My Sexout version is showing 2.3.58 in the console despite my upgrading and replacing all the files. I downloaded from the OP sticky' date=' so perhaps I'm missing the update somewhere earlier in the thread? Would it be possible to include some version info in the file names for clarity?

[/quote']

 

The version # is correct in the file information shown in FOMM. It is incorrect in the in-game display as I often forget to update the internal version #.. like this time. Oops!

 

Good to know. Thanks for the update.

 

Something strange I'm seeing that I just want to toss out here, not saying it is sexoutNG per say. I'm using the MCM with several Sexout mods, include all the "try out" plugins. If I reload any save after I've already started playing and go into MCM again, I see the control panel for Tryout multiple times (+1 every time I load another save, until I exit to desktop). I have to completely exit the game and load from scratch to avoid it. I'm not sure it is causing a problem outside of MCM, but just wondered if anyone else is seeing this. I haven't taken the time to walk thru each "try out" plugin to see if it is a specific one doing this.

 

Issues with Tryout should be reported in the Tryout thread or in the Tech Support subforum.

 

 

I didn't realize there was a separate thread, since the plugins were obtained from the DL link in this thread.

Guest Loogie
Posted

You don't. They're backups of old versions in case the newest version causes problems.

Posted

Was able to get the bloat fly animations in the game and working fairly well. Here's the files, hopefully they're what you need to get them into the mod. New creatures are always fun to play with. :)

post-15673-13597874690943_thumb.jpg

Guest Loogie
Posted

I didn't realize there was a separate thread' date=' since the plugins were obtained from the DL link in this thread.

[/quote']

 

Just noticed this post. You did not obtain any Tryout plugins from this thread as they are not uploaded in this thread; you would have gotten them from the Tryout thread.

 

 

Posted

I didn't realize there was a separate thread' date=' since the plugins were obtained from the DL link in this thread.

[/quote']

 

It's not a huge issue. We know it can be confusing for people new to Sexout but there are quite a few plugins from quite a few different people. Was just a reminder that SexoutNG is from Prideslayer but Sexout Tryout is from a different author, Loogie. You always want to ask your questions or report your issues to the correct person.

 

 

Guest Donkey
Posted

I wonder why no one ever complaint about number 631 to 634 ?? :P

 

That was very old template and one i thought i lost. Anyway that was just a test did not even know i uploaded it here. That was created when i was familiarise my self with blender. :D

 

 

 

Just replace number 631 to 634 with included kf offset is still the same.

Posted

Was able to get the bloat fly animations in the game and working fairly well. Here's the files' date=' hopefully they're what you need to get them into the mod. New creatures are always fun to play with. :)

[/quote']

 

Thanks, mate! I couldn't get my 2 attempts at the meshes to show ingame. Now all we need are robots (or kinky robotic contraptions) and the Mojave will be such a lively place...:D.

 

 

 

Guest user29
Posted

Was able to get the bloat fly animations in the game and working fairly well. Here's the files' date=' hopefully they're what you need to get them into the mod. New creatures are always fun to play with. :)

[/quote']

 

Nice work.

Posted

I didn't realize there was a separate thread' date=' since the plugins were obtained from the DL link in this thread.

[/quote']

 

Just noticed this post. You did not obtain any Tryout plugins from this thread as they are not uploaded in this thread; you would have gotten them from the Tryout thread.

 

 

Oops. Thought the SexoutNG Plugins was the source. My apologies.

 

Guest Donkey
Posted

Prideslayer did you ever fixed the ghoul when animation ends ??:huh:

Not sure why it only happens when ghoul are invloved they continue to have sex animation even it all ends.

 

I been testing some new animation for ghouls and so far they seem to align well enough.

 

Posted

I don't think that ever got completely fixed Donkey; I have precious little time lately to work on sexout, and fixing animations isn't my strong suit. Does that zip file have replacement animations, or are they new ones, or what?

 

 

Guest Donkey
Posted

no it just contain small clip showing the problem after sex ends. I am still working on newer once but time is limited.

 

It is not really the animation causing it the bug. Weird thing is it will just jump to sexanimation idle. Witch is pretty weird.

Guest Donkey
Posted

Prideslayer if you have chance can you recheck the part for animaion 1201 maybe it needs some check. But after disable 1201 from geck it seem ghouls work correctly now.

 

 

Here is small clip showing it ingame:

 

 

Here is the new kf file for 1204 for 2 ghouls ghoul vs ghoul:

 

 

Posted

In all last versions of sexout.esm (in 2.3.60 too) there's SexoutLoadOrderQScript,

checking which plugins are loaded, but i think it should be "SexoutBrutalRapers.esp" instead of

 

--------------

if IsModLoaded "BrutalRapers.esp"

set hasBrutal to GetModIndex "BrutalRapers.esp"

endif

------------

 

I don't think it will change the pitiful fate of my favorite module.. (;

 

ps. "Some of the jury wrote it down 'important,' and some 'unimportant.' Alice could see this, as she was near enough to look over their slates; 'but it doesn't matter a bit,' she thought to herself."

 

Guest
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