prideslayer Posted February 5, 2012 Author Posted February 5, 2012 Oh, that last bit is mistaken.. ugh. If you have a ref to an NPC or creature you want to test, you can't test it directly either. Say you have the ref YOURREF. You need to do this first: set BASEREF to YOURREF.GetBaseObject and then use BASEREF in the formlist checking, including all the examples in my previous post. Sorry for the confusion, will update that post. EDIT: Previous post has been corrected to reflect this.
Halstrom Posted February 5, 2012 Posted February 5, 2012 Maybe IsInList is just crap. Actually, you just jogged my memory that I couldn't get IsInList to work for my bodyswapping either, Instead I used: if rZActor.GetEquipped SexoutSLOutfitUnderwear rZActor.RemoveItem rUpperBodysuit 1 1 Set rUpperBodysuit to Underwear rZActor.AddItem rUpperBodysuit 1 1 rZActor.EquipItem rUpperBodysuit 0 1 endif I did start using your Formlists in my last 2 or 3 uploads this weekend, no big deal to change them back tommorrow night, it's only swapping a dozen references back to old system.
prideslayer Posted February 5, 2012 Author Posted February 5, 2012 V2.3.52 beta ESM in OP. This version has both the creature factions and formlists, and internally uses the formlists. Please test!
paladuin Posted February 5, 2012 Posted February 5, 2012 cheyenne is working again with the sunny smiles mod
prideslayer Posted February 5, 2012 Author Posted February 5, 2012 cheyenne is working again with the sunny smiles mod Cool, figured this would take care of it. Glad it's working for you again!
paladuin Posted February 5, 2012 Posted February 5, 2012 Cool' date=' figured this would take care of it. Glad it's working for you again! [/quote'] actually found a few more bugs, rape punch seems to not be working on dogs, i just set rapers up to test cheyenne, and I seem to be getting a wierd no weapon bug when raped, this is also with everything new downloaded and a clean save
prideslayer Posted February 5, 2012 Author Posted February 5, 2012 Rape Punch and the other weapons (leash gun, reset gun) are relics/holdover from the pre-NG version of sexout. I know they need looked at at some point, but they're known to be buggy and not always (or perhaps ever) work properly.
prideslayer Posted February 5, 2012 Author Posted February 5, 2012 It's been suggested/requested that I add an MCM setting to tweak the scanner spell rate. I'm willing to do that, it won't be too difficult. Just one question: how should it be presented? There are basically two options, I'm leaning towards the first, but I want to make sure it's as intuitive to others as it is to me. Option 1: Presented as "scanner frequency", units are Hz. 1Hz = once per second, 100Hz = 100 times per second, etc. Option 2: Presented as "scanner delay", units are native (seconds), and would be a float from 0.1 to 5 or 10. 0.1 means the script runs every 0.1 seconds (10 times per second), 0.01 means 100 times/second, etc. The value is the delay between runs of the script. I think option 1 is easier to understand. I only present option 2 because that's how it will actually work, internally, by adjusting the "Script Delay" setting on the scanner quest. I can possibly have the scanner slow itself down if it detects that more time is elapsing between runs than has been allocated, indicating CPU load is too high to run at full speed.
Tasha69 Posted February 5, 2012 Posted February 5, 2012 I've been thoroughly testing all the latest sexoutNG mods (scr, sexout, preg, tryouts, hookups, etc). I love all the work and content you guys have put into them, and for the most part, they work well with each other. Looking forward to new releases. Anyways, somewhere in the last 2 or 3 updates, I've been running into some odd/unexpected bugs. (haven't quite pinned down which mods are causing them, so this is more or less a heads up, although any feedback would be much appreciated). I've reinstalled and tweaked load order several times trying to get the best results, but still have these recurring problems: Undressing for Rape and Consensual stops working after first encounter (btw, I use BBB and Breezes). I've tried several combinations in mcm settings (dressing, sex bodies, etc.) to no avail. Pregnancy clothing/meshes still work, there's just no undressing. Sometimes I'll get spammed with encounter debug messages involving npc's (usually after player encounter finishes). I'll get messages saying that pretty much everyone withing sight range is fucking a single npc at once. Stalker percentage got screwy after the recent update (most likely a problem with tryout mod). I've been experiencing more rape at the default 36% than higher values in previous versions. (I'd recommend setting it to a low value if you use pregnancy and go anywhere near powder gangers or legionaires... unless you like lots and lots of kids...lol) NG Override... on or off? still have a few minor bugs either way, but tryout and pregnancy seem to work better if left on. Not quite sure how it affects other mods (if it does at all). Birth control/fertility seems to react the same regardless. Non-human encounters; stopped working altogether with recent updates. They will still stalk, there's just no interaction or animations beyond your character being knocked over. Causing a few problems with pregnancy as well, sometimes I'll still get the debug messages even without the interaction (semen/sperm comes out in negative values). Not sure if this problem is due to Sexout or Preg mod. Both worked fine before. Encounters at the Wrangler, Gomorrah, etc. play the wrong animations for female stalkers/clients (dialog sometimes wrong as well). It's using Male anim's/dialog instead of female. A few other minor bugs that I can't remember or aren't worth mention (insomnia does that to you...). But the above are the main ones. May want to trade notes with other modders, but I'll check around forums and see if I come up with anything.
prideslayer Posted February 5, 2012 Author Posted February 5, 2012 First things first, thanks for testing! Now on to the issues. Undressing for Rape and Consensual stops working after first encounter (btw' date=' I use BBB and Breezes). I've tried several combinations in mcm settings (dressing, sex bodies, etc.) to no avail. Pregnancy clothing/meshes still work, there's just no undressing. [/quote'] I think there is currently an issue with companions undressing that is coming from the Pregnancy mod. I don't know if Hal has fixed this yet or not. Sometimes I'll get spammed with encounter debug messages involving npc's (usually after player encounter finishes). I'll get messages saying that pretty much everyone withing sight range is fucking a single npc at once. That happens when the message queue "backs up." Unfortunately, I can't tell if it's clogged or not. Best solution is simply to not use SexoutNotify.esp. It's more of a debugging tool and technology demo anyway. Stalker percentage got screwy after the recent update (most likely a problem with tryout mod). I've been experiencing more rape at the default 36% than higher values in previous versions. (I'd recommend setting it to a low value if you use pregnancy and go anywhere near powder gangers or legionaires... unless you like lots and lots of kids...lol) You're mixing up terminology a bit. Stalkers are a feature of Rapers and BrutalRapers. Tryouts approaches are different things. You need to determine which one (tryouts or one of the rapers) is causing the issue. NG Override... on or off? still have a few minor bugs either way, but tryout and pregnancy seem to work better if left on. Not quite sure how it affects other mods (if it does at all). Birth control/fertility seems to react the same regardless. Leave it on. It's a setting that is going to disappear soon, actually. It exists to provide NG support to mods that were not updated to work with NG -- it does not affect mods written for NG which is basically all of the maintained ones now, including normal Rapers. Not sure of Brutal. I say it's disappearing because SexoutNG has changed so much now that mods that have not been updated to work with it will probably not work period, no matter the settings. Non-human encounters; stopped working altogether with recent updates. They will still stalk, there's just no interaction or animations beyond your character being knocked over. Causing a few problems with pregnancy as well, sometimes I'll still get the debug messages even without the interaction (semen/sperm comes out in negative values). Not sure if this problem is due to Sexout or Preg mod. Both worked fine before. Have you tried the beta version (straight .esm download) in the OP? It made changes to creature animation stuff. Encounters at the Wrangler, Gomorrah, etc. play the wrong animations for female stalkers/clients (dialog sometimes wrong as well). It's using Male anim's/dialog instead of female. Mixing up stalkers vs. tryouts approaches. Stalkers (rapers) does not care about your location (except to turn itself off in some locations), so this must be an actor reversal issue in WorkingGirl. If you're using SexoutProstitution.esp -- don't. A few other minor bugs that I can't remember or aren't worth mention (insomnia does that to you...). But the above are the main ones. May want to trade notes with other modders, but I'll check around forums and see if I come up with anything. Hope I've been able to help some. In summary, some other things you may or may not be aware of. 1. Don't use both SexoutRapers.esp and SexoutBrutalRapers.esp at the same time. The latest versions of the Sexout.esm will look for this and pop up an error message if they detect it. 2. Don't use sexoutProstitutes.esp. It's a very old unmaintained mod from well before NG was released. It doesn't work right. Use SexoutWorkingGirl.esp (in tryouts) instead. 3. Stalkers and Tryouts are different things. Stalkers (from SexoutRapers and SexoutBrutalRapers) will run (never walk) up to you, knock you down, and rape you. Tryouts approaches always walk up and initiate dialog first -- they never just knock you down and rape. 4. Don't rely on SexoutNotify ("the xxx is fucking yyy in the zzz" messages) to be meaningful. It's not really a "mod" in the normal sense. It's an old demo for the global sex hook to demonstrate to other modders how to use it. (I'll be back with anything else that occurs to me).
muertos69 Posted February 5, 2012 Posted February 5, 2012 It's been suggested/requested that I add an MCM setting to tweak the scanner spell rate. I'm willing to do that' date=' it won't be too difficult. Just one question: how should it be presented? There are basically two options, I'm leaning towards the first, but I want to make sure it's as intuitive to others as it is to me. Option 1: Presented as "scanner frequency", units are Hz. 1Hz = once per second, 100Hz = 100 times per second, etc. Option 2: Presented as "scanner delay", units are native (seconds), and would be a float from 0.1 to 5 or 10. 0.1 means the script runs every 0.1 seconds (10 times per second), 0.01 means 100 times/second, etc. The value is the delay between runs of the script. I think option 1 is easier to understand. I only present option 2 because that's how it will actually work, internally, by adjusting the "Script Delay" setting on the scanner quest. I can possibly have the scanner slow itself down if it detects that more time is elapsing between runs than has been allocated, indicating CPU load is too high to run at full speed. [/quote'] Personally I think option 1 would be best as long as you include the explanation of 1Hz = once per second when you add the slider to MCM.
papaloo Posted February 6, 2012 Posted February 6, 2012 Is there no sexout options "ingestible"in this version?
prideslayer Posted February 6, 2012 Author Posted February 6, 2012 Is there no sexout options "ingestible"in this version? There never has been anything ingestible in sexout, except for the removed STD cures.
prideslayer Posted February 6, 2012 Author Posted February 6, 2012 V2.3.52 plugins in OP. - Go back to creature formlists instead of factions. This is a promotion of the beta ESM download to release. The factions still exist, but to those using them, please stop and switch to the formlists instead. Sorry.
papaloo Posted February 6, 2012 Posted February 6, 2012 I meant the sexout handbook, hmm. Also I'm having some problems where apparently some animations won't play and one of the npc just lays ragdoll on the floor boundcing around while the other npc plays an animation correctly. Happens mostly with the rapers module, I suspect it's a case of some missing anims. Mostly happens in some female/female interactions and monster/female interactions, for example, only the anim where the mutant is choking the human plays correctly, the rest has the npc lying ragdoll on the ground.
prideslayer Posted February 6, 2012 Author Posted February 6, 2012 The animations aren't controlled by rapers anymore, if it's broken in one place, it's broken everywhere. Usually this is caused by other mods that add animations of their own, but I've never heard of that breaking some and not others. I'll check out the supermutants. Any others? You can get the anim #s by opening the console, clicking one of the actors, typing "inv", and looking for the SexoutAnimCounter which there will be anywhere from 100 to several thousand of; I need that count. The handbook was removed many versions back; use MCM instead to control settings.
papaloo Posted February 6, 2012 Posted February 6, 2012 Upon further inspection it's not missing anims, just that anims aren't playing right sometimes. I noticed it happens on almost all npc/npc interactions randomly. Also group interactions always have the middle npc facing the wrong direction. Any way I can fix these issues?
papaloo Posted February 6, 2012 Posted February 6, 2012 It seems to happen with any and all animations randomly, did a quick one, counter 0c01932d, his animation playing correctly, but the female, which has the same counter, is just ragdoll on the ground. Never happens on Pc/NPC interactions.
prideslayer Posted February 6, 2012 Author Posted February 6, 2012 I need the count of the items in the inventory, not the form id..
papaloo Posted February 6, 2012 Posted February 6, 2012 lol sorry, the count was 635. I also noticed only happens on females, all male anims as far as I can tell are playing correctly.
papaloo Posted February 6, 2012 Posted February 6, 2012 actually the counter seems to vary greatly, I'ts displayed values from the 200's to 1000's, as far as I can tell no particular number necesarilly means the problem will arise. Seems to be completely random on female npcs.
prideslayer Posted February 6, 2012 Author Posted February 6, 2012 The count is supposed to vary.. it's the "code #" of the animation that is playing. They are grouped by position/type/creature and range from 101 to several thousand. "635" means animation #635 is playing. The female issue makes me think you have some other mod installed that's causing problems. Sexout does not check for gender or care about it, all the animations with very few exceptions are unisex. Are you getting any NGSAN errors in the console?
papaloo Posted February 6, 2012 Posted February 6, 2012 no errors in the console. As far as I can tell, the only mods that have any influence on npcs are: - Project Nevada - Enclave Commander - Mikoto Beauty Pack The rest are all weapons/armor
papaloo Posted February 6, 2012 Posted February 6, 2012 any idea why the group interactions have the middle partner facing the wrong direction?
prideslayer Posted February 6, 2012 Author Posted February 6, 2012 any idea why the group interactions have the middle partner facing the wrong direction? There was an old bug (a 2-3 weeks ago) that caused this, maybe it resurfaced. I'll check it out.
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