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Posted

You could ask the orientation express creator to MCM that mod and provide options for how it works instead.

 

Asking him to MCM the mod might be more trouble than it's worth, I think. It's just about adding some few NPCs to lists they're really already supposed to be in, imo.

Posted

You could ask the orientation express creator to MCM that mod and provide options for how it works instead.

 

Asking him to MCM the mod might be more trouble than it's worth' date=' I think. It's just about adding some few NPCs to lists they're really already supposed to be in, imo.

[/quote']

 

Well, I view it this way... Sexout.esm provides a blank formlist so mods can manipulate and share it. It's the responsibility of the mod that spawned the need to fill it imo. Otherwise it becomes an additional management hassle for Prideslayer because one mod needed a list... get my point?

Posted

Did you make sure that Rex is on the Dog formlist? I'm getting 9.2's with him with his reference ID (0010d8df) with the mod I'm trying to build. My lack of knowledge seems to be interfering with my work on the mod also. I tried adding him to SexoutCListDog like this:

 

if GetGameLoaded || GetGameRestarted
	addFormToFormList SexoutCListDog "0010d8df"
endif

 

 

Did I screw it up?

Posted

Well' date=' I view it this way... Sexout.esm provides a blank formlist so mods can manipulate and share it. It's the responsibility of the mod that spawned the need to fill it imo. Otherwise it becomes an additional management hassle for Prideslayer because one mod needed a list... get my point?

[/quote']

 

Sure do. I agree with that approach when it comes to lists such as "safe clothes" etc. Not so much in this case. The lists are there (ie the need was clearly foreseen), and vanilla insinuates these people are gay. What is done with that information is obviously up to dependent mods, but as to filling them with those npcs, it's either up to the player to install express in its entirety, which has some things going on I don't want, or up to each modder to fill them, which causes overlapping. As to the amount of hassle, I don't see anything beyond overriding a couple of records via FNVEdit. 2 minutes tops.

 

That said, if pre-filling those lists a bit is a bridge too far for you, then I can understand.

 

Elerneron:

try using his editorID instead of the formID.

also, if you use AddFormToFormList, there's no need for a Gameloaded/Restarted check: what you add with that function is saved in the save.

Posted

Well' date=' I view it this way... Sexout.esm provides a blank formlist so mods can manipulate and share it. It's the responsibility of the mod that spawned the need to fill it imo. Otherwise it becomes an additional management hassle for Prideslayer because one mod needed a list... get my point?

[/quote']

 

Sure do. I agree with that approach when it comes to lists such as "safe clothes" etc. Not so much in this case. The lists are there (ie the need was clearly foreseen), and vanilla insinuates these people are gay. What is done with that information is obviously up to dependent mods, but as to filling them with those npcs, it's either up to the player to install express in its entirety, which has some things going on I don't want, or up to each modder to fill them, which causes overlapping. As to the amount of hassle, I don't see anything beyond overriding a couple of records via FNVEdit. 2 minutes tops.

 

That said, if pre-filling those lists a bit is a bridge too far for you, then I can understand.

 

Elerneron:

try using his editorID instead of the formID.

also, if you use AddFormToFormList, there's no need for a Gameloaded/Restarted check: what you add with that function is saved in the save.

 

Oh it's not me that has to do it, it's Prideslayer. Just looking out for him.

 

Edit:

See, the way I see it is each subset of the Sexout community has its own needs and desires as to what is supported and Prideslayer's responsibility should end at providing the formlists to be shared by the mods unless the formlist deals with core functionality. Sexual orientation doesn't deal with core functionality, it simply isn't required for any part of Sexout to function... it's functionality desired by a subset of the userbase and was spawned by the Sexual Orientation mod initially (and I'm sure other mod authors/users would need and/or want it.. it's appropriate imo for Sexout). Each mod that needs it should fill the lists with the NPC's they need. One mod should probably act as the collater and hit as many NPCs as they can but, as there will be disagreements as to whether an NPC belongs or how they should be labeled, each user should be able to download the mods they like that define the orientations for the NPCs as they want them to be oriented.

 

What I'm trying to head off is the "oh, just stick it to Prideslayer" mentality that can easily run away with the Sexout mod community if we aren't careful. Functionality should go where it's needed with Sexout.esm providing the minimum support required to enable cross-mod sharing of that functionality. It shouldn't HOST that functionality unless Prideslayer is willing to accept responsibility for that functionality now being "core" functionality. The "easy" task you say it would be for Prideslayer is one of 100 "easy" tasks he has to do, that same "easy" task is one of a few tasks each mod developer has to do. It's a matter of scale.

Posted

What I suspect would be good would be an esp that did all the Orientation into SexoutNG's Lists and also populated the similar Lists in SCR like ActorLikesAnal, ActorIsFaithfullyPartnered, ActorIsDominant, ActorIsNymphoManiac etc.

Once one was made people could make a few variants for people to choose from.

Posted

Did you make sure that Rex is on the Dog formlist? I'm getting 9.2's with him with his reference ID (0010d8df) with the mod I'm trying to build. My lack of knowledge seems to be interfering with my work on the mod also. I tried adding him to SexoutCListDog like this:

 

if GetGameLoaded || GetGameRestarted
	addFormToFormList SexoutCListDog "0010d8df"
endif

 

 

Did I screw it up?

 

I've checked and triple checked that he is in the formlist. I will check again and actually test with him. Your script is a "little" off -- you don't need to use his reference ID, just the name will do since he's a static resource. Rex, or maybe RexREF for that last parameter.

 

Posted

Astymma, I get it, I really do. And I certainly want to spare prideslayer the sense that people keep piling stuff on top of his to-do list. As to the rest of your argument, what is and isn't core functionality is defined through discussions such as these, no? I figured it should be, so considered my request to be fair. You think it shouldn't, and maybe others too, and I can live with that, so I'll drop it.

 

I like Halstrom's alternative of combining all actor-related NG+SCR formlist fills. I think the more that sort of functionality gets centralized instead of scattered over several mods, the easier it will be to create more complex, story/character-driven mods. I might look into it myself when I finish my current project (if ever, modding dialogue seems to become more difficult with each game).

Posted

You know like 600 posts back I said I'd suck it in for vanilla actors who are well known if you provided an ESP.. :) The formlists are already there, I don't have a problem populating them a bit. Mods can remove items from them via script as easy as they can add stuff, if they don't like Arcade getting marked as 'gay' (etc) in the default list for whatever reason.

 

This really doesn't need to be a huge debate. The only thing that needs to be clear is if the lists are populated or depopulated outside of the sexout esm, it needs to be done via a script. No monkeying about in the geck.

 

To keep my own workload low (and thanks for the concern!) there are only going to be two rules:

 

1. Only named NPCs.

 

2. If there's a big argument over the orientation of a particular character, that character gets the axe from the default list.

 

I'll toss up Cass as an example to #2. A fair number of people think of her as (and assert that she is) bisexual due to one line of dialog where she says something to the effect of "I'll fuck anything if I'm drunk enough." On the one hand, that means when she's sober, she's straight, by implication. On the other, she IS shitfaced 100% of the time if she has any choice.

 

If enough people argue about her orientation, I just wont put her in any of the lists. I think "default to straight unless otherwise stated in canon/lore" is fine in most cases.

Posted
You know like 600 posts back I said I'd suck it in for vanilla actors who are well known if you provided an ESP.. :) The formlists are already there' date=' I don't have a problem populating them a bit. Mods can remove items from them via script as easy as they can add stuff, if they don't like Arcade getting marked as 'gay' (etc) in the default list for whatever reason.

 

This really doesn't need to be a huge debate. The only thing that needs to be clear is if the lists are populated or depopulated outside of the sexout esm, it needs to be done via a script. No monkeying about in the geck.

 

To keep my own workload low (and thanks for the concern!) there are only going to be two rules:

 

1. Only named NPCs.

 

2. If there's a big argument over the orientation of a particular character, that character gets the axe from the default list.

 

I'll toss up Cass as an example to #2. A fair number of people think of her as (and assert that she is) bisexual due to one line of dialog where she says something to the effect of "I'll fuck anything if I'm drunk enough." On the one hand, that means when she's sober, she's straight, by implication. On the other, she IS shitfaced 100% of the time if she has any choice.

 

If enough people argue about her orientation, I just wont put her in any of the lists. I think "default to straight unless otherwise stated in canon/lore" is fine in most cases.[/quote']

 

As I said, once someone has made a scripted esp for Lesbians Galore, it's going to be pretty easy for just about anyone to do copy, cut & paste some names in the scripts to create similar esp's for Bisexuals, Straights & Gay males then people can take their pick, as long as they name them the same so people don't install 2 at once :)

Posted
You know like 600 posts back I said I'd suck it in for vanilla actors who are well known if you provided an ESP.. :) The formlists are already there' date=' I don't have a problem populating them a bit. Mods can remove items from them via script as easy as they can add stuff, if they don't like Arcade getting marked as 'gay' (etc) in the default list for whatever reason.

 

This really doesn't need to be a huge debate. The only thing that needs to be clear is if the lists are populated or depopulated outside of the sexout esm, it needs to be done via a script. No monkeying about in the geck.

 

To keep my own workload low (and thanks for the concern!) there are only going to be two rules:

 

1. Only named NPCs.

 

2. If there's a big argument over the orientation of a particular character, that character gets the axe from the default list.

 

I'll toss up Cass as an example to #2. A fair number of people think of her as (and assert that she is) bisexual due to one line of dialog where she says something to the effect of "I'll fuck anything if I'm drunk enough." On the one hand, that means when she's sober, she's straight, by implication. On the other, she IS shitfaced 100% of the time if she has any choice.

 

If enough people argue about her orientation, I just wont put her in any of the lists. I think "default to straight unless otherwise stated in canon/lore" is fine in most cases.[/quote']

 

As I said, once someone has made a scripted esp for Lesbians Galore, it's going to be pretty easy for just about anyone to do copy, cut & paste some names in the scripts to create similar esp's for Bisexuals, Straights & Gay males then people can take their pick, as long as they name them the same so people don't install 2 at once :)

 

The simplest way to implement orientation is to first state your default orientation and then apply non-default orientations to the exceptions. For example, Lesbian Galore would state default is for women to be attracted to women. You then need to just fill in 2 lists, the women who are bi and the women who are straight. If someone isn't in those lists, they're a lesbian. I would suggest any esp that does this do separate versions for males and females. That way people can mix and match if they want Lesbain Galore and Gay Cruise or Lesbian Galore and Vanilla Missionary or...you get the idea.

 

Edit: Oops, make that 3 lists... don't forget transgenders, we have enough community members with this interest to include it.

Posted
The simplest way to implement orientation is to first state your default orientation and then apply non-default orientations to the exceptions. For example' date=' Lesbian Galore would state default is for women to be attracted to women. You then need to just fill in 2 lists, the women who are bi and the women who are straight. If someone isn't in those lists, they're a lesbian. I would suggest any esp that does this do separate versions for males and females. That way people can mix and match if they want Lesbain Galore and Gay Cruise or Lesbian Galore and Vanilla Missionary or...you get the idea.

 

Edit: Oops, make that 3 lists... don't forget transgenders, we have enough community members with this interest to include it.[/quote']

Sounds great, I love your ideas for naming them. Just need time to do them :)

Posted

To be a little nit picky, TGs (sex change) and TSs (cross dresses) are separate from orientation. Need different lists for those that don't have any bearing on orientation. I doubt the need for a TGs list anyway, in any core mod.

 

Also changing the "default assumption" is problematic on its own and I don't think is a good idea.

 

Just running "lesbians galore" which assumes all women to be lesbians by default is not going to play nice with other mods making the opposite assumption. One assumption for all is best, and straight is the safest assumption (most of the people, most of the time, will be correct).

 

Any *galore ESP will need to add all of its concerns to the appropriate list to be compatible with non-"galore" aware mods.

Posted

A little more explanation I suppose might help get at what I mean.

 

Say workinggirl is updated to use the currently available lists when determining if someone will pay you for sex. Female PC talks to a female NPC, and WG checks the lesbian list for the NPC. This will work as expected.

 

Unless "lesbians galore.esp" is loaded.

 

In that case, it will not find any women in the NPC list, and thus, no F2F prostitution will be possible. Unless WG adds support to detect "lesbians galore.esp" -- and every other orientation and gender-bending ESP.

 

So my recommendation is to leave it as is: Default to straight, and "lesbians galore" must add all the female NPCs to the list through a script.

Posted

A little more explanation I suppose might help get at what I mean.

 

Say workinggirl is updated to use the currently available lists when determining if someone will pay you for sex. Female PC talks to a female NPC' date=' and WG checks the lesbian list for the NPC. This will work as expected.

 

Unless "lesbians galore.esp" is loaded.

 

In that case, it will not find any women in the NPC list, and thus, no F2F prostitution will be possible. Unless WG adds support to detect "lesbians galore.esp" -- and every other orientation and gender-bending ESP.

 

So my recommendation is to leave it as is: Default to straight, and "lesbians galore" must add all the female NPCs to the list through a script.

[/quote']

 

That punishes all mod authors doing non-straight content. Wouldn't it be simpler for you to add one global for males and one for females that set the defualt orientation? Would mean one less list to iterate... you'd just need to iterate the non-default lists and if they aren't in them ,assume the default. Seems like a better approach and much more mod author friendly regardless of the orientation or content being produced.

 

Would be easy to implement an approach for checking such things so mod authors could simply call something like SexoutNGOrientationCheck after setting the reference of the NPC. The quest would then contain the result as an integer. For example:

 

Set SexoutNG.OrientationActor to MyReferenceNPC
CIOS SexoutNGOrientationCheck
If SexoutNG.OrientationResult == 1
 ;straight stuff
ElseIf SexoutNG.OrientationResult == 2
 ;homosexual stuff
ElseIf SexoutNG.OrientationResult == 3
 ;bi stuff
Else
 ;TS/TG stuff
EndIf

 

Or something similar...thoughts?

Posted

A flag for it would work, sure. Hadn't thought of that, pardon me for not noticing if you'd already mentioned that. I can add that in alongside player orientation in MCM; selections for males and female default, in addition to the player selection that's already there.

Posted

A flag for it would work' date=' sure. Hadn't thought of that, pardon me for not noticing if you'd already mentioned that. I can add that in alongside player orientation in MCM; selections for males and female default, in addition to the player selection that's already there.

[/quote']

Updated my post with a lot more hehe, sorry... I have a habit of doing that...

 

Posted

Well, if prideslayer's still interested in geck-adding the few named NPCs vanilla sufficiently suggests are gay or bi to the relevant lists, there's an esp attached that'll help do that. This has nothing to do with implementing a standard orientation for other NPCs, obviously, just dealing with the few cases you could call 'lore-friendly' or something like that.

 

I've left out Gomorrah prostitutes (unnamed), anything DLC-related & the cases I thought weren't too convincing and would be better handled by some additional player-preference system (Cass, Old Ben, Ignacio Rivas).

What's left are those I'd consider the bare essentials, so to speak:

gay: Arcade, Veronica, Manny Vargas, Major Knight, Westside Jimmy, Alex Richards

bi: Sweetie, Joana, Dazzle, Beatrix Russell, Santiago, Red Lucy

Posted

hmm I seem to be having a problem, have all the latest sexoutng downloads, and sexout pregnancy but for some reason rapers is only working on humans and ghouls and dogs that are in a town, all others like gecko, deathclaw, feral ghoul, etc out in the wasteland, guess that would be combat rape doesn't occur, have tried multiple times to re download, clean saves, no other mods enable or installed, before i reinstall new vegas that will take me 2 days to download is anybody else having this problem or another solution?

Posted

hmm I seem to be having a problem' date=' have all the latest sexoutng downloads, and sexout pregnancy but for some reason rapers is only working on humans and ghouls and dogs that are in a town, all others like gecko, deathclaw, feral ghoul, etc out in the wasteland, guess that would be combat rape doesn't occur, have tried multiple times to re download, clean saves, no other mods enable or installed, before i reinstall new vegas that will take me 2 days to download is anybody else having this problem or another solution?

[/quote']

 

what is the frequency set to? I had to set it really high to have it be very frequent (close to 500 and even then it does not happen every fight or every other, though some fights it happens like 5 times)

Posted

I have exactly same problem, occured after I upgraded sexout to the latest version. Got raped like 3 times fighting a couple of marked men in Lonesome Road, but animals don't seem to care anymore.

Posted

always have it set to 500' date=' not sure but i have gone into the rapist book is thier an upper limit to rate? but even then still nothing

[/quote']

 

In MCM it tops at 500, in book it goes higher. 500 may be a soft cap, unsure.

Posted

always have it set to 500' date=' not sure but i have gone into the rapist book is thier an upper limit to rate? but even then still nothing

[/quote']

 

In MCM it tops at 500, in book it goes higher. 500 may be a soft cap, unsure.

MCM doesn't actually top at 500, unless something was changed fairly recently. The MCM slider for combat rape is weird and can always go to double whatever your current setting is when you open it up. The default button doesn't work either.
Posted

 

In MCM it tops at 500' date=' in book it goes higher. 500 may be a soft cap, unsure.

MCM doesn't actually top at 500, unless something was changed fairly recently. The MCM slider for combat rape is weird and can always go to double whatever your current setting is when you open it up. The default button doesn't work either.

[/quote']

 

yeah i see what you mean, but even with a 1,000,000 going up and testing from 500 for rate assuming thats even a recognized rate, still nothing

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