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Posted

cloths work...but oral seems to cause preg again :-/

 

I am sure it is a problem on my end but I am not getting 3 ways to work. I re-downloaded the animation file and still no go. Any idea what I might be doing wrong? I am sure it is on my end.

Posted

Hi pride

I have a problem when I try to use "set SexoutNG.nUseZAZ to 1"

it didn't work and shown

SCRIPTS: Script 'SysWindowCompileAndRun',line 1:

Unkonwn variable or function 'nUseZAZ'.

SCRIPTS: Script 'SysWindowCompileAndRun',line 1:

Missing variable name in set command.

 

Whats wrong in there?[/u]

Posted

I'm kinda curious: Does sexout prostitutes work anymore?

 

Because it doesn't seem to do anything - no-one approaches me even while working at gomorrah.

Is that why it was removed from NG?

Posted

Sexout Prostitutes is an unstable mod and stopped being released over a month ago. Use SexoutWorkingGirl from the Tryout pack instead.

Posted

V2.3.54b2 BETA ESM in OP.

 

This one bumps the scanner frequency to 10Hz as default, adds MCM control for scanner frequency, and limits scanner console debug message output to 1 message/second when debug mode is on.

Posted

No bug reports so far with 54b2, and with the stupid beth wiki sites all seemingly down right now, modding efficiency has taken a nosedive. Going to roll it up into a release and then maybe.. who knows.. play this game for a bit. :)

Posted

V2.3.54R Plugins in OP

- Reset gun working once again. New version will work during sex as well. Undecided how I will deal with nude bodies right now, it needs discussion.

- ZAZ integration complete. Use SexoutBegin, SexoutNG.Actor(A,B,C,X), and Sexout.Anim as normal. If you want a ZAZ animation rather than a Sexout animation, set SexoutNG.nUseZAZ to 1 before the CIOS SexoutBegin.

- Added scanner frequency control to MCM.

- Added scanner spam message control (1 message per second, maximum, to console.)

- Scanner default rate changed to 10hz

- Fixed scanner message (debug mode) to print out full formid.

 

This is a promotion of 2.3.54b2 to release. As always previous versions are in the zip as well for those that have problems. Current 'old' versions in the download are 49, 51, 52, and 53.

 

Posted

Hey, Prideslayer, give this a go... mastered to the correct esm's as an override so you can drag and drop what's different. My suggestion, dump the reset gun and just use the leash gun in this esp.

 

 

Posted

It's the leashgun now? haha.. good lord. :)

 

Well, no matter what I tried, the reset gun is borked. It causes damage to the target if used repeatedly, it's annoying because it's a punching gun (lol)... the leash gun was easier to fix and it may not even BE fixed but it seemed to be working right for me.

Posted

It's the leashgun now? haha.. good lord. :)

 

Well' date=' no matter what I tried, the reset gun is borked. It causes damage to the target if used repeatedly, it's annoying because it's a punching gun (lol)... the leash gun was easier to fix and it may not even BE fixed but it seemed to be working right for me.

[/quote']

 

I haven't opened the ESP yet but.. is the leash gun in the esp a reset gun then? Or is it just a fixed leash gun?

Posted

I've completed a basic test ESP and can confirm that the SexType and (is*) vars are both incrementing the count correctly for both 2p and 3p animations. Haven't put code in it yet to test global hooks, that's the next step, but I need a break. :)

Posted

It's the leashgun now? haha.. good lord. :)

 

Well' date=' no matter what I tried, the reset gun is borked. It causes damage to the target if used repeatedly, it's annoying because it's a punching gun (lol)... the leash gun was easier to fix and it may not even BE fixed but it seemed to be working right for me.

[/quote']

 

I haven't opened the ESP yet but.. is the leash gun in the esp a reset gun then? Or is it just a fixed leash gun?

 

Um, it's both? Hehe, it's the leash gun fixed but the script effect is the same which looked to me to be identical to the reset fists script.

Posted

It's the leashgun now? haha.. good lord. :)

 

Well' date=' no matter what I tried, the reset gun is borked. It causes damage to the target if used repeatedly, it's annoying because it's a punching gun (lol)... the leash gun was easier to fix and it may not even BE fixed but it seemed to be working right for me.

[/quote']

 

I haven't opened the ESP yet but.. is the leash gun in the esp a reset gun then? Or is it just a fixed leash gun?

 

Um, it's both? Hehe, it's the leash gun fixed but the script effect is the same which looked to me to be identical to the reset fists script.

 

Good grief.

 

Ok, I'm going to merge it in, make sure it works, then go on a rampage renaming this shit.

 

I'm going crazy enough as it is without having to decipher item and script names.

Posted
Good grief.

 

Ok' date=' I'm going to merge it in, make sure it works, then go on a rampage renaming this shit.

 

I'm going crazy enough as it is without having to decipher item and script names.[/quote']

You should try dealing with Beths armor naming convention sometime :)

 

Posted
Good grief.

 

Ok' date=' I'm going to merge it in, make sure it works, then go on a rampage renaming this shit.

 

I'm going crazy enough as it is without having to decipher item and script names.[/quote']

You should try dealing with Beths armor naming convention sometime :)

 

 

I'll pass for now. I'm having enough fun dealing with the stuff already on my plate. At least this gun "situation" is a situation easily resolved though.

 

I can't wait to find out all the dirty little fuckedup secrets in Skyrim that nobody has discovered or documented yet. I wonder if it has all the same flaws with the camera stuff.

Posted

Since it's Bethesda, if it's a problem that was present in Fallout and Oblivion it won't be fixed. Plus there will be functionality removed that makes things cooler for users (like the dumbed down facegen for Fallout) but harder for them/

Posted

Since it's Bethesda' date=' if it's a problem that was present in Fallout and Oblivion it won't be fixed. Plus there will be functionality removed that makes things cooler for users (like the dumbed down facegen for Fallout) but harder for them/

[/quote']

 

Haven't you heard?

 

Right now it is *impossible* to add new animations. The only option is to overwrite the existing ones.

 

Judging by what I've seen and heard, the fix is going to have to come from SKSE.. which actually may be a blessing in disguise, when that day comes.

Posted

I haven't been keeping up with the Skyrim. Their retardedly massive step backwards in UI design (keyboard driven, unclickable menus on a PC? Are you fucking kidding me?) plus their previous crimes against me in the form of the entirety of Fallout 3 makes me not interested in the slightest.

 

I bought Skyrim, then wisely used Gamestop's return policy to get Saints Row 3 instead. Never regretted it.

Posted

SR3 I want as well, I still play SR2. I'm just waiting for it to come out on live (thought it may never). Between XBLive and Steam, I haven't actually bought a physical game since ME2 and only own 4 or 5 physical 360 games.

 

I haven't bought a physical PC game since.. Jesus.. Doom 3.

 

As for the Skyrim UI.. you can click it, but yes, it's fucking retarded. It missclicks constantly, and I'd like to throat-punch (shoutout to ME, my absolute favorite series!) whatever moron thought clicking things on the *right* side of the first menu should pop up the submenu on the *left* side, and the reverse of that.

 

You do have a point though. If I'd bought a physical copy, I would probably have returned it the same day. No such option with steam. :/

Posted

I never buy anything new on Steam since making the mistake of pre-ordering Dead Island. Steam is good for sales, buy everything that's a new release retail.

Posted

Having some freezing behavior with the game. I thought it was legion as I just installed it, but analyzing it I am thinking no. It causes a game freeze, and I am not using brutal rapers.

 

I think it might be rapers. Fighting a horde of Geko, It would crash every single time till rapers turned off. I had engaged in melee successfully earlier but there was no combat rape, and in the crash time there was similarly no combat rape but it always froze in melee. I think I got lucky earlier.

 

I am still messing with it but I think rapers may be the issue.

 

As an aside, the legion hounds are doing the knock down run away thin in cottonwood cove, but Cayenne is being "normal"

 

ETA: This is first playthrough since adding ZAZ. Could be related, could not.

Posted

I doubt it's zaz related. If you can narrow it down (confirm) that it's rapers, I'd recommend just using it without that mod right now. I know it needs a lot of attention but I just don't have the time.

Posted

V2.3.55 plugins in OP

- Fixed offset of animation 231.

- Minor refactoring of main script (folded bAbort into stage).

- Fixed weird angle problem in animations when player is actorA -- this also fixes angles with rape punch.

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